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Difference between revisions of "Skill Taunt"
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Revision as of 13:21, 4 October 2018
Taunting can trick an enemy into focusing on you, rather than other party members who may be more susceptible to damage and death.
It is also important to realize what taunt actually does. Each taunt has a small chance of moving the taunting player to the top of the agro list. A successful taunt will, thus, cause the mob to turn its attention towards that player. However this also means that taunting a mob which is already attacking you has no effect - i.e., it doesn't increase your amount of agro.
Classes
- Warrior (Max 200)
- Shadow Knight (Max 180)
- Paladin (Max 180)
- Ranger (Max 150)
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |