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Difference between revisions of "Skill Meditate"
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Countytime (Talk | contribs) (Final 2 steps of table were inaccurate; will update with data on which levels 240 and 252 skill happen) |
Countytime (Talk | contribs) |
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| 228 || 19 || 45 | | 228 || 19 || 45 | ||
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− | | 240 || 20 || | + | | 240 || 20 || 53 |
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| 252 || 21 || ? | | 252 || 21 || ? |
Revision as of 23:55, 30 December 2016
Meditate greatly improves mana regeneration rates. Without it, you only gain 2 mana (per tick) when sitting.
- For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting.
- As long as you have trained 1 point into it, Meditate automatically happens when sitting.
- Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing.
A "tick" happens every 6 seconds (server side).
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
Classes
- Enchanter Level 4 (Max 252)
- Magician Level 4 (Max 252)
- Necromancer Level 4 (Max 252)
- Wizard Level 4 (Max 252)
- Cleric Level 8 (Max 252)
- Druid Level 8 (Max 252)
- Shaman Level 8 (Max 252)
- Paladin Level 12 (Max 235)
- Ranger Level 12 (Max 226)
- Shadow Knight Level 12 (Max 235)
skill | mana/tic | level |
---|---|---|
12 | 1 | 4 |
24 | 2 | 4 |
36 | 3 | 7 |
48 | 4 | 9 |
60 | 5 | 11 |
72 | 6 | 14 |
84 | 7 | 16 |
96 | 8 | 19 |
108 | 9 | 21 |
120 | 10 | 23 |
132 | 11 | 26 |
144 | 12 | 28 |
156 | 13 | 31 |
168 | 14 | 33 |
180 | 15 | 35 |
192 | 16 | 38 |
204 | 17 | 40 |
216 | 18 | 43 |
228 | 19 | 45 |
240 | 20 | 53 |
252 | 21 | ? |
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |