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Difference between revisions of "Skill Disarm Traps"

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Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
 
Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
 
  
 
== Locations to Max ==
 
== Locations to Max ==
There are 2 Fire pots leading to the docks for the boat that goes to The Overthere on the Ogre Island in [[Timorous_Deep|Timorous Deep]]
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<br />The fire pot on the right (when facing the docks) is a trap.
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There are 2 Fire pots leading to the docks for the boat that goes to The Overthere on the Ogre Island in [[Timorous Deep]].
<br />Sense trap will trigger your character to face the firepot.
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<br /><br />
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* The fire pot on the right (when facing the docks) is a trap.
Sense and then Disarm to "disarm" the firepot and level up.<br />
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* Sense trap will trigger your character to face the firepot.
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Sense and then Disarm to "disarm" the firepot and level up.
  
 
== Classes ==
 
== Classes ==

Revision as of 16:18, 30 January 2013

Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.

Locations to Max

There are 2 Fire pots leading to the docks for the boat that goes to The Overthere on the Ogre Island in Timorous Deep.

  • The fire pot on the right (when facing the docks) is a trap.
  • Sense trap will trigger your character to face the firepot.

Sense and then Disarm to "disarm" the firepot and level up.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking