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Difference between revisions of "Skill Disarm Traps"

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m (Created page with 'Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. == Classes == * Rogue {{Navbox Skills}}')
 
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Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
 
Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
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<br />This skill is not very useful in Classic or Kunark. But you can skill up easily using a trap in Timorous Deep.
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Go to the docks on Ogre Island (Marked as 1 on the [[Timorous_Deep]] Map).
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There are 2 Fire pots leading to the docks for the boat that goes to The Overthere.<br />
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The fire pot on the right (when facing the docks) is a trap. Sense trap will trigger your character to face the firepot.<br />
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<br /><br />
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Sense and then Disarm to "disarm" the firepot and level up.<br />
  
 
== Classes ==
 
== Classes ==

Revision as of 13:45, 30 January 2013

Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
This skill is not very useful in Classic or Kunark. But you can skill up easily using a trap in Timorous Deep.

Go to the docks on Ogre Island (Marked as 1 on the Timorous_Deep Map). There are 2 Fire pots leading to the docks for the boat that goes to The Overthere.
The fire pot on the right (when facing the docks) is a trap. Sense trap will trigger your character to face the firepot.


Sense and then Disarm to "disarm" the firepot and level up.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking