This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Firiona Vie"

From Project 1999 Wiki
Jump to: navigation, search
m
m (added Sergeant Daelione to Notable NPC list)
Line 13: Line 13:
 
|-
 
|-
 
! ''' Notable NPC's: '''
 
! ''' Notable NPC's: '''
|[[an ancient Jasarth]], [[Red Eye Jack]], [[Pirate Destroyer]], [[Pirate Cartographer]], [[Vekis]]
+
|[[an ancient Jasarth]], [[Red Eye Jack]], [[Pirate Destroyer]], [[Pirate Cartographer]],[[Sergeant Daelione]], [[Vekis]]
 
|-
 
|-
 
! ''' Unique Items: '''
 
! ''' Unique Items: '''

Revision as of 20:17, 26 May 2011

Map of Firiona Vie
Map of Firiona Vie Docks

The land of Firiona Vie is a very wild forest, and also happens to be the site of a beachhead established long ago by the elves of Faydwer. After being long-abandoned, the elves are now returning to this land to rebuild their fortress.

Level of Monsters: 22-45
Types of Monsters: Pilgrims, Venomous Lamprey, Frenzied Leech, Drolvarg Savages, Scavengers, Snarlers, and Growlers, Froglok Ton Knights, Shin Warriors, Shin Knights, Tal Shamans, and Nok Shamans, Goblin Battlecasters, Marauders, Plaguebringers, Pillagers, Adepts, and Raiders, Drachnid Webspinners, Weblurkers, Webstranders, Silkspinners, Silkstranders, and Silklurkers, Firiona Drixie, Forest Giant Arbors and Verdants
Notable NPC's: an ancient Jasarth, Red Eye Jack, Pirate Destroyer, Pirate Cartographer,Sergeant Daelione, Vekis
Unique Items:
Axe of the Iron Back
Axe of the Iron Back
Item 1166.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 37
DMG: 16
WT: 12.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Forest Loop
Forest Loop
Item 757.png

MAGIC ITEM
Slot: EAR
AC: 2
DEX: +3 WIS: +3 AGI: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Giant Foreman's Tunic
Giant Foreman's Tunic
Item 678.png

MAGIC ITEM
Slot: CHEST
AC: 13
CHA: -5
SV COLD: +5
WT: 8.0 Size: LARGE
Class: WAR SHD SHM
Race: BAR TRL OGR

,
Giant Lord's Tunic
Giant Lord's Tunic
Item 678.png

MAGIC ITEM
Slot: CHEST
AC: 18
CHA: -5
SV COLD: +5
WT: 8.0 Size: LARGE
Class: WAR SHD SHM
Race: BAR TRL OGR

,
Gunthak Harpoon
Gunthak Harpoon
Item 776.png

LORE ITEM NO DROP NO RENT
Slot: PRIMARY
Skill: Piercing Atk Delay: 33
DMG: 15
WT: 20.0 Size: GIANT
Class: WAR PAL RNG SHD ROG
Race: ALL

,
Hammer of Flattening
Hammer of Flattening
Item 903.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 50
DMG: 13
WT: 10.0 Size: LARGE
Class: WAR SHD
Race: BAR TRL OGR

,
Dark Oak Shillelagh
Dark Oak Shillelagh
Item 602.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Charges: 3
Skill: 2H Blunt Atk Delay: 36
DMG: 9
Effect: Beguile Plants (Any Slot/Can Equip, Casting Time: Instant) at Level 29
WT: 7.5 Size: LARGE
Class: DRU
Race: ALL

,
Shin Gauntlets
Shin Gauntlets
Item 846.png

MAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 7
SV POISON: +5
WT: 5.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL except IKS

,
Shin Greaves
Shin Greaves
Item 845.png

MAGIC ITEM LORE ITEM NO DROP
Slot: LEGS
AC: 10
SV DISEASE: +5
WT: 7.5 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ALL except IKS

,
A Weighted Axe
A Weighted Axe
Item 1164.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 150
DMG: 45
WT: 9.4 Size: LARGE
Class: WAR SHD
Race: BAR TRL OGR

,
Leg-Chopper
Leg-Chopper
Item 1211.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 42
DMG: 10
WT: 9.0 Size: LARGE
Class: WAR
Race: BAR TRL OGR

,
Giant Grub Digger
Giant Grub Digger
Item 768.png

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 49
DMG: 12
HP: +20
SV DISEASE: +5
WT: 8.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

Related Quests: Dragon Scales, Goblin Battlemasters, Guard of Ik Quest, Handy Shillelagh, Illusion Iksar Quest, Kwinn's Quest, Rare Coins
Adjacent Zones: Dreadlands, Lake of Ill Omen, Swamp of No Hope, Timorous Deep

Map Location Key

Firiona Vie

1 Empty Ruins

2 Empty Camp

3 Ruins

4 "Leech Field" - Ruins with leeches

5 Drolvarg Camp

6 Forest Giant Camp

7 Empty Ruins

8 Empty Ruins

9 Drolvarg Ruins and Camp

10 Underground Tunnel to Building 4 on Firiona Vie Docks

11 Firiona Vie Docks

A To Drolvarg Underground

Firiona Vie Docks

1 Merchant selling Food, Water, Cookbooks, and Mixing Bowl

2 Merchants selling Bags and Boxes

3 Merchants selling Weapons, Medium Plate and Chain Armor, Oven and Forge outside

4 Tunnel inside that leads to west side of the bay

5 Merchants selling Bard Songs, Alcohol, Brewing Supplies and Brew Barrel

6 Merchant selling Monk Weapons

7 Merchant selling Unfinished Bard Instruments

8 Ranger Trainer, Merchants selling All Bow and Arrow Fletching Supplies, High Level Ranger Spells

9 Bank

10 Merchant selling Medium Leather Armor

11 Underwater Tunnel that opens at area 19, also Warrior Trainer

12 Enchanter, Wizard, and Magician Trainers, Merchants selling Enchanter, Wizard, and Magician Spells

13 Merchants selling Most Jewelry Supplies

14 Rogue Trainer, Merchant selling Poison Supplies

15 Merchants selling Large and Small Sewing Kits and Patterns

16 Merchants selling Magic Stones, Potions, High Level Druid Spells

17 Paladin Trainer, Merchant selling Cleric and Paladin Spells

18 Merchants selling Fishing Supplies, Bows and Arrows, Alchemy Supplies, Bags, and High Level Shaman Spells

19 Underwater Tunnel that opens to area 11

20 Boat to Butcherblock Mountains

Dangers

This zone is highly dangerous. Virtually every monster in this zone (Firiona Drixies excluded) will attack every creature, no matter what. For that reason, the only "safe" place in this zone is the high elf compound of Firiona Vie, which lends its name to this region.

Specifically there are two new creatures in this zone that are the bane of every traveller. First are the Drolvarg, a highly aggressive breed of gnolls that has taken up residence in an abandoned tomb in the eastern part of the woods. These Drolvargs are a constant nuisance to a traveler in that direction, and have very large, fast moving patrols, forcing you to keep your eyes open.

The other, probably more important, creature are the drachnids. These abominations can be seen wandering the whole forest, although they are more frequent in the western part. They are spellcasters that are around 30th level and are highly aggressive. They also have a tendency to pop into appearance, which I'm not sure is that they are hiding, but more likely related to my computer. Nonetheless, watch for these as well while moving through the forest, as they tend to frequent the route travelled by younger adventurers who arrive at the dock and want to go to Lake of Ill Omen.

Also, druids should be careful to not travel to the guards in wolf form, as they will be killed. Evil races should be wary of travelling near the Docks area, and also the caverns that lead from here to the Dreadlands are frequented by high level guards that will attack evils on sight.

Benefits

This zone provides a large number of creatures to hunt from, and they tend to get more powerful the more easterly you go. It is also safe to pull from either the dock area (although others will hate you) or to the zone by Lake of Ill Omen, although none are super.

Probably the best thing in this zone are the drixies. They may not like you, but they seem to hate everything else in the forest. I doubt you could ever make this work to your advantage, but if you are being chased by something that's going to kill you, run it into a couple of drixies and watch the fun (while you can), knowing that whatever killed you has likely seen its last day as well. Petty, I know... I had the pleasure of watching three drixies drive off two drachnids that had wandered too close. A short time later, I saw a large Drolvarg nearly kill a drixie, only to have two more drixies wander by, heal the injured one, and proceed to beat the crap out of the drolvarg. They may not help you, but they're fun to watch...

Traveling To and From Firiona Vie

The boat to Timorous Deep and Butcherblock Mountains arrives at the dock located at -4400, 1400.

To travel to Lake of Ill Omen, follow the stream just west of the ramp to the mainland. This stream will take you into some hills and to the Lake at approximately 1290, 3500. In the Lake the location is 1300, -4300.

There are several zones to the Swamp of No Hope scattered across the northern edge of the forest.