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Per-Level Hunting Guide
For treasure see the Treasure Hunting Guide.
Contents |
Instructions
This is a guide of places for all classes/levels/races to gain experience. The hunting spots listed here contains monsters which "con blue" for the specified level range. If you have anything to add or correct please edit this page (it's a wiki) to help make it better for everyone!
Hunting Spots 1-4
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
01-03 | - | Butcherblock Mountains | In front of Kaladim | Assorted critters | 100% | Save Bone Chips for Kaladim Bone Chips Quest |
01-03 | - | Everfrost | Pass outside Halas | Assorted critters | 100% | Watch out for Vengeful skeletons; save Polar Bear Skins for Cindl's Polar Bear Collection or to sell to players |
01-03 | - | Feerrott | Near Oggok | Assorted critters | 100% | |
01-03 | - | Field of Bone | Near Cabilis | Assorted Critters | 100% | |
01-03 | - | Greater Faydark | Ruins near Kelethin lifts | Assorted critters | 100% | Save Crushbone Belts from Orc Pawns for Crushbone Belts (Quest) |
01-03 | - | Innothule Swamp | Near Grobb | Assorted Critters | 100% | |
01-03 | - | Misty Thicket | Rivervale side of big wall | Assorted Critters | 100% | Save RunnyEye Warbeads for quest |
01-03 | - | North Qeynos | Outside front gate | Assorted critters | 100% | |
01-03 | - | Paineel | Paineel starting area (entry yard) | Assorted critters | 100% | |
01-03 | - | Steamfont | Hills near Ak'Anon (#12) | Assorted critters, Renegade Clockworks | 100% | Watch out for the wandering Skeleton and Kobold Shaman |
01-03 | - | Toxxulia Forest | Outside Erudin, before river | Assorted critters | 100% | |
01-03 | - | West Freeport | Outside front gate | Assorted Critters | 100% | |
04-05 | - | Field of Bone | Spiderling cave | Spiderlings | 100% | Spiderling silk can be saved and sold to players |
04-06 | 03-05 | Butcherblock Mountains | Greater Faydark zoneline | Assorted Critters | 100% | |
04-06 | 03-05 | Greater Faydark | "Orc hill" (north end of zone before Crushbone) | Orcs | 100% | Orcs are clumped so soloing is more difficult here; Save Crushbone Belts for Crushbone Belts (Quest) |
04-10 | 05-10 | Qeynos Hills | ? | Rabid Wolves and assorted | 100% | Save Diseased Wolf Pelts for Rabid Wolves (Quest); watch out for Holly Windstalker |
Hunting Spots 5-9
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
05-8 | 05-8 | Blackburrow | Top level of zone | Gnolls | 133% | Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common |
- | 05-10 | East Commonlands | ? | Orcs, Dervish Cutthroats | 100% | Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest); players sitting in the tunnel (auctioning) will often give free buffs |
05-10 | 05-10 | Innothule Swamp | ? | Assorted | 100% | |
- | 05-10 | Northern Desert of Ro | ? | Dervish Cuthroats | 100% | |
05-10 | 05-10 | Southern Desert of Ro | ? | ? | 100% | Watch out for mad men and the occasional ancient cyclops |
- | 05-10 | West Commonlands | ? | Orcs, Dervish Cutthroats | 100% | Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest) |
06-08 | - | Misty Thicket | South-west Goblin camps (#2) | Goblins (+ Assorted Critters) | 100% | |
06-09 | 06-09 | Steamfont | Kobold camps | Kobolds | 100% | |
06-12 | 06-12 | Steamfont | Near minotaur cave | Elementals, Drakes, Skeletons, Harpies | 100% | |
07-10 | 07-10 | Crushbone | Entry area, slave area, trainer hill | Orcs | 213% | Save Crushbone Belts for Crushbone Belts (Quest) |
08-12 | - | Clan Runnyeye | First floor | Goblins | 133% | West-most camp has only 2 goblins, easy to break even if soloing |
08-12 | 08-12 | Blackburrow | Past first door but not past other doors | Gnolls | 133% | Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common |
08-16 | - | Everfrost | Plains/Tundra | a polar bear, snow orc trooper, a giant wooly spider | 100% | South wall of zone makes a good pull spot |
09-18 | 09-18 | Kurn's Tower | ? | Assorted | 200% | Skeletons are not social |
Hunting Spots 10-14
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
10 | 09-10 | Nektulos Forest | Ruins near East Commonlands | Zombies | 100% | |
10-14 | - | Western Karana | #3, #6, and #16 | Bandits | 100% | Save Bandit Sashes for Bandit Sashes (Quest) |
10-15 | 10-15 | Estate of Unrest | Entrance area (outside house) | Assorted ("yard trash") | 173% | |
10-15 | 10-15 | Southern Desert of Ro | ? | Assorted animals | 100% | Most animals are non-social |
10-15 | 10-15 | Southern Desert of Ro | Orc camp near south wall (unmarked on map) | Orcs | 100% | Need some form of CC to break camp |
10-15 | - | Lake Rathetear | Aviak island/Arena zoneline | Aviaks (small "an aviak") | 100% | Aviaks are faction-less, but social. |
10-20 | 10-20 | Qeynos Catacombs | ? | Smugglers | ? | |
11-15 | 10-15 | Butcherblock Mountains | Goblin camps (#5, #6, #15, #22) | Goblins | 100% | Will need ability to split goblins if soloing, watch out for Goblin Shaman/Wizards |
11-15 | 11-15 | Northern Desert of Ro | ? | Scarabs | 100% | If you ask nicely sellers in East Commonlands may buff you |
- | 11-14 | Befallen | Entrance | Assorted | 213% | |
11-15 | ? | Timorous Deep | ? | Streamer fish | ? | Can't bind in zone |
12-15 | ? | Steamfont | near Lesser Faydark zone line | Minotaurs | ? | Good for Enchanter charming: 2 sets of 2 spawns, close to zone line |
12-16 | The Overthere | Southeast of outpost/North of chasm | Cockatrices, Succulents, a sabertooth cat, a sabertooth tigress, etc. | 100% | Good for Druids | |
12-16 | - | Ocean of Tears | Sisters Island (#10) | Sister of Erollisi | ? | Vendor on same island; lowers Clerics of Tunare/Faydarks Champions/King Tearis Thex/Soldiers of Tunare faction |
12-18 | - | Lesser Faydark | Nybright Sister Camp | Nybright Sisters | 100% | Good for Enchanters Kill Kayla Nybright first to break camp (harmony helps) |
13-15 | - | West Karana | Camps across zone | Bandits | 100% | Bandit Sashes can be turned in for experience |
14-19 | 14-19 | East Karana | Gnolls in the southwest | a gnoll reaver and an undead reaver | 100% | Great solo camp; fast respawn and plenty of mobs almost all standing alone. |
14-19 | - | Everfrost | Plains/Tundra | a mammoth calf | 100% | Good for Druids |
14-19 | - | Lake of Ill Omen | ? | a sabertooth cat, a sabertooth tigress | 87% | Good for Druids |
14-19 | - | Northern Karana | ? | a highland lion, a griffawn | 100% | Good for Druids |
Hunting Spots 15-19
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
15 | 15 | Kurn's Tower | Main floor | Assorted | 200% | Skeletons are not social |
15-18 | - | South Karana | The plains area (ie. most of the zone) | an adult elephant, an elephant, an elephant calf | 100% | Good for Druids |
- | 15-20 | Befallen | First floor | Assorted | 213% | |
15-20 | 15-20 | Highpass Hold | ? | Orcs and Gnolls | 107% | |
15-20 | 15-20 | Permafrost | Near zone-in | Ice Goblins | 120% | |
15-21 | 15-21 | Oasis of Marr | Various, including #2 | Caimans and Crocodiles | 100% | Good for Druids and Enchanters; Avoid higher level Deepwater Crodcodiles |
15-21 | 15-21 | Kithicor Forest | ? | Shralok Orcs | 100% | Zone is full of high level undead at night (in-game time); Save Orc Scalps for quest |
16 | - | Erud's Crossing | Whole island | Will o' Wisps | ? | Dropped Lightstones sell for a plat and and Greater Lightstones sell for 4.5 plat; both can be used for Research Aid/Evil Research quests; beware: killing non-wisps can agro the entire island |
16-17 | - | Erud's Crossing | Whole island | Kerrans | ? | Lowers Kerra Isle faction |
16-20 | 14-18 | The Overthere | Mudhole (Semi Dry Lake) | Cockatrices, Succulents, Sabre-toothed Tigers, etc. | 100% | From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro. |
16-20 | 14-18 | Upper Guk | Near the zone-in | 200% | ||
17-22 | - | West Karana | Field at #10 | Scarecrows | 100% | Be prepared for a fear proc from Scarecrows |
18-25 | 17-24 | Lake Rathetear | Aviak islands | Aviak guards | 100% | Aviaks are faction-less, but social. There are a total of seven aviak guards in the west part of the zone, near the Arena. Levitate speeds things up a ton by being able to scoot across water. |
- | 17 | Najena | ? | Elementals | 173% | |
19 | 12-19 | Oasis of Marr | Orc Highway | Orcs | 100% | Good for Enchanters |
19-21 | 17-19 | Kerra Island | ? | Kerrans | 120% | Good for Enchanters |
19-21 | - | Paineel | ? | Guards | 100% | Lowers Heretics faction |
19-23 | - | East Karana | Throughout zone | a war wolf, a lion patriarch, a rogue lion, a spirit stalker, a dark stalker, a gorge hound, a griffawn | 100% | Good for Druids; The Druid Charm Kiting Guide by Angelhawk has a great map of where to hunt |
19-24 | - | The Overthere | Mudhole (Semi Dry Lake) | Cockatrices, Succulents, Sabre-toothed Tigers, etc. | 100% | From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro. |
Hunting Spots 20-24
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
20 | 20 | Upper Guk | "Squire Camp" | 200% | ||
20-23 | Oasis | a deepwater crocodile, a deepwater caiman | 100% | Good for Druids | ||
20-28 | 20-28 | South Karana | "KFC" (Aviak town near Lake Rathe zoneline) | Aviaks | 100% | Some races (not Barbarians) can use the merchant at the top level |
21 | 21 | Mistmoore | Entrance | 120% | ||
21-23 | 17-22 | Blackburrow | Deep in (area around Lord Elgnub) | Gnolls | 133% | Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common |
- | 21-24 | Estate of Unrest | Fireplace | Assorted | 173% | |
21-24 | - | East Karana | Bottom of ramp/road to Highpass | Crag Spiders | 100% | Good for Enchanters, Crag Spiders drop lots of Spider Silk for Tailoring |
21-24 | 18-24 | Lake of Ill Omen | Beach north of river from Firiona Vie | Goblins, Sarnaks, Sabre-tooth Tigers, etc. | 87% | |
21-24 | 18-24 | Lake of Ill Omen | Around windmill | Goblins, Sarnaks, Sabre-tooth Tigers, etc. | 87% | |
21-24 | 21-24 | Ocean of Tears | ? | Gargoyles, Mermaids | ||
21-30 | 21-30 | Warsliks Woods | Forest giant fort | Forest giants | 100% | Good for Enchanters and Shaman |
22-25 | 22-25 | Dagnor's Cauldron | ? | Aqua Goblin Bosuns, Aqua Goblin Tidal Lords | 100% | |
22-25 | 22-25 | The Overthere | Near Warsliks Woods zoneline | Cockatrices, Succulents, Sabre-toothed Tigers, etc. | 100% | |
- | 26-29 | Clan Runnyeye | ? | Goblins | 133% | Lots of casters; snare is necessary |
23-25 | - | South Karana | West of Aviak town | Elephants, Bull Elephants | 100% | Good for Druids |
24-30 | 24-30 | Lake of Ill Omen | North of windmill | Goblins, Sarnaks, Sabre-tooth Tigers, etc. | 87% | Keep an eye out for the rare A Sarnak Courier which can drop a Goblin Gazughi Ring (sells for a few thousand plat)
Goblin Gazughi Ring ![]() MAGIC ITEM |
Hunting Spots 25-29
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
25-30 | 23-26 | Lesser Faydark | Faerie Camp | Faeries | 100% | Lowers Faerie faction (needed for Rain Caller quest) |
26-29 | - | Tower of Frozen Shadow | First level | ? | 113% | Good for necromancers (lots of undead) |
26-32 | - | Everfrost | Everfrost plains | A Wooly Mammoth | 100% | Good for Druids and Enchanters; the Druid Charm Kiting Guide by Angelhawk contains a helpful map |
27-30 | 27-30 | Lake of Ill Omen | Just east of windmill (#13) | A Sabertooth Grimalkin | 87% | ![]() Good for druids; 4x Grimalkins spawn on a 6 minute timer, pull to windmill to avoid adds |
27-31 | 27-33 | Cazic Thule | ? | Alligators | 113% | ![]() Good for druids; this spot is more difficult than equivalent options, but less crowded; further details |
27-34 | - | South Karana | Northeast corner | Treants | 100% | 2 static spawns; drops coin, gems, and fine steel staffs; lowers Guards of Qeynos, Jaggedpine Treefolk, Protectors of Pine and QRG Protected Animals faction |
- | 27-33 | Cazic Thule | Maze | 113% | Lots of roamers and healers | |
- | 27-33 | Cazic Thule | near Temple | 113% | Lots of roamers and healers | |
28-35 | - | Iceclad Ocean | Area around tower | Snow Cougars, Shadow Guardians | 100% | Cougars are good for Ranger fear-kiting or Druid animal-charming, vendors and bind spot in zone at docks, can loot Cougar Claw Earring, beware of Garou and Midnight |
28-34 | - | Warsliks Woods | Brute caves leading to Dalnir | Brutes (5 static + 2 roamers) | 100% | |
28-30 | - | Rathe Mountains | Near Lake Rathe | Giant Skeletons | 100% | |
29-32 | - | South Karana | Centaur huts | Centaur Archers | 100% | Centaurs have no faction, so you can kill them then use their vendor |
29-32 | 29-32 | Mistmoore | Graveyard | 120% | Good for Enchanters | |
29-33 | - | Ocean of Tears | Sisters Island (#10) | Dwarves | ? | Vendor on same island; lowers Dwarf faction |
29-35 | 29-35 | Kerra Island | ? | Kerrans, including Shazda Asad | 120% | Kerrans start out non-KOS (but killing them lowers faction) |
Hunting Spots 30-34
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
30-34 | - | Rivervale | ? | Guards | 133% | Lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction; beware, some guards are level 40 |
30-34 | - | Emerald Jungle | ? | emerald stalker, a frenzied gorilla, a frenzied leech, a frenzied tiger | 100% | Good for Druids |
30-34 | - | The Overthere | ? | sabretooth tigress | 100% | Good for Druids |
30-34 | - | Lake of Ill Omen | between Frontier Mountains zone-line and lake | a sabertooth grimalkin | 87% | Charmed grimalkins can also be used to aggro kite Sarnak Fort pretty efficiently |
30-35 | - | Western Karana | North/Central part of the zone around -1300 -8900 | Choon and Froon | 100% | Can be pulled individually |
30-35 | - | Western Karana | ? | Ulrich McMannus | 100% | Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North faction |
31 | 31 | Estate of Unrest | ? | Hags | 173% | |
31-33 | - | Splitpaw | Entrance | First five gnolls | 128% | Good for Enchanters and Shaman; you'll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP |
31-34 | - | Misty Thicket | The Wall | Halfling Guards | 100% | Necro Heaven or any evil race that can solo, lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction. |
31-36 | - | South Karana | Spires around Splitpaw zoneline | Gnolls | 100% | Good for Enchanters and Shaman; save Tesch Val Scrolls for extra XP |
31-39 | - | Crystal Caverns | Start at the top, work down | Ry'Gorr orcs | 113% | Dwarf city in zone: can bank/vendor using sneak, a faction spell/song, or by killing enough orcs to raise the Dwarf faction; velium ore for trade skills drops here |
32-35 | 29-34 | Cazic Thule | ? | Alligators | 113% | ![]() Good for druids; further details |
32-35 | - | South Karana | Centaur huts | Centaur Coursers and Centaur Chargers | 100% | Centaurs have no faction, so you can kill them then use their vendor |
32-35 | 32-35 | Solusek's Eye (Sol A) | First goblin room | Goblins | 173% | |
33-38 | 33-38 | Mistmoore | Castle Entrance | 120% | Good for Enchanters (Gypsy Musician Rogue) | |
33-40 | 31-40 | Frontier Mountains | Giant Fort | Mountain Giant Tumps and Mountain Giant Hillocks | 100% | |
33-37 | 30-37 | Great Divide | Tizmak cave | Tizmaks | 100% | can bind/sell at nearby Thurgadin, lowers Tizmak faction (but you start high enough to learn the layout before becoming KoS); velium weapons and leather armor drop (which vendor pretty well); kill shaman first : they are nasty but go down fast |
34 | - | Western Karana | Ogre camp | Ogres | 100% | Good money, beware of Chief Goonda |
34-36 | - | Splitpaw | Entryway up to double doors | Gnolls | 128% | Good for Enchanters and Shaman |
34-39 | 24-30 | Estate of Unrest | Basement | Assorted | 173% | |
34-41 | 32-39 | Mines of Nurga | Exit tunnel | Goblins | 100%? | 5 single spawns and 1 dual spawn; further details |
34-41 | 32-39 | Estate of Unrest | Festering Hag room | Assorted | 173% | Good for Enchanters |
34-60 | 34-60 | Dreadlands | Along the walls of Karnor's Castle | Assorted | 100% | Good for Enchanters and Shaman |
Hunting Spots 35-39
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
35-36 | 35-36 | Lower Guk | Zoneline up to the watery passage to bedroom | ? | 107% | |
35-37 | - | Splitpaw | Entrance up to first door. | Gnolls | 128% | Good for Enchanters and Shaman; you'll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP |
35-38 | - | Upper Guk | ? | Ancient Crocodile | 200% | Ancient Crocodile can drop Gatorscale Leggings |
35-39 | - | Emerald Jungle | ? | a frenzied ape, a giant frenzied leech, a raging tiger, a trakaraptor, a raging gorilla, a trakanasaur | 100% | Good for Druid animal charming |
35-39 | - | Northern Karana | ? | a griffon | 100% | Good for Druid animal charming |
35-39 | - | The Overthere | ? | sabretooth tiger | 100% | Good for Druid animal charming |
35-40 | - | Iceclad Ocean | Largest island, pull to shore | Dire Wolves | 100% | God for druid/ranger animal charming/fear kiting; Enchanters can charm everything that roams |
35-40 | 41-45 | Firiona Vie | Outside settlement | Pirates | 100% | Safest pull spot is the cliff face running east of FV |
35-41 | - | Rathe Mountains | Gypsy Camp | Cynthia | 100% | She's on Beta Neutral faction; try to kill her before she buffs herself |
35-42 | - | Highpass Hold | ? | Guards | 107% | Guards range in level from 27-35 |
35-46 | - | Kedge Keep | Entrance | ? | 133% | Good for Druid animal charming, also good for Shaman; Enduring Breath required; to break the fish group pull all of them, root/snare one at the zone line, zone/zone back, kill the rooted fish, repeat |
37-41 | 37-41 | The Overthere | West-side of zone | Assorted | 100% | Good spot for quadding (Druids/Wizards) |
37-42 | 35-42 | Kaesora | ? | ? | 147% | Good for Clerics and Necromancers because there are so many undead |
38-42 | - | Rathe Mountains | #19 | Hill Giants | 100% | Hill Giants drop a lot (20? plat average) of coin |
38-51 | 38-51 | Timorous Deep | Spiroc Island | Spirocs | ? | Can't bind in zone |
39-43 | 39-43 | Temple of Droga | Hallway between 2 and 3 | Goblins | ?% | One-way drop after zone-in so melees need to fight (or sneak) to escape the zone |
39-43 | 39-43 | Temple of Droga | Hallway between 2 and 3 | Goblins | ?% | One-way drop after zone-in so melees need to fight (or sneak) to escape the zone |
39-43 | - | Great Divide | Bear cave | a tundra kodiak | 100% | all animals, good for druid animal charming |
Hunting Spots 40-44
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
40-43 | 38-41 | Solusek's Eye (Sol A) | Path to keep | Clockworks and gnomes | 173% | Soloable by melee classes; don't get too close to the keep as clerics inside will heal through the walls (Ak'Anon Faction) |
40-45 | - | Eastern Wastes | West of #9 on the map, where the walruses roam | A walrus and Uthorks | 100% | Good for Druids/Rangers for animal charming/fear kiting; enchanters do well also, and adding a DPS class helps |
40-45 | - | Eastern Wastes | ? | cougars/dervishes, then tundra kodiaks/wolves, then mammoths/rhinos/giants, then griffins/manticores | 100% | Avoid elder snow griffins; hard to solo without CC because of adds; a duo (extra eyes to watch for adds) helps; Coldain will assist on giants; rhinos and griffins are the fastest mobs here |
40-45 | 40-45 | Eastern Wastes | Orc fort | Ry'Gorr Orcs | 100% | |
40-45 | 40-45 | Eastern Wastes | Giant fort | Frost Giants | 100% | |
40-45 | - | Butcherblock Mountains | ? | Happ Findlefinn | 100% | Gnome mage who is all alone |
40-45 | 40-45 | Lower Guk | #13 and hallways to #17 | Ghoul Ritualist and Zols/Dars | 107% | |
40-45 | - | Rathe Mountains | ? | Troll Guards | 100% | High resists help avoid dot damage; beware the shadow knight's harm touch |
40-46 | - | Dreadlands | Northwest Yeti caves | Yeti (8 static, 2 roamers) | 100% | Good for Enchanters and Shaman, fast respawn time |
- | 40-48 | Permafrost | ? | Ice Giants | 120% | |
40-48 | 40-48 | Oggok | ? | Ogre Guards (Bouncers) | 133% | There are both static and roaming bouncers all over the city. They drop lots of Fine Steel and are a good source of platinum if you can sell to nearby vendors. At 48 most will be green. |
41-50 | 41-50 | The Hole | ? | Elementals | 133% | Lvl 39-40 and do not single pull, see Wedar's Guide to The Hole for further information about The Hole |
41-43 | - | City of Mist | Entrance | Assorted | 113% | Golem levels: Fog > Mist > Vapor > Haze |
41-45 | 41-45 | Firiona Vie | Outside settlement | Drolvargs | 100% | Safest pull spot is the cliff face running east of FV |
42-50 | - | Emerald Jungle | ? | a huge gorilla | 100% | Good for Druids, who can charm the gorillas |
42-43 | - | Feerrott | Along the river | 2x Bouncers | 100% | |
42-46 | - | Oasis of Marr | Middle of lake | Spectres | 100% | |
42-46 | - | Oasis of Marr | Lake | Deepwater Goblins | 100% | |
42-46 | - | Oasis of Marr | Whole zone | Sand Giants | 100% | |
- | 44-45 | Temple of Droga | Chief room | Goblins | ?% | One-way drop after zone-in so melees need to fight (or sneak) to escape the zone |
42-48 | 42-48 | Ocean of Tears | Spectre Island (#7) | Spectres | ? | You'll need to be able to split two spectres. |
42-50 | - | Emerald Jungle | Any zone wall | Apes, raptors, tigers, and leaches | 100% | Good for enchanters |
42-51 | - | Everfrost | Ice giant castle near Permafrost | Ice giants | 100% | Ice giants drop a lot of coin, and are on a 7 minute timer |
43-52 | - | Lake of Ill Omen | Bottom of lake | Bloodgill Goblins | 87% | Some form of Enduring Breath is required |
44-48 | 42-46 | City of Mist | Stables | Assorted | 113% | Golem levels: Fog > Mist > Vapor > Haze |
44-52 | - | Grobb | Entrance | Bouncer Sutok, Bouncer Razbaz, etc. | ? | Each Basher drops 12-13 plat in items; lowers DaBashers faction; avoid Basher Nanrum (he is harder than his level indicates) 24min spawn cycle |
Hunting Spots 45-49
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
45-49 | - | Dreadlands | Ancient Combine Outpost (Lost Valley #3) | Skeletons | 100% | Good for melee soloing as skeletons can be single pulled and don't flee |
45-50 | 43-49 | City of Mist | Temple | Assorted | 113% | Ghost mobs proc lifetaps |
45-50 | - | Butcherblock Mountains | ? | Dwarves | 100% | Dwarves can be quad-kited; lowers Kazon Stormhammer, Merchants of Kaladim, Miners Guild 249 and Storm Guard faction |
45-50 | - | Butcherblock Mountains | Docks | Two Dwarves on docks and two in huts | 100% | Dwarves can be quad-kited; lowers Clerics of Underfoot, Kazon Stormhammer, Paladins of Underfoot, Veeshan |
45-50 | - | Feerrott | Near Plane of Fear zone line in the southwest | A Spectre | 100% | Spawns every 6 mins |
45-50 | - | Feerrott | -2370, 2604 (near the portal) | Cyndreela | 100% | Easy to kill if you nuke her before she buffs |
45-50 | - | East Freeport | ? | Freeport Guards | 100% | Lowers Coalition of Tradefolk Underground and Freeport Militia faction |
45-50 | 45-50 | Kedge Keep | ? | ? | 133% | Good for Druids and Shaman; Enduring Breath is required; Harmony (for breaking schools of fish) is recommended, but without it you can: A) pull school, B) root one fish, C) zone out, D) zone in, repeat |
45-50 | 45-50 | Lower Guk | Dead side | ? | 107% | Frogs drop fine steel weapons plus rare loot (eg. Flowing Black Silk Sash) |
45-50 | 45-50 | Lower Guk | Live side, Noble Room (location 9) | ? | 107% | Noble drops White Gold Necklace, "safe" hall nearby |
- | 45-50 | Nagafen's Lair (Sol B) | ? | ? | 107% | |
45-50 | - | Rivervale | Near Misty Thicket zone line | Halfling guards | 133% | To avoid nukers stay away from Kithicor Forest zoneline; lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction |
45-50 | - | The Wakening Land | area near Skyshrine | Panthers/haze panthers, A tigeraptor | 100% | Can quad, need see invisibility to see the haze panthers and invisibility to avoid mercenaries/holgresh (often casters) |
45-50 | - | The Wakening Land | unicorn valley | Unicorns | 100% | Don't pull Lady Gelestial (higher level named), killing black unicorns raises white unicorn/Gelestial faction and killing white raises black/Lithiniath faction, black are higher level shadow knights who cast fear; avoid the corrupted unicorn in this area |
45-52 | - | Felwithe | ? | High Elf Guards | 133% | Lowers Felwithe faction; Some guards are Paladins and will Lay on Hands unless prevented |
46-51 | - | The Wakening Land | are near Kael | giants | 100% | lowers giant faction, raises dwarf/dragon faction; nameds drop various quest pieces |
46-52 | - | Cobalt Scar | ? | Wyverns and cobalt drakes | 100% | Good for druids, bards, and some wizards, but often crowded; wyverns can be quad-kited, drakes root/rot-ed; drakes cast AE dispel for 600dmg every 24 seconds; avoid the two nameds that pop if you can (Yvolcarn and Azureake) |
46-51 | 44-50 | City of Mist | Arena | Assorted | 113% | Goos have above-average MR |
47-53 | 45-51 | City of Mist | Moat | Assorted, eg. a Haze Golem | 113% | Good for Enchanters and Shama |
48-52 | - | Great Divide | Shardwurm caves | an elder shardwurm, an ancient shardwurm, etc. | 100% | |
48-54 | - | Kaladim | Inside entrance | Dwarf guards (10-12 per cycle) | ? | Guards drop 11p each; bind at Druid rings in Butcherblock Mountains and gate back to sell, lowers Dwarf faction. Very low exp modifier. |
49-51 | - | Ocean of Tears | Seafury Island | Seafury Cyclops | ? | Average of 500-1k plat/hour |
49-51 | - | Trakanon's Teeth | ? | Spectral Keepers | 100% | As a necro started hunting these at 44 |
49-55 | - | Highpass Keep | ? | Good for Enchanters; Isabella Cellus, bards and nobles | 200% | Lowers Coalition of Tradefolk, Coalition of Tradefolk Underground, Knights of Truth, and Merchants of Qeynos faction |
49-56 | 49-56 | Permafrost | ? | Spiders | 120% |
Hunting Spots 50-54
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
50-52 | - | Burning Woods | Undead Fort | ? | 100% | Good for Clerics and Necromancers |
50-54 | 50-54 | The Hole | ? | ? | 133% | Soloable by Shadow Knights |
50-59 | - | Neriak Foreign Quarter | Arena | Ogres and Trolls | 133% | Hurts Neriak Queen factions, helps Neriak King factions; stairwells are safe pull spots |
- | 50-59 | Kael Drakkel | Arena and other armor drop areas | Frost Giants | 113% | Group should average level of 55+; chance of Velious Dwarf armor drops |
51-54 | - | Nagafen's Lair (Sol B) | Near Sol A Zoneline | Sonic bats | 107% | |
51-55 | 51-55 | Timorous Deep | Raptor Island | Raptors | ? | Can't bind in zone; Raptors were quad-kiteable, but aren't as of a recent change (this may change again in a future patch) |
51-56 | 49-54 | City of Mist | 2nd Floor | Assorted | 113% | Good for Enchanters and Shaman (Haze Golems) |
51-56 | - | Burning Woods | Giant Fort | A Forest Giant Verdant, A Forest Giant Ancient, etc. | 100% | |
51-57 | - | Greater Faydark | Kelethin | Kelethin Guards | 100% | Lowers wood elf faction; guards drop fine steel weapons; quad-able (tips here); mage soloable; outside rogue's guild is a good spot to pull singles |
52-59 | - | Karnor's Castle | Entrance/Moat | Various, eg. Skeletal guardian | 113% | Good for warriors, as nearby LFG casters may buff/heal |
53-59 | - | Sebilis | Entrance | ? | 113% | Unlike other dungeon entrances, there's no immediate exit; requires key |
53-55 | - | Everfrost | Passage to plains | Barbarian guards | 100% | 3 static spawns; Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North |
54-56 | 51-55 | Frontier Mountains | End of tunnel inside giant fort | Eldak Howlingbear and Mentrax Mountainbone | 100% | Indifferent to all, 6 min timer, no loot, can be feared |
- | 54-58 | Karnor's Castle | Left Courtyard ("LCY"), in front of #9 | ? | 113% | |
54-59 | 52-59 | Chardok | Betrayer Camp | ? | 113% | Has several nice drops, including pipe for Monk epic |
Hunting Spots 55-59
Solo Level Range | Group Level Range | Zone | Area | Monsters | Exp Mod* | Notes (on Class/Faction/Drops/Quests/etc.) |
---|---|---|---|---|---|---|
55-59 | - | Kedge Keep | ? | 133% | Enduring Breath required; 2 seahorses and a mermaid respawn every 20 min | |
55-59 | - | Chardok | Entrance | ? | 113% | |
55-59 | - | Skyfire | Near temple at south end, along west wall | ? | 107% | Stay well up on the wall to avoid aggro from mobs pathing by |
55-59 | - | Kael Drakkel | ? | dire wolves | 113% | Good for druids but very dangerous (harder than bear pits); wolves are animal-charm-able with Call of Karana, can only charm wolves that hit for max 242 |
55-59 | - | Western Wastes | ? | Animals | 100% | Good for animal charm-kiting (ie. good for druids and enchanters); animals share spawns with dragons, so good CoV faction is helpful; avoid Esorpa of the Ring and beware the Ice Burrowers |
56-59 | - | Kedge Keep | #9 | ? | 133% | Good for Druid animal charming (fish are charmable), Enduring Breath required |
56-59 | - | Karnor's Castle | Moat (#3) | ? | 113% | |
56-59 | - | Karnor's Castle | Warlord Room (#8) | ? | 113% | |
56-59 | - | Great Divide | ? | Coldain Expedition Guards | 100% | Lowers Coldain faction, good for pet classes, but can be tough if under-geared |
56-59 | - | Kael Drakkal | Arena (#3) | Frost Giants | 113% | Lowers Frost Giant faction, slowers on the lower-end (level-wise) may have difficulty landing slows; XP is decent and there's a chance to get armor drops |
56-59 | 55-59 | Permafrost | Polar bear pits | Giant Polar Bears | 120% | ![]() Good for Druid animal charming, also popular with Shaman |
56-59 | 55-59 | Nagafen's Lair (Sol B) | Efreeti Room (#4) | Imp Protectors, Lava Guardians, etc. | 107% | ![]() |
57-59 | - | Howling Stones (Charasis) | Entrance | ? | 113% | ![]() Lowers Venril Sathir (Faction); be careful zoning in: two mobs guard entrance (some undead, some not); requires Key to Charasis |
57-59 | 55-59 | Howling Stones (Charasis) | Basement | ? | 113% | ![]() Lowers Venril Sathir (Faction), requires Key to Charasis; Further Details |
58-59 | - | Siren's Grotto | Arena (#3) | Manatee and Walrus servants | 113% | Good for animal charm-kiting (ie. good for druids and enchanters); egress/succor to the other side from CS and work your way in; only do the enthralled stuff, swordfish, and possibly coldspine seahorses; good chance of drops |
- | 58-59 | Siren's Grotto | ? | ? | 113% | Bring either a cleric or a torpor shaman for heals, enchanter/bard (enc preferred) for CC, monk for pulls, and tank. If you are missing one of those, don't do it. |
58-59 | 56-59 | Howling Stones (Charasis) | North | ? | 113% | Lowers Venril Sathir (Faction), requires Key to Charasis and Tallow-marked Candle (dropped by bottomless mobs) |
58-59 | 57-59 | Howling Stones (Charasis) | West | ? | 113% | Lowers Venril Sathir (Faction), requires Key to Charasis |
59 | 58-59 | Howling Stones (Charasis) | South | ? | 113% | Lowers Venril Sathir (Faction), requires Key to Charasis |
* All experience bonuses are per the Recommended Levels and ZEM List, except that they've been converted in to percentages (with 75 ZEM = 100% of normal XP bonus). These ZEMs are known to be out of date and inaccurate, but no better information exists.
Credits
Hunting spots listed here have been shamelessly taken from other guides, forum posts, and even other sites. The goal was to create the best possible hunting guide, in part by consolidating existing guides, for everyone's benefit. You can use the history tab above to see who has contributed to this guide.