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Difference between revisions of "Enchanter"
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| + | <div style="float:left;margin-right:20px;"> | ||
| + | __TOC__ | ||
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| =Description= | =Description= | ||
| − | [[File:enchanter.gif| | + | [[File:enchanter.gif|frame]] | 
| Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. | Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. | ||
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| ==Statistics== | ==Statistics== | ||
| − | '''Strength''' | + | '''Strength''' | 
| + | |||
| Strength determines how much you can carry.  It influences maximum and average damage and how quickly you learn many offensive skills.  As an Enchanter, Strength is not truly that important.  You receive a Strength increasing spell from Level 1, and many other Strength enhancing spells in later levels. | Strength determines how much you can carry.  It influences maximum and average damage and how quickly you learn many offensive skills.  As an Enchanter, Strength is not truly that important.  You receive a Strength increasing spell from Level 1, and many other Strength enhancing spells in later levels. | ||
| − | '''Stamina''' | + | '''Stamina''' | 
| + | |||
| Stamina affects how many hit points you have, and how long you can hold your breath.  It also affects how long you can swing weapons before tiring, and how often you can jump before becoming exhausted.  The main boon to stamina for an Enchanter is the extra hitpoints.  However, the amount of extra hitpoints received is minimal, and generally it isn't worth putting your bonus points into this stat at creation.   | Stamina affects how many hit points you have, and how long you can hold your breath.  It also affects how long you can swing weapons before tiring, and how often you can jump before becoming exhausted.  The main boon to stamina for an Enchanter is the extra hitpoints.  However, the amount of extra hitpoints received is minimal, and generally it isn't worth putting your bonus points into this stat at creation.   | ||
| − | '''Agility''' | + | '''Agility''' | 
| + | |||
| Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit.  The true effect of Agility is often debated.  Since enchanters get hit a lot in combat, there is sound argument for putting points into this statistic.  However, it doesn't seem to make a noticeable difference, and there are quite a few Agility increasing items in the game.  Enchanters also receive an Agility increasing spell at Level 29. | Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit.  The true effect of Agility is often debated.  Since enchanters get hit a lot in combat, there is sound argument for putting points into this statistic.  However, it doesn't seem to make a noticeable difference, and there are quite a few Agility increasing items in the game.  Enchanters also receive an Agility increasing spell at Level 29. | ||
| − | '''Dexterity''' | + | '''Dexterity''' | 
| + | |||
| Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special.  This really only has any relevance to Enchanters at lower levels when they are forced to melee.  You should not put points into this skill at creation. | Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special.  This really only has any relevance to Enchanters at lower levels when they are forced to melee.  You should not put points into this skill at creation. | ||
| − | '''Wisdom''' | + | '''Wisdom''' | 
| + | |||
| Wisdom affects the amount of mana the priest classes have, also rangers and paladins.   It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence.  This skill has absolutely no relevance for the Enchanter class and bonus points should not be put into it.   | Wisdom affects the amount of mana the priest classes have, also rangers and paladins.   It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence.  This skill has absolutely no relevance for the Enchanter class and bonus points should not be put into it.   | ||
| − | '''Intelligence''' | + | '''Intelligence''' | 
| + | |||
| Intelligence directly affects how quickly you can learn most skills.  It affects the amount of mana for bards and all pure casters, as well as shadow knights.  It is the core statistic for Enchanters and a good amount of your bonus points should be allocated here.  Whilst some people may say it is easy to reach the soft cap of 200 intelligence through the many bonus items in the game, this is one stat which you can never have enough of.  Once you reach 200 intelligence you can then free up slots for other stat enchancers such as for hitpoints, direct mana, AC, or charisma. | Intelligence directly affects how quickly you can learn most skills.  It affects the amount of mana for bards and all pure casters, as well as shadow knights.  It is the core statistic for Enchanters and a good amount of your bonus points should be allocated here.  Whilst some people may say it is easy to reach the soft cap of 200 intelligence through the many bonus items in the game, this is one stat which you can never have enough of.  Once you reach 200 intelligence you can then free up slots for other stat enchancers such as for hitpoints, direct mana, AC, or charisma. | ||
| − | '''Charisma''' | + | '''Charisma''' | 
| + | |||
| This affects amount you will be paid for goods by NPC merchants, and how much they will pay you.  It also affects the saving throw on certain Bard and Enchanter spells (charms in particular).  There is much debate over the true importance of Charisma for enchanters.  It seems that the truly defining element which impacts on charm durations, mesmerise resists and other supposedly "charisma" based spells is actually the targets Magic Resistance.  Some people claim that it makes a large difference.  Studies run at Casters Realm have been inconclusive, so you may choose to say "better safe than sorry" and add some points at creation | This affects amount you will be paid for goods by NPC merchants, and how much they will pay you.  It also affects the saving throw on certain Bard and Enchanter spells (charms in particular).  There is much debate over the true importance of Charisma for enchanters.  It seems that the truly defining element which impacts on charm durations, mesmerise resists and other supposedly "charisma" based spells is actually the targets Magic Resistance.  Some people claim that it makes a large difference.  Studies run at Casters Realm have been inconclusive, so you may choose to say "better safe than sorry" and add some points at creation | ||
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| [[File:enchanter-stats.png]] | [[File:enchanter-stats.png]] | ||
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| Enchanters can be a great character with any race, although the most popular two are High Elves and Dark Elves.  Keep in mind also that humans get no night sight, and have generally low statistics across the board. All Enchanter races level at the same rate.  Here are our suggested bonus point spendings:   | Enchanters can be a great character with any race, although the most popular two are High Elves and Dark Elves.  Keep in mind also that humans get no night sight, and have generally low statistics across the board. All Enchanter races level at the same rate.  Here are our suggested bonus point spendings:   | ||
| − | + | *For Dark Elves add 25 intelligence, 5 Charisma | |
| − | Charisma | + | *For Erudites add 25 intelligence, 5 Charisma | 
| − | + | *For Gnomes add 25 intelligence, 5 Charisma | |
| − | + | *For High Elves add 25 intelligence, 5 Charisma | |
| − | Charisma | + | *For Humans add 25 intelligence, 5 Charisma | 
| − | Charisma | + | |
| ==Religion== | ==Religion== | ||
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| + | =Skills= | ||
| − | =Specialization= | + | ==Specialization== | 
| Enchanters really only have two choices to go for in specialization.  These are Alteration and Conjuration.    | Enchanters really only have two choices to go for in specialization.  These are Alteration and Conjuration.    | ||
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| Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. | Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| ==Casting Skills== | ==Casting Skills== | ||
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| 	</tr> | 	</tr> | ||
| </table> | </table> | ||
| + | |||
| + | |||
| + | |||
| + | = Enchanter-Specific Quests = | ||
| + | |||
| + | {{#lsth:Class Race Quest List|Enchanter}} | ||
| + | |||
| + | = Gearing = | ||
| + | |||
| + | Class specific gear suggestions are cross listed on the [[Players:Gear|Gear Reference]] page. | ||
| + | |||
| + | == Pre-Planar == | ||
| + | |||
| + | {{#lsth:Players:Pre Planar Gear|[[Enchanter]]}} | ||
| + | |||
| + | == Planar == | ||
| + | |||
| + | {{#lsth:Players:Planar Gear|[[Enchanter]]}} | ||
| + | |||
| + | == Kunark == | ||
| + | |||
| + | {{#lsth:Players:Kunark Gear|[[Enchanter]]}} | ||
Revision as of 01:29, 22 November 2010
Description
Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races.
In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding.
Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.
Creation Guide
Statistics
Strength
Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. As an Enchanter, Strength is not truly that important. You receive a Strength increasing spell from Level 1, and many other Strength enhancing spells in later levels.
Stamina
Stamina affects how many hit points you have, and how long you can hold your breath. It also affects how long you can swing weapons before tiring, and how often you can jump before becoming exhausted. The main boon to stamina for an Enchanter is the extra hitpoints. However, the amount of extra hitpoints received is minimal, and generally it isn't worth putting your bonus points into this stat at creation.
Agility
Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Since enchanters get hit a lot in combat, there is sound argument for putting points into this statistic. However, it doesn't seem to make a noticeable difference, and there are quite a few Agility increasing items in the game. Enchanters also receive an Agility increasing spell at Level 29.
Dexterity
Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special. This really only has any relevance to Enchanters at lower levels when they are forced to melee. You should not put points into this skill at creation.
Wisdom
Wisdom affects the amount of mana the priest classes have, also rangers and paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. This skill has absolutely no relevance for the Enchanter class and bonus points should not be put into it.
Intelligence
Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. It is the core statistic for Enchanters and a good amount of your bonus points should be allocated here. Whilst some people may say it is easy to reach the soft cap of 200 intelligence through the many bonus items in the game, this is one stat which you can never have enough of. Once you reach 200 intelligence you can then free up slots for other stat enchancers such as for hitpoints, direct mana, AC, or charisma.
Charisma
This affects amount you will be paid for goods by NPC merchants, and how much they will pay you. It also affects the saving throw on certain Bard and Enchanter spells (charms in particular). There is much debate over the true importance of Charisma for enchanters. It seems that the truly defining element which impacts on charm durations, mesmerise resists and other supposedly "charisma" based spells is actually the targets Magic Resistance. Some people claim that it makes a large difference. Studies run at Casters Realm have been inconclusive, so you may choose to say "better safe than sorry" and add some points at creation
Picking the right race for your statistics
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Now in terms of faction, races are generally meaningless to Enchanters. Religion plays a much larger role. Enchanters can become any race they want through their illusion spells, and also have direct faction increasing abilities. So when picking a race you are deciding on one of two reasons: statistics or looks. Personally I think statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time.
Spending Your Bonus Points
Enchanters can be a great character with any race, although the most popular two are High Elves and Dark Elves. Keep in mind also that humans get no night sight, and have generally low statistics across the board. All Enchanter races level at the same rate. Here are our suggested bonus point spendings:
- For Dark Elves add 25 intelligence, 5 Charisma
- For Erudites add 25 intelligence, 5 Charisma
- For Gnomes add 25 intelligence, 5 Charisma
- For High Elves add 25 intelligence, 5 Charisma
- For Humans add 25 intelligence, 5 Charisma
Religion
Enchanters should, unless they are role-playing, always choose to be agnostic. In some areas your illusion will not be enough to keep you alive. In some areas you will still be Kill on Sight for any number of reasons, though these are very few indeed. If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. It may however exclude you from partaking in certain quests at stages during the game or from using some items if you have no religion. In many ways the religion system in Everquest is still unfathomed, serving only as an overriding faction system. Who is to say what might happen as time goes on.
Spells
Level 1
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Lull | Single Target Frenzy Range Debuff | Alt. | Vendor. | 10 | |
| Minor Illusion | Self Only Morph to Object | Div. | Vendor. | 10 | |
| Minor Shielding | Self Only HP and AC Buff | Abj. | Vendor. | 10 | |
| Pendril's Animation | Summon an Animation | Con. | Vendor. | 12 | |
| Reclaim Energy | Regain Mana From Your Animation | Con. | Vendor. | 5 | |
| Shallow Breath | Single Target Magical Direct Damage with Debuff (Max: 5) | Alt. | Vendor. | 7 | |
| Strengthen | Single Target Strength Buff (Max: 10) | Alt. | Vendor. | 10 | |
| Taper Enchantment | Single Target Magic Effect Debuffer | Abj. | Vendor. | 5 | |
| True North | Self Only Navigation Spell | Div. | Vendor. | 5 | |
| Weaken | Single Target Strength Debuff (Max: 15) | Alt. | Vendor. | 8 | 
Level 4
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Color Flux | Stuns all Targets Around Caster (4 Secs) | Div. | Vendor. | 20 | |
| Enfeeblement | Single Target Melee Debuff | Alt. | Vendor. | 20 | |
| Fear | Single Target Fear Spell (18 Secs) | Alt. | Vendor. | 40 | |
| Gate | Return to Your Bind Point | Alt. | Vendor. | 70 | |
| Haze | Single Target AC Buff (Max: 5) | Abj. | Vendor. | 25 | |
| Illusion: Half Elf | Self Only Morph to Half Elf | Div. | Vendor. | 10 | |
| Illusion: Human | Self Only Morph to Human | Div. | Vendor. | 10 | |
| Invisibility | Single Target Invisibility Spell | Div. | Vendor. | 30 | |
| Juli's Animation | Summon an Animation | Con. | Vendor. | 24 | |
| Mesmerise | Single Target Mesmerize Spell (24 Secs) | Con. | Vendor. | 20 | |
| Suffocating Sphere | Single Target Magical Direct Damage with Debuff (Max: 10) | Alt. | Vendor. | 20 | |
| Tashan | Single Target Unresistable Magic Resistance Debuffer (Max: 13) | Abj. | Vendor. | 10 | 
Level 8
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Alliance | Self Only NPC Faction Boost | Alt. | Vendor. | 35 | |
| Bind Sight | See through the targets eyes | Div. | Vendor. | 15 | |
| Cancel Magic | Single Target Magic Effect Debuffer | Abj. | Vendor. | 30 | |
| Chaotic Feedback | Single Target Magical Direct Damage (Max: 48) | Evo. | Vendor. | 45 | |
| Enchant Clay | Enchant Clay for Pottery | Alt. | Vendor. | 60 | |
| Enchant: Silver | Enchant Silver Bar for Jewellery | Alt. | Vendor. | 60 | |
| Eye of Confusion | Single Target Blind Spell | Alt. | Vendor. | 25 | |
| Illusion: Gnome | Self Only Morph to Gnome | Div. | Vendor. | 10 | |
| Illusion: Wood Elf | Self Only Morph to Wood Elf | Div. | Vendor. | 10 | |
| Lesser Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 25 | |
| Mircyl's Animation | Summon an Animation | Con. | HHK. | 45 | |
| Root | Single Target Fast Root Spell (Max: 48 Secs) | Alt. | Vendor. | 30 | |
| See Invisible | Single Target Vision Enhancer | Div. | Vendor. | 25 | |
| Sentinel | Area Surveillance Spell | Div. | Vendor. | 25 | |
| Soothe | Single Target Frenzy Range Debuff | Alt. | Vendor. | 30 | 
Level 12
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Bind Affinity | Set a New Home Point for Target | Alt. | Vendor. | 100 | |
| Charm | Single Target Random Duration Charm Spell (Level 25 Cap) | Alt. | Vendor. | 60 | |
| Choke | Single Target Magical Debuff DoT (Max: 80) | Alt. | Vendor. | 50 | |
| Ebbing Strength | Single Target Strength Debuff (Max: 25) | Alt. | Vendor. | 35 | |
| Enduring Breath | Allows Breathing Underwater. | Alt. | Vendor. | 35 | |
| Illusion: Dark Elf | Self Only Morph to Dark Elf | Div. | Vendor. | 30 | |
| Illusion: Erudite | Self Only Morph to Erudite | Div. | Vendor. | 30 | |
| Illusion: Halfling | Self Only Morph to Halfling | Div. | Erudin. | 30 | |
| Illusion: High Elf | Self Only Morph to High Elf | Div. | Vendor. | 30 | |
| Kilan`s Animation | Summon an Animation | Con. | HHK. | 65 | |
| Languid Pace | Single Target Slowing Spell (Max: 30%) | Alt. | Vendor. | 50 | |
| Memory Blur | Single Target Hate Reducer | Alt. | Vendor. | 40 | |
| Mist | Single Target AC Buff (Max: 8) | Abj. | Vendor. | 30 | |
| Serpent Sight | Single Target Infravision | Div. | Vendor. | 30 | |
| Thicken Mana | Summons a Vial of Viscous Mana | Div. | L.Faydark. | 200 | |
| Whirl Till You Hurl | Single Target Distance Stun (Max: 12 Secs) | Alt. | Vendor. | 55 | 
Level 16
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Breeze | Single Target Mana Regeneration Increase | Kun. | Alt. | Vendor. | 35 | 
| Chase the Moon | Single Target Fear Spell (36 Secs) | Alt. | Vendor. | 70 | |
| Disempower | Single Target Melee Debuff | Alt. | Vendor. | 45 | |
| Enchant: Electrum | Enchant Electrum Bar for Jewellery | Alt. | Vendor. | 75 | |
| Enthrall | Single Target Mesmerize Spell (48 Secs) | Con. | Vendor. | 50 | |
| Identify | Obtain Item Lore Information | Div. | Vendor. | 50 | |
| Illusion: Barbarian | Self Only Morph to Barbarian | Div. | Vendor. | 30 | |
| Illusion: Dwarf | Self Only Morph to Dwarf | Div. | Vendor. | 30 | |
| Illusion: Tree | Self Only Morph to Tree | Div. | Vendor. | 30 | |
| Invisibility v Undead | Single Target Undead Invisibility Buff | Div. | Vendor. | 40 | |
| Levitate | Single Target Levitation Buff | Alt. | Vendor. | 30 | |
| Mesmerisation | Area Effect Stun (24 Secs) | Con. | Research | 70 | |
| Quickness | Single Target Haste Spell (Max: 30%) | Alt. | Vendor. | 80 | |
| Rune I | Single Target Damage Absorber (Max: 55) | Abj. | Vendor. | 41 | |
| Sanity Warp | Single Target Magical Direct Damage (Max: 95) | Evo. | Vendor. | 75 | |
| Shalee`s Animation | Summon an Animation | Con. | HHK. | 85 | |
| Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 50 | 
Level 20
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Benevolence | Self Only NPC Faction Boost | Alt. | Vendor. | 50 | |
| Berserker Strength | Single Target Melee Buff with Damage Absorb (Max: 50) | Alt. | Research | 45 | |
| Calm | Single Target Frenzy Reduction | Alt. | Vendor. | 50 | |
| Cloud | Single Target AC Buff (Max: 11) | Abj. | Vendor. | 40 | |
| Color Shift | Stuns all Targets Around Caster (6 Secs) | Div. | Research | 40 | |
| Crystallize Mana | Summon a Vial of Cloudy Mana | Div. | L.Faydark. | 400 | |
| Endure Magic | Single Target Magic Resist Buff (Max: 20) | Abj. | Vendor. | 40 | |
| Feckless Might | Single Target Strength Debuff | Alt. | Vendor. | 45 | |
| Illusion: Iksar | Self Only Morph to Iksar | Kun. | Div. | Quest. | 50 | 
| Illusion: Ogre | Self Only Morph to Ogre | Div. | Vendor. | 50 | |
| Illusion: Troll | Self Only Morph to Troll & HP Regen Buff (1hp/tick) | Div. | Vendor. | 100 | |
| Shifting Sight | See through the targets eyes with Infravision. | Div. | Vendor. | 30 | |
| Sisna`s Animation | Summon an Animation | Con. | HHK. | 105 | |
| Sympathetic Aura | Single Target Charisma Buff (Max: 18) | Alt. | Vendor. | 40 | |
| Tashani | Single Target Unresistable Magic Resistance Debuffer (Max: 23) | Abj. | Vendor. | 20 | 
Level 24
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Alacrity | Single Target Haste Spell (Max: 40%) | Alt. | Vendor. | 115 | |
| Beguile | Single Target Random Duration Charm Spell (Level 39 Cap) | Alt. | Vendor. | 120 | |
| Chaos Flux | Single Target Magical Direct Damage (Max: 150) | Evo. | Vendor. | 100 | |
| Enchant: Gold | Enchant Gold Bar for Jewellery | Alt. | Vendor. | 150 | |
| Illusion: Earth Elemental | Self Only Morph to Earth Elemental & Strength Buff (Max: 10) | Div. | Erudin. | 50 | |
| Illusion: Skeleton | Self Only Morph to Skeleton | Div. | Erudin. | 50 | |
| Invigor | Single Target Stamina Regeneration Spell | Alt. | Vendor. | 20 | |
| Major Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 80 | |
| Rune II | Single Target Damage Absorber (Max: 118) | Abj. | Vendor. | 83 | |
| Sagar`s Animation | Summon an Animation | Con. | HHK. | 130 | |
| Strip Enchantment | Single Target Magic Buff Remover (Max: 4) | Abj. | Research | 70 | |
| Tepid Deeds | Single Target Slowing Spell (Max: 50%) | Alt. | Research | 100 | 
Level 29
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Augmentation | Single Target Super Melee Buff | Alt. | Vendor. | 90 | |
| Clarify Mana | Creates a Vial of Clear Mana | Alt. | L.Faydark. | 600 | |
| Clarity | Single Target Mana Regeneration Buff | Alt. | Vendor. | 75 | |
| Curse of the Simple Mind | Single Target Wisdom and Intelligence Debuff | Alt. | Vendor. | 35 | |
| Dyn's Dizzying Draught | Single Target Distance Stun (Max: 12 Secs) | Alt. | Vendor. | 150 | |
| Enstill | Single Target Root Spell (Max: 96 Secs) | Alt. | Vendor. | 60 | |
| Feedback | Single Target Damage Shield (11 Dmg) | Abj. | Research | 75 | |
| Illusion: Air Elemental | Self Only Morph to Air Elemental & Levitate | Div. | Erudin. | 50 | |
| Illusion: Water Elemental | Self Only Morph to Water Elemtal & Enduring Breath | Div. | Erudin. | 50 | |
| Listless Power | Single Target Melee Debuff | Alt. | Vendor. | 90 | |
| Nullify Magic | Single Target Magic Effect Debuffer | Abj. | Vendor. | 50 | |
| Obscure | Single Target AC Buff (Max: 14) | Abj. | Vendor. | 50 | |
| Suffocate | Single Target Magical Debuff DoT (Mac: 263) | Alt. | Vendor. | 100 | |
| Uleen`s Animation | Summon an Animation | Con. | HHK. | 150 | |
| Ultravision | Single Target Ultravision | Div. | Oasis. | 55 | 
Level 34
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Anarchy | Single Target Magical Direct Damage (Max: 288) | Evo. | Vendor. | 160 | |
| Boltran's Animation | Summon an Animation | Con. | HHK. | 125 | |
| Cast Sight | See Through Targets Eyes with Ultravision | Div. | Vendor. | 45 | |
| Enchant: Platinum | Enchant Platinum Bar for Jewellery | Alt. | Vendor. | 225 | |
| Entrance | Single Target Mesmerize Spell (72 Secs) | Con. | Vendor. | 85 | |
| Gift of Magic | Single Target Mana Buff (Max: 50) | Vel. | Abj. | Vendor. | 150 | 
| Greater Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 120 | |
| Illusion: Fire Elemental | Self Only Morph to Fire Elemental & Damage Shield (Max: 16) | Div. | Erudin. | 70 | |
| Insipid Weakness | Single Target Strength Debuff (Max: 51) | Alt. | Research | 80 | |
| Mana Sieve | Single Target Mana Reducer | Alt. | Research | 150 | |
| Radiant Visage | Single Target Charisma Buff (Max: 30) | Div. | Research | 65 | |
| Rune III | Single Target Damage Absorber (Max: 230) | Alt. | Vendor. | 149 | 
Level 39
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Aany's Animation | Summon an Animation | Con. | HHK. | 200 | |
| Cajoling Whispers | Single Target Random Duration Charm Spell (Level 45 Cap) | Alt. | Vendor. | 195 | |
| Celerity | Single Target Haste Spell (Max: 50%) | Alt. | Vendor. | 185 | |
| Distill Mana | Create a Vial of Distilled Mana | Alt. | L.Faydark. | 800 | |
| Gravity Flux | Area Effect Direct Damage Spell (Max: 330) | Alt. | Research | 337 | |
| Illusion: Drybone | Self Only Morph to Drybone & Fire Resist Buff (Max: 25) | Div. | Erudin. | 70 | |
| Illusion: Spirit Wolf | Self Only Morph to Wolf & ATK (15), Cold Resist (10) | Div. | Erudin. | 70 | |
| Immobilize | Single Target Fast Root Spell (Max: 60 Secs) | Alt. | Vendor. | 80 | |
| Insight | Single Target Wisdom and Intelligence Buff | Alt. | Vendor. | 125 | |
| Invoke Fear | Single Target Fear Spell (42 Secs) | Alt. | Vendor. | 120 | |
| Mind Wipe | Area Memory Blur | Alt. | Research | 100 | |
| Pacify | Single Target Frenzy Reduction | Alt. | Vendor. | 100 | |
| Rampage | Single Target Melee Buff with Damage Absorb (Max: 90) | Alt. | Vendor. | 90 | |
| Resist Magic | Single Target Magic Resist Buff (Max: 40) | Abj. | Vendor. | 85 | |
| Shade | Single Target AC Buff (Max: 17) | Abj. | Vendor. | 90 | |
| Wandering Mind | Duration Theft of Mana (Max: 120 Mana) | Vel. | Con. | NPC Drop. | 5 | 
Level 44
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Arch Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 200 | |
| Boon of the Garou | Single Target Werewolf Form | Vel. | Alt. | NPC Drop. | 100 | 
| Brilliance | Single Target Intelligence and Wisdom Buff | Alt. | Vendor. | 125 | |
| Color Skew | Stuns all Targets Around Caster (8 Secs) | Div. | Research | 60 | |
| Discordant Mind | Single Target Magical Direct Damage (Max: 528) | Evo. | Vendor. | 240 | |
| Enchant Velium | Enchant Velium Bar | Vel. | Alt. | Thurgadin. | 200 | 
| Extinguish Fatigue | Single Target Full Stamina Refresh | Alt. | Vendor. | 35 | |
| Illusion: Werewolf | Self Only Morph to Werewolf and Major Melee Buff | Div. | Erudin. | 90 | |
| Incapacitate | Single Target Melee Debuff | Alt. | Vendor. | 150 | |
| Pillage Enchantment | Single Target Magic Buff Remover (Max: 4) | Abj. | Research | 70 | |
| Rune IV | Single Target Damage Absorber (Max: 394) | Abj. | Vendor. | 236 | |
| Shiftless Deeds | Single Target Slowing Spell (Max: 65%) | Alt. | Research | 200 | |
| Summon Companion | Summon Your Pet to Your Location | Vel. | Con. | E. Com. | 50 | 
| Tashania | Single Target Unresistable Magic Resistance Debuffer (Max: 33) | Abj. | Quest. | 30 | |
| Weakness | Single Target Strength Debuff (Max: 65) | Alt. | Vendor. | 120 | |
| Yeogreff's Animation | Summon an Animation | Con. | HHK. | 250 | 
Level 49
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Adorning Grace | Single Target Charisma Buff (Max: 40) | Alt. | Vendor. | 110 | |
| Allure | Single Target Random Duration Charm Spell (Level 51 Cap) | Alt. | Research | 245 | |
| Berserker Spirit | Single Target Melee Buff with Damage Absorb (Max: 200) | Alt. | Vendor. | 150 | |
| Blanket of Forgetfulness | Unresistable Area Memory Blur | Alt. | Qeynos. | 175 | |
| Dazzle | Single Target Mesmerize Spell (96 Secs) | Con. | Vendor. | 125 | |
| Enchant Admantite | Create a Bar of Enchanted Adamantite | Alt. | Neriak. | 325 | |
| Enchant Brellium | Create a Bar of Enchanted Brellium | Alt. | Ak`Anon. | 325 | |
| Enchant Mithril | Create a Bar of Enchanted Mithril | Alt. | Felwithe. | 325 | |
| Enchant Steel | Create a Bar of Enchanted Steel | Alt. | Vendor. | 325 | |
| Gasping Embrace | Single Target Magical Debuff DoT (710 Dmg) | Alt. | Vendor. | 200 | |
| Group Resist Magic | Group Magical Resistance Buff (Max: 55) | Abj. | Vendor. | 200 | |
| Kintaz's Animation | Summon an Animation | Con. | HHK. | 300 | |
| Paralyzing Earth | Single Target Root Spell (Max: 3 Mins) | Alt. | Research | 100 | |
| Purify Mana | Summon Vial of Purified Mana | Alt. | L.Faydark. | 1000 | |
| Reoccurring Amnesia | Persitent Memory Blur | Alt. | Qeynos. | 100 | |
| Shadow | Single Target AC Buff (Max: 20) | Abj. | Vendor. | 70 | |
| Swift Like The Wind | Single Target Haste Spell (60%) | Alt. | Vendor. | 250 | 
Level 50
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Improved Invisibility | Self Only Invisibility | Vel. | Alt. | NPC Drop. | 75 | 
Level 51
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Collaboration | Self Only NPC Faction Boost | Kun. | Alt. | Vendor. | 75 | 
| Theft of Thought | Single Target Mana Tap (Max: 400) | Kun. | Alt. | NPC Drop. | 25 | 
| Wake of Tranquility | Area Effect Lull Spell | Kun. | Alt. | Vendor. | 300 | 
Level 52
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Boon of the Clear Mind | Group Clarity | Kun. | Alt. | Vendor. | 175 | 
| Color Slant | Stuns and Mana Drain all Targets Around Caster (8 Secs) | Kun. | Div. | NPC Drop. | 125 | 
| Fascination | Area Effect Stun (36 Secs) | Kun. | Con. | Vendor. | 200 | 
| Rune V | Single Target Damage Absorber (Max: 620 - 700) | Kun. | Abj. | Vendor. | 350 | 
Level 53
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Aanya's Quickening | Single Target Haste Spell (64% Max) | Kun. | Alt. | Vendor. | 275 | 
| Boltran's Agacerie | Single Target Random Duration Charm Spell | Kun. | Alt. | Vendor. | 400 | 
| Cripple | Single Target Melee Debuff | Kun. | Alt. | NPC Drop. | 225 | 
| Recant Magic | Upgrade to Pillage Enchantment | Kun. | Abj. | Vendor. | 90 | 
Level 54
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Clarity II | Increase Mana Regeneration Rate | Kun. | Alt. | Vendor. | 115 | 
| Dementia | Single Target Magical Direct Damage (Max: 675) | Kun. | Evo. | NPC Drop. | 250 | 
| Glamour of Kintaz | Single Target Low Resist Mesmerise (30 Secs) | Kun. | Con. | Vendor. | 275 | 
| Shield of the Magi | Self Only HP, MR, and AC Buff | Kun. | Abj. | Vendor. | 300 | 
Level 55
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Gift of Insight | Single Target Base Mana Buff | Vel. | Alt. | NPC Drop. | 300 | 
| Largarn's Lamentation | Single Target Stun with Mana Drain (Max: 8 Secs) | Kun. | Evo. | NPC Drop. | 120 | 
| Memory Flux | Single Target Low Resistance Hate Reducer | Kun. | Alt. | Vendor. | 350 | 
| Wind of Tishani | Area Effect Magic Resist Debuffer (Max: 23) | Kun. | Abj. | NPC Drop. | 45 | 
| Zumaik's Animation | Summon an Animation | Kun. | Con. | NPC Drop. | 350 | 
Level 56
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Augment | Single Target Super Melee Buff | Kun. | Alt. | NPC Drop. | 135 | 
| Overwhelming Splendour | Single Target Charisma Buff (Max: 50) | Kun. | Alt. | Vendor. | 175 | 
| Torment of Argli | Single Target Magical Debuff DoT (Max: 960) | Kun. | Alt. | NPC Drop. | 150 | 
| Trepidation | Single Target Fear Spell (36 Seconds) | Kun. | Alt. | Vendor. | 200 | 
Level 57
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Enlightenment | Intelligence and Wisdom Buff (Max: 21) | Kun. | Alt. | NPC Drop. | 200 | 
| Forlorn Deeds | Single Target Attack Speed Debuff (Max: 70%) | Kun. | Alt. | NPC Drop. | 225 | 
| Tashanian | Single Target Unresistable Magic Resistance Debuffer (Max: 39) | Kun. | Abj. | Vendor. | 40 | 
| Umbra | Single Target AC Buff (Max: 23) | Kun. | Abj. | NPC Drop. | 80 | 
Level 58
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Bedlam | Single Target Melee Buff with Damage Absorb (Max: 350) | Kun. | Alt. | NPC Drop. | 200 | 
| Fetter | Single Target Root Spell (Max: 180 Secs) | Kun. | Alt. | Vendor. | 75 | 
| Wonderous Rapiditiy | Single Target Haste Spell (Max: 70%) | Kun. | Alt. | Vendor. | 325 | 
Level 59
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Asphyxiate | Single Target Magical Debuff DoT (Max: 1010) | Kun. | Alt. | NPC Drop. | 250 | 
| Gift of Pure Thought | Group Clarity II | Kun. | Alt. | NPC Drop. | 300 | 
| Rapture | Single Target Low Resist Mesmerise (24 Secs) | Kun. | Con. | Vendor. | 425 | 
Level 60
| Spell Name | Spell Description | Era | Class | Location | Mana | 
| Dictate | Fixed Duration Charm Spell (48 Secs) | Kun. | Alt. | NPC Drop. | 750 | 
| Gift of Brilliance | Single Target Base Mana Buff | Vel. | Alt. | NPC Drop. | 450 | 
| Visions of Grandeur | Single Target Super Melee Buff | Kun. | Alt. | NPC Drop. | 275 | 
| Wind of Tishanian | Area Effect Magic Resist Debuffer (Max: 40) | Kun. | Abj. | NPC Drop. | 70 | 
Skills
Specialization
Enchanters really only have two choices to go for in specialization. These are Alteration and Conjuration.
Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. It includes roots, hastes, slows, DoT's, charms, and most buffs and debuffs. Most enchanters choose this as their field of specialisation.
Conjuration is used for the mesmerisation series of spells. This is the major use of crowd control in the game. Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this specialisation as they find they are casting more mes-based spells than any other type. It is really a question of gameplay.
Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration.
Casting Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 | 
| 1 | No | Abjuration | 235 | 235 | 
| 1 | No | Alteration | 235 | 235 | 
| 1 | No | Channelling | 200 | 200 | 
| 1 | No | Conjuration | 235 | 235 | 
| 1 | No | Divination | 235 | 235 | 
| 1 | No | Evocation | 235 | 235 | 
| 4 | Yes | Meditate | 235 | 252 | 
| 16 | Yes | Research | 200 | 200 | 
| 20 | Yes | Specialization | 235 | 235 | 
Combat Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 | 
| 1 | No | 1 Hand Blunt | 110 | 110 | 
| 1 | No | 2 Hand Blunt | 110 | 110 | 
| 1 | No | Bind Wound | 100 | 100 | 
| 1 | No | Defense | 145 | 145 | 
| 1 | No | Hand to Hand | 75 | 75 | 
| 1 | No | Offense | 140 | 140 | 
| 1 | No | Piercing | 110 | 110 | 
| 1 | No | Throwing | 75 | 75 | 
| 22 | Yes | Dodge | 75 | 75 | 
Miscellaneous Skills
| Level | Trained | Skill | Cap Until 50 | Cap Above 50 | 
| 1 | No | Alcohol Tolerance | 200 | 200 | 
| 1 | No | Beg | 200 | 200 | 
| 1 | No | Fishing | 200 | 200 | 
| 1 | No | Sense Heading | 200 | 200 | 
| 1 | Yes | Swimming | 75 | 75 | 
Enchanter-Specific Quests
- Enchanter Epic Quest
- Coin of Tash (Tashania) (Level 44 Tash spell)
- Incandescent Armor Quests (Sol Ro)
- These quests give the Incandescent Mask,Incandescent Mask MAGIC ITEM LORE ITEM 
 Slot: FACE
 AC: 3
 CHA: +7 INT: +5
 WT: 0.4 Size: SMALL
 Class: MNK ENC
 Race: HUM ERU HIE DEF GNM IKS
 Incandescent Gloves, andIncandescent Gloves MAGIC ITEM LORE ITEM 
 Slot: HANDS
 AC: 6
 STR: +3 CHA: +3 AGI: +3 MANA: +3
 WT: 1.5 Size: SMALL
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Incandescent WandIncandescent Wand MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 Skill: 1H Blunt Atk Delay: 25
 DMG: 5 AC: 3
 DEX: +2
 SV MAGIC: +5
 Effect: Color Shift (Combat, Casting Time: Instant) at Level 20
 WT: 1.0 Size: MEDIUM
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 
 
- These quests give the 
- Exotic Drinks (Stein of Moggok)
- Rod of Insidious Glamour Quest
- Enchanter Plane of Sky Tests
- Enchanter Spells (Good)
- Enchanter Spells (Evil)
Velious:
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Pre-Planar
- Ears      - Opalline Earring,Opalline Earring MAGIC ITEM 
 Slot: EAR
 AC: 2
 CHA: +5
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Batskull Earring,Batskull Earring MAGIC ITEM 
 Slot: EAR
 INT: +5
 WT: 0.2 Size: TINY
 Class: ALL
 Race: ALL
 Golden Sapphire EarringGolden Sapphire Earring Slot: EAR 
 STR: +2 INT: +4
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Fingers   - Platinum Fire Wedding Ring,Platinum Fire Wedding Ring Slot: FINGER 
 AC: 5
 HP: +55
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Electrum Star Ruby Ring,Electrum Star Ruby Ring Slot: FINGER 
 DEX: +5 CHA: +7
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Ring of Goblin LordsRing of Goblin Lords LORE ITEM 
 Slot: FINGER
 AC: 4
 STR: +3 INT: +3
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Neck      - A Gypsy Medallion,A Gypsy Medallion MAGIC ITEM 
 Slot: NECK
 AC: 2
 CHA: +9
 SV DISEASE: +10
 WT: 0.1 Size: SMALL
 Class: ALL
 Race: ALL
 Cat Eye Platinum Necklace,Cat Eye Platinum Necklace Slot: NECK 
 CHA: +9
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Sapphire Platinum Necklace,Sapphire Platinum Necklace Slot: NECK 
 STR: +7 INT: +7
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Split Paw Tooth NecklaceSplit Paw Tooth Necklace MAGIC ITEM LORE ITEM 
 Slot: NECK
 AC: 2
 CHA: +5
 SV POISON: +5
 WT: 0.2 Size: TINY
 Class: ALL
 Race: ALL
 
- Head      - Crown of King Tranix,Crown of King Tranix MAGIC ITEM LORE ITEM 
 Slot: HEAD
 AC: 13
 CHA: +15
 SV MAGIC: +20
 Effect: Serpent Sight (Worn)
 WT: 1.0 Size: SMALL
 Class: ALL
 Race: ALL
 Siryn Hair Hood,Siryn Hair Hood MAGIC ITEM 
 Slot: HEAD
 AC: 5
 CHA: +13
 SV FIRE: +10
 WT: 0.2 Size: SMALL
 Class: ALL
 Race: ALL
 Mane Attraction,Mane Attraction LORE ITEM NO DROP 
 Slot: HEAD
 AC: 4
 CHA: +10
 WT: 3.5 Size: SMALL
 Class: ALL
 Race: ALL
 Runed Cowl,Runed Cowl MAGIC ITEM 
 Slot: HEAD
 AC: 2
 WIS: +5 INT: +9
 WT: 0.3 Size: SMALL
 Class: BRD NEC WIZ MAG ENC
 Race: ALL
 Savant's CapSavant's Cap MAGIC ITEM 
 Slot: HEAD
 AC: 2
 WIS: +3 INT: +3
 WT: 0.3 Size: SMALL
 Class: ALL
 Race: ALL
 
- Face      - Incandescent Mask,Incandescent Mask MAGIC ITEM LORE ITEM 
 Slot: FACE
 AC: 3
 CHA: +7 INT: +5
 WT: 0.4 Size: SMALL
 Class: MNK ENC
 Race: HUM ERU HIE DEF GNM IKS
 Platinum Star Ruby VeilPlatinum Star Ruby Veil Slot: FACE 
 DEX: +9 CHA: +9
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Chest     - Robe of the Ishva,Robe of the Ishva MAGIC ITEM LORE ITEM 
 Slot: CHEST
 AC: 8
 CHA: +5 MANA: +50
 SV POISON: +14
 WT: 1.8 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Shining Metallic Robes,Shining Metallic Robes MAGIC ITEM 
 Slot: CHEST
 AC: 10
 INT: +9
 SV FIRE: +8 SV COLD: +8
 WT: 3.5 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Robe of the Oracle,Robe of the Oracle MAGIC ITEM LORE ITEM 
 Slot: CHEST
 AC: 9
 WIS: +5 INT: +5 MANA: +25
 WT: 2.0 Size: MEDIUM
 Class: MNK NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Flowing Black RobeFlowing Black Robe MAGIC ITEM LORE ITEM 
 Slot: CHEST
 AC: 8
 STA: +5 INT: +3
 WT: 3.5 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 
- Arms      - Gatorscale Sleeves,Gatorscale Sleeves MAGIC ITEM 
 Slot: ARMS
 AC: 6
 INT: +4 HP: +15
 WT: 0.3 Size: SMALL
 Class: ALL
 Race: ALL
 Embroidered Black Sleeves,Embroidered Black Sleeves MAGIC ITEM 
 Slot: ARMS
 AC: 4
 HP: +10 MANA: +25
 WT: 0.4 Size: SMALL
 Class: CLR DRU BRD SHM NEC WIZ MAG ENC
 Race: ALL
 Hollowed Bone BracersHollowed Bone Bracers MAGIC ITEM 
 Slot: ARMS
 AC: 6
 MANA: +15
 SV MAGIC: +7
 WT: 2.5 Size: SMALL
 Class: CLR DRU BRD SHM NEC WIZ MAG ENC
 Race: ALL
 
- Back      - White Dragonscale Cloak,White Dragonscale Cloak MAGIC ITEM 
 Slot: BACK
 AC: 10
 WIS: +9 INT: +9 MANA: +75
 SV COLD: +25
 WT: 1.0 Size: MEDIUM
 Class: ALL
 Race: ALL
 Mystic Cloak,Mystic Cloak LORE ITEM NO DROP 
 Slot: BACK
 Charges: 10
 AC: 8
 INT: +5
 SV MAGIC: +5
 Effect: Steelskin (Any Slot, Casting Time: Instant)
 WT: 0.5 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Molten Cloak,Molten Cloak Slot: BACK 
 AC: 4
 WIS: +4 INT: +4
 WT: 2.5 Size: MEDIUM
 Class: ALL
 Race: ALL
 Hooded Black CloakHooded Black Cloak MAGIC ITEM LORE ITEM 
 Slot: BACK
 AC: 10
 STR: +5 HP: +45
 WT: 2.5 Size: MEDIUM
 Class: ALL
 Race: ALL
 
- Waist     - Giants Reminder String,Giants Reminder String MAGIC ITEM 
 Slot: WAIST
 AC: 2
 INT: +5
 WT: 0.5 Size: SMALL
 Class: ALL
 Race: ALL except HUM ERU HEF
 Braided Cinch CordBraided Cinch Cord MAGIC ITEM 
 Slot: WAIST
 AC: 2
 INT: +4 HP: +8
 WT: 0.2 Size: SMALL
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 
- Shoulders - Embroidered Black CapeEmbroidered Black Cape MAGIC ITEM 
 Slot: SHOULDERS
 AC: 4
 HP: +15 MANA: +20
 WT: 0.3 Size: SMALL
 Class: CLR DRU BRD SHM NEC WIZ MAG ENC
 Race: ALL
 
- Wrists    - Golden Cat Eye Bracelet,Golden Cat Eye Bracelet Slot: WRIST 
 CHA: +7
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Bracelet of Woven Grass,Bracelet of Woven Grass MAGIC ITEM 
 Slot: WRIST
 AC: 1
 INT: +3 HP: +12
 WT: 0.2 Size: TINY
 Class: ALL
 Race: ALL
 Golden Chitin BracerGolden Chitin Bracer MAGIC ITEM 
 Slot: WRIST
 AC: 5
 INT: +5 AGI: +5
 WT: 3.0 Size: SMALL
 Class: ALL
 Race: ALL except IKS
 
- Legs      - Black Chitin Leggings,Black Chitin Leggings MAGIC ITEM 
 Slot: LEGS
 AC: 7
 HP: +10 MANA: +10
 WT: 7.5 Size: LARGE
 Class: ALL
 Race: ALL except IKS
 Drake-hide LeggingsDrake-hide Leggings MAGIC ITEM 
 Slot: LEGS
 AC: 5
 DEX: +5 CHA: +5
 WT: 0.1 Size: MEDIUM
 Class: ALL
 Race: ALL
 
- Hands     - Incandescent Gloves,Incandescent Gloves MAGIC ITEM LORE ITEM 
 Slot: HANDS
 AC: 6
 STR: +3 CHA: +3 AGI: +3 MANA: +3
 WT: 1.5 Size: SMALL
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Impskin Gloves,Impskin Gloves MAGIC ITEM 
 Slot: HANDS
 AC: 2
 INT: +5 MANA: +10
 WT: 1.5 Size: SMALL
 Class: ALL
 Race: ALL
 Dusty Bloodstained GlovesDusty Bloodstained Gloves MAGIC ITEM 
 Slot: HANDS
 AC: 2
 MANA: +25
 WT: 0.4 Size: SMALL
 Class: NEC WIZ MAG ENC
 Race: ALL
 
- Feet      - Golden Efreeti Boots,Golden Efreeti Boots MAGIC ITEM 
 Slot: FEET
 AC: 5
 WIS: +9 INT: +9
 WT: 2.5 Size: MEDIUM
 Class: ALL
 Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
 Wolf Fur SlippersWolf Fur Slippers MAGIC ITEM 
 Slot: FEET
 AC: 2
 AGI: +7 MANA: +20
 WT: 0.5 Size: SMALL
 Class: ALL
 Race: ALL
 
- Primary   - Rod of Insidious Glamour,Rod of Insidious Glamour MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 Skill: 1H Blunt Atk Delay: 30
 DMG: 6 AC: 2
 CHA: +12
 Effect: Alliance (Any Slot/Can Equip, Casting Time: 0.0) at Level 30
 WT: 4.0 Size: MEDIUM
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Stein of Moggok,Stein of Moggok MAGIC ITEM LORE ITEM 
 Slot: PRIMARY SECONDARY
 Charges: 3
 DEX: +5 INT: +10 HP: +10
 SV DISEASE: +25
 Effect: Light Healing (Any Slot, Casting Time: Instant)
 WT: 2.5 Size: SMALL
 Class: ALL
 Race: ALL
 A Glowing Black StoneA Glowing Black Stone LORE ITEM 
 Slot: PRIMARY SECONDARY
 INT: +9
 SV MAGIC: +10
 WT: 0.4 Size: TINY
 Class: ALL
 Race: ALL
 
- Secondary - A Crude Stein,A Crude Stein MAGIC ITEM LORE ITEM 
 Slot: SECONDARY
 Charges: 1
 STA: +10 CHA: +15
 Effect: Minor Healing (Any Slot, Casting Time: Instant)
 WT: 1.0 Size: SMALL
 Class: ALL
 Race: ALL
 Rokyls Channelling Crystal,Rokyls Channelling Crystal MAGIC ITEM LORE ITEM 
 Slot: SECONDARY
 AC: 10
 HP: +50 MANA: +50
 WT: 0.2 Size: TINY
 Class: BRD NEC WIZ MAG ENC
 Race: ALL
 Stein of Moggok,Stein of Moggok MAGIC ITEM LORE ITEM 
 Slot: PRIMARY SECONDARY
 Charges: 3
 DEX: +5 INT: +10 HP: +10
 SV DISEASE: +25
 Effect: Light Healing (Any Slot, Casting Time: Instant)
 WT: 2.5 Size: SMALL
 Class: ALL
 Race: ALL
 A Glowing Black StoneA Glowing Black Stone LORE ITEM 
 Slot: PRIMARY SECONDARY
 INT: +9
 SV MAGIC: +10
 WT: 0.4 Size: TINY
 Class: ALL
 Race: ALL
 
- Range     - Dragoon Dirk,Dragoon Dirk MAGIC ITEM LORE ITEM 
 Slot: RANGE PRIMARY SECONDARY
 Skill: Piercing Atk Delay: 23
 DMG: 6
 DEX: +2
 SV MAGIC: +3
 WT: 2.5 Size: SMALL
 Class: ALL except CLR PAL DRU MNK SHM
 Race: ALL
 Thex DaggerThex Dagger LORE ITEM 
 Slot: RANGE PRIMARY SECONDARY
 Skill: Piercing Atk Delay: 24
 DMG: 4
 SV DISEASE: +50
 WT: 2.5 Size: SMALL
 Class: ALL except CLR PAL DRU MNK SHM
 Race: ALL
 
Planar
- Ears      - Earring of Displacement,Earring of Displacement MAGIC ITEM LORE ITEM NO DROP 
 Slot: EAR
 Charges: 2
 AC: 6
 CHA: +4 INT: +4 MANA: +25
 Effect: Gravity Flux (Must Equip, Casting Time: Instant) at Level 45
 WT: 0.1 Size: TINY
 Class: ENC
 Race: ALL
 Black Sapphire Electrum EarringBlack Sapphire Electrum Earring Slot: EAR 
 AC: 2
 HP: +35 MANA: +25
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Fingers   - Djarns Amethyst Ring,Djarns Amethyst Ring MAGIC ITEM LORE ITEM 
 Slot: FINGER
 AGI: +9 HP: +80
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Platinum Fire Wedding RingPlatinum Fire Wedding Ring Slot: FINGER 
 AC: 5
 HP: +55
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Neck      - Necklace of Whispering Winds,Necklace of Whispering Winds MAGIC ITEM LORE ITEM NO DROP 
 Slot: NECK
 Charges: 2
 AC: 4
 STA: +5 CHA: +10 INT: +5 MANA: +35
 Effect: Cajoling Whispers (Must Equip, Casting Time: Instant) at Level 45
 WT: 0.1 Size: TINY
 Class: ENC
 Race: ALL
 Black Sapphire Platinum NecklaceBlack Sapphire Platinum Necklace Slot: NECK 
 HP: +55 MANA: +55
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Head      - Insidious Halo,Insidious Halo MAGIC ITEM NO DROP 
 Slot: HEAD
 AC: 5
 CHA: +20 INT: +7 HP: +10 MANA: +10
 SV MAGIC: +10
 WT: 0.3 Size: SMALL
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Crown of King Tranix,Crown of King Tranix MAGIC ITEM LORE ITEM 
 Slot: HEAD
 AC: 13
 CHA: +15
 SV MAGIC: +20
 Effect: Serpent Sight (Worn)
 WT: 1.0 Size: SMALL
 Class: ALL
 Race: ALL
 Siryn Hair HoodSiryn Hair Hood MAGIC ITEM 
 Slot: HEAD
 AC: 5
 CHA: +13
 SV FIRE: +10
 WT: 0.2 Size: SMALL
 Class: ALL
 Race: ALL
 
- Face      - Ivory Mask,Ivory Mask MAGIC ITEM LORE ITEM NO DROP 
 Slot: FACE
 AC: 6
 CHA: +6 INT: +6 MANA: +30
 WT: 0.5 Size: MEDIUM
 Class: ENC
 Race: ALL
 Incandescent MaskIncandescent Mask MAGIC ITEM LORE ITEM 
 Slot: FACE
 AC: 3
 CHA: +7 INT: +5
 WT: 0.4 Size: SMALL
 Class: MNK ENC
 Race: HUM ERU HIE DEF GNM IKS
 
- Chest     - Crimson Robe of Alendine,Crimson Robe of Alendine MAGIC ITEM 
 Slot: CHEST
 AC: 12
 DEX: +15 INT: +15 HP: +50 MANA: +50
 WT: 1.0 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Shiny Robe of the Underfoot,Shiny Robe of the Underfoot MAGIC ITEM LORE ITEM 
 Slot: CHEST
 AC: 12
 STR: +3 INT: +7 MANA: +30
 SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
 WT: 3.5 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Insidious Robe,Insidious Robe MAGIC ITEM NO DROP 
 Slot: CHEST
 AC: 11
 DEX: +8 STA: +10 CHA: +3 INT: +13 MANA: +35
 WT: 1.0 Size: MEDIUM
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Robe of the IshvaRobe of the Ishva MAGIC ITEM LORE ITEM 
 Slot: CHEST
 AC: 8
 CHA: +5 MANA: +50
 SV POISON: +14
 WT: 1.8 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 
- Arms      - Insidious Sleeves,Insidious Sleeves MAGIC ITEM NO DROP 
 Slot: ARMS
 AC: 4
 CHA: +3 INT: +7 HP: +10
 SV FIRE: +10
 WT: 0.4 Size: SMALL
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Gatorscale SleevesGatorscale Sleeves MAGIC ITEM 
 Slot: ARMS
 AC: 6
 INT: +4 HP: +15
 WT: 0.3 Size: SMALL
 Class: ALL
 Race: ALL
 
- Back      - White Dragonscale Cloak,White Dragonscale Cloak MAGIC ITEM 
 Slot: BACK
 AC: 10
 WIS: +9 INT: +9 MANA: +75
 SV COLD: +25
 WT: 1.0 Size: MEDIUM
 Class: ALL
 Race: ALL
 Mystic Cloak,Mystic Cloak LORE ITEM NO DROP 
 Slot: BACK
 Charges: 10
 AC: 8
 INT: +5
 SV MAGIC: +5
 Effect: Steelskin (Any Slot, Casting Time: Instant)
 WT: 0.5 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Hooded Black CloakHooded Black Cloak MAGIC ITEM LORE ITEM 
 Slot: BACK
 AC: 10
 STR: +5 HP: +45
 WT: 2.5 Size: MEDIUM
 Class: ALL
 Race: ALL
 
- Waist     - Grotesque Girdle,Grotesque Girdle MAGIC ITEM LORE ITEM NO DROP 
 Slot: WAIST
 AC: 8
 WIS: +10 INT: +10 HP: +100 MANA: +100
 WT: 0.0 Size: SMALL
 Class: CLR DRU SHM NEC WIZ MAG ENC
 Race: ALL
 Sphinx Hair Cord,Sphinx Hair Cord MAGIC ITEM LORE ITEM NO DROP 
 Slot: WAIST
 AC: 4
 CHA: +5 INT: +5
 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10
 WT: 0.2 Size: SMALL
 Class: ENC
 Race: ALL
 Braided Cinch CordBraided Cinch Cord MAGIC ITEM 
 Slot: WAIST
 AC: 2
 INT: +4 HP: +8
 WT: 0.2 Size: SMALL
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 
- Shoulders - Wind Walker's Mantle,Wind Walker's Mantle MAGIC ITEM LORE ITEM NO DROP 
 Slot: SHOULDERS
 AC: 6
 STR: +5 DEX: +5 CHA: +10 AGI: +2 HP: +50
 WT: 0.3 Size: SMALL
 Class: ENC
 Race: ALL
 Embroidered Black CapeEmbroidered Black Cape MAGIC ITEM 
 Slot: SHOULDERS
 AC: 4
 HP: +15 MANA: +20
 WT: 0.3 Size: SMALL
 Class: CLR DRU BRD SHM NEC WIZ MAG ENC
 Race: ALL
 
- Wrists    - Zombie Flesh Bracer,Zombie Flesh Bracer MAGIC ITEM LORE ITEM NO DROP 
 Slot: WRIST
 AC: 6
 INT: +5 HP: +65 MANA: +65
 Effect: Breath of the Dead (Worn)
 WT: 0.0 Size: TINY
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Bracelet of Woven Grass,Bracelet of Woven Grass MAGIC ITEM 
 Slot: WRIST
 AC: 1
 INT: +3 HP: +12
 WT: 0.2 Size: TINY
 Class: ALL
 Race: ALL
 Insidious ManacleInsidious Manacle MAGIC ITEM NO DROP 
 Slot: WRIST
 AC: 3
 STR: +3 DEX: +3 CHA: +2 MANA: +15
 WT: 0.3 Size: SMALL
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 
- Legs      - Insidious Pantaloons,Insidious Pantaloons MAGIC ITEM NO DROP 
 Slot: LEGS
 AC: 5
 STR: +3 CHA: +3 HP: +15
 SV COLD: +10
 WT: 0.7 Size: MEDIUM
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Drake-hide LeggingsDrake-hide Leggings MAGIC ITEM 
 Slot: LEGS
 AC: 5
 DEX: +5 CHA: +5
 WT: 0.1 Size: MEDIUM
 Class: ALL
 Race: ALL
 
- Hands     - Insidious Gloves,Insidious Gloves MAGIC ITEM NO DROP 
 Slot: HANDS
 AC: 4
 DEX: +10 CHA: +2 INT: +8 MANA: +5
 SV DISEASE: +10
 WT: 0.4 Size: SMALL
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Impskin GlovesImpskin Gloves MAGIC ITEM 
 Slot: HANDS
 AC: 2
 INT: +5 MANA: +10
 WT: 1.5 Size: SMALL
 Class: ALL
 Race: ALL
 
- Feet      - Golden Efreeti Boots,Golden Efreeti Boots MAGIC ITEM 
 Slot: FEET
 AC: 5
 WIS: +9 INT: +9
 WT: 2.5 Size: MEDIUM
 Class: ALL
 Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
 Insidious SlippersInsidious Slippers MAGIC ITEM NO DROP 
 Slot: FEET
 AC: 4
 CHA: +3 AGI: +10 HP: +15
 SV POISON: +10
 WT: 0.7 Size: SMALL
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 
- Primary   - Rod of Insidious Glamour,Rod of Insidious Glamour MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 Skill: 1H Blunt Atk Delay: 30
 DMG: 6 AC: 2
 CHA: +12
 Effect: Alliance (Any Slot/Can Equip, Casting Time: 0.0) at Level 30
 WT: 4.0 Size: MEDIUM
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 Wand of AllureWand of Allure LORE ITEM 
 Slot: PRIMARY SECONDARY
 Charges: 3
 Effect: Allure (Any Slot/Can Equip, Casting Time: Instant) at Level 45
 WT: 1.0 Size: SMALL
 Class: ENC
 Race: ALL except BAR TRL OGR IKS
 
- Secondary - Rokyls Channelling Crystal,Rokyls Channelling Crystal MAGIC ITEM LORE ITEM 
 Slot: SECONDARY
 AC: 10
 HP: +50 MANA: +50
 WT: 0.2 Size: TINY
 Class: BRD NEC WIZ MAG ENC
 Race: ALL
 Stein of Moggok,Stein of Moggok MAGIC ITEM LORE ITEM 
 Slot: PRIMARY SECONDARY
 Charges: 3
 DEX: +5 INT: +10 HP: +10
 SV DISEASE: +25
 Effect: Light Healing (Any Slot, Casting Time: Instant)
 WT: 2.5 Size: SMALL
 Class: ALL
 Race: ALL
 A Crude SteinA Crude Stein MAGIC ITEM LORE ITEM 
 Slot: SECONDARY
 Charges: 1
 STA: +10 CHA: +15
 Effect: Minor Healing (Any Slot, Casting Time: Instant)
 WT: 1.0 Size: SMALL
 Class: ALL
 Race: ALL
 
- Range     - Dragoon Dirk,Dragoon Dirk MAGIC ITEM LORE ITEM 
 Slot: RANGE PRIMARY SECONDARY
 Skill: Piercing Atk Delay: 23
 DMG: 6
 DEX: +2
 SV MAGIC: +3
 WT: 2.5 Size: SMALL
 Class: ALL except CLR PAL DRU MNK SHM
 Race: ALL
 Thex DaggerThex Dagger LORE ITEM 
 Slot: RANGE PRIMARY SECONDARY
 Skill: Piercing Atk Delay: 24
 DMG: 4
 SV DISEASE: +50
 WT: 2.5 Size: SMALL
 Class: ALL except CLR PAL DRU MNK SHM
 Race: ALL
 
Kunark
- Ears      - Earring of EssenceEarring of Essence MAGIC ITEM LORE ITEM 
 Slot: EAR
 HP: +30
 SV MAGIC: +10
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Fingers   - Band of Eternal FlameBand of Eternal Flame MAGIC ITEM LORE ITEM 
 Slot: FINGER
 AC: 5
 STR: +4 INT: +4 HP: +25 MANA: +35
 SV FIRE: +10 SV COLD: -10
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Neck      - Necklace of Superiority,Necklace of Superiority MAGIC ITEM LORE ITEM 
 Slot: NECK
 AC: 5
 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 Sarnak Arcane FetishSarnak Arcane Fetish LORE ITEM 
 Slot: NECK
 DEX: +2 CHA: +5 INT: +6
 WT: 0.1 Size: TINY
 Class: ALL
 Race: ALL
 
- Head      - Loam Encrusted CapLoam Encrusted Cap MAGIC ITEM LORE ITEM 
 Slot: HEAD
 AC: 4
 STR: +2 CHA: +4 INT: +5 MANA: +5
 WT: 0.3 Size: SMALL
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 
- Face      - Elliptical Veil,Elliptical Veil MAGIC ITEM LORE ITEM 
 Slot: FACE
 AC: 3
 CHA: +4 INT: +2 HP: +20
 SV MAGIC: +5
 WT: 0.1 Size: SMALL
 Class: ENC
 Race: ALL
 Enshrouded VeilEnshrouded Veil MAGIC ITEM LORE ITEM 
 Slot: FACE
 AC: 7
 WIS: +2 INT: +2 HP: +30 MANA: +30
 SV FIRE: +10
 WT: 0.1 Size: SMALL
 Class: ALL
 Race: ALL
 
- Chest     - Froglok Bonecaster's Robe,Froglok Bonecaster's Robe MAGIC ITEM LORE ITEM 
 Slot: CHEST
 AC: 10
 STR: +8 INT: +8 MANA: +40
 SV FIRE: +10 SV MAGIC: +10
 WT: 3.5 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: ALL
 Tolapumj's Robe,Tolapumj's Robe MAGIC ITEM LORE ITEM 
 Slot: CHEST
 AC: 14
 STR: +5 WIS: +5 INT: +10 MANA: +50
 Haste: +36%
 WT: 3.5 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: ALL
 Loam Encrusted Robe,Loam Encrusted Robe MAGIC ITEM LORE ITEM 
 Slot: CHEST
 AC: 9
 DEX: +10 INT: +5 AGI: +10 MANA: +80
 SV MAGIC: +10
 WT: 1.0 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 Manna RobeManna Robe MAGIC ITEM 
 Slot: CHEST
 AC: 14
 INT: +8
 Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
 WT: 3.5 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: ALL
 
- Arms      - Insidious SleevesInsidious Sleeves MAGIC ITEM NO DROP 
 Slot: ARMS
 AC: 4
 CHA: +3 INT: +7 HP: +10
 SV FIRE: +10
 WT: 0.4 Size: SMALL
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 
- Back      - Kunzar Cloak,Kunzar Cloak MAGIC ITEM LORE ITEM 
 Slot: BACK
 AC: 7
 WIS: +2 INT: +2
 SV FIRE: +10
 WT: 0.1 Size: SMALL
 Class: ALL
 Race: ALL except HUM ERU HEF
 Hierophant's CloakHierophant's Cloak MAGIC ITEM LORE ITEM 
 Slot: BACK
 AC: 10
 STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
 WT: 1.0 Size: MEDIUM
 Class: ALL
 Race: ALL
 
- Waist     - Girdle of RapidityGirdle of Rapidity MAGIC ITEM LORE ITEM 
 Slot: WAIST
 AC: 6
 CHA: +7 WIS: +7 INT: +7 MANA: +50
 Haste: +31%
 WT: 2.5 Size: SMALL
 Class: CLR DRU SHM NEC WIZ MAG ENC
 Race: ALL
 
- Shoulders - Obulus Death Shroud,Obulus Death Shroud MAGIC ITEM LORE ITEM 
 Slot: SHOULDERS
 AC: 10
 STR: +3 STA: +5 WIS: +3 MANA: +25
 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
 WT: 2.0 Size: MEDIUM
 Class: ALL
 Race: ALL
 Worn Cloth Mantle,Worn Cloth Mantle MAGIC ITEM LORE ITEM 
 Slot: SHOULDERS
 AC: 6
 STR: +5 CHA: +5 AGI: +9
 WT: 0.3 Size: SMALL
 Class: CLR DRU BRD SHM NEC WIZ MAG ENC
 Race: ALL
 Loam Encrusted AmiceLoam Encrusted Amice MAGIC ITEM LORE ITEM 
 Slot: SHOULDERS
 AC: 4
 INT: +3 AGI: +8 MANA: +10
 SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
 WT: 0.3 Size: SMALL
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 
- Wrists    - Supple Scale Armband,Supple Scale Armband MAGIC ITEM LORE ITEM NO DROP 
 Slot: WRIST
 AC: 3
 WIS: +5 INT: +5 MANA: +25
 SV FIRE: +10
 WT: 0.1 Size: SMALL
 Class: CLR DRU SHM NEC WIZ MAG ENC
 Race: ALL
 Golden BracerGolden Bracer MAGIC ITEM LORE ITEM 
 Slot: WRIST
 AC: 5
 STR: +7 INT: +7
 WT: 2.5 Size: MEDIUM
 Class: ALL
 Race: ALL except IKS
 
- Legs -
- Hands     - Ancient Shissar GauntletAncient Shissar Gauntlet MAGIC ITEM LORE ITEM NO DROP 
 Slot: HANDS
 AC: 15
 STR: +10 STA: +10 INT: +20
 SV DISEASE: +12 SV POISON: +12
 WT: 5.0 Size: SMALL
 Class: NEC WIZ MAG ENC
 Race: ALL
 
- Feet      - Loam Encrusted Lined ShoesLoam Encrusted Lined Shoes MAGIC ITEM LORE ITEM 
 Slot: FEET
 AC: 4
 DEX: +8 CHA: +8 AGI: +8 MANA: +15
 SV POISON: +10
 WT: 0.7 Size: SMALL
 Class: NEC WIZ MAG ENC
 Race: HUM ERU HIE DEF GNM IKS
 
- Primary   - Cone of the Mystics,Cone of the Mystics MAGIC ITEM LORE ITEM 
 Slot: PRIMARY
 AC: 5
 WIS: +5 INT: +5 MANA: +50
 WT: 0.1 Size: SMALL
 Class: ALL
 Race: ALL
 Staff of the SerpentStaff of the Serpent MAGIC ITEM LORE ITEM NO DROP 
 Slot: PRIMARY
 Skill: 1H Blunt Atk Delay: 24
 DMG: 11
 STR: +5 STA: +10 CHA: +15 INT: +20 HP: +40 MANA: +60
 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
 Effect: Speed of the Shissar (Must Equip, Casting Time: 6.0) at Level 50
 WT: 1.0 Size: LARGE
 Class: ENC
 Race: HUM ERU HIE DEF GNM
 
- Secondary - Stein of Tears,Stein of Tears MAGIC ITEM LORE ITEM 
 Slot: PRIMARY SECONDARY
 STA: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25
 WT: 0.5 Size: SMALL
 Class: ALL
 Race: ALL
 Book of Obulus,Book of Obulus MAGIC ITEM LORE ITEM 
 Slot: SECONDARY
 WIS: +8 INT: +8 MANA: +45
 SV FIRE: +5 SV MAGIC: +5
 WT: 5.0 Size: TINY
 Class: CLR DRU SHM NEC WIZ MAG ENC
 Race: ALL
 Ornate Rune Shield,Ornate Rune Shield MAGIC ITEM LORE ITEM 
 Slot: SECONDARY
 AC: 15
 INT: +8 MANA: +10
 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
 WT: 3.0 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: ALL
 Insignia ProtectorInsignia Protector MAGIC ITEM LORE ITEM 
 Slot: SECONDARY
 AC: 20
 CHA: +5 WIS: +10 INT: +10 MANA: +20
 SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
 WT: 3.0 Size: MEDIUM
 Class: NEC WIZ MAG ENC
 Race: ALL
 
- Range     - Crypt Master's Conjuring Stone,Crypt Master`s Conjuring Stone MAGIC ITEM LORE ITEM 
 Slot: RANGE
 Charges: 1
 INT: +10
 SV DISEASE: +10 SV POISON: +10
 Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
 WT: 0.5 Size: TINY
 Class: ALL
 Race: ALL
 Sarnak Ceremonial Dagger,Sarnak Ceremonial Dagger MAGIC ITEM LORE ITEM 
 Slot: RANGE PRIMARY SECONDARY
 Skill: Piercing Atk Delay: 38
 DMG: 6
 WIS: +3 INT: +3
 WT: 1.2 Size: TINY
 Class: BRD ROG NEC WIZ MAG ENC
 Race: ALL
 Idol of the ThornedIdol of the Thorned MAGIC ITEM LORE ITEM 
 Slot: RANGE
 AC: 10
 STR: +7 STA: +10
 WT: 4.0 Size: TINY
 Class: ALL
 Race: ALL
 


