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Difference between revisions of "Skill Swimming"
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− | How well you move in the water. Higher skills grant increased speed in the water. | + | How well you move in the water. Higher skills grant increased speed in the water.<br> |
+ | |||
+ | == Training == | ||
+ | There are a few ways to train swimming, none of which are fast.<br> | ||
+ | Before you begin make sure your Wis or Int is as high as possible.<br> | ||
+ | Here are a couple ways to gain swimming intentionally.<br> | ||
+ | 1. Hold Forward + Left or Right & click off the client. This way your character swims in circles without input.<br> | ||
+ | 2. Find a stream or Ice(everfrost) and run circles on it. | ||
== Classes == | == Classes == |
Revision as of 14:05, 15 April 2019
How well you move in the water. Higher skills grant increased speed in the water.
Training
There are a few ways to train swimming, none of which are fast.
Before you begin make sure your Wis or Int is as high as possible.
Here are a couple ways to gain swimming intentionally.
1. Hold Forward + Left or Right & click off the client. This way your character swims in circles without input.
2. Find a stream or Ice(everfrost) and run circles on it.
Classes
- All (Max 200)
Swimming is level capped (5*level)+5, so if you are level 20, you can only build your Swimming skill to 105. See Discussion tab for more information.
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |