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Per-Level Hunting Guide

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For treasure see the Treasure Hunting Guide.

Contents

Instructions

This is a guide of places for all classes/levels/races to gain experience. The hunting spots listed here contains monsters which "con blue" for the specified level range. If you have anything to add or correct please edit this page (it's a wiki) to help make it better for everyone!

Filters

Use the class links or level text box below to dispaly only the hunting spots recommended as being "good for" a particular class or for a particular level.

None | Cleric | Druid | Enchanter | Magician | Monk | Necromancer | Ranger | Shaman | Wizard | Level

Hunting Spots 1-4

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
01-03 - Butcherblock Mountains In front of Kaladim Assorted critters 100% Save Bone Chips for Kaladim Bone Chips Quest
01-03 - Everfrost Pass outside Halas Assorted critters 100% Watch out for Vengeful skeletons; save Polar Bear Skins for Cindl's Polar Bear Collection or to sell to players
01-03 - Feerrott Near Oggok Assorted critters 100%
01-03 - Field of Bone Near Cabilis Assorted Critters 100%
01-03 - Greater Faydark Ruins near Kelethin lifts Assorted critters 100% Save Orc Hatchets from Orc Pawns for Orc Hatchets (Quest)
01-03 - Innothule Swamp Near Grobb Assorted Critters 100%
01-03 - Misty Thicket Rivervale side of big wall Assorted Critters 100% Save RunnyEye Warbeads for quest
01-03 - North Qeynos Outside front gate Assorted critters 100%
01-03 - Paineel Paineel starting area (entry yard) Assorted critters 100%
01-03 - Steamfont Hills near Ak'Anon (#12) Assorted critters, Renegade Clockworks 100% Watch out for the wandering Skeleton and Kobold Shaman
01-03 - Toxxulia Forest Outside Erudin, before river Assorted critters 100%
01-03 - West Freeport Outside front gate Assorted Critters 100%
04-05 - Field of Bone Spiderling cave Spiderlings 100% Spiderling silk can be saved and sold to players
04-06 03-05 Butcherblock Mountains Greater Faydark zoneline Assorted Critters 100%
04-06 03-05 Greater Faydark "Orc hill" (north end of zone before Crushbone) Orcs 100% Orcs are clumped so soloing is more difficult here; Save Crushbone Belts for Crushbone Belts (Quest)
04-10 05-10 Qeynos Hills  ? Rabid Wolves and assorted 100% Save Diseased Wolf Pelts for Rabid Wolves (Quest); watch out for Holly Windstalker

Hunting Spots 5-9

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
05-8 05-8 Blackburrow Top level of zone Gnolls 133% Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
- 05-10 East Commonlands  ? Orcs, Dervish Cutthroats 100% Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest); players sitting in the tunnel (auctioning) will often give free buffs
05-10 05-10 Innothule Swamp  ? Assorted 100%
- 05-10 Northern Desert of Ro  ? Dervish Cuthroats 100%
05-10 05-10 Southern Desert of Ro  ?  ? 100% Watch out for mad men and the occasional ancient cyclops
- 05-10 West Commonlands  ? Orcs, Dervish Cutthroats 100% Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest)
06-08 - Misty Thicket South-west Goblin camps (#2) Goblins (+ Assorted Critters) 100%
06-09 06-09 Steamfont Kobold camps Kobolds 100%
06-12 06-12 Steamfont Near minotaur cave Elementals, Drakes, Skeletons, Harpies 100%
07-10 07-10 Crushbone Entry area, slave area, trainer hill Orcs 213% Save Crushbone Belts for Crushbone Belts (Quest)
08-12 - Clan Runnyeye First floor Goblins 133% West-most camp has only 2 goblins, easy to break even if soloing
08-12 08-12 Blackburrow Past first door but not past other doors Gnolls 133% Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
08-16 - Everfrost Plains/Tundra a polar bear, snow orc trooper, a giant wooly spider 100% South wall of zone makes a good pull spot
09-18 09-18 Kurn's Tower  ? Assorted 200% Skeletons are not social

Hunting Spots 10-14

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
10 09-10 Nektulos Forest Ruins near East Commonlands Zombies 100%
10-14 - Western Karana #3, #6, and #16 Bandits 100% Save Bandit Sashes for Bandit Sashes (Quest)
10-15 10-15 Estate of Unrest Entrance area (outside house) Assorted ("yard trash") 173%
10-15 10-15 Southern Desert of Ro  ? Assorted animals 100% Most animals are non-social
10-15 10-15 Southern Desert of Ro Orc camp near south wall (unmarked on map) Orcs 100% Need some form of CC to break camp
10-15 - Lake Rathetear Aviak island/Arena zoneline Aviaks (small "an aviak") 100% Aviaks are faction-less, but social.
10-20 10-20 Qeynos Catacombs  ? Smugglers  ?
11-15 10-15 Butcherblock Mountains Goblin camps (#5, #6, #15, #22) Goblins 100% Will need ability to split goblins if soloing, watch out for Goblin Shaman/Wizards
11-15 11-15 Northern Desert of Ro  ? Scarabs 100% If you ask nicely sellers in East Commonlands may buff you
- 11-14 Befallen Entrance Assorted 213%
11-15  ? Timorous Deep  ? Streamer fish  ? Can't bind in zone
12-15  ? Steamfont near Lesser Faydark zone line Minotaurs  ? Good for Enchanter charming: 2 sets of 2 spawns, close to zone line
12-16 The Overthere Southeast of outpost/North of chasm Cockatrices, Succulents, a sabertooth cat, a sabertooth tigress, etc. 100% Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates
12-16 - Ocean of Tears Sisters Island (#10) Sister of Erollisi  ? Vendor on same island; lowers Clerics of Tunare/Faydarks Champions/King Tearis Thex/Soldiers of Tunare faction
12-18 - Lesser Faydark Nybright Sister Camp Nybright Sisters 100% Good for Enchanters Kill Kayla Nybright first to break camp (harmony helps)
13-15 - West Karana Camps across zone Bandits 100% Bandit Sashes can be turned in for experience
14-19 14-19 East Karana Gnolls in the southwest a gnoll reaver and an undead reaver 100% Great solo camp; fast respawn and plenty of mobs almost all standing alone.
14-19 - Everfrost Plains/Tundra a mammoth calf 100% Good for Druids
14-19 - Lake of Ill Omen  ? a sabertooth cat, a sabertooth tigress 87% Good for Druids
14-19 - Northern Karana  ? a highland lion, a griffawn 100% Good for Druids

Hunting Spots 15-19

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
15 15 Kurn's Tower Main floor Assorted 200% Skeletons are not social
15-18 - South Karana The plains area (ie. most of the zone) an adult elephant, an elephant, an elephant calf 100% Good for Druids
- 15-20 Befallen First floor Assorted 213%
15-20 15-20 Highpass Hold  ? Orcs and Gnolls 107%
15-20 15-20 Permafrost Near zone-in Ice Goblins 120%
15-21 15-21 Oasis of Marr Various, including #2 Caimans and Crocodiles 100% Good for Druids and Enchanters; Avoid higher level Deepwater Crodcodiles
15-21 15-21 Kithicor Forest  ? Shralok Orcs 100% Zone is full of high level undead at night (in-game time); Save Orc Scalps for quest
16 - Erud's Crossing Whole island Will o' Wisps  ? Dropped Lightstones sell for a plat and and Greater Lightstones sell for 4.5 plat; both can be used for Research Aid/Evil Research quests; beware: killing non-wisps can agro the entire island
16-17 - Erud's Crossing Whole island Kerrans  ? Lowers Kerra Isle faction
16-20 14-18 The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
16-20 14-18 Upper Guk Near the zone-in 200%
17-22 - West Karana Field at #10 Scarecrows 100% Be prepared for a fear proc from Scarecrows
18-25 17-24 Lake Rathetear Aviak islands Aviak guards 100% Aviaks are faction-less, but social. There are a total of seven aviak guards in the west part of the zone, near the Arena. Levitate speeds things up a ton by being able to scoot across water.
- 17 Najena  ? Elementals 173%
19 12-19 Oasis of Marr Orc Highway Orcs 100% Good for Enchanters
19-21 17-19 Kerra Island  ? Kerrans 120% Good for Enchanters
19-21 - Paineel  ? Guards 100% Lowers Heretics faction
19-23 - East Karana Throughout zone a war wolf, a lion patriarch, a rogue lion, a spirit stalker, a dark stalker, a gorge hound, a griffawn 100% Good for Druids; The Druid Charm Kiting Guide by Angelhawk has a great map of where to hunt
19-24 - The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.

Hunting Spots 20-24

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
20 20 Upper Guk "Squire Camp" 200%
20-23 Oasis a deepwater crocodile, a deepwater caiman 100% Good for Druids
20-24 - Kurn's Tower Start at top, work down to the lower tunnels Greater Scalebones, Lesser Icebones, Lesser Charbones 200% Good for monks, skeletons are not social, when you finish just zone out/in and repeat
20-28 20-28 South Karana "KFC" (Aviak town near Lake Rathe zoneline) Aviaks 100% Some races (not Barbarians) can use the merchant at the top level
21 21 Mistmoore Entrance 120%
21-23 17-22 Blackburrow Deep in (area around Lord Elgnub) Gnolls 133% Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
- 21-24 Estate of Unrest Fireplace Assorted 173%
21-24 - East Karana Bottom of ramp/road to Highpass Crag Spiders 100% Good for Enchanters, Crag Spiders drop lots of Spider Silk for Tailoring
21-24 18-24 Lake of Ill Omen Beach north of river from Firiona Vie Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87%
21-24 18-24 Lake of Ill Omen Around windmill Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87%
21-24 21-24 Ocean of Tears  ? Gargoyles, Mermaids
21-30 21-30 Warsliks Woods Forest giant fort Forest giants 100% Good for Enchanters and Shaman
22-25 22-25 Dagnor's Cauldron  ? Aqua Goblin Bosuns, Aqua Goblin Tidal Lords 100%
22-25 22-25 The Overthere Near Warsliks Woods zoneline Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100%
- 26-29 Clan Runnyeye  ? Goblins 133% Lots of casters; snare is necessary
23-25 - South Karana West of Aviak town Elephants, Bull Elephants 100% Good for Druids
24-30 24-30 Lake of Ill Omen North of windmill Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87% Keep an eye out for the rare A Sarnak Courier which can drop a
Goblin Gazughi Ring
Goblin Gazughi Ring
Item 872.png

MAGIC ITEM
Slot: FINGER
AC: 1
SV MAGIC: +5
Effect: Invisibility versus Animals (Must Equip, Casting Time: Instant) at Level 5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

(sells for a few thousand plat)
24-32 26-30 Swamp of No Hope #4 on map Iksar exiles (groups of 3 and 6, level 23, static with 6:45 respawn) 100% great for Rangers, Druids, Monks, Shaman and Necromancers, drops fine steel weapons, gems, 1-2pp average coin (mostly gold), TT zoneline is close for escapes (requires levitation), no roamers (easy AFK breaks), close to Cabilis for vendoring; requires CC/root/harmony, see [[1]] for more detail

Hunting Spots 25-29

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
25-30 23-26 Lesser Faydark Faerie Camp Faeries 100% Lowers Faerie faction (needed for Rain Caller quest)
26-29 - Tower of Frozen Shadow First level  ? 113% Good for necromancers (lots of undead)
26-32 - Everfrost Everfrost plains A Wooly Mammoth 100% Good for Druids and Enchanters; the Druid Charm Kiting Guide by Angelhawk contains a helpful map
27-30 27-30 Lake of Ill Omen Just east of windmill (#13) A Sabertooth Grimalkin 87% Lake of Ill Omen Grimalkin in Front of Windmill.png

Good for druids; 4x Grimalkins spawn on a 6 minute timer, pull to windmill to avoid adds

27-31 27-33 Cazic Thule  ? Alligators 113% Alligator fight.png

Good for druids; this spot is more difficult than equivalent options, but less crowded; further details

27-34 - South Karana Northeast corner Treants 100% 2 static spawns; drops coin, gems, and fine steel staffs; lowers Guards of Qeynos, Jaggedpine Treefolk, Protectors of Pine and QRG Protected Animals faction
- 27-33 Cazic Thule Maze 113% Lots of roamers and healers
- 27-33 Cazic Thule near Temple 113% Lots of roamers and healers
28-35 - Iceclad Ocean Area around tower Snow Cougars, Shadow Guardians 100% Cougars are good for Ranger fear-kiting or Druid animal-charming, vendors and bind spot in zone at docks, can loot Cougar Claw Earring, beware of Garou and Midnight
28-34 - Warsliks Woods Brute caves leading to Dalnir Brutes (5 static + 2 roamers) 100%
28-30 - Rathe Mountains Near Lake Rathe Giant Skeletons 100%
29-32 - South Karana Centaur huts Centaur Archers 100% Centaurs have no faction, so you can kill them then use their vendor
29-32 29-32 Mistmoore Graveyard 120% Good for Enchanters
29-33 - Ocean of Tears Sisters Island (#10) Dwarves  ? Vendor on same island; lowers Dwarf faction
29-35 29-35 Kerra Island  ? Kerrans, including Shazda Asad 120% Kerrans start out non-KOS (but killing them lowers faction)

Hunting Spots 30-34

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
30-34 - Rivervale  ? Guards 100% Lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction; beware, some guards are level 40
30-34 - Emerald Jungle  ? emerald stalker, a frenzied gorilla, a frenzied leech, a frenzied tiger 100% Good for Druids
30-34 - The Overthere  ? sabretooth tigress 100% Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates
30-34 - Lake of Ill Omen between Frontier Mountains zone-line and lake a sabertooth grimalkin 87% Charmed grimalkins can also be used to aggro kite Sarnak Fort pretty efficiently
30-35 - Western Karana North/Central part of the zone around -1300 -8900 Choon and Froon 100% Can be pulled individually
30-35 - Western Karana  ? Ulrich McMannus 100% Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North faction
31 31 Estate of Unrest  ? Hags 173%
31-33 - Splitpaw Entrance First five gnolls 128% Good for Enchanters and Shaman; you'll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP
31-34 - Misty Thicket The Wall Halfling Guards 100% Necro Heaven or any evil race that can solo, lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction.
31-36 - South Karana Spires around Splitpaw zoneline Gnolls 100% Good for Enchanters and Shaman; save Tesch Val Scrolls for extra XP
31-39 - Crystal Caverns Start at the top, work down Ry'Gorr orcs 113% Dwarf city in zone: can bank/vendor using sneak, a faction spell/song, or by killing enough orcs to raise the Dwarf faction; velium ore for trade skills drops here
32-35 29-34 Cazic Thule  ? Alligators 113% Alligator Hall.png

Good for druids; further details

32-35 - South Karana Centaur huts Centaur Coursers and Centaur Chargers 100% Centaurs have no faction, so you can kill them then use their vendor
32-35 32-35 Solusek's Eye (Sol A) First goblin room Goblins 173% Can vendor in Lavastorm
32-39 30-37 Field of Bone the Sythrax Temple (location B) in the north-eastern-most area Servant of Sythrax 100%

good for necromancers (can charm or fear kite), accessible via an underwater tunnel, inside is a hallway leading to a few rooms full of undead non agro (easy afk breaks) but social Servants of Sythrax, deeper inside are some KoS Skeletal Jester’s and a named Troll SK, great isolated camp for soloing, some pathing mobs but easy to learn the patrol patterns, next to Cabilis for vendoring; mobs under-con and hit hard: combined cold/fire dd procs mean pets will die fast, also high resists, virtually no loot; rough at 32 with resists but still doable; see [2] for more details

33-38 33-38 Mistmoore Castle Entrance 120% Good for Enchanters (Gypsy Musician Rogue)
33-40 31-40 Frontier Mountains Giant Fort Mountain Giant Tumps and Mountain Giant Hillocks 100%
33-37 30-37 Great Divide Tizmak cave Tizmaks 100% Can bind/sell at nearby Thurgadin, lowers Tizmak faction (but you start high enough to learn the layout before becoming KoS); velium weapons and leather armor drop (which vendor pretty well); kill shaman first : they are nasty but go down fast
34 - Western Karana Ogre camp Ogres 100% Good money, beware of Chief Goonda
34-36 - Splitpaw Entryway up to double doors Gnolls 128% Good for Enchanters and Shaman
34-39 24-30 Estate of Unrest Basement Assorted 173%
34-41 32-39 Mines of Nurga Exit tunnel Goblins 100%? 5 single spawns and 1 dual spawn; further details and more details
34-41 32-39 Estate of Unrest Festering Hag room Assorted 173% Good for Enchanters
34-60 34-60 Dreadlands Along the walls of Karnor's Castle Assorted 100% Good for Enchanters and Shaman

Hunting Spots 35-39

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
35-36 35-36 Lower Guk Zoneline up to the watery passage to bedroom  ? 107%
35-37 - Splitpaw Entrance up to first door. Gnolls 128% Good for Enchanters and Shaman; you'll need to be able to split as these gnolls are paired up; save Tesch Val Scrolls for extra XP
35-38 - Upper Guk  ? Ancient Crocodile 200% Ancient Crocodile can drop Gatorscale Leggings
35-39 - Emerald Jungle  ? a frenzied ape, a giant frenzied leech, a raging tiger, a trakaraptor, a raging gorilla, a trakanasaur 100% Good for Druid animal charming
35-39 - Northern Karana  ? a griffon 100% Good for Druid animal charming
35-39 - The Overthere  ? sabretooth tiger 100% Lots of animals, which would normally be good for Druids, except that they have abnormally high resist rates
35-40 - Iceclad Ocean Largest island, pull to shore Dire Wolves 100% God for druid/ranger animal charming/fear kiting; Enchanters can charm everything that roams
35-40 41-45 Firiona Vie Outside settlement Pirates 100% Safest pull spot is the cliff face running east of FV
35-41 - Rathe Mountains Gypsy Camp Cynthia 100% She's on Beta Neutral faction; try to kill her before she buffs herself
35-42 - Highpass Hold  ? Guards 107% Guards range in level from 27-35
35-46 - Kedge Keep Entrance  ? 133% Good for Druid animal charming, also good for Shaman; Enduring Breath required; to break the fish group pull all of them, root/snare one at the zone line, zone/zone back, kill the rooted fish, repeat
36-39 - Neriak Foreign Quarter Front gate/trade area Two level 35 guards at gate, pathers in trade area 133% Hurts ? Neriak factions; watch out for Divn L'Crit in trade area
36-45 30-45 Crystal Caverns Geonid tunnel Geonids 113% Dwarf city in zone: can bank/vendor using sneak, a faction spell/song, or by repeating part of the The Spirit of Garzicor quest; lowers Geonid faction
37-41 37-41 The Overthere West-side of zone Assorted 100% Good spot for quadding (Druids/Wizards)
37-42 35-42 Kaesora  ?  ? 147% Good for Clerics and Necromancers because there are so many undead
38-42 - Rathe Mountains #19 Hill Giants 100% Hill Giants drop a lot (20? plat average) of coin
38-51 38-51 Timorous Deep Spiroc Island Spirocs  ? Can't bind in zone
39-43 39-43 Temple of Droga Hallway between 2 and 3 Goblins  ?% One-way drop after zone-in so melees need to fight (or sneak) to escape the zone
39-43 - Great Divide Bear cave a tundra kodiak 100% all animals, good for druid animal charming
39-43 - Eastern Wastes Near Iceclad bridge a wooly mammoth 100% Good for Druids/Rangers for animal charming/fear kiting; some animals move fast so Drudis may want to use wolf form

Hunting Spots 40-44

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
40-43 38-41 Solusek's Eye (Sol A) Path to keep Clockworks and gnomes 173% Soloable by melee classes; don't get too close to the keep as clerics inside will heal through the walls, can vendor in Lavastorm, lowers Ak'Anon factions
40-45 - Eastern Wastes West of #9 on the map, where the walruses roam A walrus and Uthorks 100% Good for Druids/Rangers for animal charming/fear kiting; enchanters do well also, and adding a DPS class helps
40-45 - Eastern Wastes  ? cougars/dervishes, then tundra kodiaks/wolves, then mammoths/rhinos/giants, then griffins/manticores 100% Avoid elder snow griffins; hard to solo without CC because of adds; a duo (extra eyes to watch for adds) helps; Coldain will assist on giants; rhinos and griffins are the fastest mobs here
40-45 40-45 Eastern Wastes Orc fort Ry'Gorr Orcs 100%
40-45 40-45 Eastern Wastes Giant fort Frost Giants 100%
40-45 - Butcherblock Mountains  ? Happ Findlefinn 100% Gnome mage who is all alone
40-45 40-45 Lower Guk #13 and hallways to #17 Ghoul Ritualist and Zols/Dars 107%
40-45 - Rathe Mountains  ? Troll Guards 100% High resists help avoid dot damage; beware the shadow knight's harm touch
40-46 - Dreadlands Northwest Yeti caves Yeti (8 static, 2 roamers) 100% Good for Enchanters and Shaman, fast respawn time
- 40-48 Permafrost  ? Ice Giants 120%
40-48 40-48 Oggok  ? Ogre Guards (Bouncers) 133% There are both static and roaming bouncers all over the city. They drop lots of Fine Steel and are a good source of platinum if you can sell to nearby vendors. At 48 most will be green.
41-50 41-50 The Hole  ? Elementals 133% Lvl 39-40 and do not single pull, see Wedar's Guide to The Hole for further information about The Hole
41-43 - City of Mist Entrance Assorted 113% Golem levels: Fog > Mist > Vapor > Haze
41-45 41-45 Firiona Vie Outside settlement Drolvargs 100% Safest pull spot is the cliff face running east of FV
42-50 - Emerald Jungle  ? a huge gorilla 100% Good for Druids, who can charm the gorillas
42-43 - Feerrott Along the river 2x Bouncers 100%
42-46 - Oasis of Marr Middle of lake Spectres 100%
42-46 - Oasis of Marr Lake Deepwater Goblins 100%
42-46 - Oasis of Marr Whole zone Sand Giants 100%
- 44-45 Temple of Droga Chief room Goblins  ?% One-way drop after zone-in so melees need to fight (or sneak) to escape the zone
42-48 42-48 Ocean of Tears Spectre Island (#7) Spectres  ? You'll need to be able to split two spectres.
42-50 - Emerald Jungle Any zone wall Apes, raptors, tigers, and leaches 100% Good for enchanters
42-51 - Everfrost Ice giant castle near Permafrost Ice giants 100% Ice giants drop a lot of coin, and are on a 7 minute timer
43-52 - Lake of Ill Omen Bottom of lake Bloodgill Goblins 87% Some form of Enduring Breath is required
44-48 42-46 City of Mist Stables Assorted 113% Golem levels: Fog > Mist > Vapor > Haze
44-52 - Grobb Entrance Bouncer Sutok, Bouncer Razbaz, etc.  ? Each Basher drops 12-13 plat in items; lowers DaBashers faction; avoid Basher Nanrum (he is harder than his level indicates) 24min spawn cycle

Hunting Spots 45-49

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
45-49 - Dreadlands Ancient Combine Outpost (Lost Valley #3) Skeletons 100% Good for melee soloing as skeletons can be single pulled and don't flee
45-50 43-49 City of Mist Temple Assorted 113% Ghost mobs proc lifetaps
45-50 - Butcherblock Mountains  ? Dwarves 100% Dwarves can be quad-kited; lowers Kazon Stormhammer, Merchants of Kaladim, Miners Guild 249 and Storm Guard faction
45-50 - Butcherblock Mountains Docks Two Dwarves on docks and two in huts 100% Dwarves can be quad-kited; lowers Clerics of Underfoot, Kazon Stormhammer, Paladins of Underfoot, Veeshan
45-50 - Feerrott Near Plane of Fear zone line in the southwest A Spectre 100% Spawns every 6 mins
45-50 - Feerrott -2370, 2604 (near the portal) Cyndreela 100% Easy to kill if you nuke her before she buffs
45-50 - East Freeport  ? Freeport Guards 100% Lowers Coalition of Tradefolk Underground and Freeport Militia faction
45-50 45-50 Kedge Keep  ?  ? 133% Good for Druids and Shaman; Enduring Breath is required; Crowd control (for breaking schools of fish) is recommended, but without it you can: A) agro the group, B) root one fish, C) zone out then back in, D) kill the rooted fish, E) repeat
45-50 45-50 Lower Guk Dead side  ? 107% Frogs drop fine steel weapons plus rare loot (eg. Flowing Black Silk Sash)
45-50 45-50 Lower Guk Live side, Noble Room (location 9)  ? 107% Noble drops White Gold Necklace, "safe" hall nearby
- 45-50 Nagafen's Lair (Sol B)  ?  ? 107%
45-50 - Rivervale Near Misty Thicket zone line Halfling guards 133% To avoid nukers stay away from Kithicor Forest zoneline; lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction
45-50 - The Wakening Land area near Skyshrine Panthers/haze panthers, A tigeraptor 100% Can quad, need see invisibility to see the haze panthers and invisibility to avoid mercenaries/holgresh (often casters)
45-50 - The Wakening Land unicorn valley Unicorns 100% Don't pull Lady Gelestial (higher level named), killing black unicorns raises white unicorn/Gelestial faction and killing white raises black/Lithiniath faction, black are higher level shadow knights who cast fear; avoid the corrupted unicorn in this area
45-52 - Felwithe  ? High Elf Guards 133% Lowers Felwithe faction; Some guards are Paladins and will Lay on Hands unless prevented
46-50 - Plane of Mischief the forest area  ? 100%? Good for charm-kiting or quad-kiting (ie. good for Druids, Enchanters, and Wizards; also possibly for Rangers, Shaman and/or Magicians)); probably should bind there; chance of squires
46-51 - The Wakening Land are near Kael giants 100% lowers giant faction, raises dwarf/dragon faction; nameds drop various quest pieces
46-52 - Cobalt Scar  ? Wyverns and cobalt drakes 100% Good for druids, bards, and some wizards, but often crowded; wyverns can be quad-kited, drakes root/rot-ed; drakes cast AE dispel for 600dmg every 24 seconds; avoid the two nameds that pop if you can (Yvolcarn and Azureake)
46-51 44-50 City of Mist Arena Assorted 113% Goos have above-average MR
47-53 45-51 City of Mist Moat Assorted, eg. a Haze Golem 113% Good for Enchanters and Shama
48-52 - Great Divide Shardwurm caves an elder shardwurm, an ancient shardwurm, etc. 100%
48-54 - Kaladim Inside entrance Dwarf guards (10-12 per cycle)  ? Guards drop 11p each; bind at Druid rings in Butcherblock Mountains and gate back to sell, lowers Dwarf faction. Very low exp modifier.
49-51 - Ocean of Tears Seafury Island Seafury Cyclops  ? Used to drop 500p+/hour in gems, now closer to 100p
49-51 - Trakanon's Teeth  ? Spectral Keepers 100% As a necro started hunting these at 44
49-55 - Highpass Keep  ? Good for Enchanters; Isabella Cellus, bards and nobles 200% Lowers Coalition of Tradefolk, Coalition of Tradefolk Underground, Knights of Truth, and Merchants of Qeynos faction
49-56 49-56 Permafrost  ? Spiders 120%

Hunting Spots 50-54

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
50-52 - Burning Woods Undead Fort  ? 100% Good for Clerics and Necromancers
50-54 50-54 The Hole  ?  ? 133% Soloable by Shadow Knights
50-59 - Neriak Foreign Quarter Arena Ogres and Trolls 133% Hurts Neriak Queen factions, helps Neriak King factions; stairwells are safe pull spots; root breaks frequently at level 55 (so it's less ideal for root/rot at lower levels)
- 50-59 Kael Drakkel Arena and other armor drop areas Frost Giants 113% Group should average level of 55+; chance of Velious Dwarf armor drops
50-59 - Plane of Mischief  ? Rats in rat maze 100%? Good for animal charming (Druids and Enchanters); chance of both squires and knights; you will get lost at some point; closest entrance is between McStinkles and McSprayel, by the door they 'guard'
51-54 - Nagafen's Lair (Sol B) Near Sol A Zoneline Sonic bats 107%
51-55 51-55 Timorous Deep Raptor Island Raptors  ? Can't bind in zone; Raptors were quad-kiteable, but aren't as of a recent change (this may change again in a future patch)
51-56 49-54 City of Mist 2nd Floor Assorted 113% Good for Enchanters and Shaman (Haze Golems)
51-56 - Burning Woods Giant Fort A Forest Giant Verdant, A Forest Giant Ancient, etc. 100%
51-57 - Greater Faydark Kelethin Kelethin Guards 100% Lowers wood elf faction; guards drop fine steel weapons; quad-able (tips here); good for magicians to solo; outside rogue's guild is a good spot to pull singles
52-59 - Karnor's Castle Entrance/Moat Various, eg. Skeletal guardian 113% Good for warriors, as nearby LFG casters may buff/heal
53-59 - Sebilis Entrance  ? 113% Unlike other dungeon entrances, there's no immediate exit; requires key
53-55 - Everfrost Passage to plains Barbarian guards 100% 3 static spawns; Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North
54-56 51-55 Frontier Mountains End of tunnel inside giant fort Eldak Howlingbear and Mentrax Mountainbone 100% Indifferent to all, 6 min timer, no loot, can be feared
- 54-58 Karnor's Castle Left Courtyard ("LCY"), in front of #9  ? 113%
54-59 52-59 Chardok Betrayer Camp  ? 113% Has several nice drops, including pipe for Monk epic

Hunting Spots 55-59

Solo Level Range Group Level Range Zone Area Monsters Exp Mod* Notes (on Class/Faction/Drops/Quests/etc.)
55-59 - Kedge Keep  ? 133% Enduring Breath required; 2 seahorses and a mermaid respawn every 20 min
55-59 - Chardok Entrance  ? 113%
55-59 - Skyfire Near temple at south end, along west wall  ? 107% Stay well up on the wall to avoid aggro from mobs pathing by
55-59 - Kael Drakkel  ? dire wolves 113% Good for druids but very dangerous (harder than bear pits); wolves are animal-charm-able with Call of Karana, can only charm wolves that hit for max 242
55-59 - Western Wastes  ? Animals 100% Good for animal charm-kiting (ie. good for druids and enchanters); animals share spawns with dragons, so good CoV faction is helpful; avoid Esorpa of the Ring and beware the Ice Burrowers
- 55-59 Plane of Mischief Hedge Maze  ?  ? Harmony is necessary; if you find the sphinx at the center DO NOT tell it "No" or it will kill you; hedge wizards are the hardest
- 55-59 Plane of Mischief  ? audience at puppet show, Chuckles the Great  ? (Extremely rare) chance of squires, knights, and maybe better; mobs single agro and summon, so bring a pet or charm class
56-59 - Kedge Keep #9  ? 133% Good for Druid animal charming (fish are charmable), Enduring Breath required
56-59 - Karnor's Castle Moat (#3)  ? 113%
56-59 - Karnor's Castle Warlord Room (#8)  ? 113%
56-59 - Great Divide  ? Coldain Expedition Guards 100% Lowers Coldain faction, good for pet classes, but can be tough if under-geared
56-59 - Kael Drakkal Arena (#3) Frost Giants 113% Lowers Frost Giant faction, slowers on the lower-end (level-wise) may have difficulty landing slows; XP is decent and there's a chance to get armor drops
56-59 55-59 Permafrost Polar bear pits Giant Polar Bears 120% Polar bear pit.jpg

Good for Druid animal charming, also popular with Shaman

56-59 55-59 Nagafen's Lair (Sol B) Efreeti Room (#4) Imp Protectors, Lava Guardians, etc. 107% Nagafen's Lair Stepping Stones.jpg Further Details
57-59 - Howling Stones (Charasis) Entrance  ? 113% Charasis Entry Platform.jpg

Lowers Venril Sathir (Faction); be careful zoning in: two mobs guard entrance (some undead, some not); requires Key to Charasis

57-59 55-59 Howling Stones (Charasis) Basement  ? 113% Charasis Basement.png

Lowers Venril Sathir (Faction), requires Key to Charasis; Further Details

58-59 - Siren's Grotto Arena (#3) Manatee and Walrus servants 113% Good for animal charm-kiting (ie. good for druids and enchanters); egress/succor to the other side from CS and work your way in; only do the enthralled stuff, swordfish, and possibly coldspine seahorses; good chance of drops
- 58-59 Siren's Grotto ?  ? 113% Bring either a cleric or a torpor shaman for heals, enchanter/bard (enc preferred) for CC, monk for pulls, and tank. If you are missing one of those, don't do it.
58-59 56-59 Howling Stones (Charasis) North  ? 113% Lowers Venril Sathir (Faction), requires Key to Charasis and Tallow-marked Candle (dropped by bottomless mobs)
58-59 57-59 Howling Stones (Charasis) West  ? 113% Lowers Venril Sathir (Faction), requires Key to Charasis
59 58-59 Howling Stones (Charasis) South  ? 113% Lowers Venril Sathir (Faction), requires Key to Charasis

* All experience bonuses are per the Recommended Levels and ZEM List, except that they've been converted in to percentages (with 75 ZEM = 100% of normal XP bonus). These ZEMs are known to be out of date and inaccurate, but no better information exists.

Credits

Hunting spots listed here have been shamelessly taken from other guides, forum posts, and even other sites. The goal was to create the best possible hunting guide, in part by consolidating existing guides, for everyone's benefit. You can use the history tab above to see who has contributed to this guide.