This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Difference between revisions of "Category:Significant Factions"

From Project 1999 Wiki
Jump to: navigation, search
(Odus Cities)
m (Surefall Glade)
 
(58 intermediate revisions by 2 users not shown)
Line 1: Line 1:
While EverQuest has ''many'' factions, only a much smaller number actually give some meaningful in-game benefit (beyond simply affecting which mobs attack you).  This category distinguishes those factions.
+
While EverQuest has ''many'' [[:Category:Factions|factions]], the only value most have is preventing a small group of geographically isolated monsters from attacking you.
 +
 
 +
Far fewer factions actually give some meaningful in-game benefit, such as access to vendors, bankers, or quest-givers.  This category distinguishes those "significant" factions from the rest.
  
 
= Faction Summaries =
 
= Faction Summaries =
Line 5: Line 7:
 
All of the significant factions in EverQuest are summarized here.  They are grouped geographically, and include both any major rewards that can be gained by having the faction, and any notable ways of raising that faction.
 
All of the significant factions in EverQuest are summarized here.  They are grouped geographically, and include both any major rewards that can be gained by having the faction, and any notable ways of raising that faction.
  
The majority of factions listed are "guard" factions, all of which are significant because having them allows players to travel safely in their city (although often other factions are needed also).  Many of these factions have quests associated with them as well.
+
The majority of factions listed are "guard" factions, all of which are significant because having them allows players to travel safely in their city (although other factions may also be needed).  Many of these factions have quests associated with them as well.
  
 
== Odus Cities ==
 
== Odus Cities ==
Line 16: Line 18:
 
=== Paineel ===
 
=== Paineel ===
  
The "evil" city on Odus, [[Paineel]], is guarded by the [[Heretics]].
+
The "evil" city on Odus, [[Paineel]], is guarded by the [[Heretics]]. That faction is needed to purchase a {{:Hole Key}} (for [[The Hole]]).
  
 
== Antonica Cities (Good) ==
 
== Antonica Cities (Good) ==
  
 
=== Freeport ===
 
=== Freeport ===
The (corrupt) guard faction in [[Freeport]] is the [[Freeport Militia]].
+
The (corrupt) [[Freeport Militia]] guard the [[Human]] city of [[Freeport]].
  
In addition to the guard factions in [[Freeport]] the city also has a faction of [[Paladin]]s known as the [[Knights of Truth]], and their faction is needed (along with [[Priests of Life]] for the [[Zimel's Blades (SoulFire)]] quest for {{:Soulfire}}.
+
The city also has a faction of [[Paladin]]s known as the [[Knights of Truth]]. Their faction is needed (along with [[Priests of Life]]) for the [[Zimel's Blades (SoulFire)|Zimel's Blades quest]] for {{:Soulfire}}.
 +
 
 +
=== Halas ===
 +
 
 +
The [[Wolves of the North]] guard the [[Barbarian]] city of [[Halas]].  The vendors of the city are the [[Merchants of Halas]].
 +
 
 +
Both the [[Halas]] banker and its [[Rogue]]s Guild are part of the [[Rogues of the White Rose]].  This group is at odds with the [[Wolves of the North]], so helping the [[Wolves of the North|Wolves]] enough can make it impossible to bank there.
  
 
=== Highpass ===
 
=== Highpass ===
  
The [[Highpass Guards]] faction is (unexpectedly) the faction of the guards of the city of [[Highpass]].
+
The [[Highpass Guards]] guard the [[Human]] city of [[Highpass]].
  
 
=== Qeynos ===
 
=== Qeynos ===
  
The [[Guards of Qeynos]] is the faction of the guards of [[Qeynos]].  This faction is useful for quests such as the [[Qeynos Badge Quests]] for {{:Qeynos Badge of Honor}}.
+
The [[Guards of Qeynos]] guard the [[Human]] city of [[Qeynos]], as well as the nearby [[Qeynos Hills]], [[West Karana]], [[North Karana]], and [[East Karana]].  This faction is needed for the [[Qeynos Badge Quests| quest]] for the {{:Qeynos Badge of Honor}}.
  
In addition to the guard faction in [[Qeynos]] the city also has a faction of [[Cleric]]s of [[Rodcet Nife]] known as the [[Priests of Life]], and their faction is needed (along with [[Knights of Truth]] for the [[Zimel's Blades (SoulFire)]] quest for {{:Soulfire}}.
+
Some of those guards have been corrupted and are [[Corrupt Qeynos Guards]].
 +
 
 +
The [[Qeynos Citizen]] faction includes not just the citizens of that city, but also many vendors throughout zones as far away as [[Rathe Mountains]] (the gypsies camped there belong to that faction).
 +
 
 +
The city of Qeynos also has the [[Priests of Life]], who are [[Cleric]]s of [[Rodcet Nife]]. Their faction is needed (along with [[Knights of Truth]]) for the [[Zimel's Blades (SoulFire)|Zimel's Blades quest]] for {{:Soulfire}}.
 +
 
 +
=== Rivervale ===
 +
 
 +
The [[Halfling]] city of [[Rivervale]], as well as nearby [[Misty Thicket]] (and its [[Druid]] circle), is guarded by the [[Guardians of the Vale]].
 +
 
 +
=== Surefall Glade ===
 +
 
 +
[[Surefall Glade]] doesn't have guards per se, but is protected by the [[Jaggedpine Treefolk]] ([[Druid]]s) and [[Protectors of Pine]] ([[Ranger]]s).
  
 
== Antonica Cities (Evil) ==
 
== Antonica Cities (Evil) ==
  
 
=== Grobb ===
 
=== Grobb ===
The guards of the [[Troll]] city of [[Grobb]] are on [[Da Bashers]] faction.
+
[[Da Bashers]] guard the [[Troll]] city of [[Grobb]] and nearby [[Innothule Swamp]].
  
 
=== Neriak ===
 
=== Neriak ===
The [[Dark Elf]] city of [[Neriak]] has two guard factions: [[Dreadguard Inner]] and [[Dreadguard Outer]].  Both these and the [[Dark Bargainers]] faction (which includes both the NPC in [[Neriak]] who sells {{:Fuligan Soulstone of Innoruuk}} and some [[Dark Elf]] merchants in [[South Ro]]) can be raised via the [[Bottle of Red Wine]] quest.
+
The [[Dark Elf]] city of [[Neriak]] (and [[Nektulos Forest]]) is guarded by two factions: [[Dreadguard Inner]] and [[Dreadguard Outer]].  Both these and the [[Dark Bargainers]] faction (which includes both the NPC in [[Neriak]] who sells {{:Fuligan Soulstone of Innoruuk}} and some [[Dark Elf]] merchants in [[South Ro]]) can be raised via the [[Bottle of Red Wine]] quest.
  
 
=== Oggok ===
 
=== Oggok ===
The guards of the [[Ogre]] city of [[Oggok]] are on [[Oggok Guards]] faction, which can be raised via the [[The Bread Shipment (Feerrott)]] quest.
+
The [[Oggok Guards]] guard the [[Ogre]] city of [[Oggok]] and nearby [[Feerrott]].  Their faction can be raised via the [[The Bread Shipment (Feerrott)]] quest.
 +
 
 +
== Antonica (Other) ==
 +
 
 +
=== Runnyeye ===
 +
 
 +
Although [[Clan Runnyeye (Faction)|Clan Runnyeye]] [[goblin]]s of [[Runnyeye]] are traditionally enemies of all players, with enough effort it is possible to raise their faction (by killing minotaurs and muddites in the [[Gorge of King Xorbb]].  The goblins even have [[a goblin banker|banker]] that can be used.
  
 
== Kunark Cities ==
 
== Kunark Cities ==
Line 50: Line 76:
 
=== Cabilis ===
 
=== Cabilis ===
  
The guards of the [[Iksar]] city of [[Cabilis]] are on the [[Legion of Cabilis]], although the [[Crusaders Of Greenmist]] faction of [[Shadow Knight]]s are also prominent in the city (and that faction is used for the [[Crusader's Tests]] quest for {{:Greenmist}}).
+
The guards of the [[Iksar]] city of [[Cabilis]] are on the [[Legion of Cabilis]].  This faction can be raised by killing ''many'' [[froglok]]s (the [[Iksar]] aren't a trusting people) throughout [[Kunark]], including those in [[Sebilis]].
 +
 
 +
The [[Crusaders Of Greenmist]] ([[Shadow Knight]] faction) is also prominent in the city.  That faction is used for the [[Crusader's Tests]] quest for {{:Greenmist}}.
  
 
=== Firiona Vie ===
 
=== Firiona Vie ===
Line 57: Line 85:
  
 
=== The Overthere ===
 
=== The Overthere ===
The "evil" city is [[The Overthere]], whose residents are on [[Venril Sathir (Faction)]] (which is needed by non-charming, non-{{:Puppet Strings}}-using characters for the [[The New Worker|quest]] for the {{:Worker Sledgemallet}}).
+
The "evil" city is [[The Overthere]], whose residents are on [[Venril Sathir (Faction)]].  That faction is needed (by non-charming, non-{{:Puppet Strings}}-using characters) to complete the [[The New Worker|quest]] for the {{:Worker Sledgemallet}}.
 +
 
 +
== Kunark (Other) ==
  
 
=== Chardok ===
 
=== Chardok ===
 +
Although [[Chardok]] is considered to be a dungeon by many, players can raise their faction with sufficient effort.
 +
 +
The [[Sarnak]]s of [[Chardok]] are on [[Brood of Di`Zok]] faction, which is aligned closely with the [[Sarnak Collective]] faction (any faction hits with the [[Brood of Di`Zok|Brood]] will lower your faction with the [[Sarnak Collective|Collective]] and vice-versa). The [[Brood of Di`Zok]] faction is worth raising to obtain items such as the [[Di'Zok Signet of Service]] (requires warmly faction), [[Regal Band of Bathezid]] (requires ally faction) and [[Spirit Wracked Cord]] (requires ally faction). This faction can be raised by turning in [[Green Goblin Skin]] and [[Mt. Death Mineral Salts]]. (See [[Di'Zok Signet of Service Quest]]).
 +
 +
=== Ring of Scale ===
  
The Sarnaks of Chardok are on [[Brood of Di`Zok]] faction, which is aligned closely with the [[Sarnak Collective]] faction (any faction hits with the Brood will lower your faction with the Collective and vice-versa). The Brood of Di`Zok faction is worth raising to obtain items such as the [[Di'Zok Signet of Service]] (requires warmly faction), [[Regal Band of Bathezid]] (requires ally faction) and [[Spirit Wracked Cord]] (requires ally faction). This faction can be raised by turning in [[Green Goblin Skin]] and [[Mt. Death Mineral Salts]]. (See [[Di'Zok Signet of Service Quest]]).
+
The [[Ring of Scale]] would just be a local faction (for [[Burning Woods]] and [[Skyfire Mountains]]), except that it has prominent members in various other locations. [[Gorenaire]] can kill travelers near the [[Dreadlands]] portals (though, as a raid target, usually not for very long), while [[Severilous]] can also (briefly) attack travelers in [[Emerald Jungle]]. Also [[Esorpa of the Ring]] guards the valley before the entrance to [[Temple of Veeshan]] in [[Western Wastes]]. This faction can be raised by killing heavily in [[Mistmoore]].
  
 
== Velious Cities ==
 
== Velious Cities ==
Line 68: Line 103:
 
=== Thurgadin ===
 
=== Thurgadin ===
  
The residents and guards of the Velious [[Dwarf]] city of [[Thurgadin]] (as well as related guards in [[Eastern Wastes ]] and [[Great Divide]]) are on [[Coldain]] faction.
+
The residents and guards of the Velious [[Dwarf]] city of [[Thurgadin]] (as well as related guards in [[Eastern Wastes ]] and [[Great Divide]]) are on [[Coldain]] faction. The [[:Category:Thurgadin Armor Quests|Thurgadin Armor Quests]] offer powerful suits of armor for every class.
  
 
=== Kael ===
 
=== Kael ===
  
The residents and guards of the Velious [[Frost Giant]] city of [[Kael]] (as well as related guards in [[Eastern Wastes]], [[Iceclad Ocean]], [[Great Divide]] and [[Wakening Lands]]) are on [[Kromzek]] faction.
+
The residents and guards of the Velious [[Frost Giant]] city of [[Kael]] (as well as related guards in [[Eastern Wastes]], [[Iceclad Ocean]], [[Great Divide]] and [[Wakening Lands]]) are on [[Kromzek]] faction. The [[:Category:Kael Armor Quests|Kael Armor Quests
 +
]] offer powerful suits of armor (more powerful than [[Thurgadin]] armor).
  
 
=== Skyshrine ===
 
=== Skyshrine ===
  
The residents and guards of the [[Dragon]] city of [[Skyshrine]] (as well as dragons in [[Cobalt Scar]], [[Wakening Lands]] and [[Western Wastes]]) are on the [[Claws of Veeshan]].
+
The [[Claws of Veeshan]] are the residents and guards of the [[Dragon]] city of [[Skyshrine]], as well as dragons in [[Cobalt Scar]], [[Western Wastes]], and [[Wakening Lands]] (including [[Wuoshi]], who guards the dragon circle there).  The [[:Category:Skyshrine Armor Quests|Skyshrine Armor Quests]] offer powerful suits of armor (more powerful than [[Thurgadin]] armor).
 +
 
 +
= History =
  
= TO DO =
+
This page was originally started based on [https://www.project1999.com/forums/showthread.php?t=328617 this forum thread].
TODO: This category needs a lot more added.  Most (if not all) are detailed in [https://www.project1999.com/forums/showthread.php?t=328617]
+

Latest revision as of 23:24, 27 August 2019

While EverQuest has many factions, the only value most have is preventing a small group of geographically isolated monsters from attacking you.

Far fewer factions actually give some meaningful in-game benefit, such as access to vendors, bankers, or quest-givers. This category distinguishes those "significant" factions from the rest.

Contents

Faction Summaries

All of the significant factions in EverQuest are summarized here. They are grouped geographically, and include both any major rewards that can be gained by having the faction, and any notable ways of raising that faction.

The majority of factions listed are "guard" factions, all of which are significant because having them allows players to travel safely in their city (although other factions may also be needed). Many of these factions have quests associated with them as well.

Odus Cities

Odus only has two main cities, and both cities' guard factions can be raised by killing kobolds in The Warrens.

Erudin

The "good" city on Odus, Erudin, is guarded by the High Guard of Erudin.

Paineel

The "evil" city on Odus, Paineel, is guarded by the Heretics. That faction is needed to purchase a
Hole Key
Hole Key
Item 539.png

MAGIC ITEM NODROP
WT: 0.1 Size: TINY
Class: NONE
Race: NONE

(for The Hole).

Antonica Cities (Good)

Freeport

The (corrupt) Freeport Militia guard the Human city of Freeport.

The city also has a faction of Paladins known as the Knights of Truth. Their faction is needed (along with Priests of Life) for the Zimel's Blades quest for
SoulFire
SoulFire
Item 519.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: 5
Skill: 2H Slashing Atk Delay: 45
DMG: 23
STR: +7 WIS: +7
Effect: Complete Heal (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 5.0 Size: LARGE
Class: PAL
Race: HUM ERU HIE HEF DWF HFL GNM

.

Halas

The Wolves of the North guard the Barbarian city of Halas. The vendors of the city are the Merchants of Halas.

Both the Halas banker and its Rogues Guild are part of the Rogues of the White Rose. This group is at odds with the Wolves of the North, so helping the Wolves enough can make it impossible to bank there.

Highpass

The Highpass Guards guard the Human city of Highpass.

Qeynos

The Guards of Qeynos guard the Human city of Qeynos, as well as the nearby Qeynos Hills, West Karana, North Karana, and East Karana. This faction is needed for the quest for the
Qeynos Badge of Honor
Qeynos Badge of Honor
Item 1002.png

MAGIC ITEM LORE ITEM NO DROP
Slot: NECK
AC: 5
STR: +4 WIS: +4 INT: +4 AGI: +4 HP: +25 MANA: +25
Effect: See Invisible (Worn)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

.

Some of those guards have been corrupted and are Corrupt Qeynos Guards.

The Qeynos Citizen faction includes not just the citizens of that city, but also many vendors throughout zones as far away as Rathe Mountains (the gypsies camped there belong to that faction).

The city of Qeynos also has the Priests of Life, who are Clerics of Rodcet Nife. Their faction is needed (along with Knights of Truth) for the Zimel's Blades quest for
SoulFire
SoulFire
Item 519.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Charges: 5
Skill: 2H Slashing Atk Delay: 45
DMG: 23
STR: +7 WIS: +7
Effect: Complete Heal (Any Slot/Can Equip, Casting Time: Instant) at Level 40
WT: 5.0 Size: LARGE
Class: PAL
Race: HUM ERU HIE HEF DWF HFL GNM

.

Rivervale

The Halfling city of Rivervale, as well as nearby Misty Thicket (and its Druid circle), is guarded by the Guardians of the Vale.

Surefall Glade

Surefall Glade doesn't have guards per se, but is protected by the Jaggedpine Treefolk (Druids) and Protectors of Pine (Rangers).

Antonica Cities (Evil)

Grobb

Da Bashers guard the Troll city of Grobb and nearby Innothule Swamp.

Neriak

The Dark Elf city of Neriak (and Nektulos Forest) is guarded by two factions: Dreadguard Inner and Dreadguard Outer. Both these and the Dark Bargainers faction (which includes both the NPC in Neriak who sells
Fuligan Soulstone of Innoruuk
Fuligan Soulstone of Innoruuk
Item 956.png

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

and some Dark Elf merchants in South Ro) can be raised via the Bottle of Red Wine quest.

Oggok

The Oggok Guards guard the Ogre city of Oggok and nearby Feerrott. Their faction can be raised via the The Bread Shipment (Feerrott) quest.

Antonica (Other)

Runnyeye

Although Clan Runnyeye goblins of Runnyeye are traditionally enemies of all players, with enough effort it is possible to raise their faction (by killing minotaurs and muddites in the Gorge of King Xorbb. The goblins even have banker that can be used.

Kunark Cities

Cabilis

The guards of the Iksar city of Cabilis are on the Legion of Cabilis. This faction can be raised by killing many frogloks (the Iksar aren't a trusting people) throughout Kunark, including those in Sebilis.

The Crusaders Of Greenmist (Shadow Knight faction) is also prominent in the city. That faction is used for the Crusader's Tests quest for
Greenmist
Greenmist
Item 890.png

MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 22
DMG: 18 AC: 5
Bane DMG: Shissar +6
Effect: Greenmist (Combat, Casting Time: Instant) at Level 45
STR: +5 DEX: +5 INT: +10
SV DISEASE: +10 SV MAGIC: +25 SV POISON: +5
WT: 4.0 Size: MEDIUM
Class: SHD
Race: IKS

.

Firiona Vie

Both the guards and the vendors of the "good" city of Firiona Vie are on the Inhabitants of Firiona Vie faction.

The Overthere

The "evil" city is The Overthere, whose residents are on Venril Sathir (Faction). That faction is needed (by non-charming, non-
Puppet Strings
Puppet Strings
Item 794.png

MAGIC ITEM LORE ITEM
Charges: 10
Effect: Allure (Any Slot, Casting Time: 3.0)
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

-using characters) to complete the quest for the
Worker Sledgemallet
Worker Sledgemallet
Item 567.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 50
DMG: 6
Effect: Overthere (Combat, Casting Time: Instant) at Level 50
WT: 3.2 Size: GIANT
Class: ALL
Race: ALL

.

Kunark (Other)

Chardok

Although Chardok is considered to be a dungeon by many, players can raise their faction with sufficient effort.

The Sarnaks of Chardok are on Brood of Di`Zok faction, which is aligned closely with the Sarnak Collective faction (any faction hits with the Brood will lower your faction with the Collective and vice-versa). The Brood of Di`Zok faction is worth raising to obtain items such as the Di'Zok Signet of Service (requires warmly faction), Regal Band of Bathezid (requires ally faction) and Spirit Wracked Cord (requires ally faction). This faction can be raised by turning in Green Goblin Skin and Mt. Death Mineral Salts. (See Di'Zok Signet of Service Quest).

Ring of Scale

The Ring of Scale would just be a local faction (for Burning Woods and Skyfire Mountains), except that it has prominent members in various other locations. Gorenaire can kill travelers near the Dreadlands portals (though, as a raid target, usually not for very long), while Severilous can also (briefly) attack travelers in Emerald Jungle. Also Esorpa of the Ring guards the valley before the entrance to Temple of Veeshan in Western Wastes. This faction can be raised by killing heavily in Mistmoore.

Velious Cities

All of these factions can be used to get Velious Class Armor, and all can be raised by killing members of one of the other two (opposing) cities.

Thurgadin

The residents and guards of the Velious Dwarf city of Thurgadin (as well as related guards in Eastern Wastes and Great Divide) are on Coldain faction. The Thurgadin Armor Quests offer powerful suits of armor for every class.

Kael

The residents and guards of the Velious Frost Giant city of Kael (as well as related guards in Eastern Wastes, Iceclad Ocean, Great Divide and Wakening Lands) are on Kromzek faction. The Kael Armor Quests offer powerful suits of armor (more powerful than Thurgadin armor).

Skyshrine

The Claws of Veeshan are the residents and guards of the Dragon city of Skyshrine, as well as dragons in Cobalt Scar, Western Wastes, and Wakening Lands (including Wuoshi, who guards the dragon circle there). The Skyshrine Armor Quests offer powerful suits of armor (more powerful than Thurgadin armor).

History

This page was originally started based on this forum thread.