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Difference between revisions of "Skill Pick Pocket"

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This skill allows you to attempt to steal an item or coin from an enemy's pockets.
 
This skill allows you to attempt to steal an item or coin from an enemy's pockets.
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A failed attempt at pick pocketing will cause the NPC to say the message.
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"Stop, thief!"
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A few critical notes on pickpocketing:
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* You can't pickpocket magic items. That excludes a lot.
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* You can't pickpocket wielded items.
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* It doesn't always work, even if it's maxed. Pickpocketing is not some magical shortcut to riches.
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* Pick pocket does work on gems however it is considered bad form to  pick pocket all the gems in a group. Don't be surprised if your group objects.
  
 
== Classes ==
 
== Classes ==

Revision as of 23:06, 19 March 2012

This skill allows you to attempt to steal an item or coin from an enemy's pockets.

A failed attempt at pick pocketing will cause the NPC to say the message.

"Stop, thief!"


A few critical notes on pickpocketing:

  • You can't pickpocket magic items. That excludes a lot.
  • You can't pickpocket wielded items.
  • It doesn't always work, even if it's maxed. Pickpocketing is not some magical shortcut to riches.
  • Pick pocket does work on gems however it is considered bad form to pick pocket all the gems in a group. Don't be surprised if your group objects.

Classes

  • Rogue Level 7 (Max 200)
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking