[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Category:Significant Factions"
(→Odus Cities) |
m (→Surefall Glade) |
||
(58 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | While EverQuest has ''many'' factions, only a | + | While EverQuest has ''many'' [[:Category:Factions|factions]], the only value most have is preventing a small group of geographically isolated monsters from attacking you. |
+ | |||
+ | Far fewer factions actually give some meaningful in-game benefit, such as access to vendors, bankers, or quest-givers. This category distinguishes those "significant" factions from the rest. | ||
= Faction Summaries = | = Faction Summaries = | ||
Line 5: | Line 7: | ||
All of the significant factions in EverQuest are summarized here. They are grouped geographically, and include both any major rewards that can be gained by having the faction, and any notable ways of raising that faction. | All of the significant factions in EverQuest are summarized here. They are grouped geographically, and include both any major rewards that can be gained by having the faction, and any notable ways of raising that faction. | ||
− | The majority of factions listed are "guard" factions, all of which are significant because having them allows players to travel safely in their city (although | + | The majority of factions listed are "guard" factions, all of which are significant because having them allows players to travel safely in their city (although other factions may also be needed). Many of these factions have quests associated with them as well. |
== Odus Cities == | == Odus Cities == | ||
Line 16: | Line 18: | ||
=== Paineel === | === Paineel === | ||
− | The "evil" city on Odus, [[Paineel]], is guarded by the [[Heretics]]. | + | The "evil" city on Odus, [[Paineel]], is guarded by the [[Heretics]]. That faction is needed to purchase a {{:Hole Key}} (for [[The Hole]]). |
== Antonica Cities (Good) == | == Antonica Cities (Good) == | ||
=== Freeport === | === Freeport === | ||
− | The (corrupt) | + | The (corrupt) [[Freeport Militia]] guard the [[Human]] city of [[Freeport]]. |
− | + | The city also has a faction of [[Paladin]]s known as the [[Knights of Truth]]. Their faction is needed (along with [[Priests of Life]]) for the [[Zimel's Blades (SoulFire)|Zimel's Blades quest]] for {{:Soulfire}}. | |
+ | |||
+ | === Halas === | ||
+ | |||
+ | The [[Wolves of the North]] guard the [[Barbarian]] city of [[Halas]]. The vendors of the city are the [[Merchants of Halas]]. | ||
+ | |||
+ | Both the [[Halas]] banker and its [[Rogue]]s Guild are part of the [[Rogues of the White Rose]]. This group is at odds with the [[Wolves of the North]], so helping the [[Wolves of the North|Wolves]] enough can make it impossible to bank there. | ||
=== Highpass === | === Highpass === | ||
− | The [[Highpass Guards]] | + | The [[Highpass Guards]] guard the [[Human]] city of [[Highpass]]. |
=== Qeynos === | === Qeynos === | ||
− | The [[Guards of Qeynos]] | + | The [[Guards of Qeynos]] guard the [[Human]] city of [[Qeynos]], as well as the nearby [[Qeynos Hills]], [[West Karana]], [[North Karana]], and [[East Karana]]. This faction is needed for the [[Qeynos Badge Quests| quest]] for the {{:Qeynos Badge of Honor}}. |
− | + | Some of those guards have been corrupted and are [[Corrupt Qeynos Guards]]. | |
+ | |||
+ | The [[Qeynos Citizen]] faction includes not just the citizens of that city, but also many vendors throughout zones as far away as [[Rathe Mountains]] (the gypsies camped there belong to that faction). | ||
+ | |||
+ | The city of Qeynos also has the [[Priests of Life]], who are [[Cleric]]s of [[Rodcet Nife]]. Their faction is needed (along with [[Knights of Truth]]) for the [[Zimel's Blades (SoulFire)|Zimel's Blades quest]] for {{:Soulfire}}. | ||
+ | |||
+ | === Rivervale === | ||
+ | |||
+ | The [[Halfling]] city of [[Rivervale]], as well as nearby [[Misty Thicket]] (and its [[Druid]] circle), is guarded by the [[Guardians of the Vale]]. | ||
+ | |||
+ | === Surefall Glade === | ||
+ | |||
+ | [[Surefall Glade]] doesn't have guards per se, but is protected by the [[Jaggedpine Treefolk]] ([[Druid]]s) and [[Protectors of Pine]] ([[Ranger]]s). | ||
== Antonica Cities (Evil) == | == Antonica Cities (Evil) == | ||
=== Grobb === | === Grobb === | ||
− | + | [[Da Bashers]] guard the [[Troll]] city of [[Grobb]] and nearby [[Innothule Swamp]]. | |
=== Neriak === | === Neriak === | ||
− | The [[Dark Elf]] city of [[Neriak]] | + | The [[Dark Elf]] city of [[Neriak]] (and [[Nektulos Forest]]) is guarded by two factions: [[Dreadguard Inner]] and [[Dreadguard Outer]]. Both these and the [[Dark Bargainers]] faction (which includes both the NPC in [[Neriak]] who sells {{:Fuligan Soulstone of Innoruuk}} and some [[Dark Elf]] merchants in [[South Ro]]) can be raised via the [[Bottle of Red Wine]] quest. |
=== Oggok === | === Oggok === | ||
− | The | + | The [[Oggok Guards]] guard the [[Ogre]] city of [[Oggok]] and nearby [[Feerrott]]. Their faction can be raised via the [[The Bread Shipment (Feerrott)]] quest. |
+ | |||
+ | == Antonica (Other) == | ||
+ | |||
+ | === Runnyeye === | ||
+ | |||
+ | Although [[Clan Runnyeye (Faction)|Clan Runnyeye]] [[goblin]]s of [[Runnyeye]] are traditionally enemies of all players, with enough effort it is possible to raise their faction (by killing minotaurs and muddites in the [[Gorge of King Xorbb]]. The goblins even have [[a goblin banker|banker]] that can be used. | ||
== Kunark Cities == | == Kunark Cities == | ||
Line 50: | Line 76: | ||
=== Cabilis === | === Cabilis === | ||
− | The guards of the [[Iksar]] city of [[Cabilis]] are on the [[Legion of Cabilis]] | + | The guards of the [[Iksar]] city of [[Cabilis]] are on the [[Legion of Cabilis]]. This faction can be raised by killing ''many'' [[froglok]]s (the [[Iksar]] aren't a trusting people) throughout [[Kunark]], including those in [[Sebilis]]. |
+ | |||
+ | The [[Crusaders Of Greenmist]] ([[Shadow Knight]] faction) is also prominent in the city. That faction is used for the [[Crusader's Tests]] quest for {{:Greenmist}}. | ||
=== Firiona Vie === | === Firiona Vie === | ||
Line 57: | Line 85: | ||
=== The Overthere === | === The Overthere === | ||
− | The "evil" city is [[The Overthere]], whose residents are on [[Venril Sathir (Faction)]] | + | The "evil" city is [[The Overthere]], whose residents are on [[Venril Sathir (Faction)]]. That faction is needed (by non-charming, non-{{:Puppet Strings}}-using characters) to complete the [[The New Worker|quest]] for the {{:Worker Sledgemallet}}. |
+ | |||
+ | == Kunark (Other) == | ||
=== Chardok === | === Chardok === | ||
+ | Although [[Chardok]] is considered to be a dungeon by many, players can raise their faction with sufficient effort. | ||
+ | |||
+ | The [[Sarnak]]s of [[Chardok]] are on [[Brood of Di`Zok]] faction, which is aligned closely with the [[Sarnak Collective]] faction (any faction hits with the [[Brood of Di`Zok|Brood]] will lower your faction with the [[Sarnak Collective|Collective]] and vice-versa). The [[Brood of Di`Zok]] faction is worth raising to obtain items such as the [[Di'Zok Signet of Service]] (requires warmly faction), [[Regal Band of Bathezid]] (requires ally faction) and [[Spirit Wracked Cord]] (requires ally faction). This faction can be raised by turning in [[Green Goblin Skin]] and [[Mt. Death Mineral Salts]]. (See [[Di'Zok Signet of Service Quest]]). | ||
+ | |||
+ | === Ring of Scale === | ||
− | The | + | The [[Ring of Scale]] would just be a local faction (for [[Burning Woods]] and [[Skyfire Mountains]]), except that it has prominent members in various other locations. [[Gorenaire]] can kill travelers near the [[Dreadlands]] portals (though, as a raid target, usually not for very long), while [[Severilous]] can also (briefly) attack travelers in [[Emerald Jungle]]. Also [[Esorpa of the Ring]] guards the valley before the entrance to [[Temple of Veeshan]] in [[Western Wastes]]. This faction can be raised by killing heavily in [[Mistmoore]]. |
== Velious Cities == | == Velious Cities == | ||
Line 68: | Line 103: | ||
=== Thurgadin === | === Thurgadin === | ||
− | The residents and guards of the Velious [[Dwarf]] city of [[Thurgadin]] (as well as related guards in [[Eastern Wastes ]] and [[Great Divide]]) are on [[Coldain]] faction. | + | The residents and guards of the Velious [[Dwarf]] city of [[Thurgadin]] (as well as related guards in [[Eastern Wastes ]] and [[Great Divide]]) are on [[Coldain]] faction. The [[:Category:Thurgadin Armor Quests|Thurgadin Armor Quests]] offer powerful suits of armor for every class. |
=== Kael === | === Kael === | ||
− | The residents and guards of the Velious [[Frost Giant]] city of [[Kael]] (as well as related guards in [[Eastern Wastes]], [[Iceclad Ocean]], [[Great Divide]] and [[Wakening Lands]]) are on [[Kromzek]] faction. | + | The residents and guards of the Velious [[Frost Giant]] city of [[Kael]] (as well as related guards in [[Eastern Wastes]], [[Iceclad Ocean]], [[Great Divide]] and [[Wakening Lands]]) are on [[Kromzek]] faction. The [[:Category:Kael Armor Quests|Kael Armor Quests |
+ | ]] offer powerful suits of armor (more powerful than [[Thurgadin]] armor). | ||
=== Skyshrine === | === Skyshrine === | ||
− | The residents and guards of the [[Dragon]] city of [[Skyshrine]] | + | The [[Claws of Veeshan]] are the residents and guards of the [[Dragon]] city of [[Skyshrine]], as well as dragons in [[Cobalt Scar]], [[Western Wastes]], and [[Wakening Lands]] (including [[Wuoshi]], who guards the dragon circle there). The [[:Category:Skyshrine Armor Quests|Skyshrine Armor Quests]] offer powerful suits of armor (more powerful than [[Thurgadin]] armor). |
+ | |||
+ | = History = | ||
− | + | This page was originally started based on [https://www.project1999.com/forums/showthread.php?t=328617 this forum thread]. | |
− | + |
Latest revision as of 23:24, 27 August 2019
While EverQuest has many factions, the only value most have is preventing a small group of geographically isolated monsters from attacking you.
Far fewer factions actually give some meaningful in-game benefit, such as access to vendors, bankers, or quest-givers. This category distinguishes those "significant" factions from the rest.
Contents |
Faction Summaries
All of the significant factions in EverQuest are summarized here. They are grouped geographically, and include both any major rewards that can be gained by having the faction, and any notable ways of raising that faction.
The majority of factions listed are "guard" factions, all of which are significant because having them allows players to travel safely in their city (although other factions may also be needed). Many of these factions have quests associated with them as well.
Odus Cities
Odus only has two main cities, and both cities' guard factions can be raised by killing kobolds in The Warrens.
Erudin
The "good" city on Odus, Erudin, is guarded by the High Guard of Erudin.
Paineel
The "evil" city on Odus, Paineel, is guarded by the Heretics. That faction is needed to purchase a
MAGIC ITEM NODROP
WT: 0.1 Size: TINY
Class: NONE
Race: NONE
Antonica Cities (Good)
Freeport
The (corrupt) Freeport Militia guard the Human city of Freeport.
The city also has a faction of Paladins known as the Knights of Truth. Their faction is needed (along with Priests of Life) for the Zimel's Blades quest for
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: 5
Skill: 2H Slashing Atk Delay: 45
DMG: 23
STR: +7 WIS: +7
Effect: Complete Heal (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 5.0 Size: LARGE
Class: PAL
Race: HUM ERU HIE HEF DWF HFL GNM
Halas
The Wolves of the North guard the Barbarian city of Halas. The vendors of the city are the Merchants of Halas.
Both the Halas banker and its Rogues Guild are part of the Rogues of the White Rose. This group is at odds with the Wolves of the North, so helping the Wolves enough can make it impossible to bank there.
Highpass
The Highpass Guards guard the Human city of Highpass.
Qeynos
The Guards of Qeynos guard the Human city of Qeynos, as well as the nearby Qeynos Hills, West Karana, North Karana, and East Karana. This faction is needed for the quest for the
MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 5
STR: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25
Effect: See Invisible (Worn)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Some of those guards have been corrupted and are Corrupt Qeynos Guards.
The Qeynos Citizen faction includes not just the citizens of that city, but also many vendors throughout zones as far away as Rathe Mountains (the gypsies camped there belong to that faction).
The city of Qeynos also has the Priests of Life, who are Clerics of Rodcet Nife. Their faction is needed (along with Knights of Truth) for the Zimel's Blades quest for
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: 5
Skill: 2H Slashing Atk Delay: 45
DMG: 23
STR: +7 WIS: +7
Effect: Complete Heal (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 5.0 Size: LARGE
Class: PAL
Race: HUM ERU HIE HEF DWF HFL GNM
Rivervale
The Halfling city of Rivervale, as well as nearby Misty Thicket (and its Druid circle), is guarded by the Guardians of the Vale.
Surefall Glade
Surefall Glade doesn't have guards per se, but is protected by the Jaggedpine Treefolk (Druids) and Protectors of Pine (Rangers).
Antonica Cities (Evil)
Grobb
Da Bashers guard the Troll city of Grobb and nearby Innothule Swamp.
Neriak
The Dark Elf city of Neriak (and Nektulos Forest) is guarded by two factions: Dreadguard Inner and Dreadguard Outer. Both these and the Dark Bargainers faction (which includes both the NPC in Neriak who sells
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Oggok
The Oggok Guards guard the Ogre city of Oggok and nearby Feerrott. Their faction can be raised via the The Bread Shipment (Feerrott) quest.
Antonica (Other)
Runnyeye
Although Clan Runnyeye goblins of Runnyeye are traditionally enemies of all players, with enough effort it is possible to raise their faction (by killing minotaurs and muddites in the Gorge of King Xorbb. The goblins even have banker that can be used.
Kunark Cities
Cabilis
The guards of the Iksar city of Cabilis are on the Legion of Cabilis. This faction can be raised by killing many frogloks (the Iksar aren't a trusting people) throughout Kunark, including those in Sebilis.
The Crusaders Of Greenmist (Shadow Knight faction) is also prominent in the city. That faction is used for the Crusader's Tests quest forFiriona Vie
Both the guards and the vendors of the "good" city of Firiona Vie are on the Inhabitants of Firiona Vie faction.
The Overthere
The "evil" city is The Overthere, whose residents are on Venril Sathir (Faction). That faction is needed (by non-charming, non-
MAGIC ITEM LORE ITEM
Charges: 10
Effect: Allure (Any Slot, Casting Time: 3.0)
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 50
DMG: 6
Effect: Overthere (Combat, Casting Time: Instant) at Level 50
WT: 3.2 Size: GIANT
Class: ALL
Race: ALL
Kunark (Other)
Chardok
Although Chardok is considered to be a dungeon by many, players can raise their faction with sufficient effort.
The Sarnaks of Chardok are on Brood of Di`Zok faction, which is aligned closely with the Sarnak Collective faction (any faction hits with the Brood will lower your faction with the Collective and vice-versa). The Brood of Di`Zok faction is worth raising to obtain items such as the Di'Zok Signet of Service (requires warmly faction), Regal Band of Bathezid (requires ally faction) and Spirit Wracked Cord (requires ally faction). This faction can be raised by turning in Green Goblin Skin and Mt. Death Mineral Salts. (See Di'Zok Signet of Service Quest).
Ring of Scale
The Ring of Scale would just be a local faction (for Burning Woods and Skyfire Mountains), except that it has prominent members in various other locations. Gorenaire can kill travelers near the Dreadlands portals (though, as a raid target, usually not for very long), while Severilous can also (briefly) attack travelers in Emerald Jungle. Also Esorpa of the Ring guards the valley before the entrance to Temple of Veeshan in Western Wastes. This faction can be raised by killing heavily in Mistmoore.
Velious Cities
All of these factions can be used to get Velious Class Armor, and all can be raised by killing members of one of the other two (opposing) cities.
Thurgadin
The residents and guards of the Velious Dwarf city of Thurgadin (as well as related guards in Eastern Wastes and Great Divide) are on Coldain faction. The Thurgadin Armor Quests offer powerful suits of armor for every class.
Kael
The residents and guards of the Velious Frost Giant city of Kael (as well as related guards in Eastern Wastes, Iceclad Ocean, Great Divide and Wakening Lands) are on Kromzek faction. The Kael Armor Quests offer powerful suits of armor (more powerful than Thurgadin armor).
Skyshrine
The Claws of Veeshan are the residents and guards of the Dragon city of Skyshrine, as well as dragons in Cobalt Scar, Western Wastes, and Wakening Lands (including Wuoshi, who guards the dragon circle there). The Skyshrine Armor Quests offer powerful suits of armor (more powerful than Thurgadin armor).
History
This page was originally started based on this forum thread.
Pages in category "Significant Factions"
The following 29 pages are in this category, out of 29 total.
BCDG |
G cont.HIJKLM |
OPRTVW |