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Difference between revisions of "Skill Safe Fall"

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This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch.
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This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. A short fall will skill up just as easily as a long one. Run in circles around a area with some Hills or Mountains.
  
 
== Locations to Max ==
 
== Locations to Max ==
  
* Any of the Wizard spires, North Karana, Greater Faydark, etc. running up and down these bad boys is sure to have you falling with style in no time!
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* Wizard Spire in West Commons
  
Note: as long as you're falling enough that the skill actually comes into play (i.e. you would take damage if you did not have Safe Fall), it seems as though you can skill up just as easily off of a short fall as a long one.
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* Zone walls in South Karana and The Wakening Lands near the mountains.
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* Erudin teleportation point "A"
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* Any zone with mountains or lots of hills.
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''South Karana tip: the hill just South East of the bridge to North Karana (location 2230, 425) works extremely well. Face North, and run forward. After you land about 6-7 times, turn around, run back up the hill, and continue the process. The area is also fairly safe, and close to the zone line.''
  
 
== Classes ==
 
== Classes ==
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{{Navbox Skills}}
 
{{Navbox Skills}}
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[[Category: Skills]]

Latest revision as of 07:27, 30 December 2021

This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. A short fall will skill up just as easily as a long one. Run in circles around a area with some Hills or Mountains.

Locations to Max

  • Wizard Spire in West Commons
  • Zone walls in South Karana and The Wakening Lands near the mountains.
  • Erudin teleportation point "A"
  • Any zone with mountains or lots of hills.


South Karana tip: the hill just South East of the bridge to North Karana (location 2230, 425) works extremely well. Face North, and run forward. After you land about 6-7 times, turn around, run back up the hill, and continue the process. The area is also fairly safe, and close to the zone line.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking