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Difference between revisions of "Skill Meditate"
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* Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing.  | * Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing.  | ||
A "tick" happens every 6 seconds.     | A "tick" happens every 6 seconds.     | ||
| − | *   | + | * It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.  | 
== Classes ==  | == Classes ==  | ||
* [[Cleric]] '''Level 8''' <i>(Max 252)</i>  | * [[Cleric]] '''Level 8''' <i>(Max 252)</i>  | ||
Revision as of 03:34, 8 October 2013
Meditate greatly improves mana regeneration rates. Without it, you only gain 2 mana (per tick) when sitting.
- For every 12 points your Meditate skill has, you will regenerate +1 mana (per tick) when sitting.
 - As long as you have trained 1 point into it, Meditate automatically happens when sitting.
 - Whether you have Meditate or not, you will only gain 1 mana (per tick) when standing.
 
A "tick" happens every 6 seconds.
- It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
 
Classes
- Cleric Level 8 (Max 252)
 - Druid Level 8 (Max 252)
 - Enchanter Level 4 (Max 252)
 - Magician Level 4 (Max 252)
 - Necromancer Level 4 (Max 252)
 - Paladin Level 12 (Max 235)
 - Ranger Level 12 (Max 226)
 - Shadow Knight Level 12 (Max 235)
 - Shaman Level 8 (Max 252)
 - Wizard Level 4 (Max 252)
 
| Spell: |  Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation  | 
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing | 
| Combat: |  Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch  Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt  | 
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps | 
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw | 
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing | 
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |