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Difference between revisions of "Skill Meditate"
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* Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing. | * Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing. | ||
A "tick" happens every 6 seconds. | A "tick" happens every 6 seconds. | ||
− | * | + | * It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second. |
== Classes == | == Classes == | ||
* [[Cleric]] '''Level 8''' <i>(Max 252)</i> | * [[Cleric]] '''Level 8''' <i>(Max 252)</i> |
Revision as of 03:34, 8 October 2013
Meditate greatly improves mana regeneration rates. Without it, you only gain 2 mana (per tick) when sitting.
- For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting.
- As long as you have trained 1 point into it, Meditate automatically happens when sitting.
- Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing.
A "tick" happens every 6 seconds.
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
Classes
- Cleric Level 8 (Max 252)
- Druid Level 8 (Max 252)
- Enchanter Level 4 (Max 252)
- Magician Level 4 (Max 252)
- Necromancer Level 4 (Max 252)
- Paladin Level 12 (Max 235)
- Ranger Level 12 (Max 226)
- Shadow Knight Level 12 (Max 235)
- Shaman Level 8 (Max 252)
- Wizard Level 4 (Max 252)
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |