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Difference between revisions of "Skill Swimming"

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m (If anyone wants to improve the clarity of text for training please do so.)
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How well you move in the water. Higher skills grant increased speed in the water.
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How well you move in the water. Higher skills grant increased speed in the water.<br>
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== Training ==
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There are a few ways to train swimming, none of which are fast.<br>
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Before you begin make sure your Wis or Int is as high as possible.<br>
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Here are a couple ways to gain swimming intentionally.<br>
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1. Hold Forward + Left or Right & click off the client. This way your character swims in circles without input.<br>
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2. Find a stream or Ice(everfrost) and run circles on it.
  
 
== Classes ==
 
== Classes ==

Revision as of 14:05, 15 April 2019

How well you move in the water. Higher skills grant increased speed in the water.

Training

There are a few ways to train swimming, none of which are fast.
Before you begin make sure your Wis or Int is as high as possible.
Here are a couple ways to gain swimming intentionally.
1. Hold Forward + Left or Right & click off the client. This way your character swims in circles without input.
2. Find a stream or Ice(everfrost) and run circles on it.

Classes

  • All (Max 200)

Swimming is level capped (5*level)+5, so if you are level 20, you can only build your Swimming skill to 105. See Discussion tab for more information.

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking