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Difference between revisions of "Skill Hide"
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− | + | This skill causes you to hide in the shadows, granting you an effect similar to invisibility as long as you do not move or [[Skill Sneak|sneak]]. Having a higher skill level increases the chance that a hide attempt will succeed. | |
− | ' | + | Most characters aren't told whether a hide attempt fails or succeeds. In order to find out whether or not it worked the character must consider (with <code>/con</code> or by pressing "m") a non-indifferent mob after the hide attempt: if the mob is now indifferent then hide worked. |
+ | |||
+ | [[Rogue|Rogues]] get extra benefits when using hide: they can move, the game tells them whether or not they fail, and their hide works against 95% if the mobs in the game (including undead). | ||
== Classes == | == Classes == |
Revision as of 02:25, 21 November 2017
This skill causes you to hide in the shadows, granting you an effect similar to invisibility as long as you do not move or sneak. Having a higher skill level increases the chance that a hide attempt will succeed.
Most characters aren't told whether a hide attempt fails or succeeds. In order to find out whether or not it worked the character must consider (with /con
or by pressing "m") a non-indifferent mob after the hide attempt: if the mob is now indifferent then hide worked.
Rogues get extra benefits when using hide: they can move, the game tells them whether or not they fail, and their hide works against 95% if the mobs in the game (including undead).
Classes
- Rogue Level 3 (Max 200)
- Ranger Level 25 (Max 75)
- Bard Level 25 (Max 40)
- Shadow Knight Level 35 (Max 75)
Races
Note: All Dark Elves, Wood Elves, and Halflings, regardless of class, start out with 50 skill in Hide. This can be very useful in a tight spot. However, this skill cannot be raised above 50 unless the character is also one of the aforementioned classes with access to Hide. Then the Hide skill may be raised once the character reaches the appropriate level.
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |