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Skill Tracking
From Project 1999 Wiki
This skill enables you to locate targets in the vicinity. The higher the skill, the farther away you can detect your prey. While bards and druids share this ability, the ranger class excels in this skill and is able not only to track by spawn order but by mob level as well, via the "track sort" drop-down box.
Project 1999-Specific Notes:
- The maximum number of tracked mobs was reduced to 20.
- Tracking players is known to have bugs (possibly related to Project 1999's anti-cheating protection). While tracking will work accurately some of the time (usually if your target is are close), it can also lead you in the wrong direction.
Classes
- Ranger (Max: 200): Distance = (Tracking Skill) x 12
- Druid (Max: 125): Distance = (Tracking Skill) x 10
- Bard (Max: 100): Distance = (Tracking Skill) x 7
- Bard tracking is less distance than you can see with your clipping plane set to max distance, and so is mainly useful in zones where there is dense cover blocking line of sight (eg. Trakanon's Teeth or Warsliks Woods).
Testing was performed on tracking distance in Western Karana. Example: Ranger distance tracked = 75 skill x 12 = 900 range by location
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |