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Difference between revisions of "Skill Backstab"
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This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase not only the chance of hitting, but the damage done. | This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase not only the chance of hitting, but the damage done. | ||
− | You can use backstab as attack from the front for aggro holding purposes. | + | You can use backstab as attack from the front for aggro holding purposes. The damage done is multiplied by your backstabbing weapon's damage. The higher the damage the higher the |
+ | |||
+ | backstab. Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in there primary. | ||
== Classes == | == Classes == |
Revision as of 23:21, 24 February 2012
This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase not only the chance of hitting, but the damage done.
You can use backstab as attack from the front for aggro holding purposes. The damage done is multiplied by your backstabbing weapon's damage. The higher the damage the higher the
backstab. Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in there primary.
Classes
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |