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Tradeskills
Tradeskills are one of the many activities available to adventurers of Norrath. Tradeskills can create special items for personal use or for profit by selling the results to other players. While some crafts are available only to specific races, such as the tinkering of the Gnomes, players can in general reach a skill level of 200 in many different tradeskills. Reaching higher and higher level of mastery of any particular tradeskill becomes more and more difficult, and only the dedicated few will be able to call themselves Grandmaster of a craft. Various tomes can be found throughout Norrath, and deciphering them will give clues left by previous generations of masters. For the less patient, herein one will find all the known recipes and details for each of the available tradeskills.
Notes About Tradeskilling
Stats
Intelligence & Wisdom, whichever is higher governs your chance to gain skill increases when practicing any tradeskill.
Charisma will affect your prices, both buying and selling, with merchants.
Smithing skill increases use a secondary stat of Strength. The highest of Intelligence, Wisdom, or Strength governs your chance of gaining skill in smithing.
Fletching skill increases use a secondary stat of Dexterity. The highest of Intelligence, Wisdom, or Dexterity governs your chance of gaining skill in fletching.
Poison Making skill increases use a secondary stat of Dexterity. The highest of Intelligence, Wisdom, or Dexterity governs your chance of gaining skill in poison making.
Stats do not affect your chance of success for a combine. Only your current skill (modified by any skill-enhancing items) affects your chance of success. We've included a handy-dandy calculator for determining the chance of a succesful combine.
Stackable Items
When combining any stackable items in a container, don't stack them! Put each item in its own slot. Hold CTRL when you click a stack to take just one item from the stack.
List of Tradeskills
- Alchemy (Shaman Only)
- Baking
- Blacksmithing
- Brewing
- Fletching
- Jewelcrafting
- Poison Making (Rogue Only)
- Pottery
- Research (Magician, Necromancer, Enchanter, Wizard Only)
- Tailoring
- Tinkering (Gnome Only)
- Plan ahead for the tradeskill you wish to max. Once you pass 200 in any one skill, all other tradeskills will cap out at 200.
The following site contains information on how stats affect tradeskills: http://www.eqtraders.com/articles/article_page.php?article=g256
Success in tradeskills is governed by the following formulas:
- Chance of success = MIN(SKILL - (.75*trivial) + 51.5, 95) -- this is for things w/ trivial higher than 68.
For things w/ lower than trivial of 68:
- Chance of success = MIN(Skill - Trivial + 66, 95)
And actually that's not completely true either - you always have a 5 percent chance of success in either formula REGARDLESS of skill level.
Percent chance of tradeskill success table: TradeskillTable
External links
Non-Tradeskill
Alchemy • Baking • Blacksmithing • Brewing • Fletching • Jewelcrafting
Make Poison • Pottery • Spell Research • Tailoring • Tinkering
Cultural Tradeskills
Brew Barrel • Forge • Kiln • Pottery Wheel • Loom • Sewing Kit • Fletching Kit
Oven • Mixing Bowl • Spit • Jeweler's Kit • Toolboxes • Tackle Box
Medicine Bag • Bearskin Potion Bag • "Always Works" containers