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Difference between revisions of "Character Races"
From Project 1999 Wiki
(added Iksar experience penalty) |
(Adding Half Elf Paladin) |
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: Race Abilities: Infravision | : Race Abilities: Infravision | ||
: Starting city: [[Qeynos]], [[Freeport]], [[Surefall Glade]], or [[Kelethin]] (depending on class and deity) | : Starting city: [[Qeynos]], [[Freeport]], [[Surefall Glade]], or [[Kelethin]] (depending on class and deity) | ||
− | : Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]] | + | : Available classes: [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]] |
;[[Halfling]]s | ;[[Halfling]]s |
Revision as of 04:01, 18 July 2011
There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark adds a 13th playable race, the Iksar.
- Barbarians
- Faction: Good
- Race Abilities: slam, +10 Cold resist
- Experience Info: -5% Experience Penalty
- Starting city: Halas
- Available classes: Rogue, Shaman, Warrior
- Dark Elves
- Faction: Evil
- Race Abilities: Hide and Ultravision
- Starting city: Neriak
- Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Dwarves
- Faction: Good
- Race Abilities: Barrel Roll
- Starting city: Kaladim
- Available classes: Cleric, Paladin, Rogue, Warrior
- Erudites
- Faction: Neutral
- Race Abilities: +5 Magic Resist, -5 Disease Resist
- Starting cities: Erudin
- Available classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Gnomes
- Faction: Neutral
- Race Abilities: Tinkering
- Starting city: Ak'Anon
- Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Half-Elves
- Faction: Neutral
- Race Abilities: Infravision
- Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
- Available classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Halflings
- Faction: Good
- Race Abilities: Hide; Sneak
- Experience info: +5% Experience Bonus
- Starting city: Rivervale
- Available classes: Druid, Cleric, Rogue, Warrior
- High Elves
- Faction: Good
- Race Abilities: Infravision
- Starting city: Felwithe
- Available classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Humans
- Faction: Neutral
- Race Abilities: None
- Starting city: Qeynos, Freeport
- Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Iksar
- Faction: Evil
- Race Abilities: High HP Regen and increased Armor Class
- Experience info: -20% Exp penalty
- Starting city: Cabilis
- Available classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Ogres
- Faction: Evil
- Race Abilities: Slam; can not be stunned from the Front (currently bugged); eats faster than other races
- Experience info: -15% Exp Penalty
- Starting city: Oggok
- Available classes: Shadow Knight, Shaman, Warrior
- Trolls
- Faction: Evil
- Race Abilities: Slam; higher H.P. regeneration (scales with level); Infravision
- Experience info: -20% Exp penalty
- Starting city: Grobb
- Available classes: Shadow Knight, Shaman, Warrior