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Difference between revisions of "Skill Meditate"

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(Final 2 steps of table were inaccurate; will update with data on which levels 240 and 252 skill happen)
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| 228 || 19 || 45
 
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| 240 || 20 || ?
+
| 240 || 20 || 53
 
|-
 
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| 252 || 21 || ?
 
| 252 || 21 || ?

Revision as of 23:55, 30 December 2016

Meditate greatly improves mana regeneration rates. Without it, you only gain 2 mana (per tick) when sitting.

  • For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting.
  • As long as you have trained 1 point into it, Meditate automatically happens when sitting.
  • Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing.

A "tick" happens every 6 seconds (server side).

  • It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.

Classes

skill mana/tic level
12 1 4
24 2 4
36 3 7
48 4 9
60 5 11
72 6 14
84 7 16
96 8 19
108 9 21
120 10 23
132 11 26
144 12 28
156 13 31
168 14 33
180 15 35
192 16 38
204 17 40
216 18 43
228 19 45
240 20 53
252 21  ?
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking