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Per-Level Hunting Guide

From Project 1999 Wiki
Revision as of 15:14, 14 March 2014 by Pinolian (Talk | contribs)

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The goal of this guide is to be the most complete set of hunting ground information for Project 1999. Unlike many guides, this one strives, whenever possible, to define specifics: specific hunting areas (not just entire zones), specific monsters to hunt, specific level ranges, and other relevant specific details.

This guide is wiki and a work in progress, so if your favorite hunting spot isn't listed please do add it. If you see a level range that seems off, please fix it. If you see incorrect information please remove it ... you get the idea. Remember, all you need to edit the wiki is your existing forum account.

To search for only solo or only group hunting grounds, simply click on the Solo/Group Level Range column headers; this will sort all of the solo/group hunting grounds together.

Solo Level Range Group Level Range Zone Area Monsters Exp Mod Notes (on Class/Faction/Drops/Quests/etc.)
01-03 - Butcherblock Mountains In front of Kaladim Assorted critters 100% Save Bone Chips for Bone Chips Kaladim
01-03 - Everfrost Pass outside Halas Assorted critters 100% Watch out for Vengeful skeletons, save Polar Bear Skins for Cindl's Polar Bear Collection
01-03 - Feerrott Near Oggok Assorted critters 100%
01-03 - Greater Faydark Ruins near Kelethin lifts Assorted critters 100% Save Crushbone Belts from Orc Pawns for Crushbone Belts (Quest)
01-03 - Innothule Swamp Near Grobb Assorted Critters 100%
01-03 - Misty Thicket Rivervale side of big wall Assorted Critters 100%
01-03 - North Qeynos Outside front gate Assorted critters 100%
01-03 - Paineel  ? Assorted critters 100%
01-03 - Steamfont Hills near Ak'Anon; map location #12 Assorted critters, Renegade Clockworks 100% Watch out for the wandering Skeleton and Kobold Shaman
01-03 - Toxxulia Forest Outside Erudin, before river Assorted critters 100%
01-03 - West Freeport Outside front gate Assorted Critters 100%
04-06 03-05 Butcherblock Mountains Greater Faydark zoneline Assorted Critters 100%
04-06 03-05 Greater Faydark "Orc hill" (north end of zone before Crushbone) Orcs 100% Orcs are clumped so soloing is more difficult here; Save Crushbone Belts for Crushbone Belts (Quest)
- 05-10 East Commonlands  ? Orcs, Dervish Cutthroats 100% Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest); players sitting in the tunnel (auctioning) will often give free buffs
05-10 05-10 Innothule Swamp  ? Assorted 100%
- 05-10 Northern Desert of Ro  ? Dervish Cuthroats 100%
05-10 05-10 Qeynos Hills  ? Rabid Wolves and assorted 100% Save Diseased Wolf Pelts for Rabid Wolves (Quest); watch out for Holly Windstalker
05-10 05-10 Southern Desert of Ro  ?  ? 100% Watch out for mad men and the occasional ancient cyclops
- 05-10 West Commonlands  ? Orcs, Dervish Cutthroats 100% Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest)
05-8 05-8 Blackburrow Top level of zone Gnolls 133% Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
06-9 06-9 Steamfont Kobold camps Kobolds 100%
06-12 06-12 Steamfont Near minotaur cave Elementals, Drakes, Skeletons, Harpies 100%
07-10 07-10 Crushbone Entry area, slave area, trainer hill Orcs 213% Save Crushbone Belts for Crushbone Belts (Quest)
08-12 - Clan Runnyeye First floor Goblins 133% 1-2
08-12 08-12 Blackburrow Past first door but not past other doors Gnolls 133% Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
08-16 - Everfrost Plains/Tundra Mammoth Calves, Polar Bears, Snow Orcs, Wooly Spiders 100% South wall of zone makes a good pull spot
09-18 09-18 Kurn's Tower  ? Assorted 200% Skeletons are not social
10 09-10 Nektulos Forest Ruins near East Commonlands Zombies 100%
10-14 - Western Karana Map locations 3, 6, and 16 Bandits 100% Save Bandit Sashes for Bandit Sashes (Quest)
10-15 10-15 Estate of Unrest Entrance area Assorted ("yard trash") 173%
10-20 10-20 Qeynos Catacombs  ? Smugglers  ?
- 11-14 Befallen Entrance Assorted 213%
- 12-16 The Overthere Southeast of outpost/North of chasm Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100%
12-16 - Ocean of Tears Sisters Island Sister of Erollisi  ? Vendor on same island; lowers Clerics of Tunare/Faydarks Champions/King Tearis Thex/Soldiers of Tunare faction
12-18 - Lesser Faydark Nybright Sister Camp Nybright Sisters 100% Kill Kayla Nybright first to break camp (harmony helps)
- 14-18 The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
15 15 Kurn's Tower Main floor Assorted 200% Skeletons are not social
15-18 - Lake Rathe Aviak island/Arena zoneline Aviaks 100% Aviaks are faction-less
- 15-20 Befallen First floor Assorted 213%
15-20 15-20 Highpass Hold  ? Orcs and Gnolls 107% Guards can also be hunted if you're not concerned with faction
15-20 15-20 Permafrost Near zone-in Ice Goblins 120%
15-21 15-21 Oasis of Marr  ? Crocodiles 100%
15-21 15-21 Kithicor Forest  ? Shralok Orcs 100% Zone is full of high level undead at night (in-game time); Save Orc Scalps for quest
16 - Erud's Crossing Whole island Will o' Wisps  ? Save Lightstones and Greater Lightstones for Research Aid or Evil Research (or sell them for decent low-level cash); beware: killing non-wisps can agro the entire island
16-17 - Erud's Crossing Whole island Kerrans  ? Lowers Kerra Isle faction
- 17 Najena  ? Elementals 173%
19 15-20 Oasis of Marr Orc Highway Orcs 100%
19-21 - East Karana Near bridge Wolves and other roamers 100%
19-24 - The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
20 20 Upper Guk "Squire Camp" 200%
20-28 20-28 South Karana "KFC" (Aviak town near Lake Rathe zoneline) Aviaks 100% Some races (not Barbarians) can use the merchant at the top level
21 21 Mistmoore Entrance 120%
- 21-24 Estate of Unrest Fireplace Assorted 173%
- 21-24 Estate of Unrest Basement Assorted 173%
21-24 - East Karana Bottom of ramp/road to Highpass Crag Spiders 100% Crag Spiders drop lots of Spider Silk for Tailoring
21-24 21-24 Lake of Ill Omen Beach north of river from Firiona Vie Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87%
21-24 21-24 Lake of Ill Omen Around windmill Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87%
21-24 21-24 Ocean of Tears  ? Gargoyles, Mermaids
21-30 21-30 Warsliks Woods Forest giant fort Forest giants 100%
22-25 22-25 Dagnor's Cauldron  ? Aqua Goblin Bosuns, Aqua Goblin Tidal Lords 100%
22-25 22-25 The Overthere Near Warsliks Woods zoneline Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100%
- 26-29 Clan Runnyeye  ? Goblins 133% Lots of casters; snare is necessary
24-30 24-30 Lake of Ill Omen North of windmill Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87% Keep an eye out for A Sarnak Courier, which can drop Goblin Gazughi Ring (an 8-9k item)
25-30 23-26 Lesser Faydark Faerie Camp Faeries 100% Hurts Faerie faction (needed for Rain Caller quest)
26-32 - Everfrost Everfrost plains Mammoths 100%
- 27-33 Cazic Thule Maze 113% Lots of roamers and healers
- 27-33 Cazic Thule near Temple 113% Lots of roamers and healers
28-34 - Warsliks Woods Brute caves leading to Dalnir Brutes (5 static + 2 roamers) 100%
28-30 - Rathe Mountains Near Lake Rathe Giant Skeletons 100%
29-32 - South Karana Centaur huts Centaur Archers 100% Centaurs have no faction, so you can kill them then use their vendor
29-32 29-32 Mistmoore Graveyard 120%
29-35 29-35 Kerra Island  ? Kerrans, including Shazda Asad 120% Kerrans start out non-KOS (but killing them lowers faction)
30-34 30-34 Butcherblock Mountains  ? Crazed Goblins 100% Well suited for pet classes; goblins are level 29-30ish and hit for a max of 63; they drop about 4p, ringmail, and sometimes a Fine Steel dagger; there are no wanderers; 14 min respawn time
30-34 - South Karana Northeast corner Treants 100% 2 static spawns; drops coin, gems, and fine steel staffs; lowers Guards of Qeynos, Jaggedpine Treefolk, Protectors of Pine and QRG Protected Animals faction
30-35 - Western Karana North/Central part of the zone around -1300 -8900 Choon and Froon 100% Can be pulled individually
30-35 - Western Karana  ? Ulrich McMannus 100% Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North faction
31 31 Estate of Unrest  ? Hags 173%
31-33 - Splitpaw Entrance First five gnolls 128% You'll need to be able to split as these gnolls are paired up
31-34 - Misty Thicket The Wall Halfling Guards 100% Necro Heaven or any evil race that can solo, lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction.
31-36 - South Karana Spires around Splitpaw zoneline Gnolls 100%
32-35 - South Karana Centaur huts Centaur Coursers and Centaur Chargers 100% Centaurs have no faction, so you can kill them then use their vendor
32-35 32-35 Solusek's Eye First goblin room Goblins 173%
33-38 33-38 Mistmoore Castle Entrance 120% Enchanters can get a good pet by charming Gypsy Musician Rogue
34 - Western Karana Ogre camp Ogres 100% Good money, beware of Chief Goonda
34-36 - Splitpaw Entryway up to double doors Gnolls 128%
35-36 35-36 Lower Guk Zoneline up to the watery passage to bedroom  ? 107%
35-38 - Upper Guk  ? Ancient Crocodile 200% Ancient Crocodile can drop Gatorscale Leggings
33-40 31-40 Frontier Mountains Giant Fort Mountain Giant Tumps and Mountain Giant Hillocks 100%
35-41 - Rathe Mountains Gypsy Camp Cynthia 100% She's on Beta Neutral faction; try to kill her before she buffs herself
36 36 Estate of Unrest Festering Hag room Assorted 173%
37-41 37-41 The Overthere West-side of zone Assorted 100% Good spot for quadding, also lots of animals for druids to charm
37-42 35-42 Kaesora  ?  ? 147% Tons of undead so particularly good for Clerics/Necromancers
38-42 - Rathe Mountains Map location 19 Hill Giants 100% Hill Giants drop a lot (20? plat average) of coin
38-51 38-51 Timorous Deep Spiroc Island Spirocs  ? Can't bind in zone
39-50 39-50 The Hole  ? Elementals 133%
39-50 39-50 Dreadlands Along the walls of Karnor's Castle Assorted 100%
39-43 39-43 Temple of Droga Hallway between 2 and 3 Goblins  ?% One-way drop after zone-in so melees need to fight (or sneak) to escape the zone
40-45 - Butcherblock Mountains  ? Happ the magician 100%
40-45 40-45 Lower Guk Map location 13 and hallways to 17 Ghoul Ritualist and Zols/Dars 107%
40-45 - Rathe Mountains  ? Troll Guards 100% High resists help avoid dot damage; beware the shadow knight's harm touch
40-46 - Dreadlands Northwest Yeti caves Yeti (8 static, 2 roamers) 100% Fast respawn time
- 40-48 Permafrost  ? Ice Giants 120%
41-43 - City of Mist Entrance Assorted 113% Charmed Haze Golems make good pets
41-45 41-45 Firiona Vie Outside settlement Drovalrgs and Pirates 100%
42-46 - Kedge Keep Entrance  ? 133% Enduring Breath required; to break the fish group pull all of them, root one at the zone line, zone/zone back, kill the rooted fish, repeat
42-46 - Oasis of Marr Middle of lake Spectres 100%
42-46 - Oasis of Marr Lake Deepwater Goblins 100%
42-46 - Oasis of Marr Whole zone Sand Giants 100%
44-48 42-46 City of Mist Stables Assorted 113% Charmed Haze Golems make good pets
45-50 43-49 City of Mist Temple Assorted 113% Charmed Haze Golems make good pets
46-51 44-50 City of Mist Arena Assorted 113% Charmed Haze Golems make good pets
44-52 - Grobb Entrance Bouncer Sutok, Bouncer Razbaz, etc.  ? Each Basher drops 12-13 plat in items; lowers DaBashers faction; avoid Basher Nanrum (he is harder than his level indicates)
42-48 42-48 Ocean of Tears Spectre Island (map location #7) Spectres  ? You'll need to be able to split two spectres.
42-51 - Everfrost Ice giant castle near Permafrost Ice giants 100% Ice giants drop a lot of coin
43-52 - Lake of Ill Omen Bottom of lake Bloodgill Goblins 87% Some form of Enduring Breath is required
45-50 - Butcherblock Mountains  ? Dwarves 100% Dwarves can be quad-kited; lowers Kazon Stormhammer, Merchants of Kaladim, Miners Guild 249 and Storm Guard faction
45-50 - Butcherblock Mountains Docks Two Dwarves on docks and two in huts 100% Dwarves can be quad-kited; lowers Clerics of Underfoot, Kazon Stormhammer, Paladins of Underfoot, Veeshan
42-50 - Emerald Jungle Any zone wall Apes, raptors, tigers, and leaches 100% Lots of animals for Druids to charm
45-50 - Feerrott Near Plane of Hate zone line A Spectre 100% Spawns every 6 mins
45-50 - Feerrott -2370, 2604 (near the portal) Cyndreela 100% Easy to kill if you nuke her before she buffs
45-50 - East Freeport  ? Freeport Guards 100% Lowers Coalition of Tradefolk Underground and Freeport Militia faction
45-50 45-50 Kedge Keep  ?  ? 133% Enduring Breath is required; harmony (for breaking schools of fish) is recommended, but without it you can: A) pull school, B) root one fish, C) zone out, D) zone in, repeat
45-50 45-50 Lower Guk Dead side  ? 107% Frogs drop fine steel weapons plus rare loot (eg. Flowing Black Silk Sash)
45-50 - Oggok  ? Ogre Guards 133%
45-50 - Rivervale Near Misty Thicket zone line Halfling guards 133% To avoid nukers stay away from Kithicor Forest zoneline; lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction
47-53 45-51 City of Mist Moat Assorted 113% -
51-56 49-54 City of Mist 2nd Floor Assorted 113% Charmed Haze Golems make good pets
50-54 50-54 The Hole  ?  ? 133% Soloable by Shadow Knights
49-51 - Ocean of Tears Seafury Island Seafury Cyclops  ?
49-51 - Trakanon's Teeth  ? Spectral Keepers 100%
49-54 - Felwithe  ? High Elf Guards 133% Lowers Felwithe faction
49-56 49-56 Permafrost  ? Spiders 120%
50-52 - Burning Woods Undead Fort  ? 100%
50-54 - Karnor's Castle Entrance  ? 113%
50-60 - Neriak Foreign Quarter Ogres and Trolls 133%
51-55 - Burning Woods Giant Fort  ? 100%
51-55 - Highpass Keep  ? Isabella Cellus, bards and nobles 200% Lowers Coalition of Tradefolk, Coalition of Tradefolk Underground, Knights of Truth, and Merchants of Qeynos faction
51-55 51-55 Timorous Deep Raptor Island Raptors  ? Can't bind in zone; Raptors are quad-kiteable
52-60 - Karnor's Castle Entrance/Moat  ? 113% Can be soloed by warriors; other classes are often waiting at zone line (and may often buff/heal if feeling generous)
54-60 52-60 Chardok Betrayer Camp  ? 113% Has several nice drops, including pipe for Monk epic
53-60 - Sebilis Entrance  ? 113% Unlike other dungeon entrances, there's no immediate exit; requires key
53-55 - Everfrost Passage to plains Barbarian guards 100% 3 static spawns; Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North
- 54-58 Karnor's Castle Left Courtyard (aka "LCY"; courtyard in front of map locations #9)  ? 113%
54-60 - Howling Stones (Charasis) Entrance platform  ? 113% Lowers Venril Sathir (Faction); both undead and live mobs path through entrance (so be careful zoning in)
55-60 - Kedge Keep Deeper in  ? 133% Enduring Breath required
55-60 - Chardok Entrance  ? 113%
55-60 - Skyfire Near temple at south end, along west wall  ? 107% Stay well up on the wall to avoid aggro from mobs pathing by
55-60 55-60 Howling Stones (Charasis) Basement  ? 113% Lowers Venril Sathir (Faction), requires key
56-60 56-60 Howling Stones (Charasis) North  ? 113% Lowers Venril Sathir (Faction), requires key
57-60 57-60 Howling Stones (Charasis) West  ? 113% Lowers Venril Sathir (Faction), requires key
58-60 58-60 Howling Stones (Charasis) South  ? 113% Lowers Venril Sathir (Faction), requires key
59-60 59-60 Howling Stones (Charasis) East  ? 113% Lowers Venril Sathir (Faction), requires key
56-60 56-60 Permafrost Polar bear pits Giant Polar Bears 120% Enchanters and druids can charm bears for pets


NOTE: All experience bonuses are per the Recommended Levels and ZEM List. However, while that page expresses experience modifiers in terms of ZEM (where a ZEM of 75 is the baseline), this page expresses them in percentages (rounded) of the base. In other words, a zone with a ZEM of 100 would have a 133% (100/75) experience modifier. Also note that there is no publicly available P99-accurate ZEM list, and that the ZEMs listed on that page are often way off (e.g. Crushbone certainly does not have anything close to a 213% modifier).

NOTE #2: Hunting spots listed here have been shamelessly taken from other guides, forum posts, and even other sites. My goal is to create the best possible hunting guide, in part by consolidating existing guides, for everyone's benefit.

This guide was originally created by Loramin Frostseer, but has had contributions from numerous others (see the history tab above).