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Difference between revisions of "Skill Disarm Traps"

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(Locations to Max: edits)
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Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
 
Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
  
== Locations to Max ==
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== Skill-up locations ==
  
There are 2 Fire pots leading to the docks for the boat that goes to The Overthere on the Ogre Island in [[Timorous Deep]].
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There are 2 fire pots leading to the docks for Overthere barge (Ogre Island) in [[Timorous Deep]].
  
* The fire pot on the right (when facing the docks) is a trap.
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Sense Traps and then Disarm Traps to "disarm" the firepot.
* Sense trap will trigger your character to face the firepot.
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Sense and then Disarm to "disarm" the firepot and level up.
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== Classes ==
 
== Classes ==

Revision as of 15:52, 31 January 2013

Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.

Skill-up locations

There are 2 fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep.

Sense Traps and then Disarm Traps to "disarm" the firepot.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking