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Difference between revisions of "Skill Parry"
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(Created page with 'This skill grants you a chance to parry an incoming melee attack. Thereby turning aside the blow and receiving no damage.') |
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This skill grants you a chance to parry an incoming melee attack. Thereby turning aside the blow and receiving no damage. | This skill grants you a chance to parry an incoming melee attack. Thereby turning aside the blow and receiving no damage. | ||
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| + | == Classes == | ||
| + | |||
| + | *[[Warrior]] '''Level 10''' (Max 230) | ||
| + | *[[Rogue]] '''Level 12''' (Max 230) | ||
| + | *[[Ranger]] '''Level 18''' (Max 220) | ||
| + | *[[Paladin]] '''Level 17''' (Max 205) | ||
| + | *[[Shadow Knight]] '''Level 17''' (Max 205) | ||
| + | *[[Bard]] '''Level 53''' (Max 75) (Oct 8, 2001 (Max 185)) | ||
| + | |||
| + | {{Navbox Skills}} | ||
| + | |||
| + | [[Category: Skills]] | ||
Latest revision as of 19:35, 25 August 2025
This skill grants you a chance to parry an incoming melee attack. Thereby turning aside the blow and receiving no damage.
Classes
- Warrior Level 10 (Max 230)
- Rogue Level 12 (Max 230)
- Ranger Level 18 (Max 220)
- Paladin Level 17 (Max 205)
- Shadow Knight Level 17 (Max 205)
- Bard Level 53 (Max 75) (Oct 8, 2001 (Max 185))
| Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
| Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |