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Difference between revisions of "Skill Safe Fall"
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− | This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. | + | This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. A short fall will skill up just as easily as a long one. Run in circles around a area with some Hills or Mountains. |
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+ | == Locations to Max == | ||
+ | |||
+ | * Wizard Spire in West Commons | ||
+ | |||
+ | * Zone walls in South Karana and The Wakening Lands near the mountains. | ||
+ | |||
+ | * Erudin teleportation point "A" | ||
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+ | * Any zone with mountains or lots of hills. | ||
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+ | |||
+ | ''South Karana tip: the hill just South East of the bridge to North Karana (location 2230, 425) works extremely well. Face North, and run forward. After you land about 6-7 times, turn around, run back up the hill, and continue the process. The area is also fairly safe, and close to the zone line.'' | ||
== Classes == | == Classes == | ||
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* [[Monk]] (Max: 200) | * [[Monk]] (Max: 200) | ||
* [[Rogue]] (Max: 94) | * [[Rogue]] (Max: 94) | ||
+ | * [[Bard]] (Max: 40) | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
+ | |||
+ | [[Category: Skills]] |
Latest revision as of 07:27, 30 December 2021
This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. A short fall will skill up just as easily as a long one. Run in circles around a area with some Hills or Mountains.
Locations to Max
- Wizard Spire in West Commons
- Zone walls in South Karana and The Wakening Lands near the mountains.
- Erudin teleportation point "A"
- Any zone with mountains or lots of hills.
South Karana tip: the hill just South East of the bridge to North Karana (location 2230, 425) works extremely well. Face North, and run forward. After you land about 6-7 times, turn around, run back up the hill, and continue the process. The area is also fairly safe, and close to the zone line.
Classes
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |