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Difference between revisions of "Skill Tracking"
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(Update Ranger Track skill from "150?" to "200" and "mob distance" to "spawn order" because the default method mobs are listed on Track is spawn order (most recent to oldest).) |
m (patch changes 7/14/13) |
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This skill enables you to locate targets in the vicinity. The higher the skill, the farther away you can detect your prey. While bards and druids share this ability, the ranger class excels in this skill and is able not only to track by spawn order but by mob level as well, via the "track sort" drop-down box. | This skill enables you to locate targets in the vicinity. The higher the skill, the farther away you can detect your prey. While bards and druids share this ability, the ranger class excels in this skill and is able not only to track by spawn order but by mob level as well, via the "track sort" drop-down box. | ||
+ | |||
+ | '''Note:''' Maximum number of tracked mobs reduced to 20 on 7/14/2013 patch? [http://www.project1999.org/forums/showthread.php?s=78bd0777f70413af096e828777dac5f3&t=114944] | ||
== Classes == | == Classes == | ||
* [[Ranger]] (Max: 200) | * [[Ranger]] (Max: 200) | ||
− | * [[Druid]] (Max: | + | * [[Druid]] (Max: 50) ''reduced from 125 on 7/14/2013 patch'' |
* [[Bard]] (Max: 100) | * [[Bard]] (Max: 100) | ||
Revision as of 02:55, 15 July 2013
This skill enables you to locate targets in the vicinity. The higher the skill, the farther away you can detect your prey. While bards and druids share this ability, the ranger class excels in this skill and is able not only to track by spawn order but by mob level as well, via the "track sort" drop-down box.
Note: Maximum number of tracked mobs reduced to 20 on 7/14/2013 patch? [1]
Classes
From what I've been told, the distance on bard tracking is just a little beyond what one can see with max clip pane.
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |