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Difference between revisions of "Character Races"
From Project 1999 Wiki
		
		
		
 (added Iksar experience penalty)  | 
			 (Adding Half Elf Paladin)  | 
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: Race Abilities: Infravision  | : Race Abilities: Infravision  | ||
: Starting city: [[Qeynos]], [[Freeport]], [[Surefall Glade]], or [[Kelethin]] (depending on class and deity)  | : Starting city: [[Qeynos]], [[Freeport]], [[Surefall Glade]], or [[Kelethin]] (depending on class and deity)  | ||
| − | : Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]  | + | : Available classes: [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]  | 
;[[Halfling]]s  | ;[[Halfling]]s  | ||
Revision as of 04:01, 18 July 2011
There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark adds a 13th playable race, the Iksar.
- Barbarians
 - Faction: Good
 - Race Abilities: slam, +10 Cold resist
 - Experience Info: -5% Experience Penalty
 - Starting city: Halas
 - Available classes: Rogue, Shaman, Warrior
 
- Dark Elves
 - Faction: Evil
 - Race Abilities: Hide and Ultravision
 - Starting city: Neriak
 - Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
 
- Dwarves
 - Faction: Good
 - Race Abilities: Barrel Roll
 - Starting city: Kaladim
 - Available classes: Cleric, Paladin, Rogue, Warrior
 
- Erudites
 - Faction: Neutral
 - Race Abilities: +5 Magic Resist, -5 Disease Resist
 - Starting cities: Erudin
 - Available classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
 
- Gnomes
 - Faction: Neutral
 - Race Abilities: Tinkering
 - Starting city: Ak'Anon
 - Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
 
- Half-Elves
 - Faction: Neutral
 - Race Abilities: Infravision
 - Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
 - Available classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
 
- Halflings
 - Faction: Good
 - Race Abilities: Hide; Sneak
 - Experience info: +5% Experience Bonus
 - Starting city: Rivervale
 - Available classes: Druid, Cleric, Rogue, Warrior
 
- High Elves
 - Faction: Good
 - Race Abilities: Infravision
 - Starting city: Felwithe
 - Available classes: Cleric, Enchanter, Magician, Paladin, Wizard
 
- Humans
 - Faction: Neutral
 - Race Abilities: None
 - Starting city: Qeynos, Freeport
 - Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
 
- Iksar
 - Faction: Evil
 - Race Abilities: High HP Regen and increased Armor Class
 - Experience info: -20% Exp penalty
 - Starting city: Cabilis
 - Available classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
 
- Ogres
 - Faction: Evil
 - Race Abilities: Slam; can not be stunned from the Front (currently bugged); eats faster than other races
 - Experience info: -15% Exp Penalty
 - Starting city: Oggok
 - Available classes: Shadow Knight, Shaman, Warrior
 
- Trolls
 - Faction: Evil
 - Race Abilities: Slam; higher H.P. regeneration (scales with level); Infravision
 - Experience info: -20% Exp penalty
 - Starting city: Grobb
 - Available classes: Shadow Knight, Shaman, Warrior