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High Elf
Description
The Elven people recognize three distinct races; there are the wild and free Wood Elves, the evil Dark Elves, and the High Elves. Dignified, heroic, eloquent and intelligent, they are the “nobility” of the Elven race, and their home shows that. It is a pleasant mix between a castle and wilderness, with marble walkways and buildings.
The Elves were created by Tunare, and have time and time again fallen into disfavor with other gods. Innoruuk abducted the High Elf royalty and warped them into the Dark Elves. The Elven home on Tunaria was destroyed, the forest turned to desert by the Burning Prince Solusek Ro. Forced to flee from what had been their home for thousands of years, they were hemmed in by their hated enemies the Dark Elves. The good Elves fled from Tunaria, where they had made their home so many years ago, and began anew in Faydwer. On the entire continent they have only one enemy, the Crushbone Orcs. Between themselves and the other races of Faydwer they’ve had to keep the Orcs under constant siege. The High Elven Council believe that even the Orcs’ alliance with the Dark Elves can’t save them from the Elves of Faydwer, and sooner or later the Crushbone Orcs will have to flee. The wilderness of Greater Faydark has few other real threats to Elven adventures. A few wolves and skeletons and a small race known as the Brownies who hardly make their presence known unless you approach their home in Lesser Faydark. Few have found the tiny home of the Brownies and lived to tell about it.
The continent is also home to the Wood Elves, the Dwarves and the Gnomes. None of these is particularly unfriendly to the high ones, though a few might be turned off by the High Elves haughty attitude, and won’t do business with strange High Elves until they prove themselves to them. The High Elves are much more intellectual than their woodland kin. They share the appearance of the Wood Elves, but are thinner, more beautiful, and paler in complexion. They are the magic users of the Elves; they pride themselves on their magical abilities, and waste no time letting others know about it.
Basic Information
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
Starting Stats
- Cleric: 60 STR / 70 STA / 85 AGI / 70 DEX / 105 WIS / 92 INT / 80 CHA / 30 Bonus Points
- Enchanter: 55 STR / 65 STA / 85 AGI / 70 DEX / 95 WIS / 102 INT / 90 CHA / 30 Bonus Points
- Magician: 55 STR / 75 STA / 85 AGI / 70 DEX / 95 WIS / 102 INT / 80 CHA / 30 Bonus Points
- Paladin: 65 STR / 70 STA / 85 AGI / 70 DEX / 100 WIS / 92 INT / 90 CHA / 20 Bonus Points
- Wizard: 55 STR / 75 STA / 85 AGI / 70 DEX / 95 WIS / 102 INT / 80 CHA / 30 Bonus Points
Barbarian • Dark Elf • Dwarf • Erudite • Gnome • Half-Elf • Halfling • High Elf • Human • Iksar • Ogre • Troll • Wood Elf
