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Difference between revisions of "Debuff Guide"

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(finished "Decrease Magic Resist by")
(idk some tid bits.)
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=== Magic ===
 
=== Magic ===
 +
Magic Resist reduction is important for charms or magic based spells in general.
 
* 60 [[Malosi]] ([[Shaman]] 49, [[Magician]] 51)<br>
 
* 60 [[Malosi]] ([[Shaman]] 49, [[Magician]] 51)<br>
 
* 60 [[Malosini]] ([[Shaman]] 57, [[Magician]] 58)<br>
 
* 60 [[Malosini]] ([[Shaman]] 57, [[Magician]] 58)<br>
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=== Poison ===
 
=== Poison ===
 +
Poison Resist reduction is important for poison based spells in general. Improves chance to land things like poison based Dots.
 
* 60 [[Malosi]] ([[Shaman]] 49, [[Magician]] 51)<br>
 
* 60 [[Malosi]] ([[Shaman]] 49, [[Magician]] 51)<br>
 
* 60 [[Malosini]] ([[Shaman]] 57, [[Magician]] 58)<br>
 
* 60 [[Malosini]] ([[Shaman]] 57, [[Magician]] 58)<br>
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=== AC ===
 
=== AC ===
 +
Armour Class this will let melee hit harder on average.
 
* 33 [[Cripple]] ([[Shaman]] 53, [[Enchanter]] 53)<br>
 
* 33 [[Cripple]] ([[Shaman]] 53, [[Enchanter]] 53)<br>
 
* 24 [[Incapacitate]] ([[Shaman]] 44, [[Enchanter]] 44, Proc: [[Cracked Claw of Zlandicar]])<br>
 
* 24 [[Incapacitate]] ([[Shaman]] 44, [[Enchanter]] 44, Proc: [[Cracked Claw of Zlandicar]])<br>
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=== Atk ===
 
=== Atk ===
 +
General reduction of attack damage.
 
* 60 [[Fixation of Ro]] ([[Druid]] 44)<br>
 
* 60 [[Fixation of Ro]] ([[Druid]] 44)<br>
 
* 20 [[Garzicor's Vengeance]] (Proc: [[Ethereal Bladed Naginata]])<br>
 
* 20 [[Garzicor's Vengeance]] (Proc: [[Ethereal Bladed Naginata]])<br>
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=== Attack Speed ===
 
=== Attack Speed ===
 +
Slow is one of the most overpower spells in EverQuest. Essentially reduces melee damage output by that %.
 
* 75 [[Turgur's Insects]] ([[Shaman]] 51)<br>
 
* 75 [[Turgur's Insects]] ([[Shaman]] 51)<br>
 
* 70 [[Togor's Insects]] ([[Shaman]] 39, Proc: [[Togor's Insects]])<br>
 
* 70 [[Togor's Insects]] ([[Shaman]] 39, Proc: [[Togor's Insects]])<br>
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=== Movement Speed ===
 
=== Movement Speed ===
 +
Snares and the like reduce movement speed. This can be useful for fleeing mobs or any mobile you want to keep their movement speed down on. For example you can snare a charm before you charm it. Or in the bards case Snaring a whole pack on mobs.
 
* 95 [[Paralyzing Poison I]] (Poison: [[Spine Break]])<br>
 
* 95 [[Paralyzing Poison I]] (Poison: [[Spine Break]])<br>
 
* 95 [[Paralyzing Poison II]] (Poison: [[Kinetic Suppressant]])<br>
 
* 95 [[Paralyzing Poison II]] (Poison: [[Kinetic Suppressant]])<br>
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=== Disease ===
 
=== Disease ===
 +
Helps keep disease on the target.
 
* +9 [[Insidious Malady]] ([[Shaman]] 39)<br>
 
* +9 [[Insidious Malady]] ([[Shaman]] 39)<br>
 
* +9 [[Insidious Decay]] ([[Shaman]] 52, Unresistable)<br>
 
* +9 [[Insidious Decay]] ([[Shaman]] 52, Unresistable)<br>
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=== Poison ===
 
=== Poison ===
 +
Helps keep poison on the target.
 
* +9 [[Scent of Terris]] ([[Necromancer]] 52)<br>
 
* +9 [[Scent of Terris]] ([[Necromancer]] 52)<br>
 
* +9 [[Scent of Darkness]] ([[Necromancer]] 39, Click: [[Nightshade Scented Staff]])<br>
 
* +9 [[Scent of Darkness]] ([[Necromancer]] 39, Click: [[Nightshade Scented Staff]])<br>

Revision as of 21:29, 22 August 2021

Spellicon D.png MISSING INFO! Please expand the content.

Contents

Description

This guide is meant to cover the various ways players can debuff. Including but not limited to Spells, Clickies, Procs and Poisons.

AoE = Area of Effect, Targeted.

PB AE = Point Blank Area Effect, around self.

See something missing? Add it!

See something wrong? Fix it!

details

Debuffing is an important aspect of everquest. It will make your adventure easier and safer.

Some examples

Debuffing a mob's magic resistance will make them less resistant to magic based spells, such as enchanter's charm or magic based damage spells.
Debuffing a mob's AC will increase on average the melee damage it takes.
Debuffing a mob's STR will decrease on average the melee damage it does.
Debuffing a mob's Attack Speed will essentially reduce it's melee damage by that #% by making it swing slower.

Attributes

Agility

Charisma

?

Dexterity

Intelligence

Stamina

Strength

Wisdom

Resistances

Cold

Disease

Fire

Magic

Magic Resist reduction is important for charms or magic based spells in general.

Poison

Poison Resist reduction is important for poison based spells in general. Improves chance to land things like poison based Dots.

Other Debuffs

AC

Armour Class this will let melee hit harder on average.

Atk

General reduction of attack damage.

Attack Speed

Slow is one of the most overpower spells in EverQuest. Essentially reduces melee damage output by that %.

Movement Speed

Snares and the like reduce movement speed. This can be useful for fleeing mobs or any mobile you want to keep their movement speed down on. For example you can snare a charm before you charm it. Or in the bards case Snaring a whole pack on mobs.

DoT Counters

Disease

Helps keep disease on the target.

Poison

Helps keep poison on the target.

To Do

  • Missing Information
  • Filters? (Class, Click, Proc, Unresistable, Poison, Animal)(PB AE, AOE)
  • Debuff Stacking
  • Improve the Description to be more professional and fall in line with the rest of the wiki.
  • Possible new sections (Mez, Root, Fear, Blind, Stun, Charm)