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Difference between revisions of "Skill Kick"
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== Classes ==  | == Classes ==  | ||
| − | *   | + | *[[Monk]] (Max 250)  | 
| + | *[[Warrior]] (Max 210)  | ||
| + | *[[Ranger]] (Max 205)  | ||
{{Navbox Skills}}  | {{Navbox Skills}}  | ||
Revision as of 04:41, 30 January 2013
This skill allows you to use your foot as a weapon. Some mobs require magical footwear for it to work.
Classes
| Spell: |  Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation  | 
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing | 
| Combat: |  Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch  Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt  | 
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps | 
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw | 
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing | 
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |