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Difference between revisions of "Skill Dual Wield"

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(Added Information.)
(Classes)
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*[[Monk]] '''Level 1''' (Max 252)
 
*[[Monk]] '''Level 1''' (Max 252)
 
*[[Rogue]] '''Level 13''' (Max 210)
 
*[[Rogue]] '''Level 13''' (Max 210)
*[[Warrior]] '''Level 6''' (Max 210)
+
*[[Warrior]] '''Level 13''' (Max 210)
 
*[[Ranger]]  '''Level 17''' (Max 210)
 
*[[Ranger]]  '''Level 17''' (Max 210)
 
*[[Bard]] '''Level 17''' (Max 210)
 
*[[Bard]] '''Level 17''' (Max 210)
 
  
 
==Brief Description==
 
==Brief Description==

Revision as of 22:24, 15 November 2012

Dual Wield is the skill which enables you to wield two one-handed weapons simultaneously.

Classes

Brief Description

Dual wield affects the chance for an equipped off hand weapon to swing. Whenever the delay requirement for the offhand weapon is met, a check is made versus your dual wield skill to see if the off hand weapon will successfully swing.


Higher skill levels will mean more consistent off hand swings.


The best way to skill up dual wield is by putting a low delay weapon in the secondary equipment slot.


Each weapons attack speed / delay is considered independently when dual wielding which means it is possible to have multiple swings on an offhand weapon before the mainhand weapon swings.


Damage bonus is not currently implemented on P99, and as a result, for maximum DPS (damage per second) you will want to put the best ratio weapon in the mainhand equipment slot, and the next best ration weapon in the secondary equipment slot.


Dual wield checks will not process without a weapon equipped in the primary equipment slot unless you are a monk. (No punching with main hand and weapon in offhand).


However it is possible to dual wield with a weapon equipped in the primary equipment slot and no weapon equipped in the secondary equipment slot.


Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking