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Skill Dual Wield
Dual Wield is the skill which enables you to wield two one-handed weapons simultaneously.
Classes
- Monk - Level 1 (Max 252)
- Rogue - Level 13 (Max 245)
- Warrior - Level 13 (Max 240)
- Ranger - Level 17 (Max 240)
- Bard - Level 17 (Max 210)
Brief Description
Dual wield affects the chance for an equipped offhand weapon to swing. Whenever the delay requirement for the offhand weapon is met, a check is made versus your dual wield skill to see if the offhand weapon will successfully swing.
Higher skill levels will mean more consistent offhand swings.
The best way to skill up dual wield is by putting a low-delay weapon in the secondary weapon slot.
Each weapon's attack speed / delay is considered independently when dual wielding, which means it is possible to have multiple swings on an offhand weapon before the main-hand weapon swings.
Damage bonus only affects your primary weapon, and as a result, for maximum DPS (damage per second) you will want to put the best ratio weapon in the secondary weapon slot regardless of delay, while you will want to put a weapon with low delay in your main hand to take advantage of damage bonus (your primary weapon should be your top priority since it will swing more often and have a damage bonus).
Dual wield checks will not process without a weapon equipped in the primary equipment slot unless you are a monk. (No punching with main hand and weapon in offhand.)
However it is possible to dual wield with a weapon equipped in the primary equipment slot and no weapon equipped in the secondary equipment slot.
The current cap for all classes except Monks is (PC Level x 6) + 5. For Monks the cap is (PC Level + 1) x 7.
Dual Wield Chance
Note that this section is merely conjecture until it is verified. Also, this formula (allegedly) only applies to Monks. Other classes may be using a seperate formula.
For a monk, your chance to Dual Wield (or in other words to attempt an attack with your off-hand weapon) is based off this formula:
(PC Level + Current PC Dual Wield Skill Level) / "MaxSkill"
The "MaxSkill" number has been reported to be a static 400 for all formulas in the game, though, this number is currently unconfirmed. So at level 60 with 252 dual wield, you'd have a 78% chance to dual wield. For other classes the formula may be slightly different (e.g. / 500 instead of / 400).
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |