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Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers solo once they are able to quad kite at level 29. Wizard generally get left out of groups among min maxers due to Wizards suffering mana issues with fast killing groups. Ironically the worse a group is the more a Wizard excels, since they are able to meditate more often and therefore contribute. Play Wizard if you value burst damage and prefer to solo and/or raid. | Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers solo once they are able to quad kite at level 29. Wizard generally get left out of groups among min maxers due to Wizards suffering mana issues with fast killing groups. Ironically the worse a group is the more a Wizard excels, since they are able to meditate more often and therefore contribute. Play Wizard if you value burst damage and prefer to solo and/or raid. | ||
− | =Spells | + | =Single Target Spells - Damage Per Mana Point= |
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Revision as of 12:35, 28 May 2020
The Wizard is a seeker of knowledge, and her life is spent focusing on this goal.
She uses powerful spells to see things from afar and transport them between places.
A thirst for arcane knowledge has made her a master of magical translocation, as well as an offensive force of destruction. - EverQuest manual
Description
Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.
Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers solo once they are able to quad kite at level 29. Wizard generally get left out of groups among min maxers due to Wizards suffering mana issues with fast killing groups. Ironically the worse a group is the more a Wizard excels, since they are able to meditate more often and therefore contribute. Play Wizard if you value burst damage and prefer to solo and/or raid.
Single Target Spells - Damage Per Mana Point
Spell Name | Level | DPM | Damage | Mana |
Frost Bolt | 1 | 0.7 | 7 | 10 |
Shock of Frost | 1 | 0.75 | 6 | 8 |
Shock of Fire | 4 | 1.07 | 16 | 15 |
Fire Bolt | 8 | 1.28 | 51 | 40 |
Shock of Lightning | 8 | 1.38 | 83 | 60 |
Lightning Bolt | 16 | 1.47 | 125 | 85 |
Force Shock | 20 | 1.49 | 179 | 120 |
Frost Shock | 24 | 1.7 | 187 | 110 |
Inferno Shock | 29 | 1.85 | 250 | 135 |
Thunder Strike | 29 | 1.75 | 263 | 150 |
Ice Shock | 34 | 2.00 | 320 | 160 |
Lightning Shock | 39 | 2.25 | 405 | 180 |
...
Bard • Cleric • Druid • Enchanter • Magician • Monk • Necromancer
Paladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard