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Difference between revisions of "Skill Meditate"

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(Added a table (skill vs. mana/tic))
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* [[Ranger]] '''Level 12''' <i>(Max 226)</i>
 
* [[Ranger]] '''Level 12''' <i>(Max 226)</i>
 
* [[Shadow Knight]] '''Level 12''' <i>(Max 235)</i>
 
* [[Shadow Knight]] '''Level 12''' <i>(Max 235)</i>
 +
 +
{| class='eoTable2'
 +
! skill || mana/tic
 +
|-
 +
| 12  || 1
 +
|-
 +
| 24  || 2
 +
|-
 +
| 36  || 3
 +
|-
 +
| 48  || 4
 +
|-
 +
| 60  || 5
 +
|-
 +
| 72  || 6
 +
|-
 +
| 84  || 7
 +
|-
 +
| 96  || 8
 +
|-
 +
| 108 || 9
 +
|-
 +
| 120 || 10
 +
|-
 +
| 132 || 11
 +
|-
 +
| 144 || 12
 +
|-
 +
| 156 || 13
 +
|-
 +
| 168 || 14
 +
|-
 +
| 180 || 15
 +
|-
 +
| 192 || 16
 +
|-
 +
| 204 || 17
 +
|-
 +
| 216 || 18
 +
|-
 +
| 228 || 19
 +
|-
 +
| 240 || 20
 +
|-
 +
| 252 || 21
 +
|}
  
 
{{Navbox Skills}}
 
{{Navbox Skills}}

Revision as of 18:14, 10 October 2015

Meditate greatly improves mana regeneration rates. Without it, you only gain 2 mana (per tick) when sitting.

  • For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting.
  • As long as you have trained 1 point into it, Meditate automatically happens when sitting.
  • Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing.

A "tick" happens every 6 seconds (server side).

  • It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.

Classes

skill mana/tic
12 1
24 2
36 3
48 4
60 5
72 6
84 7
96 8
108 9
120 10
132 11
144 12
156 13
168 14
180 15
192 16
204 17
216 18
228 19
240 20
252 21
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking