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Difference between revisions of "Skill Blacksmithing"
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− | | [[Toolbox]] || [[Metal Bits]], [[Water Flask]] || 51 || 51 | + | | [[Toolbox]] || [[Metal Bits]], [[Small Brick of Ore]], [[Toolbox Mold]], [[Water Flask]] || 51 || 51 |
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| [[Shaped Cookie Cutters]] || Shaped Mold, [[Metal Bits]], [[Water Flask]] || 40 || 56 | | [[Shaped Cookie Cutters]] || Shaped Mold, [[Metal Bits]], [[Water Flask]] || 40 || 56 |
Revision as of 04:19, 13 December 2012
Contents |
The details about blacksmithing on this page still need cleanup to be accurate for p1999, proceed with caution.
Note about trivials! The kunark era pages at eqtraders.com list the trivials in the "Classic Trivial", though there have been extensive reports of different trivials on p99. These correspond to a big tradeskill patch on June 5, 2002. Both old and new values can be seen on this page. Let's reserve the "p99 Trivial" column for confirmed values here. Perhaps these will change to the classic values soon.
Blacksmithing is an ancient craft. Through its teachings you will learn to forge the primal elements of our lands into useful tools, as well as arms and armor. Those highly skilled in the trade are even known to be able to create magical items.
Overview
To forge an item, you must collect all the components required, and then place them within a forge. Once this is completed, you simply combine them (click the combine button on the forge) and you will either create the item, or fail. It is important to note that items must not be stacked when attempting to combine them. Either way you will lose the base components.
When you first enter the learning cycle of smithing, you have two options available to you:
1) You can go to your guildmaster and ask them to train you. By saving up the training points given to you, you can achieve an elementary skill (20 points) without ever seeing a forge.
2) Learn on your own and not waste those precious training points. I suggest this route. Why? Because while smithing is an expensive craft to master, learning its basics is very inexpensive. Simply find a merchant selling sharpening stones and buy a few packs full. Then park your behind at the forge of choice, and offer to sharpen the rusty weapons of those adventurers around you. This alone will progress your skill beyond that which your guildmaster can teach you.
Many of the components required for your smithing, will be purchased either from various Merchants (NPCs), or from other Craftsmen. However, as you progress in skill and start making the more difficult items, you will find that many things you need can only be found by adventuring, or by purchasing them from others who have adventured. Your search for these more elusive components will literally span the known lands, but fret not, as the results of your trials will be worth it. Imagine holding that magical war hammer in your hand, knowing that you forged it yourself with sweat and tears!
Blacksmithing Leveling Guide
This is a good progression given the current trivials on p99.
- 0 to 18: Metal bits (trivial @ 18, but I also made them until I had 2 full 8 slot bags)
- 18 to 68: Lanterns
- 68 to 92: Banded Gorgets
- 92 to 95: Banded Bracers
- 95 to 102: Banded Cloak/Gauntlets/Sleeves
- 102 to 108: Banded Leggings
- 108 to 115: Banded Tunic
- 115 to 142: Ornate Chain
- 142 to 188: Fine Plate (best option after 115 for now, blue only)
Basic Blacksmithing Recipe List
- The Basics
Item | Components | p99 Trivial | Classic Trivial |
---|---|---|---|
Metal Bits | 2x Small Piece of Ore, Water Flask (Yield: 2) | 18 | 21 |
Velium Bits | 2x Small Piece of Velium, Coldain Velium Temper | <67 | ? |
Block of Ore | 3x Large Brick of Ore, Water Flask | 21 | ?? |
Sheet Metal | 2x Small Brick of Ore, Water Flask | 31 | 56 |
Sheet of Velium | 2x Small Brick of Velium, Coldain Velium Temper | ? | ? |
Studs | 3x Metal Bits, File, Water Flask (Yield: 2) | 35 | 41 |
Velium Studs | 3x Velium Bits, File, Coldain Velium Temper (Yield: 2) | >41<67 | ? |
Steel Boning | Small Brick of Ore, File, Water Flask | 37 | 41 |
Velium Boning | Small Brick of Velium, File, Coldain Velium Temper | <80 | ? |
Folded Sheet Metal | Block of Ore, Smithy Hammer, Water Flask | 37 | ?? |
Medium Quality Folded Sheet Metal | Block of Medium Quality Ore, Smithy Hammer, Water Flask | 37 | <109 |
High Quality Folded Sheet Metal | Block of High Quality Ore, Smithy Hammer, Water Flask | ? | ? |
A note on the high quality ore: This ore is loot drop on Antonica only. (Unconfirmed on p99)
A note on the velium ores: This ore is a loot drop in Velious only. Common sources for it are: orc miners in crystal caverns, various mobs in Tower of Frozen Shadow (5th floor, especially), sentries and such in Skyshrine, and various spider and golem-type creatures in other zones (Velketor's Labyrinth, underneath Icewell Keep, etc.)
- Other Basics
- Enchanted Components
Note: In general, enchanted ore or metals are created by having an enchanter enchant the ore before forging. Enchanted components are sometimes for Human Cultural.
Item | Components | p99 Trivial | Classic Trivial |
---|---|---|---|
Enchanted Metal Rings | Large Brick of Enchanted Ore, File, Water Flask | 51 | ? |
Enchanted Chain Jointing | Enchanted Metal Rings, Water Flask, Smithy Hammer, File | 106 | ? |
Block of Enchanted Ore | 3x Large Brick of Enchanted Ore, Water Flask | 32 | ? |
Enchanted Folded Sheet Metal | Block of Enchanted Ore, Smithy Hammer, Water Flask | 44 | ? |
Small Brick of Enchanted Ore (*) | 1x Large Brick of Enchanted Ore, Water Flask | 21 | ? |
Enchanted Sheet Metal (*) | 2x Small Brick of Enchanted Ore, Water Flask | 42 | ? |
(*) Note: These last two items can be used by ANY smith to make silver weapons, but both of them must first be made by a human smith in a human cultural forge.
Tools and Implements
- Weapons
Item | Components | p99 Trivial | Classic Trivial |
---|---|---|---|
Tarnished Weapons | Any Rusty Weapon, Sharpening Stone | 21-25 | 21-31 |
Field Point Arrowheads | Metal Bits, File, Water Flask | 41 | 41 |
Hooked Arrowheads | 3x Small Brick of Ore, File, Water Flask | 44 | 68 |
Forged Javelin | 1x Sheet Metal, Javelin Mold, Water Flask | 60 | ?? |
Antonian Javelin | 1x Medium Quality Sheet Metal, Javelin Mold, Water Flask | 112 | ?? |
Steel Arrowshafts | 2x Large Brick of Medium Quality Ore, File, Water Flask | 44 | 135 |
Silver Tipped Arrowheads | 1x Silver Bar, 1x Block of Medium Quality Ore, Water Flask | 79 | 168 |
Forged Weapons | Various Molds, Sheet Metal, Water Flask | Various | Various |
Silver Weapons | Various Molds, Enchanted Sheet Metal, Enchanted Silver Bar, Water Flask | All <=140 | Various (<=175 to >192) |
Sharpening Rusty weapons seems to trivial at a higher level for more expensive weapons, Scimitar, Bastard Sword
- (Medium) Banded Armor
Item | Components | p99 Trivial | Classic Trivial |
---|---|---|---|
Banded Mask | 2x Sheet Metal, Mask Mold, Water Flask | 90 | 135 |
Banded Gorget | 1x Sheet Metal, Gorget Mold, Water Flask | 92 | 102 |
Banded Bracer | 1x Sheet Metal, Bracer Sectional Mold, Water Flask | 95 | 102 |
Banded Boots | 1x Sheet Metal, Boot Mold, Water Flask | 95 | 135 |
Banded Belt | 2x Sheet Metal, Belt Sectional Mold, Water Flask | 95 | 135 |
Banded Mantle | 2x Sheet Metal, Mantle Sectional Mold, Water Flask | 95 | 168 |
Banded Cloak | 2x Sheet Metal, Cloak Sectional Mold, Water Flask | 102 | 175 |
Banded Gauntlets | 2x Sheet Metal, Gauntlet Mold, Water Flask | 102 | 168 |
Banded Sleeves | 2x Sheet Metal, Sleeves Sectional Mold, Water Flask | 102 | 135? |
Banded Helm | 2x Sheet Metal, Helm Mold, Water Flask | 106 | 135 |
Banded Leggings | 3x Sheet Metal, Leggings Sectional Mold, Water Flask | 108 | 168 |
Banded Mail | 3x Sheet Metal, Mail Sectional Mold, Water Flask | 115 | 135 |
Small and large size Banded Armor is made similarly, just with the appropriate sized mold.
- (Medium) Shields
Item | Components | p99 Trivial | Classic Trivial |
---|---|---|---|
Buckler | Buckler Mold (S/M/L), Smithy Hammer, 1x Sheet Metal, Water Flask | 62 | 82 |
Round Shield | Round Shield Mold (S/M/L), Smithy Hammer, 2x Sheet Metal, Water Flask | 68 | 115 |
Targ Shield | Targ Shield Mold (S/M/L), Smithy Hammer, 1x Folded Sheet Metal, Water Flask | 79 | 135 |
Kite Shield | Kite Shield Mold (S/M/L), Smithy Hammer, 2x Medium Quality Folded Sheet Metal, Water Flask | 82 | 155 |
Tower Shield | Tower Shield Mold (S/M/L), Smithy Hammer, 1x Medium Quality Folded Sheet Metal, Water Flask | 88 | 175 |
Small and large size shields are made similarly, just with the appropriate sized mold.
Advanced Blacksmithing Recipe List
- (Medium) Ornate Chain Armor
Red Note: Ornate chain recipes weren't available until the cultural/epics patch, so they were removed on the 22 Apr 2012 patch.
Note: Enchanted Silver Bars do not work, and Electrum does not work for these recipes.
- (Medium) Fine Plate Armor
Small and large size Fine Plate Armor is made similarly, just with the appropriate sized mold.
Fine Plate Dyes:
Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a shaman or a rogue, using alchemy or make poison, respectively. These extracts are then useable by anyone (no specific skill check) to be combined into dyes. The general process involves three steps:
- Make the extract
- Make the dye
- Dye the armor
- Make the Extract
Extracts MUST be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial reports of 35 or thereabouts from both shaman and rogues who have tried this.) The Empty Vial needed is sold by the dye supply merchants - you CANNOT use poison vials for this recipe. While this step can be done by anyone, according to reports, it is better to have a shaman with Alchemy skill, or a rogue with Poison Making skill perform this combine, for less chance of failure.
color extract | main ingredient | drop locations | other ingredients |
---|---|---|---|
blue | Permafrost Crystals | many creatures in Permafrost, on ground in Dire Wolf Pens in Permafrost, ground spawn on the golra island in Timorous Deep | Empty Vial, Water Flask |
green | Evergreen Leaf | found lying on ground in Greater Faydark, lighter shade of green, uncommon and hard to see | Empty Vial, Water Flask |
red ("berry") | Sarcoscypha Fungus | fungus types in Upper Guk & Innothule Swamp, on ground in LFay Faerie camp | Empty Vial, Water Flask |
brown rust | Russet Oxide - ONLY a 1-resin version | various elementals, also some lying on ground in Steamfont, elemental warriors in The Hole iron & stone guardians in Nektulos | Empty Vial, Water Flask |
red rust | Iron Oxide -- ONLY a 1-resin version | various elementals, also some lying on ground in Steamfont, elemental warriors in The Hole, iron & stone guardians in Nektulos | Empty Vial, Water Flask |
yellow | Jack-O-Lantern Fungus | on ground in LFay Faerie camp, scarecrow types in WK, Unrest, etc. | Empty Vial, Water Flask |
black | Charcoal | various elementals, elemental warriors in The Hole, iron & stone guardians in Nektulos, golem-types, including Terror (plane of Fear) | Empty Vial, Water Flask |
The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places like Steamfont, Lavastorm and Najena. See the individual item pages for more information on where to acquire them.
- Make the Dye
Can be made by anyone, using the above extracts, and combining them in a Medium Clay Jar (made by pottery, this is a combineable container. You lose the jar on combine)
- dark color - 1 resin, 1 extract
- base color - 2 resins, 1 extract
- light color - 3 resins, 1 extract
- Dye the Armor
Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.
Cultural Smithing
Cultural smithing involves several sets of armor unique to each race. This includes the use of tempers, imbued gems, and cultural forges (see for locations).
All cultural armor requires smithing by the race listed, and must be forged within the race-specific forge located in their home city.
Note: Erudites and Halflings do not have any cultural smithing armor sets since they are instead cultural tailoring races. Wood Elfs have smithed weapons, though their primary cultural tradeskills are tailoring and fletching. Half-Elves do not have any unique cultural tradeskills for their race, though they can use some of the items made by others.
Imbued Gems: Are converted from normal gems by an "Imbue Gem" spell. Each imbued gem gives different bonuses to the resulting armor, and restricts it to a particular deity. Healers (cleric, druid, shaman) can call down the blessing of their deity upon a gem with the use of a level 29 spell. (For Solusek Ro, it is a wizard spell.) Each healer can only scribe and cast the imbue spell for the gem specific to their deity, after which a tradesperson can use the imbued gem in crafting deity-specific items. (The tradesperson does not need to worship a specific deity in order to craft items for that deity.)
Imbued Gem | Deity Restriction | Used for? | Creation Spell | Spell Caster Class |
---|---|---|---|---|
Imbued Amber | Cazic Thule | Ogre & Iksar Smithing | Imbue Amber | Cleric, Shaman |
Imbued Black Sapphire | Bertoxxulous | Human Smithing | Imbue Black Sapphire | Cleric |
Imbued Diamond | Mithaniel Marr | Human Smithing | Imbue Diamond | Cleric, Shaman |
Imbued Emerald | Tunare | High Elf & Gnome Smithing | Imbue Emerald | Cleric, Druid |
Imbued Ivory | The Tribunal | Barbarian Smithing | Imbue Ivory | Shaman |
Imbued Jade | Rallos Zek | Barbarian Smithing | Imbue Jade | Shaman |
Imbued Opal | Rodcet Nife | Human Smithing | Imbue Opal | Cleric |
Imbued Peridot | Bristlebane | Dwarf Smithing | Imbue Peridot | Cleric |
Imbued Plains Pebble | Karana | Halfling Tailoring, Human Smithing | Imbue Plains Pebble | Cleric, Druid |
Imbued Rose Quartz | Erollisi Marr | Human Smithing | Imbue Rose Quartz | Cleric |
Imbued Ruby | Brell Serilis | Dwarf Smithing | Imbue Ruby | Cleric |
Imbued Sapphire | Innoruuk | Dark Elf Smithing | Imbue Sapphire | Shaman, Cleric |
Imbued Topaz | Quellious | Erudite Tailoring | Imbue Topaz | Cleric |
Tempers: Are made with the brewing skill (see the brewing page for more information), and can be made by any race.
Barbarians
Can forge a chain-class armor, plus weapons. The armor can be worn by all chain-wearing non-small, non-large folk, including iksar (no dwarves, gnomes, halflings, trolls or ogres). Use a Northman Forge.
See Cultural Tradeskills: Barbarian for complete recipe list.
Dark Elves
Can forge Adamantite Armor - both chain and plate varieties, plus weapons. The armor can also be worn by half elves. Use a Teir`dal Forge.
See Cultural Tradeskills: Dark Elf for complete recipe list.
Dwarves
Can forge Brellium Armor - wearable by plate classes, plus weapons. The armor can also be worn by gnomes and halflings. Use a Stormguard Forge.
See Cultural Tradeskills: Dwarf for complete recipe list.
Erudites
Can make Steelsilk Armor (tailored with smithing components). Use a Erud Forge for the smithing.
See Cultural Tradeskills: Erudite for complete recipe list.
Gnomes
Gnome cultural smithing is not yet ingame on p1999 (due to timeline reasons).
Halflings
Can make Vale Leather Armor (tailored with smithing components). Use a Vale Forge for the smithing.
See Cultural Tradeskills: Halfling for complete recipe list.
High Elves
Can make Mithril Armor which can also be worn by wood elves and half elves. Use a Koada`dal Forge for the smithing.
See Cultural Tradeskills: High Elf for complete recipe list.
Humans
Can make Seafarers' Ringmail (Freeport), Field Plate (Freeport), Full Plate (Qeynos) armor sets. These can also be worn by barbarians, erudites, and half elves. Note that humans have TWO cultural forges, one in Freeport and one in Qeynos. They can make armor in both locations, but must use the proper forge with the proper recipe. Use either a Antonican Forge or a Royal Qeynos Forge for the smithing.
See Cultural Tradeskills: Human for complete recipe list.
Iksar
Can make Skyiron Armor, weapons, and shields. Use a Iksar Forge for the smithing.
See Cultural Tradeskills: Iksar for complete recipe list.
Ogres
Can make Ogre War Plate and Ogre Splintmail armor sets, which can also be worn by trolls. Use a Oggok Forge for the smithing.
See Cultural Tradeskills: Ogre for complete recipe list.
Trolls
Troll cultural smithing is not yet ingame on p1999 (due to timeline reasons).
Wood Elves
Can make Mithril Studded Leather and Mithril Reinforced Leather (tailored with smithing components) as well as Mithril Feir`dal weapons. Use a Fier`dal Forge for the smithing.
See Cultural Tradeskills: Wood Elf for complete recipe list.
Of Smithing and Grime and Sweat...
by Janus Xanathis, Necrobane (Tunare server) (Dec 2000)
There are books you can read, and other documents to view that can tell you HOW to use the skill of the hammer and the forge. I am not going to do that today. What I am going to do is tell you WHAT to make when your body is layered in sweat and grime, and the smoke of the bellows is against your face. If you follow this plan, you shall have the skill to create the armor that everyone wants, in only as long as your gold holds true. For once you start selling the armor... gold is not something you need to want for again.
First off, let me tell you this. To walk on the road to become a master of this skill requires much time, and a greater amount of gold. Unlike skills such as baking, or jewelcraft, in which you can start to recoup some of your gold loss at a lower skill, you cannot do that with the hammer and the forge. How many people do you know of walking around town shouting for skewers, or metal bits? Exactly.
But as I said above, once you get the skill to start creating the banded armor that sells so well, you will start to gain your gold back, and you shall get many an order for more. With that said, what is the quickest road to gaining the skill to become an armor-smith, you ask? Well, I shall tell you. The easiest jump, on the road to creating glorious armor, is to save up your trainings for four levels. Once you have all twenty trainings, dump them all into Smithing. Since you won't have the skill to kill the monsters that have the loot that you can sell for the amount of gold you'll need... until you are in the low teens... saving up the trainings shouldn't be a problem. But, if for some reason, you need all of your trainings, there are other ways to get to the twentieth level of skill. Two to be exact.
You sharpen rusty weapons that are taken from the dead hands of monsters that hold them... or you make the metal bits that are needed for some of the later items. I don't want to replace the part of the book, but, some basics to know when you are doing anything with the forge. NEVER stack anything in it. If it calls for multiples of something that stacks, put them in different slots. The last item you will always be placing in the forge, is a flask of water. Hunting down madmen in the desert of Ro is a good way to gain the huge amounts of water that you will need for this skill. Whether you are making metal bits, or a banded helm... each step of the way has a single flask of water as the last item to place in the forge.
Also, not matter if you succeed, or fail, when you are using the forge ... All items you place in it will be lost. If you succeeded, you will have the item you were creating. If you failed, you have nothing, but some more skill on the road to becoming a hammer master. Once you have been ranked as having a skill of the twentieth level, you will see the message that making the metal bits, or sharpening the weapons is beneath you. It's quite uppity to tell you this, but what it means is that you will gain no more learning from doing these tasks. So, you now switch over to making a different item....
A metal sheet.
But can't you buy those, you ask? Why yes, you can, and they are about the same price, if not lower, to buy then they are to make. So when you are making the more difficult items that require the sheets to make, simply buy the sheets, that way you don't have to worry about the random failure in making them. BUT... they are the easiest thing to make to get you up the ladder of skill at this point. Making metal sheets will get you to rank fifty in smithy. Again, you will fail, more then you succeed at first... and you will make a LOT of sheets by the time you get to fifty. But a good note is that you can sell them back to the vendors that you are buying the parts that you need to make them from. You won't get back all of your money... maybe half... maybe three quarters... but it's still something back. Once you get to the level in which the metal sheets are gaining you no skill... what should you make next?
Banded Armor?
Sadly... not yet. You can try... and you will fail... greatly. And you may be able to make a piece every twenty or thirty tries. But your learning will not go up that fast, and the money you will loose will be insane. So, stick to simpler items, such as Large Lanterns on p1999.
If you are at 68... NOW are you going to try to make the banded armor? Aye. You can.
I, so far, have been able to make five banded helms, and two banded shirts. The shirts I did at with my skill of eighty. Two tries per shirt. I know I was lucky to only have a single failure per item. But it goes to show you that having the patience to walk the long road will pay off. With the going rate being about forty plat for a shirt, if not more... You can see that even with a few failures per item, you will be making your gold back, and more. Don't just worry about getting to the skill to make banded, and stopping there. There are rumors around that smiths shall soon have the ability to start to make plate, or a type of plate armor. I have also heard that you are going to need a skill up around one hundred and thirty, if not more, if you want to pull this off.
All I can say is... start making your banded wares... and continue to make them. Also... out of any of the skills... none are as physically rewarding as this one. Having spent hours over the hot coals, pounding away with your hammer... and creating an item that will help save someone from those extra slices and blows... is also a very good feeling to have. Of course, so is feeling the weight of your purse after you just sold off a full suit to someone.
What is smithing all about?
p99 note: Although the trivials here should be classic, the trivials on p99 are in fact from a later date and so do not agree.
by Larien (Lanys T'Vyl server) (Dec 2000)
Many months ago, I started on a jewelry career with a dark elf Enchanter. It turned out to be extremely expensive, so I decided to put all trading aside for a while and concentrate on hunting with my friends instead. Then I started a new character on the fairly new server Lanys T'Vyl, a troll Shadow Knight called Gorth. Before The Age Of Gorth, I mainly played spell casting characters, but as Gorth grew stronger and more potent, I got more and more aware of the potential for a blacksmith. Well, Gorth is as stupid as he is strong, and I wanted a totally different type of character for a smithing career. So, one late night around New Years Eve, Larien was born in the distant island of Odus.
Larien is a highly intelligent enchanter, which makes him learn quickly. His skill level increased rapidly, and has now reached 142. Another important factor for a smith is wisdom. The higher the wisdom, the less you fail. Larien uses enhancing items such as a Black Iron Medallion that improves his intelligence and wisdom by 3.
As an Erudite, Larien soon discovered that the worst place to be in for a smith is Erudin. So the first thing to do was to make the long journey to Freeport. In Freeport you can find all components you need to become a Master Smith. You find sharpening stones and ore in North Freeport, close to the Bard's Guild. You can buy rusty weapons in a shop in East Freeport, and another shop there has almost all the molds you need. To reach a skill level of 142, Larien used the following stategy:
1. Train in the Guild until 21. Easiest way. I often have a lot of unused skill points on my characters, because I usually practice my skills while I'm fishing. So I have a lot of skill points available for getting a head start on trades.
2. Sharpen rusty weapons until 31. I got sharpening stones from North Freeport and went to East Freeport to buy rusty weapons there. Rusty 2H swords will get you to skill level 31. To sharpen a rusty weapon, find a forge and left click on it. Put a sharpening stone and a rusty weapon in the container that shows up and click on 'Combine'. If you succeed, you will lose the stone and the weapon and get a tarnished weapon instead. If you fail, you will only lose the stone. Note that you can hold down the CTRL key while left clicking on a stack of sharpening stones to pick only one at a time.
3 Made scalers until 41. This is when you start making those millions of metal bits you've probably heard other people curse about. To make metal bits, you will need two small pieces of ore (which you find in North Freeport) and a flask of water. NEVER STACK ANYTHING in the forge; always put the two small pieces of ore in separate slots in the forge and the flask in the third slot. Hit Combine. When you have made about one million of metal bits, head over to East Freeport and buy scaler molds. Put one metal bit, one scaler mold, and one flask of water in the forge to make the scalers.
4. Made lanterns until 68. Same as for scalers, but the recipe is: metal bit, lantern mold, bottle, and a flask of water. You can find bottles in Trader's Holiday in East Freeport, the merchant next to the one who sells the molds.
5. skipped because outdated step
6. skipped because outdated step
7. skipped because outdated step
8. Made banded armor to 142. No more metal bits! Instead, you buy metal sheets in East Freeport. At this time, most banded armor are trivial to make for you, except gauntlets, mantle, leggings and cloak. I have heard that cloaks will get you to 168. After that, there is nothing more that can increase your skill level. Because most items are trivial to you now, your intelligence aren't as important as your wisdom, so start maxing out wisdom with magic items!
To make MEDIUM sized banded armor, you get the molds in East Freeport. To make SMALL armor, you can go to Neriak or Rivervale to get the molds. To make LARGE armor, you have to go to The Feerrott or the Karanas. You can also make three kinds of weapons (see table above).
Resources
There are several ingame books which originally provided the recipes for blacksmithing:
- Ikthars Fine Steel Skin by Ikthar Fireheart
- Fireprides Guide to Shield Craft by Ton Firepride
- Rings, Chains, and Arrowheads by Gord Smith
- Less3D's Smithing List
Alchemy • Baking • Blacksmithing • Brewing • Fletching • Jewelcrafting
Make Poison • Pottery • Spell Research • Tailoring • Tinkering
Cultural Tradeskills