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A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction. <br>Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles. | A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction. <br>Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles. |
Revision as of 20:09, 18 October 2020
A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction.
Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles. - EverQuest manual
Description
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.
The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are no more fond of the other races of Norrath than those races are fond of them.
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
Basic Information
- Faction Alignment: Evil ("Super Evil", not friendly with the other evil races of Antonica)
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% More Required
- Armor: Medium, Cannot Wear Plate
Increased Armor Class
Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales(!) with level. However, they cannot wear plate armor until the Velious expansion.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates (per tick):
- Level 1-19: 4 sitting, 2 feigned, 2 standing
- Level 20-49: 6 sitting, 2 feigned, 2 standing
- Level 50: 8 sitting, 2 feigned, 2 standing
- Level 51-55: 12 sitting, 8 feigned, 6 standing
- Level 56-59: 16 sitting, 12 feigned, 10 standing
- Level 60: 18 sitting, 14 feigned, 12 standing
Comparatively, these are the HP regeneration rates (per tick) for all other races:
- Level 1-19: 2 sitting, 1 feigned, 1 standing
- Level 20-49: 3 sitting, 1 feigned, 1 standing
- Level 50: 4 sitting, 1 feigned, 1 standing
- Level 51-55: 5 sitting, 3 feigned, 2 standing
- Level 56-59: 6 sitting, 4 feigned, 3 standing
- Level 60: 7 sitting, 5 feigned, 4 standing
A "tick" happens every 6 seconds (server side).
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
Infravision
Slightly improved night vision, not as good as the Dark Elf's Ultravision.
Starting Stats
- Monk: 75 STR / 75 STA / 100 AGI / 95 DEX / 80 WIS / 75 INT / 55 CHA / 20 Bonus Points
- Necromancer: 70 STR / 70 STA / 90 AGI / 95 DEX / 80 WIS / 85 INT / 55 CHA / 30 Bonus Points
- Shadow Knight: 80 STR / 75 STA / 90 AGI / 85 DEX / 80 WIS / 85 INT / 60 CHA / 20 Bonus Points
- Shaman: 70 STR / 75 STA / 90 AGI / 85 DEX / 90 WIS / 75 INT / 60 CHA / 30 Bonus Points
- Warrior: 80 STR / 80 STA / 95 AGI / 85 DEX / 80 WIS / 75 INT / 55 CHA / 25 Bonus Points
Map with Iksar-friendly vendors/bankers
EverQuest Project 1999 Specific Zone Maps
Version 2
Project 1999 Unofficial Zone Connection Map (originally created by Yurz Truly of Project 1999 server and later expanded by Matthew Gordon Roulston a.k.a Within Amnesia)
Version 1
Project 1999 Unofficial Zone Connection Map (by Yurz Truly of Project 1999 server)
Iksar Version
Project 1999 Unoffical Zone Connection Map with Iksar Traveling Guide: banking and vendoring zones(by Yurz Truly and edited by Toolshed of Project 1999 server)
EverQuest Project 1999 Green/Teal Server Map
Project 1999 Green/Teal Server Zone Connection Map
Antonica Clickable Zone Map
Official Maps
Everquest Worldmap
Original Everquest Print Map (by Rick Schmit)
Player Created Maps
Antonica Zone Connection Map
Norrath Zone Connection Map (by Mapmaster255)
Kunark Zone Connection Map (by Gesler of Outriders of Norrath, circa 2000, Edits by Lonetree of Xegony, 2024) A much larger version can be found from the Links page under Kunark Mapping Project.
Velious Zone Connection Map (by Mapmaster 255 - awesome!!!, I tried to find classic/kunark maps up to this standard but I don't think they were ever made)
Size proportional map of Odus / Antonica / Faydwer by Arcke
soso1MAP
(All Project 1999 wiki zone pages in 1 map. Includes zone connections and point of interest descriptions. By sosoFortress)
Lune's Continent Maps