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Difference between revisions of "Skill Channeling"

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Channeling allows you to continue casting without being interrupted if you are hit while casting the spell.
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Channeling allows you to continue casting without being interrupted if you are hit while casting the spell.  This skill is level capped like Divination, Evocation and other spell related abilities, but has a maximum of 200.  You do not need to put a training point into this ability as it will automatically go up as you use your spells.
  
 
== Classes ==
 
== Classes ==
  
*[[Enchanter]] (Level 1) (Max 220)
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*[[Enchanter]] (Level 1) (Max 200)
*[[Magician]] (Level 1) (Max 220)
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*[[Magician]] (Level 1) (Max 200)
*[[Necromancer]] (Level 1) (Max 220)
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*[[Necromancer]] (Level 1) (Max 200)
*[[Wizard]] (Level 1) (Max 220)
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*[[Wizard]] (Level 1) (Max 200)
*[[Cleric]] (Level 4) (Max 215)
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*[[Cleric]] (Level 4) (Max 200)
*[[Druid]] (Level 4) (Max 215)
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*[[Druid]] (Level 4) (Max 200)
*[[Shaman]] (Level 4) (Max 215)
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*[[Shaman]] (Level 4) (Max 200)
*[[Paladin]] (Level 9) (Max 215)
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*[[Paladin]] (Level 9) (Max 200)
*[[Ranger]] (Level 9) (Max 215)
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*[[Ranger]] (Level 9) (Max 200)
*[[Shadow Knight]] (Level 9) (Max 215)
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*[[Shadow Knight]] (Level 9) (Max 200)
  
 
{{Navbox Skills}}
 
{{Navbox Skills}}
  
 
[[Category: Skills]]
 
[[Category: Skills]]

Latest revision as of 14:49, 25 January 2019

Channeling allows you to continue casting without being interrupted if you are hit while casting the spell. This skill is level capped like Divination, Evocation and other spell related abilities, but has a maximum of 200. You do not need to put a training point into this ability as it will automatically go up as you use your spells.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking