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Difference between revisions of "Per-Level Hunting Guide"

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| - || 45-50 || [[Nagafen's Lair | Nagafen's Lair (Sol B)]] || ?|| ? || 107% ||
 
| - || 45-50 || [[Nagafen's Lair | Nagafen's Lair (Sol B)]] || ?|| ? || 107% ||
 
|-
 
|-
| 45-50 || - || [[Oggok]] || ? || Ogre Guards || 133% ||
+
| 40-48 || 40-48 || [[Oggok]] || ? || Ogre Guards (Bouncers) || 133% || There are both static and roaming bouncers all over the city. They drop lots of Fine Steel and are a good source of platinum if you can sell to nearby vendors. At 48 most will be green.
 
|-
 
|-
 
| 45-50 || - || [[Rivervale]] || Near [[Misty Thicket]] zone line || Halfling guards || 133% ||  To avoid nukers stay away from [[Kithicor Forest]] zoneline; lowers [[Guardians of the Vale]], [[Mayor Gubbin]], [[Merchants of Rivervale]], and [[Storm Reapers]] faction
 
| 45-50 || - || [[Rivervale]] || Near [[Misty Thicket]] zone line || Halfling guards || 133% ||  To avoid nukers stay away from [[Kithicor Forest]] zoneline; lowers [[Guardians of the Vale]], [[Mayor Gubbin]], [[Merchants of Rivervale]], and [[Storm Reapers]] faction

Revision as of 14:04, 5 January 2015

The guide collects information on places to level for all levels, across all of Norath. Whenever you've tired of your current spot, this guide can suggest a number of places to consider.

If you are looking for places to earn money please see the Treasure Hunting Guide.

To search for only solo or only group hunting grounds, simply click on the Solo/Group Level Range column headers; this will sort all of the solo/group hunting grounds together. (Ideally) all solo level ranges define areas where the monsters will con dark blue, while all group level ranges define areas with blue, white, and/or yellow cons.

NOTE: This guide is wiki and work in progress so please add any un-listed hunting spots or fix any incorrect level ranges. All it takes is your forum account (to login) and a few seconds of your time.

NOTE #2: The Spellicon U.png icon indicates that the hunting spot in question has good charmable pets for Enchanters (and possibly Druids); the charmable mob may or may not be listed in parentheses.

Solo Level Range Group Level Range Zone Area Monsters Exp Mod Notes (on Class/Faction/Drops/Quests/etc.)
01-03 - Butcherblock Mountains In front of Kaladim Assorted critters 100% Save Bone Chips for Kaladim Bone Chips Quest
01-03 - Everfrost Pass outside Halas Assorted critters 100% Watch out for Vengeful skeletons, save Polar Bear Skins for Cindl's Polar Bear Collection
01-03 - Feerrott Near Oggok Assorted critters 100%
01-03 - Field of Bone Near Cabilis Assorted Critters 100%
01-03 - Greater Faydark Ruins near Kelethin lifts Assorted critters 100% Save Crushbone Belts from Orc Pawns for Crushbone Belts (Quest)
01-03 - Innothule Swamp Near Grobb Assorted Critters 100%
01-03 - Misty Thicket Rivervale side of big wall Assorted Critters 100%
01-03 - North Qeynos Outside front gate Assorted critters 100%
01-03 - Paineel Paineel starting area (entry yard) Assorted critters 100%
01-03 - Steamfont Hills near Ak'Anon; map location #12 Assorted critters, Renegade Clockworks 100% Watch out for the wandering Skeleton and Kobold Shaman
01-03 - Toxxulia Forest Outside Erudin, before river Assorted critters 100%
01-03 - West Freeport Outside front gate Assorted Critters 100%
04-05 - Field of Bone Spiderling cave Spiderlings 100% Spiderling silk can be saved and sold to players
04-06 03-05 Butcherblock Mountains Greater Faydark zoneline Assorted Critters 100%
04-06 03-05 Greater Faydark "Orc hill" (north end of zone before Crushbone) Orcs 100% Orcs are clumped so soloing is more difficult here; Save Crushbone Belts for Crushbone Belts (Quest)
05-8 05-8 Blackburrow Top level of zone Gnolls 133% Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
- 05-10 East Commonlands  ? Orcs, Dervish Cutthroats 100% Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest); players sitting in the tunnel (auctioning) will often give free buffs
05-10 05-10 Innothule Swamp  ? Assorted 100%
- 05-10 Northern Desert of Ro  ? Dervish Cuthroats 100%
05-10 05-10 Qeynos Hills  ? Rabid Wolves and assorted 100% Save Diseased Wolf Pelts for Rabid Wolves (Quest); watch out for Holly Windstalker
05-10 05-10 Southern Desert of Ro  ?  ? 100% Watch out for mad men and the occasional ancient cyclops
- 05-10 West Commonlands  ? Orcs, Dervish Cutthroats 100% Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest)
06-08 - Misty Thicket South-west Goblin camps (#2 on map) Goblins (+ Assorted Critters) 100%
06-09 06-09 Steamfont Kobold camps Kobolds 100%
06-12 06-12 Steamfont Near minotaur cave Elementals, Drakes, Skeletons, Harpies 100%
07-10 07-10 Crushbone Entry area, slave area, trainer hill Orcs 213% Save Crushbone Belts for Crushbone Belts (Quest)
08-12 - Clan Runnyeye First floor Goblins 133% West-most camp has only 2 goblins, easy to break even if soloing
08-12 08-12 Blackburrow Past first door but not past other doors Gnolls 133% Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
08-16 - Everfrost Plains/Tundra Mammoth Calves, Polar Bears, Snow Orcs, Wooly Spiders 100% South wall of zone makes a good pull spot
09-18 09-18 Kurn's Tower  ? Assorted 200% Skeletons are not social
10 09-10 Nektulos Forest Ruins near East Commonlands Zombies 100%
10-14 - Western Karana Map locations 3, 6, and 16 Bandits 100% Save Bandit Sashes for Bandit Sashes (Quest)
10-15 10-15 Estate of Unrest Entrance area (outside house) Assorted ("yard trash") 173%
10-15 10-15 Southern Desert of Ro  ? Assorted animals 100% Most animals are non-social
10-15 10-15 Southern Desert of Ro Orc camp near south wall (unmarked on map) Orcs 100% Need some form of CC to break camp
10-15 - Lake Rathetear Aviak island/Arena zoneline Aviaks (small "an aviak") 100% Aviaks are faction-less, but social.
10-20 10-20 Qeynos Catacombs  ? Smugglers  ?
11-15 10-15 Butcherblock Mountains Goblin camps (locations 5, 6, 15, 22) Goblins 100% Will need ability to split goblins if soloing, watch out for Goblin Shaman/Wizards
11-15 11-15 Northern Desert of Ro  ? Scarabs 100% If you ask nicely sellers in East Commonlands may buff you
- 11-14 Befallen Entrance Assorted 213%
11-15  ? Timorous Deep  ? Streamer fish  ? Can't bind in zone
12-15  ? Steamfont near Lesser Faydark zone line Minotaurs  ? 4 spawns
12-16 The Overthere Southeast of outpost/North of chasm Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100%
12-16 - Ocean of Tears, location #10 Sisters Island Sister of Erollisi  ? Vendor on same island; lowers Clerics of Tunare/Faydarks Champions/King Tearis Thex/Soldiers of Tunare faction
12-18 - Lesser Faydark Nybright Sister Camp Nybright Sisters 100% Spellicon U.png Kill Kayla Nybright first to break camp (harmony helps)
14-23 14-23 East Karana Gnolls in the southwest a gnoll reaver and an undead reaver 100% Great solo camp; fast respawn and plenty of mobs almost all standing alone.
15 15 Kurn's Tower Main floor Assorted 200% Skeletons are not social
15-18 - South Karana The plains area (ie. most of the zone) elephants and elephant calves 100% Spellicon U.png
- 15-20 Befallen First floor Assorted 213%
15-20 15-20 Highpass Hold  ? Orcs and Gnolls 107%
15-20 15-20 Permafrost Near zone-in Ice Goblins 120%
15-21 15-21 Oasis of Marr Various, including Map Location #2 Caimans and Crocodiles 100% Spellicon U.png Avoid higher level Deepwater Crodcodiles
15-21 15-21 Kithicor Forest  ? Shralok Orcs 100% Zone is full of high level undead at night (in-game time); Save Orc Scalps for quest
16 - Erud's Crossing Whole island Will o' Wisps  ? Save Lightstones and Greater Lightstones for Research Aid or Evil Research (or sell them for decent low-level cash); beware: killing non-wisps can agro the entire island
16-17 - Erud's Crossing Whole island Kerrans  ? Lowers Kerra Isle faction
16-20 14-18 The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
16-20 14-18 Upper Guk Near the zone-in 200%
17-22 - West Karana Field at map location #10 Scarecrows 100% Be prepared for a fear proc from Scarecrows
18-25 17-24 Lake Rathetear Aviak islands Aviak guards 100% Aviaks are faction-less, but social. There are a total of seven aviak guards in the west part of the zone, near the Arena. Levitate speeds things up a ton by being able to scoot across water.
- 17 Najena  ? Elementals 173%
19 12-19 Oasis of Marr Orc Highway Orcs 100% Spellicon U.png
19-21 17-19 Kerra Island  ? Kerrans 120% Spellicon U.png
19-21 - Paineel  ? Guards 100% Lowers Heretics faction
19-23 - East Karana Near bridge Wolves, Dark Stalkers, Gorge Hounds and Griffawns 100%
19-24 - The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
20 20 Upper Guk "Squire Camp" 200%
20-28 20-28 South Karana "KFC" (Aviak town near Lake Rathe zoneline) Aviaks 100% Some races (not Barbarians) can use the merchant at the top level
21 21 Mistmoore Entrance 120%
21-23 17-22 Blackburrow Deep in (area around Lord Elgnub) Gnolls 133% Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
- 21-24 Estate of Unrest Fireplace Assorted 173%
- 21-24 Estate of Unrest Basement Assorted 173%
21-24 - East Karana Bottom of ramp/road to Highpass Crag Spiders 100% Spellicon U.png Crag Spiders drop lots of Spider Silk for Tailoring; *Kill nearby Carrion Spiders for a temporary player-run quest *
21-24 18-24 Lake of Ill Omen Beach north of river from Firiona Vie Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87%
21-24 18-24 Lake of Ill Omen Around windmill Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87%
21-24 21-24 Ocean of Tears  ? Gargoyles, Mermaids
21-30 21-30 Warsliks Woods Forest giant fort Forest giants 100% Spellicon U.png
22-25 22-25 Dagnor's Cauldron  ? Aqua Goblin Bosuns, Aqua Goblin Tidal Lords 100%
22-25 22-25 The Overthere Near Warsliks Woods zoneline Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100%
- 26-29 Clan Runnyeye  ? Goblins 133% Lots of casters; snare is necessary
24-30 24-30 Lake of Ill Omen North of windmill Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87% Keep an eye out for A Sarnak Courier, which can drop Goblin Gazughi Ring (an 8-9k item)
25-30 23-26 Lesser Faydark Faerie Camp Faeries 100% Lowers Faerie faction (needed for Rain Caller quest)
26-32 - Everfrost Everfrost plains Mammoths 100%
- 27-33 Cazic Thule  ? Alligators 113%
- 27-33 Cazic Thule Maze 113% Lots of roamers and healers
- 27-33 Cazic Thule near Temple 113% Lots of roamers and healers
28-34 - Warsliks Woods Brute caves leading to Dalnir Brutes (5 static + 2 roamers) 100%
28-30 - Rathe Mountains Near Lake Rathe Giant Skeletons 100%
29-32 - South Karana Centaur huts Centaur Archers 100% Centaurs have no faction, so you can kill them then use their vendor
29-32 29-32 Mistmoore Graveyard 120% Spellicon U.png
29-33 - Ocean of Tears, location #10 Sisters Island Dwarves  ? Vendor on same island; lowers Dwarf faction
29-35 29-35 Kerra Island  ? Kerrans, including Shazda Asad 120% Kerrans start out non-KOS (but killing them lowers faction)
30-34 - Rivervale  ? Guards 133% Lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction; beware, some guards are level 40
27-34 - South Karana Northeast corner Treants 100% 2 static spawns; drops coin, gems, and fine steel staffs; lowers Guards of Qeynos, Jaggedpine Treefolk, Protectors of Pine and QRG Protected Animals faction
30-35 - Western Karana North/Central part of the zone around -1300 -8900 Choon and Froon 100% Can be pulled individually
30-35 - Western Karana  ? Ulrich McMannus 100% Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North faction
31 31 Estate of Unrest  ? Hags 173%
31-33 - Splitpaw Entrance First five gnolls 128% Spellicon U.png You'll need to be able to split as these gnolls are paired up
31-34 - Misty Thicket The Wall Halfling Guards 100% Necro Heaven or any evil race that can solo, lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction.
31-36 - South Karana Spires around Splitpaw zoneline Gnolls 100% Spellicon U.png
32-35 - South Karana Centaur huts Centaur Coursers and Centaur Chargers 100% Centaurs have no faction, so you can kill them then use their vendor
32-35 32-35 Solusek's Eye (Sol A) First goblin room Goblins 173%
33-38 33-38 Mistmoore Castle Entrance 120% Spellicon U.png (Gypsy Musician Rogue)
34 - Western Karana Ogre camp Ogres 100% Good money, beware of Chief Goonda
34-36 - Splitpaw Entryway up to double doors Gnolls 128% Spellicon U.png
34-41 32-39 Estate of Unrest Festering Hag room Assorted 173% Spellicon U.png
34-60 34-60 Dreadlands Along the walls of Karnor's Castle Assorted 100% Spellicon U.png
35-36 35-36 Lower Guk Zoneline up to the watery passage to bedroom  ? 107%
35-38 - Upper Guk  ? Ancient Crocodile 200% Ancient Crocodile can drop Gatorscale Leggings
33-40 31-40 Frontier Mountains Giant Fort Mountain Giant Tumps and Mountain Giant Hillocks 100%
35-40 41-45 Firiona Vie Outside settlement Pirates 100% Safest pull spot is the cliff face running east of FV
35-41 - Rathe Mountains Gypsy Camp Cynthia 100% She's on Beta Neutral faction; try to kill her before she buffs herself
35-42 - Highpass Hold  ? Guards 107% Guards range in level from 27-35
35-46 - Kedge Keep Entrance  ? 133% Spellicon U.png Enduring Breath required; to break the fish group pull all of them, root/snare one at the zone line, zone/zone back, kill the rooted fish, repeat
37-41 37-41 The Overthere West-side of zone Assorted 100% Spellicon U.png Good spot for quadding,
37-42 35-42 Kaesora  ?  ? 147% Tons of undead so particularly good for Clerics/Necromancers
38-42 - Rathe Mountains Map location 19 Hill Giants 100% Spellicon U.png Hill Giants drop a lot (20? plat average) of coin
38-51 38-51 Timorous Deep Spiroc Island Spirocs  ? Can't bind in zone
39-50 39-50 The Hole  ? Elementals 133%
39-43 39-43 Temple of Droga Hallway between 2 and 3 Goblins  ?% One-way drop after zone-in so melees need to fight (or sneak) to escape the zone
40-43 38-41 Solusek's Eye (Sol A) Path to keep Clockworks and gnomes 173% Soloable by melee classes; don't get too close to the keep as clerics inside will heal through the walls
40-45 - Butcherblock Mountains  ? Happ the magician 100%
40-45 40-45 Lower Guk Map location 13 and hallways to 17 Ghoul Ritualist and Zols/Dars 107%
40-45 - Rathe Mountains  ? Troll Guards 100% High resists help avoid dot damage; beware the shadow knight's harm touch
40-46 - Dreadlands Northwest Yeti caves Yeti (8 static, 2 roamers) 100% Spellicon U.png Fast respawn time
- 40-48 Permafrost  ? Ice Giants 120%
41-43 - City of Mist Entrance Assorted 113% Golem levels: Fog > Mist > Vapor > Haze
41-45 41-45 Firiona Vie Outside settlement Drolvargs 100% Safest pull spot is the cliff face running east of FV
42-43 - Feerrott Along the river 2x Bouncers 100%
42-46 - Oasis of Marr Middle of lake Spectres 100%
42-46 - Oasis of Marr Lake Deepwater Goblins 100%
42-46 - Oasis of Marr Whole zone Sand Giants 100%
- 44-45 Temple of Droga Chief room Goblins  ?% One-way drop after zone-in so melees need to fight (or sneak) to escape the zone
42-48 42-48 Ocean of Tears Spectre Island (map location #7) Spectres  ? You'll need to be able to split two spectres.
42-50 - Emerald Jungle Any zone wall Apes, raptors, tigers, and leaches 100% Spellicon U.png
42-51 - Everfrost Ice giant castle near Permafrost Ice giants 100% Ice giants drop a lot of coin, and are on a 7 minute timer
43-52 - Lake of Ill Omen Bottom of lake Bloodgill Goblins 87% Some form of Enduring Breath is required
44-48 42-46 City of Mist Stables Assorted 113% Golem levels: Fog > Mist > Vapor > Haze
44-52 - Grobb Entrance Bouncer Sutok, Bouncer Razbaz, etc.  ? Each Basher drops 12-13 plat in items; lowers DaBashers faction; avoid Basher Nanrum (he is harder than his level indicates)
45-50 43-49 City of Mist Temple Assorted 113% Ghost mobs proc lifetaps
45-50 - Butcherblock Mountains  ? Dwarves 100% Dwarves can be quad-kited; lowers Kazon Stormhammer, Merchants of Kaladim, Miners Guild 249 and Storm Guard faction
45-50 - Butcherblock Mountains Docks Two Dwarves on docks and two in huts 100% Dwarves can be quad-kited; lowers Clerics of Underfoot, Kazon Stormhammer, Paladins of Underfoot, Veeshan
45-50 - Feerrott Near Plane of Fear zone line in the southwest A Spectre 100% Spawns every 6 mins
45-50 - Feerrott -2370, 2604 (near the portal) Cyndreela 100% Easy to kill if you nuke her before she buffs
45-50 - East Freeport  ? Freeport Guards 100% Lowers Coalition of Tradefolk Underground and Freeport Militia faction
45-50 45-50 Kedge Keep  ?  ? 133% Spellicon U.png Enduring Breath is required; harmony (for breaking schools of fish) is recommended, but without it you can: A) pull school, B) root one fish, C) zone out, D) zone in, repeat
45-50 45-50 Lower Guk Dead side  ? 107% Frogs drop fine steel weapons plus rare loot (eg. Flowing Black Silk Sash)
45-50 45-50 Lower Guk Live side, Noble Room (location 9)  ? 107% Noble drops White Gold Necklace, "safe" hall nearby
- 45-50 Nagafen's Lair (Sol B)  ?  ? 107%
40-48 40-48 Oggok  ? Ogre Guards (Bouncers) 133% There are both static and roaming bouncers all over the city. They drop lots of Fine Steel and are a good source of platinum if you can sell to nearby vendors. At 48 most will be green.
45-50 - Rivervale Near Misty Thicket zone line Halfling guards 133% To avoid nukers stay away from Kithicor Forest zoneline; lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction
45-52 - Felwithe  ? High Elf Guards 133% Lowers Felwithe faction; Some guards are Paladins and will Lay on Hands unless prevented
46-51 44-50 City of Mist Arena Assorted 113% Goos have above-average MR
47-53 45-51 City of Mist Moat Assorted 113% Spellicon U.png (Haze Golems)
49-51 - Ocean of Tears Seafury Island Seafury Cyclops  ? Average of 500-1k plat/hour
49-51 - Trakanon's Teeth  ? Spectral Keepers 100%
49-55 - Highpass Keep  ? Spellicon U.png Isabella Cellus, bards and nobles 200% Lowers Coalition of Tradefolk, Coalition of Tradefolk Underground, Knights of Truth, and Merchants of Qeynos faction
49-56 49-56 Permafrost  ? Spiders 120%
50-52 - Burning Woods Undead Fort  ? 100%
50-54 50-54 The Hole  ?  ? 133% Soloable by Shadow Knights
50-54 - Karnor's Castle Entrance  ? 113%
50-60 - Neriak Foreign Quarter Arena Ogres and Trolls 133% Hurts Neriak Queen factions, helps Neriak King factions; stairwells are safe pull spots
51-54 - Nagafen's Lair (Sol B) Near Sol A Zoneline Sonic bats 107%
51-55 51-55 Timorous Deep Raptor Island Raptors  ? Can't bind in zone; Raptors were quad-kiteable, but aren't as of a recent change (this may change again in a future patch)
51-56 49-54 City of Mist 2nd Floor Assorted 113% Spellicon U.png (Haze Golems)
51-56 - Burning Woods Giant Fort A Forest Giant Verdant, A Forest Giant Ancient, etc. 100%
51-57 - Greater Faydark Kelethin Kelethin Guards 100% Lowers wood elf faction; guards drop fine steel weapons; quad-able (tips here); mage soloable; outside rogue's guild is a good spot to pull singles
52-60 - Karnor's Castle Entrance/Moat  ? 113% Can be soloed by warriors; other classes are often waiting at zone line (and may often buff/heal if feeling generous)
53-60 - Sebilis Entrance  ? 113% Unlike other dungeon entrances, there's no immediate exit; requires key
53-55 - Everfrost Passage to plains Barbarian guards 100% 3 static spawns; Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North
- 54-58 Karnor's Castle Left Courtyard (aka "LCY"; courtyard in front of map locations #9)  ? 113%
54-60 52-60 Chardok Betrayer Camp  ? 113% Has several nice drops, including pipe for Monk epic
54-60 - Howling Stones (Charasis) Entrance platform  ? 113% Lowers Venril Sathir (Faction); both undead and live mobs path through entrance (so be careful zoning in)
55-60 - Kedge Keep Deeper in  ? 133% Enduring Breath required; 2 seahorses and a mermaid respawn every 20 min
55-60 - Chardok Entrance  ? 113%
55-60 - Skyfire Near temple at south end, along west wall  ? 107% Stay well up on the wall to avoid aggro from mobs pathing by
56-59 - Kedge Keep Map location #9  ? 133% Spellicon U.png Enduring Breath required;fish, repeat
56-60 - Karnor's Castle Moat (Map Location #3)  ? 113%
56-60 - Karnor's Castle Warlord Room (Map Location #8)  ? 113%
55-60 55-60 Howling Stones (Charasis) Basement  ? 113% Lowers Venril Sathir (Faction), requires key
56-60 56-60 Permafrost Polar bear pits Giant Polar Bears 120% Spellicon U.png (Polar Bears)
56-60 56-60 Howling Stones (Charasis) North  ? 113% Lowers Venril Sathir (Faction), requires key
57-60 57-60 Howling Stones (Charasis) West  ? 113% Lowers Venril Sathir (Faction), requires key
58-60 58-60 Howling Stones (Charasis) South  ? 113% Lowers Venril Sathir (Faction), requires key
59-60 59-60 Howling Stones (Charasis) East  ? 113% Lowers Venril Sathir (Faction), requires key


NOTE: All experience bonuses are per the Recommended Levels and ZEM List. However, while that page expresses experience modifiers in terms of ZEM (where a ZEM of 75 is the baseline), this page expresses them in percentages (rounded) of the base. In other words, a zone with a ZEM of 100 would have a 133% (100/75) experience modifier. Also note that there is no publicly available P99-accurate ZEM list, and that the ZEMs listed on that page are often way off (e.g. Crushbone certainly does not have anything close to a 213% modifier).

NOTE #2: Hunting spots listed here have been shamelessly taken from other guides, forum posts, and even other sites. My goal is to create the best possible hunting guide, in part by consolidating existing guides, for everyone's benefit.

This guide was originally created by Loramin Frostseer, but has had contributions from numerous others (see the history tab above).