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Difference between revisions of "Human"

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[[File:Human.jpg]]
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{{Classic Era}}
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[[File:NakedHUM.jpg|right]]
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[[File:npc_guard_miles.png|right]]
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__NOTOC__
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Humans epitomize the norm in Norrath.
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- EverQuest manual
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==Description==
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The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.
  
=Description=
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Humans often divide themselves with their own squabbles, but they will always return to their brother's side in times of crisis, or to protect a mutual interest. Humans are also notable because of their ability to have a moustache, making them objectively superior to all other races (while it is true [[Halfling|Halfings]] can have moustaches, they are short, which is not a desirable leadership trait).  Furthermore, it must be noted Humans are the premier race for [[FashionQuest]], the pinnacle of the EverQuest experience.
Humans in Norrath are often said to be the yardstick by which all other races are measured. More importantly, Humans exhibit a number of good characteristics that make their selection as a first character a viable option. Though visually challenged at night, Humans enjoy a balanced stat distribution and the ability to be nearly any class. Shaman is the only class excluded, as Humans are too sophisticated to take part in witch-doctor ways. However, Humans can worship a multitude of gods, depending on their class. The many choices offered to Humans might be confusing to a beginning player. Don’t worry. Thanks to the well-rounded abilities of Humans, simply pick a class to play, read the overview of that class, and jump right in without worrying about stats until you become more familiar with the game.
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Humans can start out in either Freeport or Qeynos, depending on the class and deity selected. Both cities offer nearly everything for a beginning character, including supplies, appropriate hunting grounds, and the ability to take part in trade skills and quests. Both cities are seaports and have access to another continent. The south section of Qeynos contains a dock that will let you take the boat to Odus, the home of the Erudites. The east section of Freeport contains a dock that will allow you to travel to the Butcherblock Mountains in Faydwer for some adventuring, or take another boat from there to the harsh lands of Kunark. Qeynos offers the newbie hunting grounds outside of the North gate, Qeynos Hills, and BlackBurrow. Freeport abounds with newbie areas including the East and West gates, the Northern Desert of Ro, and both the East and West Commonlands. Arguably the best thing about being a Human is the multitude of choices on how to play the character. A Human can be a loyal Paladin of Mithaniel Marr, a shunned Shadow Knight of Bertoxxulous, a tranquil Monk of Quellious, a damned Wizard of Innoruuk, or one of numerous other combinations.
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Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward [[Troll|Trolls]], [[Ogre|Ogres]], and [[Iksar]]. [[Dark Elves]] are tolerated within Freeport, but they tend to be mistrusted, even feared.
  
Whatever class choice you make when becoming a Human, it is a good race when first starting out in the confusing land of Norrath. Many quests exist for the young Humans in both cities, and it is a good learning experience for the new player.
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The port cities of [[Qeynos]] and [[Freeport]] lie on opposite coasts of [[Antonica]], and are the most common homes for the Humans. These two cities are the center of Human activity, though this race can be found wandering on virtually every continent of [[Norrath]] and beyond.
  
=Basic Information=
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==Basic Information==
*<b>Faction Alignment:</b> Neutral
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*<b>[[Faction Alignment|Faction Alignment:]]</b> Neutral
*<b>Racial(s):</b> +5 Fire Resist
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*<b>Racial(s):</b> None
 
*<b>Starting Cities:</b> [[Freeport]], [[Qeynos]]
 
*<b>Starting Cities:</b> [[Freeport]], [[Qeynos]]
 
*<b>Playable Classes:</b> [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
 
*<b>Playable Classes:</b> [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
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*<b>Armor:</b> Medium
 
*<b>Armor:</b> Medium
  
=Starting Stats=
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==Base Stats==
*[[Bard]]:          80 STR / 75 STA / 75 AGI / 85 DEX / 75 WIS / 75 INT / 85 CHA / 25 Bonus Points
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{| class="eoTable2" style="text-align:left"
*[[Cleric]]:        80 STR / 80 STA / 75 AGI / 75 DEX / 85 WIS / 75 INT / 75 CHA / 30 Bonus Points
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|-
*[[Druid]]:        75 STR / 85 STA / 75 AGI / 75 DEX / 85 WIS / 75 INT / 75 CHA / 30 Bonus Points
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! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA
*[[Enchanter]]:    75 STR / 75 STA / 75 AGI / 75 DEX / 75 WIS / 85 INT / 85 CHA / 30 Bonus Points
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|-
*[[Magician]]:      75 STR / 85 STA / 75 AGI / 75 DEX / 75 WIS / 85 INT / 75 CHA / 30 Bonus Points
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|| 75 || 75 || 75 || 75 || 75 || 75 || 75
*[[Monk]]:          80 STR / 80 STA / 85 AGI / 85 DEX / 75 WIS / 75 INT / 75 CHA / 20 Bonus Points
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|}
*[[Necromancer]]75 STR / 75 STA / 75 AGI / 85 DEX / 75 WIS / 85 INT / 75 CHA / 30 Bonus Points
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*[[Paladin]]:      85 STR / 80 STA / 75 AGI / 75 DEX / 80 WIS / 75 INT / 85 CHA / 20 Bonus Points
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==Starting Stats==
*[[Ranger]]:        80 STR / 85 STA / 85 AGI / 75 DEX / 80 WIS / 75 INT / 75 CHA / 20 Bonus Points
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{| class="eoTable3 sortable" style="text-align:left"
*[[Rogue]]:        75 STR / 75 STA / 85 AGI / 85 DEX / 75 WIS / 75 INT / 75 CHA / 30 Bonus Points
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|-
*[[Shadow Knight]]: 85 STR / 80 STA / 75 AGI / 75 DEX / 75 WIS / 85 INT / 80 CHA / 20 Bonus Points
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! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus
*[[Warrior]]:      85 STR / 85 STA / 80 AGI / 75 DEX / 75 WIS / 75 INT / 75 CHA / 25 Bonus Points
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|-
*[[Wizard]]:        75 STR / 85 STA / 75 AGI / 75 DEX / 75 WIS / 85 INT / 75 CHA / 30 Bonus Points
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|| [[Bard]] || 80 || 75 || 75 || 85 || 75 || 75 || 85 || 25
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|-
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|| [[Cleric]] || 80 || 80 || 75 || 75 || 85 || 75 || 75 || 30
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|-
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|| [[Druid]] || 75 || 85 || 75 || 75 || 85 || 75 || 75 || 30
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|-
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|| [[Enchanter]] || 75 || 75 || 75 || 75 || 75 || 85 || 85 || 30
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|-
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|| [[Magician]] || 75 || 85 || 75 || 75 || 75 || 85 || 75 || 30
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|-
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|| [[Monk]] || 80 || 80 || 85 || 85 || 75 || 75 || 75 || 20
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|-
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|| [[Necromancer]] || 75 || 75 || 75 || 85 || 75 || 85 || 75 || 30
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|-
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|| [[Paladin]] || 85 || 80 || 75 || 75 || 80 || 75 || 85 || 20
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|-
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|| [[Ranger]] || 80 || 85 || 75 || 75 || 80 || 75 || 75 || 20
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|-
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|| [[Rogue]] || 75 || 75 || 85 || 85 || 75 || 75 || 75 || 30
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|-
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|| [[Shadow Knight]] || 80 || 75 || 75 || 75 || 75 || 85 || 80 || 20
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|-
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|| [[Warrior]] || 85 || 85 || 80 || 75 || 75 || 75 || 75 || 25
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|-
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|| [[Wizard]] || 75 || 85 || 75 || 75 || 75 || 85 || 75 || 30
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|}
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{{Navbox Race}}
 
{{Navbox Race}}
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[[Category:Character Races]]

Latest revision as of 19:27, 12 August 2025

NakedHUM.jpg
Npc guard miles.png
Humans epitomize the norm in Norrath. 
- EverQuest manual

Description

The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.

Humans often divide themselves with their own squabbles, but they will always return to their brother's side in times of crisis, or to protect a mutual interest. Humans are also notable because of their ability to have a moustache, making them objectively superior to all other races (while it is true Halfings can have moustaches, they are short, which is not a desirable leadership trait). Furthermore, it must be noted Humans are the premier race for FashionQuest, the pinnacle of the EverQuest experience.

Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward Trolls, Ogres, and Iksar. Dark Elves are tolerated within Freeport, but they tend to be mistrusted, even feared.

The port cities of Qeynos and Freeport lie on opposite coasts of Antonica, and are the most common homes for the Humans. These two cities are the center of Human activity, though this race can be found wandering on virtually every continent of Norrath and beyond.

Basic Information

Base Stats

STR STA AGI DEX WIS INT CHA
75 75 75 75 75 75 75

Starting Stats

Class STR STA AGI DEX WIS INT CHA Bonus
Bard 80 75 75 85 75 75 85 25
Cleric 80 80 75 75 85 75 75 30
Druid 75 85 75 75 85 75 75 30
Enchanter 75 75 75 75 75 85 85 30
Magician 75 85 75 75 75 85 75 30
Monk 80 80 85 85 75 75 75 20
Necromancer 75 75 75 85 75 85 75 30
Paladin 85 80 75 75 80 75 85 20
Ranger 80 85 75 75 80 75 75 20
Rogue 75 75 85 85 75 75 75 30
Shadow Knight 80 75 75 75 75 85 80 20
Warrior 85 85 80 75 75 75 75 25
Wizard 75 85 75 75 75 85 75 30



BarbarianDark ElfDwarfEruditeGnomeHalf-ElfHalflingHigh ElfHumanIksarOgreTrollWood Elf