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Difference between revisions of "Patch Notes"

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(Undo revision 247357 by Loramin (talk))
Line 9: Line 9:
  
 
Frame Rate Speedup - Our resident graphics genius sped up the game a  
 
Frame Rate Speedup - Our resident graphics genius sped up the game a  
fair amount. Those of you in areas like Greater Faydark should see some  
+
fair amount. Those of you in areas like [[Greater Faydark]]  should see some  
 
real improvements.
 
real improvements.
  
Line 26: Line 26:
 
later this week.
 
later this week.
  
- John Smedley, President and CEO: Verant Interactive, Inc.
+
* John Smedley, President and CEO: Verant Interactive, Inc.
  
  
Line 89: Line 89:
  
 
Spell Changes:
 
Spell Changes:
* Levitate: All players may now cancel this effect.
+
* [[Levitate]] : All players may now cancel this effect.
 
{{Relevant}}
 
{{Relevant}}
* Paralyzing Earth now Wizard and Necromancer useable.
+
* [[Paralyzing Earth]]  now [[Wizard]]  and [[Necromancer]]  useable.
* The Mana cost on some Magician damage shields has been slightly  
+
* The Mana cost on some [[Magician]]  damage shields has been slightly  
 
reduced.
 
reduced.
* Alter Plane: Hate and Alter Plane: Sky have been changed into higher  
+
* [[Alter Plane: Hate]]  and [[Alter Plane: Sky]]  have been changed into higher  
 
level spells.
 
level spells.
 
* Succor: Ro (Druid) is now a level 39 spell (previously a typo as a  
 
* Succor: Ro (Druid) is now a level 39 spell (previously a typo as a  
 
level 49 spell.
 
level 49 spell.
* Curse of the Simple Mind (Enchanter) now lowers both Int AND Wis.
+
* [[Curse of the Simple Mind]]  ([[Enchanter]] ) now lowers both Int AND Wis.
* Selo`s Consonant Chain (Bard) should now work better.
+
* [[Selo`s Consonant Chain]]  ([[Bard]] ) should now work better.
* Shadow Vortex (Necro) is more effective.
+
* [[Shadow Vortex]]  ([[Necro]] ) is more effective.
* Screaming Terror is now an all or nothing save. This should stop the  
+
* [[Screaming Terror]]  is now an all or nothing save. This should stop the  
 
'train' problems that it was causing.
 
'train' problems that it was causing.
* Gravity Flux will now research correctly for Wizards.
+
* [[Gravity Flux]]  will now research correctly for [[Wizard]] s.
* Lich and Bond of Death are now researchable for Necromancers check  
+
* [[Lich]]  and [[Bond of Death]]  are now researchable for [[Necromancer]] s check  
 
your tomes.
 
your tomes.
* The different types of Words of Collection and Words of Acquisition  
+
* The different types of [[Words of Collection]]  and [[Words of Acquisition]] 
 
are now more easily identifiable.
 
are now more easily identifiable.
* Dead Man Walking (Necromancer) has been renamed Dead Man Floating.
+
* [[Dead Man Walking ]] ([[Necromancer]] ) has been renamed [[Dead Man Floating]] .
* Ignite Bones (Necromancer) has had the movement component removed.   
+
* [[Ignite Bones]]  ([[Necromancer]] ) has had the movement component removed.   
 
This means that it will no longer break root and snare spells, and that  
 
This means that it will no longer break root and snare spells, and that  
 
it will now stack with the darkness line.
 
it will now stack with the darkness line.
* Syvelian`s Anti-Magic Aria (Bard) has been fixed.
+
* [[Syvelian`s Anti-Magic Aria]]  ([[Bard]] ) has been fixed.
 
* A bug in some of the AoE code has been fixed.  AoE spells will now  
 
* A bug in some of the AoE code has been fixed.  AoE spells will now  
 
effect more monsters.
 
effect more monsters.
* Some Magician Summoned items are now lore items.  Items that have  
+
* Some [[Magician]]  Summoned items are now lore items.  Items that have  
 
turned lore have had other small benefits added to them.
 
turned lore have had other small benefits added to them.
 
* Dance of the Fireflies (Druid) has been changed from Divination to Conjuration.
 
* Dance of the Fireflies (Druid) has been changed from Divination to Conjuration.
 
* Rangers have gained the spell Dance of the Fireflies (level 15)
 
* Rangers have gained the spell Dance of the Fireflies (level 15)
* High Level Enchanter Illusion spells have had the remainder of their  
+
* High Level [[Enchanter]]  [[Illusion]]  spells have had the remainder of their  
 
effects implemented.
 
effects implemented.
 
* Magi research components have been added to more monsters throughout  
 
* Magi research components have been added to more monsters throughout  
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to /pet taunt
 
to /pet taunt
 
* The Rods for the Ice Comet quests will now pop much more often.
 
* The Rods for the Ice Comet quests will now pop much more often.
* Envenomed Breath (Shaman) has had its damage raised slightly.
+
* [[Envenomed Breath]]  ([[Shaman]] ) has had its damage raised slightly.
* Scourge (Necromancer and Shaman) has had its damage raised slightly.
+
* [[Scourge]]  ([[Necromancer]]  and [[Shaman]] ) has had its damage raised slightly.
* Enchantment of Light and Enchantment of Brilliance (Enchanter) have been replaced by new enchantment spells.  These spells have been added to a hidden vendor somewhere in the game.
+
* [[Enchantment of Light]]  and [[Enchantment of Brilliance]]  ([[Enchanter]] ) have been replaced by new enchantment spells.  These spells have been added to a hidden vendor somewhere in the game.
* quests for Necromancers to research their pet}}  
+
* quests for [[Necromancer]] s to research their pet}}  
* Alter Plane: Hate and Alter Plane: Sky have been changed into higher  
+
* [[Alter Plane: Hate]]  and [[Alter Plane: Sky]]  have been changed into higher  
 
level spells.
 
level spells.
 
* Succor: Ro (Druid) is now a level 39 spell (previously a typo as a  
 
* Succor: Ro (Druid) is now a level 39 spell (previously a typo as a  
Line 180: Line 180:
  
 
Magic:
 
Magic:
- Illusion: Werewolf (enchanter) now stacks with other attack speed  
+
* Illusion: Werewolf (enchanter) now stacks with other attack speed  
 
spells.
 
spells.
- Casting times on the higher level Ward series (Cleric, Magician,  
+
* Casting times on the higher level Ward series (Cleric, Magician,  
 
Necromancer & Druid) have been slightly lowered.
 
Necromancer & Druid) have been slightly lowered.
- The Lich (Necromancer) spell will now provide more mana.
+
* The Lich (Necromancer) spell will now provide more mana.
- Surge of Enfeeblement (Necromancer) should now work consistently.
+
* Surge of Enfeeblement (Necromancer) should now work consistently.
- Enchanter Wolf Illusion is now Outdoors only.
+
* Enchanter Wolf Illusion is now Outdoors only.
- Paralyzing Earth can now be scribed by Necromancers.
+
* Paralyzing Earth can now be scribed by Necromancers.
- Thicken and Crystallize Mana now produce their proper potions.
+
* Thicken and Crystallize Mana now produce their proper potions.
- All research quest combinations should now work.
+
* All research quest combinations should now work.
- Eyes of the Cat now provides infravision as the description states.
+
* Eyes of the Cat now provides infravision as the description states.
  
 
General:
 
General:
- Summoned food and water will now disappear when the user logs out.
+
* Summoned food and water will now disappear when the user logs out.
- If the player is under the effect of Minor Illusion, and exits the  
+
* If the player is under the effect of Minor Illusion, and exits the  
 
game, upon reentry to the game, the Minor Illusion icon will remain.
 
game, upon reentry to the game, the Minor Illusion icon will remain.
- Summoned items will no longer remain indefinitely when placed within  
+
* Summoned items will no longer remain indefinitely when placed within  
 
a bag in the bank.
 
a bag in the bank.
  
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resurrected with the changes listed below applying.
 
resurrected with the changes listed below applying.
  
- Corpses that are older than 2 hours cannot be resurrected.
+
* Corpses that are older than 2 hours cannot be resurrected.
- Corpses that are produced from a duel cannot be resurrected after 10  
+
* Corpses that are produced from a duel cannot be resurrected after 10  
 
minutes.
 
minutes.
  
 
General Enhancements
 
General Enhancements
- A Yes/No request window is now brought up when ever turning in the PK  
+
* A Yes/No request window is now brought up when ever turning in the PK  
 
note to the Priest of Discord.
 
note to the Priest of Discord.
- It is now possible to manually reorganize icons within the spell  
+
* It is now possible to manually reorganize icons within the spell  
 
book.  This may be performed by right-clicking on the currently placed  
 
book.  This may be performed by right-clicking on the currently placed  
 
icon (the icon will then be highlighted), then right-clicking on the  
 
icon (the icon will then be highlighted), then right-clicking on the  
 
desired slot you wish to move it.
 
desired slot you wish to move it.
- Pet damage inflicted during PvP combat has been slightly reduced.
+
* Pet damage inflicted during PvP combat has been slightly reduced.
- It is now possible to place items marked as "No Drop" in the bank.
+
* It is now possible to place items marked as "No Drop" in the bank.
- NPC corpses will only remain for 8 minutes, even while looting.
+
* NPC corpses will only remain for 8 minutes, even while looting.
- If a party member goes link-dead, the remaining members will be  
+
* If a party member goes link-dead, the remaining members will be  
 
notified.
 
notified.
- Pets with less than 20 hit points cannot receive hit point buffs.
+
* Pets with less than 20 hit points cannot receive hit point buffs.
- When viewing an invisible PC with See Invisible, the name will be  
+
* When viewing an invisible PC with See Invisible, the name will be  
 
shown in parentheses over the character.
 
shown in parentheses over the character.
- All beneficial speed spells may be canceled left-clicking on the  
+
* All beneficial speed spells may be canceled left-clicking on the  
 
spell icon.
 
spell icon.
- We have also made revisions to the /text command section of the  
+
* We have also made revisions to the /text command section of the  
 
EverQuest manual.
 
EverQuest manual.
  
 
Fennin Ro Specific Enhancements
 
Fennin Ro Specific Enhancements
- Experience and looting rights is now awarded based on group aggregate  
+
* Experience and looting rights is now awarded based on group aggregate  
 
damage (i.e. If a group's combined damage if greater than an individual  
 
damage (i.e. If a group's combined damage if greater than an individual  
 
player, the group members will be given the exp. and looting rights).   
 
player, the group members will be given the exp. and looting rights).   
Line 244: Line 244:
 
Optional Patch
 
Optional Patch
  
- A new zone, The Temple of Solusek Ro, is now available via the  
+
* A new zone, The Temple of Solusek Ro, is now available via the  
 
optional patch.
 
optional patch.
  
 
General Enhancements
 
General Enhancements
- Experience and looting rights are now awarded for group aggregate  
+
* Experience and looting rights are now awarded for group aggregate  
 
damage.  This is now true for ALL servers.  We still consider this  
 
damage.  This is now true for ALL servers.  We still consider this  
 
change in 'TEST' and will conduct a poll as to whether it positively  
 
change in 'TEST' and will conduct a poll as to whether it positively  
 
addresses the kill stealing situation in approximately 2 weeks.
 
addresses the kill stealing situation in approximately 2 weeks.
- As mentioned on Saturday, Rubicite armor will no longer spawn.  The  
+
* As mentioned on Saturday, Rubicite armor will no longer spawn.  The  
 
new class specific quests to obtain the new armor are now in for each  
 
new class specific quests to obtain the new armor are now in for each  
 
class that could wear Rubicite.
 
class that could wear Rubicite.
- Journeyman's Boots will no longer spawn where they did but rather are  
+
* Journeyman's Boots will no longer spawn where they did but rather are  
 
the products of a quest.
 
the products of a quest.
- To address trade fraud (players removing items/money immediately  
+
* To address trade fraud (players removing items/money immediately  
 
prior to trading to deceive the other player), items/money may only be  
 
prior to trading to deceive the other player), items/money may only be  
 
removed by clicking on the "Cancel" button.
 
removed by clicking on the "Cancel" button.
- When receiving a text message from either an NPC or PC speaking in a  
+
* When receiving a text message from either an NPC or PC speaking in a  
 
language other than "Common Tongue", if the user's language skill is  
 
language other than "Common Tongue", if the user's language skill is  
 
high enough, the language being spoken will be noted preceding the  
 
high enough, the language being spoken will be noted preceding the  
 
text.
 
text.
- The fishing pole will now appear in the player's hand whenever the  
+
* The fishing pole will now appear in the player's hand whenever the  
 
fishing skill is used.
 
fishing skill is used.
- A number of quests were both added and enhanced throughout the zones.
+
* A number of quests were both added and enhanced throughout the zones.
  
 
Trade Skills
 
Trade Skills
- A number of new items have been added to Blacksmithing.
+
* A number of new items have been added to Blacksmithing.
  
 
Spell Enhancements
 
Spell Enhancements
- Some of the Items that Magicians summon with their spells have been  
+
* Some of the Items that Magicians summon with their spells have been  
 
made better or had their effects increased.
 
made better or had their effects increased.
- Fufil's Curtailing Chant, Tuyen's Chant of Flame and Tuyen's Chant of  
+
* Fufil's Curtailing Chant, Tuyen's Chant of Flame and Tuyen's Chant of  
 
Frost have all had their effects slightly increased.
 
Frost have all had their effects slightly increased.
- The Burnout Series has had the negative HP component reduced  
+
* The Burnout Series has had the negative HP component reduced  
 
(improvement) and the stat buff increased (improvement).  Because of  
 
(improvement) and the stat buff increased (improvement).  Because of  
 
this, the spells are no longer permanent. They now have a 15 minute  
 
this, the spells are no longer permanent. They now have a 15 minute  
 
duration.  Burnout III has also had its casting cost reduced.
 
duration.  Burnout III has also had its casting cost reduced.
- Illusion: Werewolf attack speed component now works as intended.
+
* Illusion: Werewolf attack speed component now works as intended.
- Insipid Weakness will research as intended.
+
* Insipid Weakness will research as intended.
  
 
=== November 1, 1999 ===
 
=== November 1, 1999 ===
Line 289: Line 289:
 
EVERQUEST POSITIONED TO AGAIN CONQUER ONLINE WORLD WITH EVERQUEST: THE  
 
EVERQUEST POSITIONED TO AGAIN CONQUER ONLINE WORLD WITH EVERQUEST: THE  
 
RUINS OF KUNARK EXPANSION PACK  
 
RUINS OF KUNARK EXPANSION PACK  
- Expansion Pack Features All-New Continent, More Than 20 New Adventure  
+
* Expansion Pack Features All-New Continent, More Than 20 New Adventure  
 
Zones and an Enhanced 3D Engine -
 
Zones and an Enhanced 3D Engine -
 
FOSTER CITY, Calif., November 1, 1999 -
 
FOSTER CITY, Calif., November 1, 1999 -
Line 396: Line 396:
 
-Summon Waterstone (Magician) has been added to the game.
 
-Summon Waterstone (Magician) has been added to the game.
  
- The EverQuest Team
+
* The EverQuest Team
  
 
=== December 8, 1999  7:00am ===
 
=== December 8, 1999  7:00am ===
Line 403: Line 403:
 
patch.
 
patch.
  
- /Pet No Taunt and /pet taunt now works
+
* /Pet No Taunt and /pet taunt now works
- Bard Levitation is now working as intended.
+
* Bard Levitation is now working as intended.
- A number of spears are now available to the Shaman class.
+
* A number of spears are now available to the Shaman class.
- Dazzle and Entrance (enchanter) have had their casting times reduced.
+
* Dazzle and Entrance (enchanter) have had their casting times reduced.
- A number of NPC guards have received an increase in stats.
+
* A number of NPC guards have received an increase in stats.
- Screaming Terror is now functioning as intended.
+
* Screaming Terror is now functioning as intended.
  
 
*Zone Specific Enhancements*
 
*Zone Specific Enhancements*
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magic shoulders.
 
magic shoulders.
  
- The EverQuest Team
+
* The EverQuest Team
  
  
Line 429: Line 429:
 
=== December 14, 1999 ===
 
=== December 14, 1999 ===
  
- A revision was made to a bug with Dragons, which was introduced with  
+
* A revision was made to a bug with Dragons, which was introduced with  
 
the patch last week.
 
the patch last week.
- The new Necromancer spell, Summon Corpse, is now live and functioning  
+
* The new Necromancer spell, Summon Corpse, is now live and functioning  
 
as intended.
 
as intended.
  
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functioning properly (we promise!), and available on all servers.
 
functioning properly (we promise!), and available on all servers.
  
- In addition, it is now possible to cast Cancel Magic on non-grouped  
+
* In addition, it is now possible to cast Cancel Magic on non-grouped  
 
players on the PvP and PvP-teams servers.
 
players on the PvP and PvP-teams servers.
- All changes were made on the server-side, therefore no patch is  
+
* All changes were made on the server-side, therefore no patch is  
 
required.
 
required.
  
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*Spells*
 
*Spells*
  
- Lay On Hands: Enhanced to heal more hitpoints per level.
+
* Lay On Hands: Enhanced to heal more hitpoints per level.
- Enveloping Roots: Casting time reduced to match Immobilize
+
* Enveloping Roots: Casting time reduced to match Immobilize
- Skin Like Nature: Small Damage Shield added. This will stack with  
+
* Skin Like Nature: Small Damage Shield added. This will stack with  
 
other shields.
 
other shields.
- Insidious Fever: Casting time reduced.
+
* Insidious Fever: Casting time reduced.
- Insidious Malady: Casting time Reduced.
+
* Insidious Malady: Casting time Reduced.
- Burnout series: Negative HP component removed to bring it in line  
+
* Burnout series: Negative HP component removed to bring it in line  
 
with the Necromancer's Intensify/Augment death series.
 
with the Necromancer's Intensify/Augment death series.
  
 
*Songs*
 
*Songs*
  
- Syvelian's Anti-magic Aura: Potency increased.
+
* Syvelian's Anti-magic Aura: Potency increased.
- Shauri's Sonorous Clouding: Now also grants See Invisible. Party  
+
* Shauri's Sonorous Clouding: Now also grants See Invisible. Party  
 
members can now see each other while under the effect of this song.
 
members can now see each other while under the effect of this song.
  
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radius:
 
radius:
  
- Selo's Accelerando
+
* Selo's Accelerando
- Agilmente's Aria of Eagles
+
* Agilmente's Aria of Eagles
- Shauri's Sonorous Clouding
+
* Shauri's Sonorous Clouding
- Tarew's Aquatic Ayre
+
* Tarew's Aquatic Ayre
  
 
*PvP-Teams Change*
 
*PvP-Teams Change*
Line 505: Line 505:
 
allow people access to the room below.
 
allow people access to the room below.
  
- The EverQuest Team
+
* The EverQuest Team
  
 
=== February 17, 2000  7:00 am ===
 
=== February 17, 2000  7:00 am ===
Line 532: Line 532:
 
==== Spell Changes ====
 
==== Spell Changes ====
  
- The recast delay for many of the Shaman buff-spells have been  
+
* The recast delay for many of the Shaman buff-spells have been  
 
reduced.
 
reduced.
- "Reoccurring Amnesia" has had its casting time reduced.
+
* "Reoccurring Amnesia" has had its casting time reduced.
- "Yaulp" and "Augmentation" should now stack.
+
* "Yaulp" and "Augmentation" should now stack.
- "Solidarity of Vision" has had its duration increased.
+
* "Solidarity of Vision" has had its duration increased.
- The Druid spell, "Skin Like Nature", has been returned to its former  
+
* The Druid spell, "Skin Like Nature", has been returned to its former  
 
status due to popular opinion. As such, the damage-shield component has  
 
status due to popular opinion. As such, the damage-shield component has  
 
been removed and the regeneration component has been re-applied.
 
been removed and the regeneration component has been re-applied.
- "Sense Magic" has been replaced in all cases by the "True North"  
+
* "Sense Magic" has been replaced in all cases by the "True North"  
 
spell. If you have already inscribed the "Sense Magic" spell, the spell  
 
spell. If you have already inscribed the "Sense Magic" spell, the spell  
 
icon will now automatically reflect "True North".
 
icon will now automatically reflect "True North".
- A bug that existed with several damage-shield spells, causing their  
+
* A bug that existed with several damage-shield spells, causing their  
 
damage to be subtracted rather than added when stacked, has been  
 
damage to be subtracted rather than added when stacked, has been  
 
corrected. The spells will now stack properly.
 
corrected. The spells will now stack properly.
- The "Feign Death" spell, when cast by a Necromancer, will now have a  
+
* The "Feign Death" spell, when cast by a Necromancer, will now have a  
 
fixed duration. The Necromancer will receive several warnings prior to  
 
fixed duration. The Necromancer will receive several warnings prior to  
 
the spell wearing off. This change was necessary because some  
 
the spell wearing off. This change was necessary because some  
Line 552: Line 552:
 
being AFK for an extended duration, such as being in bed for the night.  
 
being AFK for an extended duration, such as being in bed for the night.  
 
Note: This does not affect Shadowknights or Monks.
 
Note: This does not affect Shadowknights or Monks.
- New Necromancer spells are now in game. Check your spell vendors.
+
* New Necromancer spells are now in game. Check your spell vendors.
- Alchemy has been revamped. Check with your local Shaman.
+
* Alchemy has been revamped. Check with your local Shaman.
- DOT (Damage Over Time) spells will no longer hinder camping.
+
* DOT (Damage Over Time) spells will no longer hinder camping.
  
 
==== General Changes/Fixes ====
 
==== General Changes/Fixes ====
  
- The dungeon of Paw has again received a minor update to slightly  
+
* The dungeon of Paw has again received a minor update to slightly  
 
reduce the difficulty of the zone.
 
reduce the difficulty of the zone.
  
- All known issues with the SBLive soundcard have been corrected.
+
* All known issues with the SBLive soundcard have been corrected.
  
- From this point forward, deleting a character will cause all corpses  
+
* From this point forward, deleting a character will cause all corpses  
 
belonging to that character to likewise be deleted. This change was  
 
belonging to that character to likewise be deleted. This change was  
 
made primarily to stop a no-drop transfer bug. It also has the added  
 
made primarily to stop a no-drop transfer bug. It also has the added  
Line 569: Line 569:
 
intend to play.
 
intend to play.
  
- Crippling Blows will now display the correct damage in the "You have  
+
* Crippling Blows will now display the correct damage in the "You have  
 
scored a Crippling Blow (###)" line.
 
scored a Crippling Blow (###)" line.
  
Line 593: Line 593:
 
Rogues received several enhancements as part of this patch:
 
Rogues received several enhancements as part of this patch:
  
- The chance to score a critical hit with a throwing weapon has been  
+
* The chance to score a critical hit with a throwing weapon has been  
 
increased significantly.
 
increased significantly.
  
- When throwing a weapon from behind the NPC in question, a rogue now  
+
* When throwing a weapon from behind the NPC in question, a rogue now  
 
has a chance to score a "Deadly Strike", for enhanced damage above and  
 
has a chance to score a "Deadly Strike", for enhanced damage above and  
 
beyond that of a critical hit.
 
beyond that of a critical hit.
  
- A new rogue-specific ability has been added to the "Hide" skill. It  
+
* A new rogue-specific ability has been added to the "Hide" skill. It  
 
is called "Evade". This skill has the effect of lowering the amount  
 
is called "Evade". This skill has the effect of lowering the amount  
 
that the targeted NPC hates the rogue, and has the potential of making  
 
that the targeted NPC hates the rogue, and has the potential of making  
Line 649: Line 649:
 
patch:
 
patch:
  
- Characters will now lose all enchantments upon entering the Plane of  
+
* Characters will now lose all enchantments upon entering the Plane of  
 
Sky.
 
Sky.
  
- Due to the fact that the levitate-series no longer works within the  
+
* Due to the fact that the levitate-series no longer works within the  
 
Plane of Sky, a teleporter has been placed to allow entrance into the  
 
Plane of Sky, a teleporter has been placed to allow entrance into the  
 
quest room.
 
quest room.
  
- A teleporter has been placed within the Plane of Hate in order to  
+
* A teleporter has been placed within the Plane of Hate in order to  
 
give non-casters a way out of the zone besides death, potion, or group  
 
give non-casters a way out of the zone besides death, potion, or group  
 
teleport.
 
teleport.
Line 676: Line 676:
 
Official EverQuest web-site at www.everquest.com.
 
Official EverQuest web-site at www.everquest.com.
  
- The EverQuest Team
+
* The EverQuest Team
  
 
=== February 23, 2000 ===
 
=== February 23, 2000 ===
Line 684: Line 684:
 
gameplay-affecting issue was updated as a result of this patch:  
 
gameplay-affecting issue was updated as a result of this patch:  
  
- Being killed by another player in a duel will now cause you to re-
+
* Being killed by another player in a duel will now cause you to re-
 
spawn with zero mana.  
 
spawn with zero mana.  
  
Line 691: Line 691:
 
to engage creatures that they normally would not be able to.  
 
to engage creatures that they normally would not be able to.  
  
- The EverQuest Team
+
* The EverQuest Team
  
  
Line 712: Line 712:
 
having to wait for the expected changes.
 
having to wait for the expected changes.
  
- The EverQuest Team
+
* The EverQuest Team
  
  
Line 724: Line 724:
  
 
==== Spells ====
 
==== Spells ====
- You will now receive a message when attempting to mesmerize a  
+
* You will now receive a message when attempting to mesmerize a  
 
creature that is immune to that type of spell.
 
creature that is immune to that type of spell.
- You can now right-click-and-hold on bard songs to determine what  
+
* You can now right-click-and-hold on bard songs to determine what  
 
instrument skill is used by the spell.
 
instrument skill is used by the spell.
- Dyn's Dizzying Draught has had its casting time lowered  
+
* Dyn's Dizzying Draught has had its casting time lowered  
 
significantly.
 
significantly.
- Corrected a bug in the Druid root + damage spells (Enveloping roots  
+
* Corrected a bug in the Druid root + damage spells (Enveloping roots  
 
series) that caused the spell's damage to have a chance of breaking the  
 
series) that caused the spell's damage to have a chance of breaking the  
 
spell. They work much better now.
 
spell. They work much better now.
- The Magicians Phantom Armor series now grants HP regeneration.
+
* The Magicians Phantom Armor series now grants HP regeneration.
- The Druid spell, dance of the fireflies, has been changed from  
+
* The Druid spell, dance of the fireflies, has been changed from  
 
"Outdoor only" to "Night only". It may now be cast in dungeons.
 
"Outdoor only" to "Night only". It may now be cast in dungeons.
- Corrected a typographical error that allowed high level magicians to  
+
* Corrected a typographical error that allowed high level magicians to  
 
inscribe the Malosi spell. It was not intended for magicians under  
 
inscribe the Malosi spell. It was not intended for magicians under  
 
level 50.
 
level 50.
  
 
==== General Changes/Fixes ====
 
==== General Changes/Fixes ====
- Items have gained the ability to be restricted by Deity. If a deity  
+
* Items have gained the ability to be restricted by Deity. If a deity  
 
restriction is placed upon an item, it will show when you right-click-
 
restriction is placed upon an item, it will show when you right-click-
 
and-hold on the item.
 
and-hold on the item.
- The AC on the mid-level cleric quest armor has been increased.
+
* The AC on the mid-level cleric quest armor has been increased.
- The Terror Mask will now cast "Fear" instead of "Call of Bones" as  
+
* The Terror Mask will now cast "Fear" instead of "Call of Bones" as  
 
previously announced. The "Call of Bones" effect was placed on this  
 
previously announced. The "Call of Bones" effect was placed on this  
 
item by mistake.
 
item by mistake.
- The Mempo of Likato now grants AC.
+
* The Mempo of Likato now grants AC.
- The Quest for the Short Sword of Morin has been fixed.
+
* The Quest for the Short Sword of Morin has been fixed.
- Some spawn-time problems in Mistmoore have been repaired.
+
* Some spawn-time problems in Mistmoore have been repaired.
- Five spawn-time problems were identified in regards to the Armor of  
+
* Five spawn-time problems were identified in regards to the Armor of  
 
Ro (Paladin) quests. They have been fixed and Paladins should have a  
 
Ro (Paladin) quests. They have been fixed and Paladins should have a  
 
much easier time of obtaining their armor.
 
much easier time of obtaining their armor.
- Pets should now attack Willowisps on command.
+
* Pets should now attack Willowisps on command.
- Many spell-gems and icons have been changed to reflect the  
+
* Many spell-gems and icons have been changed to reflect the  
 
appropriate action of the spell. Be sure to reacquaint yourself with  
 
appropriate action of the spell. Be sure to reacquaint yourself with  
 
your spell line-up.
 
your spell line-up.
- Fixed a bug that caused targetable bard songs to ignore the  
+
* Fixed a bug that caused targetable bard songs to ignore the  
 
instrument in use.
 
instrument in use.
  
Line 776: Line 776:
 
care in your exploration of this zone as many things have changed.
 
care in your exploration of this zone as many things have changed.
  
- The EverQuest Team
+
* The EverQuest Team
  
 
=== April 17, 2000  4:00 pm ===
 
=== April 17, 2000  4:00 pm ===
Line 795: Line 795:
 
We appreciate your cooperation.
 
We appreciate your cooperation.
  
- The EverQuest Team
+
* The EverQuest Team
  
 
*Today's Patch*
 
*Today's Patch*
Line 802: Line 802:
 
well as some new art. The following spell changes were also included:
 
well as some new art. The following spell changes were also included:
  
- Corrected a bug with a new bard song that allowed them to charm  
+
* Corrected a bug with a new bard song that allowed them to charm  
 
anything, such as deities and dragons.
 
anything, such as deities and dragons.
- Added a lesser included wisdom effect with "Brilliance" as well as a  
+
* Added a lesser included wisdom effect with "Brilliance" as well as a  
 
lesser included intelligence effect with "Insight". These spells will  
 
lesser included intelligence effect with "Insight". These spells will  
 
no longer stack.
 
no longer stack.
  
- The EverQuest Team  
+
* The EverQuest Team  
  
  
Line 862: Line 862:
 
Thank you.
 
Thank you.
  
- The EverQuest Team
+
* The EverQuest Team
  
  
Line 920: Line 920:
 
*General Changes*
 
*General Changes*
  
- Sounds have been updated for NPCs in Kunark. Your Iksar should no  
+
* Sounds have been updated for NPCs in Kunark. Your Iksar should no  
 
longer sound like humans.
 
longer sound like humans.
- Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be  
+
* Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be  
 
natively KOS to the outpost in the Overthere. Take care that if you  
 
natively KOS to the outpost in the Overthere. Take care that if you  
 
have taken actions allowing you to be judged sufficiently by your  
 
have taken actions allowing you to be judged sufficiently by your  
 
deeds, you may still find yourself KOS.
 
deeds, you may still find yourself KOS.
- Increased the number of frightfingers in the Plane of Fear.  
+
* Increased the number of frightfingers in the Plane of Fear.  
 
Previously only 3 frightfingers would pop per respawn.  
 
Previously only 3 frightfingers would pop per respawn.  
- Several problems with the guards that were buffed up last week have  
+
* Several problems with the guards that were buffed up last week have  
 
been addressed. Some guards that should not have been buffed have been  
 
been addressed. Some guards that should not have been buffed have been  
 
fixed. In addition, due to the level of the new guards, they all gained  
 
fixed. In addition, due to the level of the new guards, they all gained  
Line 934: Line 934:
 
been reduced so that they no longer automatically get this ability,  
 
been reduced so that they no longer automatically get this ability,  
 
making it a bit easier to sneak by them.
 
making it a bit easier to sneak by them.
- Many quests have been updated and/or fixed, both in terms of ease of  
+
* Many quests have been updated and/or fixed, both in terms of ease of  
 
completion and reward.
 
completion and reward.
  
 
*Item Updates*
 
*Item Updates*
  
- Corrected a typo that had the Canyoneer's Pike marked as NO RENT,  
+
* Corrected a typo that had the Canyoneer's Pike marked as NO RENT,  
 
causing it to disappear on logout.
 
causing it to disappear on logout.
- Corrected the model for the Axe of the Iron Back. It was showing as a  
+
* Corrected the model for the Axe of the Iron Back. It was showing as a  
 
2H sword when equipped.
 
2H sword when equipped.
- The Halcyon Broadsword was mistakenly marked as an artifact. This has  
+
* The Halcyon Broadsword was mistakenly marked as an artifact. This has  
 
been corrected.
 
been corrected.
- Corrected item icons for various pieces of Burynai Hide Armor. It was  
+
* Corrected item icons for various pieces of Burynai Hide Armor. It was  
 
displaying improperly in the inventory slots.
 
displaying improperly in the inventory slots.
- The Skull Mask of Innervation has been changed so that it must be  
+
* The Skull Mask of Innervation has been changed so that it must be  
 
worn to activate its effect.
 
worn to activate its effect.
- Corrected a problem with the Scourgetail Whip whereby the damage and  
+
* Corrected a problem with the Scourgetail Whip whereby the damage and  
 
delay figures were transposed yielding a 30 damage, 5 delay weapon.  
 
delay figures were transposed yielding a 30 damage, 5 delay weapon.  
- The "Illusion: Iksar" spell scroll is now droppable/tradeable.
+
* The "Illusion: Iksar" spell scroll is now droppable/tradeable.
- The Goblin Eye Poker now looks like a dagger instead of a small sack.
+
* The Goblin Eye Poker now looks like a dagger instead of a small sack.
- The Cone of Mystics, which incidentally also looked like a small  
+
* The Cone of Mystics, which incidentally also looked like a small  
 
sack, now looks as intended.
 
sack, now looks as intended.
- Corrected a typo that had the Goblin Skull Crusher's effect set to  
+
* Corrected a typo that had the Goblin Skull Crusher's effect set to  
 
the "Lull" spell, which is not appropriate for a melee weapon. The  
 
the "Lull" spell, which is not appropriate for a melee weapon. The  
 
"Lull" effect has been replaced with an appropriate effect.
 
"Lull" effect has been replaced with an appropriate effect.
- The Pouch of Mistletoe Powder will now impart its effect on the  
+
* The Pouch of Mistletoe Powder will now impart its effect on the  
 
targeted character.
 
targeted character.
- Mosquito Wings are available in game once again.
+
* Mosquito Wings are available in game once again.
- Many items had incorrect usage restrictions, and have been repaired.
+
* Many items had incorrect usage restrictions, and have been repaired.
  
 
As always, we strive to avoid making negative changes to items that  
 
As always, we strive to avoid making negative changes to items that  
Line 987: Line 987:
 
*Spells/Songs*
 
*Spells/Songs*
  
- Voltaic Draught, a high level wizard direct damage spell was  
+
* Voltaic Draught, a high level wizard direct damage spell was  
 
improperly saving versus resistance to cold. It now appropriately saves  
 
improperly saving versus resistance to cold. It now appropriately saves  
 
versus magic.
 
versus magic.
- The higher level bard song by Brusco was improperly healing the  
+
* The higher level bard song by Brusco was improperly healing the  
 
target instead of damaging it. This has been corrected.
 
target instead of damaging it. This has been corrected.
  
Line 1,020: Line 1,020:
 
*General Changes*
 
*General Changes*
  
- Some NPCs in Dalnir were casting spells much too powerful for their  
+
* Some NPCs in Dalnir were casting spells much too powerful for their  
 
level. They have been adjusted.
 
level. They have been adjusted.
- Pathing information has been updated in Highkeep. NPCs and pets  
+
* Pathing information has been updated in Highkeep. NPCs and pets  
 
should have a much easier time of navigating the zone.
 
should have a much easier time of navigating the zone.
- Some Quest-NPCs were not spawning properly in Rathe Mountains. These  
+
* Some Quest-NPCs were not spawning properly in Rathe Mountains. These  
 
issues have been corrected.
 
issues have been corrected.
- A handful of problems reported with research practice via the  
+
* A handful of problems reported with research practice via the  
 
Concordance of Research have been corrected. All practice-rune recipes  
 
Concordance of Research have been corrected. All practice-rune recipes  
 
should now work correctly.
 
should now work correctly.
- Gorilla's in Burning Wood now have a new texture set that properly  
+
* Gorilla's in Burning Wood now have a new texture set that properly  
 
reflects their undead status.
 
reflects their undead status.
- Fishing should now work properly in Kunark zones.
+
* Fishing should now work properly in Kunark zones.
- /yell now reports the proper direction to people hearing the yell.
+
* /yell now reports the proper direction to people hearing the yell.
- Corrected a bug that gave some races the impression that they were  
+
* Corrected a bug that gave some races the impression that they were  
 
allowed to start their character in Cabalis. They were never actually  
 
allowed to start their character in Cabalis. They were never actually  
 
allowed to create the character there, however the indication that they  
 
allowed to create the character there, however the indication that they  
 
could has been fixed.
 
could has been fixed.
- Corrected sound issues that were causing some crashes to the desktop  
+
* Corrected sound issues that were causing some crashes to the desktop  
 
in certain cases.
 
in certain cases.
  
Line 1,057: Line 1,057:
 
challenge associated with these zones.
 
challenge associated with these zones.
  
- The EverQuest Team
+
* The EverQuest Team
  
  
Line 1,069: Line 1,069:
 
*General*
 
*General*
  
- Some new spells are available for the hybrid classes. Check your  
+
* Some new spells are available for the hybrid classes. Check your  
 
Kunark spell vendors.
 
Kunark spell vendors.
- Found and corrected a problem causing people to fall to their deaths  
+
* Found and corrected a problem causing people to fall to their deaths  
 
upon zoning. The majority of these issues should no longer occur.
 
upon zoning. The majority of these issues should no longer occur.
- Corrected outstanding issues with several quests, including the Brain  
+
* Corrected outstanding issues with several quests, including the Brain  
 
Bite, Shackle of Rock, and the Barnal Flamehands quest.
 
Bite, Shackle of Rock, and the Barnal Flamehands quest.
- Increased treasure in many Kunark zones including The Emerald Jungle,  
+
* Increased treasure in many Kunark zones including The Emerald Jungle,  
 
Sebilis, and the Frontier Mountains.
 
Sebilis, and the Frontier Mountains.
- Upon review we've increased the drop-rate of level 51+ spells in  
+
* Upon review we've increased the drop-rate of level 51+ spells in  
 
Kunark. They should be more plentiful now.  
 
Kunark. They should be more plentiful now.  
- Updated pathing information in many zones, making it easier for pets  
+
* Updated pathing information in many zones, making it easier for pets  
 
and other NPCs to get around the zones.
 
and other NPCs to get around the zones.
  
 
*Items*
 
*Items*
  
- A problem with the spell effect for the Luminary Two-Handed Sword.  
+
* A problem with the spell effect for the Luminary Two-Handed Sword.  
 
Current owners of this weapon will need to contact a GM to trade their  
 
Current owners of this weapon will need to contact a GM to trade their  
 
sword out for a working one.
 
sword out for a working one.
- The Gunthak Harpoon is now rentable. It will remain in your  
+
* The Gunthak Harpoon is now rentable. It will remain in your  
 
possession when you leave the game.
 
possession when you leave the game.
- A couple pieces of Blood Ember armor have been reduced in weight.
+
* A couple pieces of Blood Ember armor have been reduced in weight.
- Reduced the weight on several Monk weapons found in Kunark.
+
* Reduced the weight on several Monk weapons found in Kunark.
  
 
*PvP Teams Servers (VZ/TZ) and Illusions*
 
*PvP Teams Servers (VZ/TZ) and Illusions*
Line 1,160: Line 1,160:
  
  
- The EverQuest Team
+
* The EverQuest Team
  
 
Updates Not Included in This Patch Message:
 
Updates Not Included in This Patch Message:
  
* Banshee Aura has had its duration increased.
+
* [[Banshee Aura]]  has had its duration increased.
* Scale of Wolf and Spirit of Scale will no longer be canceled by being  
+
* [[Scale of Wolf]]  and [[Spirit of Scale]]  will no longer be canceled by being  
 
the target of a melee attack. Ranged attacks and spells will still  
 
the target of a melee attack. Ranged attacks and spells will still  
 
cancel the spell.
 
cancel the spell.
* Shaman can now cast Charm Animal
+
* [[Shaman]]  can now cast [[Charm Animal]]
* Some enchanter and shaman spells have had their casting times/mana  
+
* Some [[enchanter]]  and [[shaman]]  spells have had their casting times/mana  
 
costs altered.
 
costs altered.
* Augment, Glamour of Kintaz, Rapture, and Clarity II have had their  
+
* [[Augment]] , [[Glamour of Kintaz]] , [[Rapture]] , and [[Clarity II]]  have had their  
 
mana cost lowered.
 
mana cost lowered.
* Root spells that cause damage (Druid roots, Hungry Earth) now work  
+
* [[Root]]  spells that cause damage ([[Druid]]  roots, [[Hungry Earth]] ) now work  
 
properly.
 
properly.
  
Line 1,188: Line 1,188:
 
changes are in regards to quests:
 
changes are in regards to quests:
  
- The "Fleshy Orb" quest has been completed
+
* The "Fleshy Orb" quest has been completed
- We've received word that "Fabian" has been spotted somewhere on
+
* We've received word that "Fabian" has been spotted somewhere on
 
Norrath.
 
Norrath.
- Froglok Foragers and Hunters should been seen more regularly.
+
* [[Froglok Forager]] s and Hunters should been seen more regularly.
- Lord Grimrot should be seen more frequently.
+
* [[Lord Grimrot]]  should be seen more frequently.
- Skill in tailoring is no longer required to craft The Robe of the  
+
* Skill in [[tailoring]]  is no longer required to craft [[The Robe of the  
Lost Circle.
+
Lost Circle]] .
  
 
A few items have also been changed this week:
 
A few items have also been changed this week:
  
- The Robe of the Lost Circle has been enhanced.
+
* The [[Robe of the Lost Circle]]  has been enhanced.
- The Staff of Temperate Flux and the Rod of Insidious Glamour now have
+
* The [[Staff of Temperate Flux]]  and the [[Rod of Insidious Glamour]]  now have
 
a short casting time associated with their activatable effect (See
 
a short casting time associated with their activatable effect (See
 
Below).
 
Below).
- The Gunthak Harpoon is again NORENT, meaning that it will disappear
+
* [[The Gunthak Harpoon]]  is again NORENT, meaning that it will disappear
 
when you log off (See Below.)
 
when you log off (See Below.)
  
Line 1,241: Line 1,241:
  
  
- The EverQuest Team
+
* The EverQuest Team
  
  
Line 1,249: Line 1,249:
 
***Today's Updates***
 
***Today's Updates***
  
*The Hole*
+
*[[The Hole]] *
  
 
We are pleased to announce the opening of The Hole, a high-level  
 
We are pleased to announce the opening of The Hole, a high-level  
Line 1,286: Line 1,286:
 
We put in some code that should help decrease the "ghosting" (NPCs  
 
We put in some code that should help decrease the "ghosting" (NPCs  
 
appearing to be some place they aren't) being reported in some of the  
 
appearing to be some place they aren't) being reported in some of the  
larger Kunark zones. Please let us know how this goes.
+
larger [[Kunark]]  zones. Please let us know how this goes.
  
 
*Locked Doors*
 
*Locked Doors*
Line 1,296: Line 1,296:
 
walk through locked doors without opening them.  
 
walk through locked doors without opening them.  
  
*Vox and Nagafen*
+
*[[Vox]]  and [[Nagafen]] *
  
 
Over the past couple of weeks, we've received more and more reports of  
 
Over the past couple of weeks, we've received more and more reports of  
Line 1,336: Line 1,336:
 
a few enhancements:
 
a few enhancements:
  
- Ranger spell "Jolt" now has a lesser casting time.
+
* Ranger spell "Jolt" now has a lesser casting time.
- Many new recipes for the "Make Poison" skill are now in game.  
+
* Many new recipes for the "Make Poison" skill are now in game.  
 
Features include: Several new poison books, stackable components, new  
 
Features include: Several new poison books, stackable components, new  
 
suspensions, some purchasable components, and players now have the  
 
suspensions, some purchasable components, and players now have the  
 
ability to purchase vials. Please check your vendors.
 
ability to purchase vials. Please check your vendors.
- Increased spell-drop percentages in three difficult Kunark zones  
+
* Increased spell-drop percentages in three difficult Kunark zones  
 
where drops were less than should be expected.
 
where drops were less than should be expected.
- Corrected an error in the drop rate for a couple cleric spells making  
+
* Corrected an error in the drop rate for a couple cleric spells making  
 
them unavailable.  
 
them unavailable.  
  
 
*Quest Fixes*
 
*Quest Fixes*
  
- Fixed the "Minotaur Horns" Quest
+
* Fixed the "[[Minotaur Horns]] " Quest
- Fixed a misspelling in the guild-note for Erudite clerics worshipping  
+
* Fixed a misspelling in the guild-note for [[Erudite]]  clerics worshipping  
Cazic-Thule.
+
[[Cazic-Thule]] .
- Fixed a misspelled keyword in the Trueshot Longbow Quest.
+
* Fixed a misspelled keyword in the [[Trueshot Longbow]]  Quest.
- The guild note for gnome clerics now states the appropriate gender  
+
* The guild note for gnome clerics now states the appropriate gender  
 
for the guildmaster.
 
for the guildmaster.
- Fixed the "illegible cantrip" Quest.
+
* Fixed the "illegible cantrip" Quest.
- Fixed the "Hunt for Meat" Quest.
+
* Fixed the "Hunt for Meat" Quest.
- Removed Jinkus Felligan's doppelganger from Halas.
+
* Removed Jinkus Felligan's doppelganger from Halas.
- Fixed the "Travis Twostring" quest.
+
* Fixed the "[[Travis Twostring]] " quest.
- Fixed the "Algthin Dasmore" quest.
+
* Fixed the "[[Algthin Dasmore]] " quest.
- Fixed the "Gather Components" quest.
+
* Fixed the "[[Gather Components]] " quest.
- Fixed the "Lion Meat" quest.
+
* Fixed the "[[Lion Meat]] " quest.
- The Fleshy Orb quest and "Fabian" should really be fixed now. These  
+
* The [[Fleshy Orb]]  quest and "[[Fabian]] " should really be fixed now. These  
 
were not correct after the last patch due to a data export issue.
 
were not correct after the last patch due to a data export issue.
  
 
*Item Fixes*
 
*Item Fixes*
  
- Fixed spelling of "Basilisk Egg"
+
* Fixed spelling of "Basilisk Egg"
- The Brass Ring is now worn on the finger, instead of the waist.
+
* The Brass Ring is now worn on the finger, instead of the waist.
- Fixed the "Broken Minotaur Lord's Horn"
+
* Fixed the "Broken Minotaur Lord's Horn"
- Fixed race/class restrictions listed for the "Bullsmasher". Item  
+
* Fixed race/class restrictions listed for the "Bullsmasher". Item  
 
listed some inappropriate classes.
 
listed some inappropriate classes.
- Fixed race/class restrictions listed for "Patchwork Armor". Items  
+
* Fixed race/class restrictions listed for "Patchwork Armor". Items  
 
listed some inappropriate classes.
 
listed some inappropriate classes.
- Fixed the model for the "Cast Iron Rapier".
+
* Fixed the model for the "Cast Iron Rapier".
- Fixed Race/class restrictions for the "Crushbone Belt". Item listed  
+
* Fixed Race/class restrictions for the "Crushbone Belt". Item listed  
 
some inappropriate classes.
 
some inappropriate classes.
- Fixed the mundane "Electrum Peridot Bracelet" so that it would equip  
+
* Fixed the mundane "Electrum Peridot Bracelet" so that it would equip  
 
in the proper slot.
 
in the proper slot.
- The "Bloody Mantle" may now be equipped.
+
* The "Bloody Mantle" may now be equipped.
- Fixed the effect on the "Canyoneer Pike". Current owners of this item  
+
* Fixed the effect on the "Canyoneer Pike". Current owners of this item  
 
will need to trade it out with a GM in game.
 
will need to trade it out with a GM in game.
- Fixed the "Howling Harpoon". Item was previously casting its spell  
+
* Fixed the "Howling Harpoon". Item was previously casting its spell  
 
upon the wielder, rather than the target. The fix will be automatically  
 
upon the wielder, rather than the target. The fix will be automatically  
 
applied to existing items.
 
applied to existing items.
- Fixed the icon for the Degenerated Guk Weed.
+
* Fixed the icon for the Degenerated Guk Weed.
- Fixed the icon for the Enshrouded Veil.
+
* Fixed the icon for the Enshrouded Veil.
- The Splitpaw Hide Tunic will now look like "Leather" when equipped.
+
* The Splitpaw Hide Tunic will now look like "Leather" when equipped.
- "The Crusade of 1312AG" and "The Forbidden Tome" will now remain with  
+
* "The Crusade of 1312AG" and "The Forbidden Tome" will now remain with  
 
the character after logout.
 
the character after logout.
- Fixed race/class restrictions listed for the "Mortificator Staff".  
+
* Fixed race/class restrictions listed for the "Mortificator Staff".  
 
Item listed an inappropriate class.
 
Item listed an inappropriate class.
- Fixed the icon for the Spectral Bow. In addition, removed "BRD" from  
+
* Fixed the icon for the Spectral Bow. In addition, removed "BRD" from  
 
the class listing since Bards do not have the Archery Skill.
 
the class listing since Bards do not have the Archery Skill.
- Removed excess classes listed on the "Silk Lined Steel Helm".
+
* Removed excess classes listed on the "Silk Lined Steel Helm".
- Fixed the effect on the "Theurgist Mace". Current owners of this item  
+
* Fixed the effect on the "Theurgist Mace". Current owners of this item  
 
will need to trade it out with a GM in game.
 
will need to trade it out with a GM in game.
  
 
*Miscellaneous*
 
*Miscellaneous*
  
- Fixed bug that caused NPCs to say "cant open politethnks.txt"
+
* Fixed bug that caused NPCs to say "cant open politethnks.txt"
- Fixed bug that caused NPCs to say "Can not open file NERDRGATT.txt"
+
* Fixed bug that caused NPCs to say "Can not open file NERDRGATT.txt"
- Fixed "cannot open file guards.txt" bug with Butcherblock dwarves
+
* Fixed "cannot open file guards.txt" bug with Butcherblock dwarves
- Fixed "Cannot open item2monster.txt" problem with goblin whelps in  
+
* Fixed "Cannot open item2monster.txt" problem with goblin whelps in  
 
Butcherblock.
 
Butcherblock.
- Lizardman Mystics no longer think that the Feerrott belongs to the  
+
* Lizardman Mystics no longer think that the Feerrott belongs to the  
 
Sabretooth Gnolls.
 
Sabretooth Gnolls.
- Fixed a ghost in Field of Bone who was inappropriately labeled as  
+
* Fixed a ghost in Field of Bone who was inappropriately labeled as  
 
living, causing "undead only" spells to fail.
 
living, causing "undead only" spells to fail.
- Improved pathing in Sebilis.
+
* Improved pathing in Sebilis.
- Improved pathing in West Freeport.
+
* Improved pathing in West Freeport.
- Fixed the color of several spell-gems.
+
* Fixed the color of several spell-gems.
- Fixed recipe for a "Block of Clay" in the Basic Pottery book.
+
* Fixed recipe for a "Block of Clay" in the Basic Pottery book.
- Stone Skeletons in Lake Rathe can now be affected by "undead only"  
+
* Stone Skeletons in Lake Rathe can now be affected by "undead only"  
 
spells.
 
spells.
- Fixed several merchants who did not have wares to sell.
+
* Fixed several merchants who did not have wares to sell.
- Fixed several dozen spelling and grammar errors in NPC text and the  
+
* Fixed several dozen spelling and grammar errors in NPC text and the  
 
spell database.
 
spell database.
- "Folded Sheet Metal" may now be crafted via blacksmithing.
+
* "Folded Sheet Metal" may now be crafted via blacksmithing.
- The "Unfired Urn", "Onyx Encrusted Urn", and "Small Bowl" may now be  
+
* The "Unfired Urn", "Onyx Encrusted Urn", and "Small Bowl" may now be  
 
crafted via Pottery.
 
crafted via Pottery.
  
- The EverQuest Team
+
* The EverQuest Team

Revision as of 22:20, 20 September 2019

Contents

April 6, 1999 News Bit from John Smedley

Music works on all sound cards. If you still aren't getting music, double check to make sure that music is turned on in-game. In addition, you may not have correct drivers, and/or you may not have it set properly. In any case, either call our tech support or go to the tech support area in chat. Please be advised that music DOES have a performance impact on the game, although it is a small one.

Frame Rate Speedup - Our resident graphics genius sped up the game a fair amount. Those of you in areas like Greater Faydark should see some real improvements.

Corpse Bug - We've been tracking a nasty little bug that would make corpses disappear. I'm sure many of you know firsthand about this one. We finally nailed it and it should be safe to die again ;)

There's a whole bunch of other stuff that has been fixed as well and is listed in the patch message.

Just as an FYI we did find a server-side bug that's been fixed and we will probably have to down the servers one at a time to update since this bug is one that really needs to be fixed.

One final Item: Yes, glide on banshee's is coming back. It should be in later this week.

  • John Smedley, President and CEO: Verant Interactive, Inc.


April 29, 1999 News Bit from John Smedley

Here's a summary of what was done in the last 2 days

1) We did a major hardware upgrade to our primary router here in San Diego. 2) We worked with CERFnet to do a router upgrade to their facility here in San Diego. 3) We moved Karana over to CERFnet 4) We brought up Rodcet Nife

I think you will find now that the packet loss should be basically gone... at least on our end. We were definetely causing some of the loss before (only when we hit major numbers) but now things are very, very clean running and that is with 23,582 people on just as I write this (a new record).

Does this mean that EVERYONE'S Packet Loss is gone? Absolutely not. BUT, I did some surveys in most of the worlds and about 750f the people told me their Packet Loss was great. If you are having problems now, do a traceroute to chat.everquest.com and send it to the email address traceroute@verant.com and we will take a look. We take our customers connections very seriously, and if a whole lot of people on one network are having a problem we will do our best to look into it. It doesn't mean we can always get the reaction we want (some networks are just plain bad) but many times we can help find a legitimate problem and help correct it.

September 13, 1999

Bug Fixes:

  • Players levitating should be easier for other PCs to see.
  • When charmed/feared and killed players should not be returned to the character selection screen.
  • Lore items in containers that are dropped should not be destroyed.
  • Charged items, such as the Staff of the Observers, should correctly report the number of charges remaining after zoning.
  • Corpses should remain lootable even if a player goes linkdead while looting
  • A player under the effect of charm or fear can no longer open their spellbook or sit in order to escape the effects of these spells.
  • A player using online help should no longer be locked into the help screen if another party initiates a trade.
  • Non-melee items equipped in weapon slots should no longer mutate if the pc is charmed.
  • Extremely large NPCs, ie Vox, should not suicide when stuck.

New emotes:

  • Here is a list of new emotes that have been added to the game: agree,

amaze, apologize, applaud, plead, bite, bleed, blink, blush, boggle, bonk, bored, brb, burp, bye, cackle, calm, clap, comfort, congratulate, cough, cringe, curious, dance, drool, duck, eye, gasp, giggle, glare, grin, groan, grovel, happy, hungry, introduce, jk (just kidding), kneel, lost, massage, moan, mourn, peer, point, ponder, puzzle, raise, ready, roar, salute, shiver, shrug, sigh, smirk, snarl, snicker, stare, tap, tease, thank, thirsty, veto, welcome, whine, whistle, yawn.

PVP Changes:

  • In order to make PVP combat between spellcasters and melee types more

viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them.

Spell Changes:

  • Levitate : All players may now cancel this effect.

reduced.

level spells.

  • Succor: Ro (Druid) is now a level 39 spell (previously a typo as a

level 49 spell.

'train' problems that it was causing.

your tomes.

are now more easily identifiable.

This means that it will no longer break root and snare spells, and that it will now stack with the darkness line.

effect more monsters.

  • Some Magician Summoned items are now lore items. Items that have

turned lore have had other small benefits added to them.

  • Dance of the Fireflies (Druid) has been changed from Divination to Conjuration.
  • Rangers have gained the spell Dance of the Fireflies (level 15)
  • High Level Enchanter Illusion spells have had the remainder of their

effects implemented.

  • Magi research components have been added to more monsters throughout

the world.

  • There is a new pet command: /pet taunt and /pet notaunt. Pets default

to /pet taunt

level spells.

  • Succor: Ro (Druid) is now a level 39 spell (previously a typo as a

level 49 spell.

  • Curse of the Simple Mind (Enchanter) now lowers both Int AND Wis.
  • Selo`s Consonant Chain (Bard) should now work better.
  • Shadow Vortex (Necro) is more effective.
  • Screaming Terror is now an all or nothing save. This should stop the

'train' problems that it was causing.

  • Gravity Flux will now research correctly for Wizards.
  • Lich and Bond of Death are now researchable for Necromancers check

your tomes.

  • The different types of Words of Collection and Words of Acquisition

are now more easily identifiable.

  • Dead Man Walking (Necromancer) has been renamed Dead Man Floating.
  • Ignite Bones (Necromancer) has had the movement component removed.

This means that it will no longer break root and snare spells, and that it will now stack with the darkness line.

  • Syvelian`s Anti-Magic Aria (Bard) has been fixed.
  • A bug in some of the AoE code has been fixed. AoE spells will now

effect more monsters.

  • Some Magician Summoned items are now lore items. Items that have

turned lore have had other small benefits added to them.

  • Dance of the Fireflies (Druid) has been changed from Divination to Conjuration.
  • Rangers have gained the spell Dance of the Fireflies (level 15)
  • High Level Enchanter Illusion spells have had the remainder of their

effects implemented.

  • Magi research components have been added to more monsters throughout

the world.

  • There is a new pet command: /pet taunt and /pet notaunt. Pets default

to /pet taunt

  • The Rods for the Ice Comet quests will now pop much more often.
  • Envenomed Breath (Shaman) has had its damage raised slightly.
  • Scourge (Necromancer and Shaman) has had its damage raised slightly.
  • Enchantment of Light and Enchantment of Brilliance (Enchanter) have been replaced by new enchantment spells. These spells have been added to a hidden vendor somewhere in the game.
  • quests for Necromancers to research their pets have been added.

Pets:

  • High level pets (44th and 49th lvl spells) do less damage
  • Pets will now navigate some outdoor and dungeon areas better

DoT Changes:

  • If the monster is in melee with you, there is no change to how a DoT spell works.
  • If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
  • If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
  • DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.

September 22, 1999

Magic:

  • Illusion: Werewolf (enchanter) now stacks with other attack speed

spells.

  • Casting times on the higher level Ward series (Cleric, Magician,

Necromancer & Druid) have been slightly lowered.

  • The Lich (Necromancer) spell will now provide more mana.
  • Surge of Enfeeblement (Necromancer) should now work consistently.
  • Enchanter Wolf Illusion is now Outdoors only.
  • Paralyzing Earth can now be scribed by Necromancers.
  • Thicken and Crystallize Mana now produce their proper potions.
  • All research quest combinations should now work.
  • Eyes of the Cat now provides infravision as the description states.

General:

  • Summoned food and water will now disappear when the user logs out.
  • If the player is under the effect of Minor Illusion, and exits the

game, upon reentry to the game, the Minor Illusion icon will remain.

  • Summoned items will no longer remain indefinitely when placed within

a bag in the bank.


September 28, 1999

The following changes have been implemented with the latest patch, most importantly, changes to corpse resurrection. It should be noted that all corpses generated previous to this patch may not be resurrected, however, all corpses generated from this point forward may be resurrected with the changes listed below applying.

  • Corpses that are older than 2 hours cannot be resurrected.
  • Corpses that are produced from a duel cannot be resurrected after 10

minutes.

General Enhancements

  • A Yes/No request window is now brought up when ever turning in the PK

note to the Priest of Discord.

  • It is now possible to manually reorganize icons within the spell

book. This may be performed by right-clicking on the currently placed icon (the icon will then be highlighted), then right-clicking on the desired slot you wish to move it.

  • Pet damage inflicted during PvP combat has been slightly reduced.
  • It is now possible to place items marked as "No Drop" in the bank.
  • NPC corpses will only remain for 8 minutes, even while looting.
  • If a party member goes link-dead, the remaining members will be

notified.

  • Pets with less than 20 hit points cannot receive hit point buffs.
  • When viewing an invisible PC with See Invisible, the name will be

shown in parentheses over the character.

  • All beneficial speed spells may be canceled left-clicking on the

spell icon.

  • We have also made revisions to the /text command section of the

EverQuest manual.

Fennin Ro Specific Enhancements

  • Experience and looting rights is now awarded based on group aggregate

damage (i.e. If a group's combined damage if greater than an individual player, the group members will be given the exp. and looting rights). We will be gathering the results of this data throughout the day, and if need be, incorporate this change on other "live" servers.

October 13, 1999

Optional Patch

  • A new zone, The Temple of Solusek Ro, is now available via the

optional patch.

General Enhancements

  • Experience and looting rights are now awarded for group aggregate

damage. This is now true for ALL servers. We still consider this change in 'TEST' and will conduct a poll as to whether it positively addresses the kill stealing situation in approximately 2 weeks.

  • As mentioned on Saturday, Rubicite armor will no longer spawn. The

new class specific quests to obtain the new armor are now in for each class that could wear Rubicite.

  • Journeyman's Boots will no longer spawn where they did but rather are

the products of a quest.

  • To address trade fraud (players removing items/money immediately

prior to trading to deceive the other player), items/money may only be removed by clicking on the "Cancel" button.

  • When receiving a text message from either an NPC or PC speaking in a

language other than "Common Tongue", if the user's language skill is high enough, the language being spoken will be noted preceding the text.

  • The fishing pole will now appear in the player's hand whenever the

fishing skill is used.

  • A number of quests were both added and enhanced throughout the zones.

Trade Skills

  • A number of new items have been added to Blacksmithing.

Spell Enhancements

  • Some of the Items that Magicians summon with their spells have been

made better or had their effects increased.

  • Fufil's Curtailing Chant, Tuyen's Chant of Flame and Tuyen's Chant of

Frost have all had their effects slightly increased.

  • The Burnout Series has had the negative HP component reduced

(improvement) and the stat buff increased (improvement). Because of this, the spells are no longer permanent. They now have a 15 minute duration. Burnout III has also had its casting cost reduced.

  • Illusion: Werewolf attack speed component now works as intended.
  • Insipid Weakness will research as intended.

November 1, 1999

[Kunark News Release]

EVERQUEST POSITIONED TO AGAIN CONQUER ONLINE WORLD WITH EVERQUEST: THE RUINS OF KUNARK EXPANSION PACK

  • Expansion Pack Features All-New Continent, More Than 20 New Adventure

Zones and an Enhanced 3D Engine - FOSTER CITY, Calif., November 1, 1999 -

989 Studios, a Sony Computer Entertainment Group Company, announced today that its highly anticipated EverQuest®: The Ruins of Kunark™ expansion pack, which is an add-on to the most successful online role playing game ever released - EverQuest -will be available in March 2000. The expansion pack will provide the more than 225,000 current EverQuest gamers with an all-new continent, more than 20 new adventure zones, numerous characters, an additional playable race and an enhanced 3D engine.

"EverQuest has a wildly devoted fan base who are constantly craving new challenges and experiences in the massive world of EverQuest," said Jeffrey Fox, vice president, marketing, 989 Studios. "EverQuest: The Ruins of Kunark continues the legacy of EverQuest and takes it many steps further with a more detailed world that offers 40 percent more gameplay and breathtaking graphics."

EverQuest: The Ruins of Kunark takes players on a mystical quest to the continent of Kunark, home of the Iksar race. On the continent, players face all-new challenges and rewards in their quest for dominance and survival. EverQuest fans can get more information and an early look at EverQuest: The Ruins of Kunark by visiting the exclusive expansion pack web site at www.everquest.com/kunark.

Existing EverQuest players will be able to purchase the expansion pack directly online; pricing information is currently under discussion. New players will be able to purchase a retail version, which will include all aspects of the original EverQuest, along with the increased features included in the expansion pack EverQuest: The Ruins of Kunark.

989 Studios - EverQuest: The Ruins of Kunark

EverQuest: The Ruins of Kunark Key Features

New continent "Kunark," located south of Faydwer More than 20 new adventure zones featuring both beginner and advanced zones including: lakes, jungles, crypts, caves, dungeons, ancient towers and underground castles New playable race, the Iksar (Lizardman) A new cast of visually stunning non-player characters; grey dragons, reptilian monsters, giant scorpions, man-eating plants and more More object animations featured throughout Kunark that include earthquakes and other violent natural phenomena A highly detailed world with three times the amount of polygons and larger textures than the EverQuest world All-new ships that will sail from both Antonica and Faydwer to Kunark Newly created art by famous fantasy artist Keith Parkinson Increased level difficulty range allows players to advance further in the game.

The most successful online role-playing game ever released, EverQuest features a multitude of adventures and quests with an interactive storyline that evolves according to a player's individual decisions. Players can choose to begin the game in any of the three continents, with more than 90 adventure zones and 13 cities. Each of these continents feature: diverse species, economic systems, alliances and politics. Throughout this adventure, players form groups, strategic alliances and gather magical artifacts in their perilous and exciting quest to conquer the world of Norrath.

The Station@sony.com is the official provider of EverQuest, with software updates and news about the game, message boards and other community features, as well as an easy-to-use billing system for EverQuest's monthly subscription fee of $9.89.

Verant Interactive is an independent development studio that develops cutting-edge online games. Based in San Diego, California, Verant Interactive has a staff of over 70 employees who consist of the development teams responsible for the online games Tanarus and EverQuest.

989 Studios, a Sony Computer Entertainment Group Company, is a wholly- owned division of Sony Computer Entertainment America Inc. and is the third-largest PlayStation® software publisher in North America. Headquartered in Foster City, California, with additional development studios in San Diego and Santa Monica, 989 Studios develops software for the PlayStation game console and online markets. 989 Studios is a recognized leader in the entertainment software industry, with top franchise titles such as NFL GameDay™, Twisted Metal®, Jet Moto®, Cool Boarders® and EverQuest™.


December 1, 1999 7:00am

The following changes and enhancements have been introduced with the latest patch:

  • Monk Enhancements*

-The Feign Death changes which were mentioned on November 16th are now live.

  • Spell Enhancements*

-Tishan (Enchanter) and Malise (Magician/Shaman) spells now stack. -The Pet bug (where if you have a pet, certain monsters can attack its owner anywhere in the zone) has been fixed. -Alenia`s Disenchanting Melody (Bard) should now work. -Screaming Terror (Necromancer) has changed. It is no longer a "Run Away" Fear spell - instead the targeted creature will cower in terror until it takes damage (similar to the Enchanter's Mesmerize spell). -The Environment limit (Dungeons only) has been removed. -Pact of Shadow (Necromancer) now has a 12 second recast time -Summon Waterstone (Magician) has been added to the game.

  • The EverQuest Team

December 8, 1999 7:00am

The following general enhancements have been introduced with this patch.

  • /Pet No Taunt and /pet taunt now works
  • Bard Levitation is now working as intended.
  • A number of spears are now available to the Shaman class.
  • Dazzle and Entrance (enchanter) have had their casting times reduced.
  • A number of NPC guards have received an increase in stats.
  • Screaming Terror is now functioning as intended.
  • Zone Specific Enhancements*

As previously mentioned, Paw becoming a mid-level dungeon is imminent. So heed our earlier warning!

Both Fear and Hate planes have been enhanced, in terms of how often loot is dropped by NPCs.

  • Race Enhancements*

Barbarians, Ogres and Trolls may now slam magic mobs when equipped with magic shoulders.

  • The EverQuest Team


December 14, 1999

  • A revision was made to a bug with Dragons, which was introduced with

the patch last week.

  • The new Necromancer spell, Summon Corpse, is now live and functioning

as intended.


December 21, 1999

After a week of thorough testing, the Summon Corpse spell is now functioning properly (we promise!), and available on all servers.

  • In addition, it is now possible to cast Cancel Magic on non-grouped

players on the PvP and PvP-teams servers.

  • All changes were made on the server-side, therefore no patch is

required.

From everyone on the EverQuest team, and Verant Interactive, we would like to wish all of you safe and happy holidays.


February 3, 2000 8:00 am

The following changes have been implemented on the live servers:

  • Spells*
  • Lay On Hands: Enhanced to heal more hitpoints per level.
  • Enveloping Roots: Casting time reduced to match Immobilize
  • Skin Like Nature: Small Damage Shield added. This will stack with

other shields.

  • Insidious Fever: Casting time reduced.
  • Insidious Malady: Casting time Reduced.
  • Burnout series: Negative HP component removed to bring it in line

with the Necromancer's Intensify/Augment death series.

  • Songs*
  • Syvelian's Anti-magic Aura: Potency increased.
  • Shauri's Sonorous Clouding: Now also grants See Invisible. Party

members can now see each other while under the effect of this song.

Additionally, the following songs have been given a slightly larger radius:

  • Selo's Accelerando
  • Agilmente's Aria of Eagles
  • Shauri's Sonorous Clouding
  • Tarew's Aquatic Ayre
  • PvP-Teams Change*

Customers on the PvP-Teams servers have been plagued by a tactic known as "Bind Rushing". Casters would bind themselves in a hostile area or dungeon, and attack everyone of an opposing race in the area. Sooner or later the caster would die. They would then respawn, memorize a few spells, then jump back in to attack their wounded opponents.

As a first step in combating this practice and improving life for those on the PvP-Servers, casters will now respawn with zero mana after being killed by another player in a duel or open combat.

This code is new for those on Tallon and Vallon Zek. It has been in place for some time on Rallos Zek and works very well there.

  • The Plane of Sky*

All spells that grant levitation will no longer function in the Plane of Sky. This affects spells cast by Wizards, Enchanters, Shamans, Druids, Necromancers, and Bards. The Plane of Sky is designed to be completed in certain fashion, and the existence of these spells allowed the islands to be completed out-of-order.

A teleporter will be placed on the first island in the next patch to allow people access to the room below.

  • The EverQuest Team

February 17, 2000 7:00 am

Announcements

The City of Paineel, home to the infamous Heretics of Erudin, is now available via the Optional Patch. In addition, Erudites may now also be Shadowknights in addition to the other classes available to them. All Erudite Necromancers, Shadowknights, and Clerics who worship the God of Fear, Cazic-Thule, now start in the City of Paineel. As such, if you wish to create a character of this type from this point forward, you

  • must* download the Paineel zone-files via the Optional Patch.

Please note that if you downloaded the Paineel zone files recently, you must run the Optional Patch again to insure you have the correct version of the files.

In related news, all of the entrances to the Qeynos Catacombs have been fixed.

Enjoy!

The following changes have been implemented on the live servers:

Spell Changes

  • The recast delay for many of the Shaman buff-spells have been

reduced.

  • "Reoccurring Amnesia" has had its casting time reduced.
  • "Yaulp" and "Augmentation" should now stack.
  • "Solidarity of Vision" has had its duration increased.
  • The Druid spell, "Skin Like Nature", has been returned to its former

status due to popular opinion. As such, the damage-shield component has been removed and the regeneration component has been re-applied.

  • "Sense Magic" has been replaced in all cases by the "True North"

spell. If you have already inscribed the "Sense Magic" spell, the spell icon will now automatically reflect "True North".

  • A bug that existed with several damage-shield spells, causing their

damage to be subtracted rather than added when stacked, has been corrected. The spells will now stack properly.

  • The "Feign Death" spell, when cast by a Necromancer, will now have a

fixed duration. The Necromancer will receive several warnings prior to the spell wearing off. This change was necessary because some Necromancers found a way to gain experience through their pet while being AFK for an extended duration, such as being in bed for the night. Note: This does not affect Shadowknights or Monks.

  • New Necromancer spells are now in game. Check your spell vendors.
  • Alchemy has been revamped. Check with your local Shaman.
  • DOT (Damage Over Time) spells will no longer hinder camping.

General Changes/Fixes

  • The dungeon of Paw has again received a minor update to slightly

reduce the difficulty of the zone.

  • All known issues with the SBLive soundcard have been corrected.
  • From this point forward, deleting a character will cause all corpses

belonging to that character to likewise be deleted. This change was made primarily to stop a no-drop transfer bug. It also has the added effect of cleaning up corpses for characters that people no longer intend to play.

  • Crippling Blows will now display the correct damage in the "You have

scored a Crippling Blow (###)" line.

Corpse Looting Exploit

Recently, an exploit was discovered that allowed certain unsavory individuals to loot the corpses of other players without their consent. The precise symptom of this is that the owner would find their corpse stripped of everything except for no-drop items, and items in a bag with no-drop items. This exploit was fixed in this patch.

If you were affected by this exploit recently, you are entitled to a reimbursement of your lost items assuming that we still have a record of what you had. Please contact a GM in-game to arrange for an investigation.

During the course of the investigation, people who have exploited this bug will be subject to disciplinary action by our GM staff up to and including item wipes, suspension, and/or banishment.

Rogue Enhancements

Rogues received several enhancements as part of this patch:

  • The chance to score a critical hit with a throwing weapon has been

increased significantly.

  • When throwing a weapon from behind the NPC in question, a rogue now

has a chance to score a "Deadly Strike", for enhanced damage above and beyond that of a critical hit.

  • A new rogue-specific ability has been added to the "Hide" skill. It

is called "Evade". This skill has the effect of lowering the amount that the targeted NPC hates the rogue, and has the potential of making the engaged NPC switch to another target (preferably a tank) within the rogue's group. It is essentially a "reverse taunt". This ability helps mitigate the negative effects of the rogue's exceedingly high damage- output potential. It also will in-turn help the rogue do even more damage as the NPC is much more likely to expose its back. It is engaged by targeting the NPC you wish to "Evade" and pressing the "Hide" button. As a note, you must not be in combat mode in order to use this ability.

Mistwalker

The Mistwalker will once again cast its spell as often as it used to prior to the last patch. However, the resulting pet will now automatically "dissipate" after one combat round. The change that reduced the "proc" percentage on the weapon was made due to an unintended interaction between the pet and the target when several users of this weapon were attacking the same target. Since the new pet now automatically dissipates after one round, the reduced "proc" percentage was no longer necessary.

Class-Specific Armor Quests

Class-Specific armor quests, especially those belonging to Clerics, Paladins, and Shadowknights, have been reduced in terms of how long it will take the average person to acquire the armor. These classes, and others that found particular pieces of their armor exceedingly difficult to obtain should find it much easier now.

In addition, a bug that hindered completion of the Bracer of Ro quest for some races has been corrected.

Tallon Zek

Loot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have been changed from "Coin + 1 item" to "Coin Only". This change was made to study the impact of loot-rules upon server population in reference to the loot/efficiency disparity between caster and melee characters. This change is a test, and may or may not be retained or rolled out across the other PvP servers, pending the results of the server population study over the next few weeks.

Plane Changes

Several changes have been implemented in the Planes as part of this patch:

  • Characters will now lose all enchantments upon entering the Plane of

Sky.

  • Due to the fact that the levitate-series no longer works within the

Plane of Sky, a teleporter has been placed to allow entrance into the quest room.

  • A teleporter has been placed within the Plane of Hate in order to

give non-casters a way out of the zone besides death, potion, or group teleport.

Loot Messages

Messages indicating what has been looted from a corpse will now be broadcast to everyone within the looters group. This change was made due to public request and to encourage trust within the group. We may, in the future, employ filters to allow people to choose whether or not they wish to receive loot messages.

Fiery Avenger

The greatly anticipated defining blade of the Paladin, the "Fiery Avenger", is again available within game via a quest. The *first* devout Paladin to wield this blade and be validated by a GM in-game will be publicly congratulated within a patch message and on the Official EverQuest web-site at www.everquest.com.

  • The EverQuest Team

February 23, 2000

Today's patch was primarily comprised of server-side changes in preparation for the release of EverQuest: The Ruins of Kunark. Only one gameplay-affecting issue was updated as a result of this patch:

  • Being killed by another player in a duel will now cause you to re-

spawn with zero mana.

This change was implemented to counter a strategy used by casters where they would duel to reduce downtime between fights, thus allowing groups to engage creatures that they normally would not be able to.

  • The EverQuest Team


March 29, 2000

This morning's update consisted primarily of server-side changes to improve performance of the game engine in general. No items, spawns, spells (with the exceptions below), etc., were changed as a result of this patch.

Area Effect "Fear" spells will no longer work in PvP. This affects a bard song, as well as the Cleric "Wave of Fear" spell.

Corrected a bug with some of the Resurrection spells that caused them to return too little experience.

We plan on publishing data and item changes next week if all goes well on the Test server. We apologize to those who are inconvenienced by having to wait for the expected changes.

  • The EverQuest Team


April 10, 2000

Patch Day

The following is a list of changes that were implemented on the Live EverQuest servers today:

Spells

  • You will now receive a message when attempting to mesmerize a

creature that is immune to that type of spell.

  • You can now right-click-and-hold on bard songs to determine what

instrument skill is used by the spell.

  • Dyn's Dizzying Draught has had its casting time lowered

significantly.

  • Corrected a bug in the Druid root + damage spells (Enveloping roots

series) that caused the spell's damage to have a chance of breaking the spell. They work much better now.

  • The Magicians Phantom Armor series now grants HP regeneration.
  • The Druid spell, dance of the fireflies, has been changed from

"Outdoor only" to "Night only". It may now be cast in dungeons.

  • Corrected a typographical error that allowed high level magicians to

inscribe the Malosi spell. It was not intended for magicians under level 50.

General Changes/Fixes

  • Items have gained the ability to be restricted by Deity. If a deity

restriction is placed upon an item, it will show when you right-click- and-hold on the item.

  • The AC on the mid-level cleric quest armor has been increased.
  • The Terror Mask will now cast "Fear" instead of "Call of Bones" as

previously announced. The "Call of Bones" effect was placed on this item by mistake.

  • The Mempo of Likato now grants AC.
  • The Quest for the Short Sword of Morin has been fixed.
  • Some spawn-time problems in Mistmoore have been repaired.
  • Five spawn-time problems were identified in regards to the Armor of

Ro (Paladin) quests. They have been fixed and Paladins should have a much easier time of obtaining their armor.

  • Pets should now attack Willowisps on command.
  • Many spell-gems and icons have been changed to reflect the

appropriate action of the spell. Be sure to reacquaint yourself with your spell line-up.

  • Fixed a bug that caused targetable bard songs to ignore the

instrument in use.

Kerra Ridge

Kerra Ridge has been completely revamped. The target level-range for the zone has been slightly increased. In addition, many new quests have been added to the zone. The faction for Kerrans has been changed so that those who killed them indiscriminately before today's update can take part. Be warned that the Kerrans still do not like everyone.

Paw

Paw has received another minor difficulty adjustment. In addition, item drop percentages have been increased.

The Plane of Hate

The Plane of Hate has received an item-drop/spawn-time revamp. Take care in your exploration of this zone as many things have changed.

  • The EverQuest Team

April 17, 2000 4:00 pm

EverQuest: The Ruins of Kunark (upgrade) should now be arriving on doorsteps around the world. Please note that attempting to create an Iksar character will not work until the expansion zones are officially opened within the next week.

We ask that if you attempt to create an Iksar character out of curiosity that you do not proceed past the "History" page (the page that speaks of your lifestyle) in the character creation process. Once at this page, please use the "Back" button to get back to the character creation screen. Pressing "Next" on this screen will cause the name you have selected to go into the "used name" list, making it unavailable for future use.

We appreciate your cooperation.

  • The EverQuest Team
  • Today's Patch*

Today's patch consisted of preparations for the launch of Kunark, as well as some new art. The following spell changes were also included:

  • Corrected a bug with a new bard song that allowed them to charm

anything, such as deities and dragons.

  • Added a lesser included wisdom effect with "Brilliance" as well as a

lesser included intelligence effect with "Insight". These spells will no longer stack.

  • The EverQuest Team


April 19, 2000 4:00 pm

As part of the emergency update completed last night, a change was implemented that increases the amount of damage done by someone wielding a 2 handed weapon.

This change was made due to a statistical imbalance in the way that damage is calculated at the mid-to-upper levels. A person wielding a one-handed weapon of a given ratio was able to do more damage than when wielding a two-handed weapon of the same ratio.

We would like to stress that no change has been made to the amount of damage done by people wielding one-handed weapons. The net result of this change is that people choosing to wield two-handed weapons will now do more damage than they did before.

-The EverQuest Team


April 21, 2000 7:00 am

Greetings everyone!

This morning's update is one of the final updates necessary for the EverQuest: The Ruins of Kunark launch scheduled to take place on Monday.

As part of this update, a new EverQuest Patch Program was sent to your system. For those who have installed the Ruins of Kunark, this update has added a button labeled "K-Patch" to the patch program control panel. Within these patch messages, Ruins of Kunark players may be asked from time to time to press the "K-Patch" button following the download of the regular patch. This will allow them to download Kunark- related updates when they are required.

If you have not installed EverQuest: The Ruins of Kunark, you will not see a "K-Patch" button.

In addition to the Kunark-related changes made today, a bug that lowered the maximum damage of two-handed weapons that was introduced earlier this week in the Emergency Update was also corrected. Finally, the art update yesterday implemented a solution that we've been promising: Male barbarians can now see their shields.

We continue to appreciate everyone's patience while we get the servers ready for Kunark.

Thank you.

  • The EverQuest Team


April 24, 2000 3:00 pm

Hello All,

Due to the unfortunate problems we have had with our order processing system, it doesn't look like every person that ordered Kunark will receive it in a timely fashion. We sincerely apologize for this unanticipated problem. We expect that roughly 90% of the people who ordered will be receiving their orders by today.

Because of the problems we have had we will be refunding anyone who ordered Ruins of Kunark on or before Wednesday April 19th and does not receive their orders by today for their shipping costs, as well as crediting their accounts for one month of gameplay. This applies to International orders as well.

We'll be taking care of these refunds via email at kunarkrefund@verant.com, and it will be necessary for anyone that wants to take advantage of this refund to send us your Station Name, billing name and address on the account and the date you placed the order. Please also include "Kunark Refund" in the subject line.

We are very sorry for the problems that have come up.

The EverQuest Team


April 27, 2000

Hello all,

I wasn't able to get this in the patch message this evening, but I'd hope you'd help spread it around. I'm also having new /MOTD's put on the servers to be sure that people get the word.

/movelog registered accounts from Veeshan and Bristlebane will be moving to Saryrn, Xegony and Bertox to The Seventh Hammer.

I'd like to remind everything that corpses will not follow the account, so everyone will want to make sure that there corpses are looted, or they will be lost. I'd also like to note that more people requested the move than we will be able to accommodate, and we appreciate everyone's understanding in this matter.

-Gordon


May 16, 2000 10:00 am

      • Patch Day***
  • General Changes*
  • Sounds have been updated for NPCs in Kunark. Your Iksar should no

longer sound like humans.

  • Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be

natively KOS to the outpost in the Overthere. Take care that if you have taken actions allowing you to be judged sufficiently by your deeds, you may still find yourself KOS.

  • Increased the number of frightfingers in the Plane of Fear.

Previously only 3 frightfingers would pop per respawn.

  • Several problems with the guards that were buffed up last week have

been addressed. Some guards that should not have been buffed have been fixed. In addition, due to the level of the new guards, they all gained the ability to innately see-invisible. The level of those guards has been reduced so that they no longer automatically get this ability, making it a bit easier to sneak by them.

  • Many quests have been updated and/or fixed, both in terms of ease of

completion and reward.

  • Item Updates*
  • Corrected a typo that had the Canyoneer's Pike marked as NO RENT,

causing it to disappear on logout.

  • Corrected the model for the Axe of the Iron Back. It was showing as a

2H sword when equipped.

  • The Halcyon Broadsword was mistakenly marked as an artifact. This has

been corrected.

  • Corrected item icons for various pieces of Burynai Hide Armor. It was

displaying improperly in the inventory slots.

  • The Skull Mask of Innervation has been changed so that it must be

worn to activate its effect.

  • Corrected a problem with the Scourgetail Whip whereby the damage and

delay figures were transposed yielding a 30 damage, 5 delay weapon.

  • The "Illusion: Iksar" spell scroll is now droppable/tradeable.
  • The Goblin Eye Poker now looks like a dagger instead of a small sack.
  • The Cone of Mystics, which incidentally also looked like a small

sack, now looks as intended.

  • Corrected a typo that had the Goblin Skull Crusher's effect set to

the "Lull" spell, which is not appropriate for a melee weapon. The "Lull" effect has been replaced with an appropriate effect.

  • The Pouch of Mistletoe Powder will now impart its effect on the

targeted character.

  • Mosquito Wings are available in game once again.
  • Many items had incorrect usage restrictions, and have been repaired.

As always, we strive to avoid making negative changes to items that already exist in game. However, there are cases where a particularly unbalancing error has been made, such as with the Scourgetail Whip mentioned above, where the item in question must be fixed in interest of maintaining game balance.

We will continue to repair problems, add content, and enhance gameplay in both Kunark and EQ proper. We appreciate everyone's support.

Thank you,

The EverQuest Team


May 25, 2000 8:00 am

  • Patch Day*

Greetings all! The following changes have been implemented on the Live servers:

  • Spells/Songs*
  • Voltaic Draught, a high level wizard direct damage spell was

improperly saving versus resistance to cold. It now appropriately saves versus magic.

  • The higher level bard song by Brusco was improperly healing the

target instead of damaging it. This has been corrected.

  • Items*

The Shadowknight class-specific quest armor, Darkforge armor, has had its weight decreased substantially.

The Runed Fighter's Staff, previously useable by Monks and Warriors, has been restricted to Monks only. The statistics on this staff are much more powerful than normally allowed for warriors. This change is retroactive and will be reflected on items currently in inventory. Though we strive to avoid negatively adjusting items after they have been earned, this item presented a balance issue, making the change necessary. We apologize to warriors that currently own this weapon.

A data error with the Symphonic Saber, causing it to report "Item out of charges", has been corrected. Due to the dynamics of this particular issue, current owners will need to contact a GM to trade this item out for a new, properly working version of the item.

The Burning Rapier (rogue weapon) has been enhanced. In addition to an increase in statistics, it received a stronger spell effect. The lightsource effect on the weapon has been removed due to an aesthetic rogue desire to be "sneaky" :)

The effect on the Hangman's Noose will now work properly.

  • General Changes*
  • Some NPCs in Dalnir were casting spells much too powerful for their

level. They have been adjusted.

  • Pathing information has been updated in Highkeep. NPCs and pets

should have a much easier time of navigating the zone.

  • Some Quest-NPCs were not spawning properly in Rathe Mountains. These

issues have been corrected.

  • A handful of problems reported with research practice via the

Concordance of Research have been corrected. All practice-rune recipes should now work correctly.

  • Gorilla's in Burning Wood now have a new texture set that properly

reflects their undead status.

  • Fishing should now work properly in Kunark zones.
  • /yell now reports the proper direction to people hearing the yell.
  • Corrected a bug that gave some races the impression that they were

allowed to start their character in Cabalis. They were never actually allowed to create the character there, however the indication that they could has been fixed.

  • Corrected sound issues that were causing some crashes to the desktop

in certain cases.

We are in the process of patching music files (*.XMI) for zones in which music does not currently work. There are 55 small files (around 2K each) that will be patched over the next couple of days to enable music in all of the affected zones.

The zone of Timorous Deep has been tuned and itemized. Certain aspects of the changes have made certain areas of the zone more dangerous, but the reward should be well worth the risk. Feel free to visit this zone and search out its treasures at your leisure. Note: These changes went in on Monday.

Upon investigation, we discovered a deficiency with the amount of experience being rewarded in many Kunark zones (mostly dungeons). The affected zones have been updated, and adventurers should notice the greater experience reward in return for the increased risk and challenge associated with these zones.

  • The EverQuest Team


June 6, 2000 8:00 am

  • Patch Day*

Greetings! The live servers have been updated to reflect the newest data on the Test Server:

  • General*
  • Some new spells are available for the hybrid classes. Check your

Kunark spell vendors.

  • Found and corrected a problem causing people to fall to their deaths

upon zoning. The majority of these issues should no longer occur.

  • Corrected outstanding issues with several quests, including the Brain

Bite, Shackle of Rock, and the Barnal Flamehands quest.

  • Increased treasure in many Kunark zones including The Emerald Jungle,

Sebilis, and the Frontier Mountains.

  • Upon review we've increased the drop-rate of level 51+ spells in

Kunark. They should be more plentiful now.

  • Updated pathing information in many zones, making it easier for pets

and other NPCs to get around the zones.

  • Items*
  • A problem with the spell effect for the Luminary Two-Handed Sword.

Current owners of this weapon will need to contact a GM to trade their sword out for a working one.

  • The Gunthak Harpoon is now rentable. It will remain in your

possession when you leave the game.

  • A couple pieces of Blood Ember armor have been reduced in weight.
  • Reduced the weight on several Monk weapons found in Kunark.
  • PvP Teams Servers (VZ/TZ) and Illusions*

Due to an outstanding bug that allowed a player to permanently mesmerize or stun opposing team members when coupled with an illusion, illusions will now automatically cancel when the person wearing the illusion casts an offensive spell upon any player-character. Players should keep this in mind before attacking with spells in an area where their faction standing is less than desirable.

Illusions are defined as any spell that makes a character look different than they actually are. This includes all racial illusions, as well as other illusions such as Treeform, Wolfform, and the Call of Bones series.

  • Risk and Reward*

The concept of risk and reward is very important to the game of EverQuest. Ideally, situations that provide a greater reward should also provide substantial risk. Over the past several weeks, we've been identifying areas in game where risk and reward are at a disparity, and making necessary adjustments.

In most cases, those adjustments are in favor of increasing the reward for a specific action. For example, we recently increased the experience awarded in many Kunark zones to offset the sometimes- considerable risk associated with adventuring there. We also do this quite frequently by increasing the reward associated with a quest by enhancing the item, as we did last week with the Burning Rapier quest.

However, in some cases there are instances where reward is far in excess of the risk involved, and we will be correcting these issues like those above as we come across them. For example, there are many cases where a solitary and stationary outdoor creature has a "fast spawn", yielding the reward of fast experience-gain without the commensurate risk.

Though it is not our policy to announce changes to individual NPCs, we did want to let you know that you will see risk/reward disparities corrected over the next several weeks.

  • PvP Teams (VZ/TZ) Character Transfers*

As many people playing upon the PvP-Teams servers are aware, Vallon Zek and Tallon Zek have different rules regarding looting rights from PvP combat. Vallon Zek allows the victor to loot all coin plus one item from the fallen, whereas Tallon Zek allows only coin-loot with no right to loot items.

Due to the fact that the looting rules were changed on Tallon Zek post- production, we've decided to allow characters on both servers a one- time character-move. Registration for the move will open at 6:00pm PDT on Friday, June 9th, 2000, on both servers, and will be open through 12:00pm PDT on Monday, June 12th, 2000. You can register for the move by executing the "/movelog yes" command during the registration window. There is no limit to the number of people that we will allow to move between Tallon and Vallon Zek, so there is no reason to rush to enter the command.

Please remember that once you register for the move, your decision can not be rescinded. The actual character-move will take place sometime next week, at a time to be announced later. Please keep in mind that corpses are not moved in a character-move, so we'd recommend against leaving unclaimed corpses around after Monday of next week if you've asked to be moved.

Questions about the move process will be addressed in the Gameplay Message Forum available via www.everquest.com.


  • The EverQuest Team

Updates Not Included in This Patch Message:

the target of a melee attack. Ranged attacks and spells will still cancel the spell.

costs altered.

mana cost lowered.

properly.


June 15, 2000 8:00 am

  • Patch Day*

Hello everyone,

Over the past few weeks, a portion of the EQ team has been working on The Hole, in preparation of its release in the near future. Even so, a number of changes and additions were made in today's patch. Most of the changes are in regards to quests:

  • The "Fleshy Orb" quest has been completed
  • We've received word that "Fabian" has been spotted somewhere on

Norrath.

Lost Circle]] .

A few items have also been changed this week:

a short casting time associated with their activatable effect (See Below).

when you log off (See Below.)


  • Casting Times on Staff and Rod*

We received word a few weeks ago that some people were using these items to "spam" other players with their spell-effect messages, causing them to disconnect. Though /ignore will allow you to filter out text messages caused by people on your /ignore list, it will not allow you to filter out spell-effect messages for spells cast upon you.

The short casting time should prevent the problems associated with the targetable and activatable effect on these weapons, however you will have to stand still to use them now.

  • Gunthak Harpoon*

In the last item patch, we made the mistake of making this weapon "rentable", meaning that it does not disappear upon logoff. Basically, one of our game designers heard that the weapon was NORENT, concluded that it must be a bug, and took the initiative to fix it. Unfortunately, the stats on this weapon, despite its disadvantages of weight and its non-magical composition, make it much too powerful for its location and difficulty in obtaining it.

For these reasons, the weapon is once again NORENT, and will disappear the next time that you log out. This is a retroactive change and will affect weapons already in possession. We do apologize to those who acquired it within the last week expecting that it would be a permanent weapon.

  • Chat / Login Process*

The Chat and Login server components are now completely separate, meaning that players will no longer have difficulty logging in due to an excess of people in the chat server.


  • The EverQuest Team


June 22, 2000 9:00 am

      • Today's Updates***

We are pleased to announce the opening of The Hole, a high-level dungeon on the continent of Odus. The Hole is a complementary addition to EverQuest, available to all subscribers regardless of their Kunark status. The files necessary to enter The Hole are available via the "Optional Patch" button at the bottom of the patch program interface. The files are quite large (about 9MB total), so if the download is going slowly, you may want to postpone downloading the files until later.

As mentioned above, The Hole is a high-level dungeon, designed to support characters starting at about level 40. It should be regarded as extremely dangerous. As a note, jumping in The Hole from Paineel is NO LONGER A SHORTCUT TO TOXXULIA FOREST. The GMs will not recover corpses for people who fall, or jump, or attempt to levitate into The Hole.

  • Vallon Zek is now Coin-Only*

As we announced earlier this week, due to the number of people specifying interest in "coin-only" loot on Vallon Zek, versus those wishing to retain item- loot, we have implemented "coin-only" looting rules for PvP combat on Vallon Zek.

  • Resurrection*

Previously, players had to be resurrected within two hours after death in order to receive any experience back as part of the resurrection. Due to the increased size and difficulty associated with Kunark zones, we've raised this limit from two hours to three. This should assist players and make it easier for them to obtain an experience-returning resurrection within the time limit.

  • Warping*

We put in some code that should help decrease the "ghosting" (NPCs appearing to be some place they aren't) being reported in some of the larger Kunark zones. Please let us know how this goes.

  • Locked Doors*

We noticed few weeks ago that it is common practice to use NPCs to open locked doors rather than by using the services of someone that is able to pick locks. In order to protect and increase the value of the abilities of the lock-picking classes, NPCs have gained the ability to walk through locked doors without opening them.

Over the past couple of weeks, we've received more and more reports of these dragons being bested by smaller and smaller groups of higher- level (high 50s) adventurers. As we've always felt that Dragons should be special encounters that require a large number of people, we were left with some choices.

One choice available to us was to increase the power of the dragons to a level where the level 60 folks would find them challenging. This would have the disadvantage of forever placing them out-of-reach for those who did not buy Kunark, and place them further out-of-reach for those who did, but are just now approaching the levels where they could go on Dragon raids. Another possible solution was to make the dragons flee (depop) when engaged by a more powerful group of people. This would have the undesired effect of allowing some people to deny others the experience of fighting a dragon.

Instead of raising the bar as mentioned above, we've instead decided that dragons, or at least these two dragons, should have the magical ability to pick their own fights. Players of level 53 or above will now encounter some difficulty when attempting to assist in combat with these dragons. This should help 40s and low 50-level characters with their chances to encounter a dragon without worry of getting forced out by much higher level players. In addition, it also has the added effect of creating a natural progression from the younger dragons of Antonica to the elder and more formidable dragons of Kunark.


-The EverQuest Team


June 29, 2000 7:00 am

      • Patch Day***

Though today's patch is primarily comprised of fixes to various bugs that have been reported by the players, we're also pleased to announce a few enhancements:

  • Ranger spell "Jolt" now has a lesser casting time.
  • Many new recipes for the "Make Poison" skill are now in game.

Features include: Several new poison books, stackable components, new suspensions, some purchasable components, and players now have the ability to purchase vials. Please check your vendors.

  • Increased spell-drop percentages in three difficult Kunark zones

where drops were less than should be expected.

  • Corrected an error in the drop rate for a couple cleric spells making

them unavailable.

  • Quest Fixes*
  • Fixed the "Minotaur Horns " Quest
  • Fixed a misspelling in the guild-note for Erudite clerics worshipping

Cazic-Thule .

  • Fixed a misspelled keyword in the Trueshot Longbow Quest.
  • The guild note for gnome clerics now states the appropriate gender

for the guildmaster.

were not correct after the last patch due to a data export issue.

  • Item Fixes*
  • Fixed spelling of "Basilisk Egg"
  • The Brass Ring is now worn on the finger, instead of the waist.
  • Fixed the "Broken Minotaur Lord's Horn"
  • Fixed race/class restrictions listed for the "Bullsmasher". Item

listed some inappropriate classes.

  • Fixed race/class restrictions listed for "Patchwork Armor". Items

listed some inappropriate classes.

  • Fixed the model for the "Cast Iron Rapier".
  • Fixed Race/class restrictions for the "Crushbone Belt". Item listed

some inappropriate classes.

  • Fixed the mundane "Electrum Peridot Bracelet" so that it would equip

in the proper slot.

  • The "Bloody Mantle" may now be equipped.
  • Fixed the effect on the "Canyoneer Pike". Current owners of this item

will need to trade it out with a GM in game.

  • Fixed the "Howling Harpoon". Item was previously casting its spell

upon the wielder, rather than the target. The fix will be automatically applied to existing items.

  • Fixed the icon for the Degenerated Guk Weed.
  • Fixed the icon for the Enshrouded Veil.
  • The Splitpaw Hide Tunic will now look like "Leather" when equipped.
  • "The Crusade of 1312AG" and "The Forbidden Tome" will now remain with

the character after logout.

  • Fixed race/class restrictions listed for the "Mortificator Staff".

Item listed an inappropriate class.

  • Fixed the icon for the Spectral Bow. In addition, removed "BRD" from

the class listing since Bards do not have the Archery Skill.

  • Removed excess classes listed on the "Silk Lined Steel Helm".
  • Fixed the effect on the "Theurgist Mace". Current owners of this item

will need to trade it out with a GM in game.

  • Miscellaneous*
  • Fixed bug that caused NPCs to say "cant open politethnks.txt"
  • Fixed bug that caused NPCs to say "Can not open file NERDRGATT.txt"
  • Fixed "cannot open file guards.txt" bug with Butcherblock dwarves
  • Fixed "Cannot open item2monster.txt" problem with goblin whelps in

Butcherblock.

  • Lizardman Mystics no longer think that the Feerrott belongs to the

Sabretooth Gnolls.

  • Fixed a ghost in Field of Bone who was inappropriately labeled as

living, causing "undead only" spells to fail.

  • Improved pathing in Sebilis.
  • Improved pathing in West Freeport.
  • Fixed the color of several spell-gems.
  • Fixed recipe for a "Block of Clay" in the Basic Pottery book.
  • Stone Skeletons in Lake Rathe can now be affected by "undead only"

spells.

  • Fixed several merchants who did not have wares to sell.
  • Fixed several dozen spelling and grammar errors in NPC text and the

spell database.

  • "Folded Sheet Metal" may now be crafted via blacksmithing.
  • The "Unfired Urn", "Onyx Encrusted Urn", and "Small Bowl" may now be

crafted via Pottery.

  • The EverQuest Team