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Difference between revisions of "Character Races"
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: Races that are <i>Evil</i> can typically enter other <i>Evil</i> cities without being attacked. | : Races that are <i>Evil</i> can typically enter other <i>Evil</i> cities without being attacked. | ||
: <i>Neutral</i> races can typically enter any city, and <i>Good/Evil</i> races can typically enter theirs. | : <i>Neutral</i> races can typically enter any city, and <i>Good/Evil</i> races can typically enter theirs. | ||
− | : NOTE: There ARE other factors, including Deity | + | : NOTE: There ARE other factors, including Deity and Class choice, completed quests, etc. |
;[[Barbarian]]s | ;[[Barbarian]]s | ||
− | : <b>Faction:</b> Good | + | : <b>Faction Alignment:</b> Good |
: <b>Racial(s):</b> [[Slam]], +10 Cold Resist | : <b>Racial(s):</b> [[Slam]], +10 Cold Resist | ||
: <b>Starting City:</b> [[Halas]] | : <b>Starting City:</b> [[Halas]] | ||
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;[[Dark_Elf|Dark Elves]] | ;[[Dark_Elf|Dark Elves]] | ||
− | : <b>Faction:</b> Evil | + | : <b>Faction Alignment:</b> Evil |
: <b>Racial(s):</b> [[Hide]], [[Racial:_Ultravision|Ultravision]] | : <b>Racial(s):</b> [[Hide]], [[Racial:_Ultravision|Ultravision]] | ||
: <b>Starting City:</b> [[Neriak]] | : <b>Starting City:</b> [[Neriak]] | ||
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;[[Dwarf|Dwarves]] | ;[[Dwarf|Dwarves]] | ||
− | : <b>Faction:</b> Good | + | : <b>Faction Alignment:</b> Good |
: <b>Racial(s):</b> [[Racial:_Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist | : <b>Racial(s):</b> [[Racial:_Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist | ||
: <b>Starting City:</b> [[Kaladim]] | : <b>Starting City:</b> [[Kaladim]] | ||
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;[[Erudite]]s | ;[[Erudite]]s | ||
− | : <b>Faction:</b> Neutral | + | : <b>Faction Alignment:</b> Neutral |
: <b>Racial(s):</b> -5 Disease Resist, +5 Magic Resist | : <b>Racial(s):</b> -5 Disease Resist, +5 Magic Resist | ||
: <b>Starting City:</b> [[Erudin]] | : <b>Starting City:</b> [[Erudin]] | ||
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;[[Gnome]]s | ;[[Gnome]]s | ||
− | : <b>Faction:</b> Neutral | + | : <b>Faction Alignment:</b> Neutral |
: <b>Racial(s):</b> [[Skill Tinkering|Tinkering]] | : <b>Racial(s):</b> [[Skill Tinkering|Tinkering]] | ||
: <b>Starting City:</b> [[Ak'Anon]] | : <b>Starting City:</b> [[Ak'Anon]] | ||
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;[[Half_Elf|Half-Elves]] | ;[[Half_Elf|Half-Elves]] | ||
− | : <b>Faction:</b> Neutral | + | : <b>Faction Alignment:</b> Neutral |
: <b>Racial(s):</b> [[Racial:_Infravision|Infravision]] | : <b>Racial(s):</b> [[Racial:_Infravision|Infravision]] | ||
: <b>Starting Cities:</b> [[Freeport]], [[Kelethin]], [[Surefall Glade]], [[Qeynos]] | : <b>Starting Cities:</b> [[Freeport]], [[Kelethin]], [[Surefall Glade]], [[Qeynos]] | ||
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;[[Halfling]]s | ;[[Halfling]]s | ||
− | : <b>Faction:</b> Good | + | : <b>Faction Alignment:</b> Good |
: <b>Racial(s):</b> [[Hide]] (50), [[Racial:_Infravision|Infravision]], [[Sneak]] (50), +5 Disease Resist, +5 Poison Resist | : <b>Racial(s):</b> [[Hide]] (50), [[Racial:_Infravision|Infravision]], [[Sneak]] (50), +5 Disease Resist, +5 Poison Resist | ||
: <b>Starting City:</b> [[Rivervale]] | : <b>Starting City:</b> [[Rivervale]] | ||
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;[[High_Elf|High Elves]] | ;[[High_Elf|High Elves]] | ||
− | : <b>Faction:</b> Good | + | : <b>Faction Alignment:</b> Good |
: <b>Racial(s):</b> [[Racial:_Infravision|Infravision]] | : <b>Racial(s):</b> [[Racial:_Infravision|Infravision]] | ||
: <b>Starting City:</b> [[Felwithe]] | : <b>Starting City:</b> [[Felwithe]] | ||
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;[[Human]]s | ;[[Human]]s | ||
− | : <b>Faction:</b> Neutral | + | : <b>Faction Alignment:</b> Neutral |
: <b>Racial(s):</b> +5 Fire Resist | : <b>Racial(s):</b> +5 Fire Resist | ||
: <b>Starting Cities:</b> [[Freeport]], [[Qeynos]] | : <b>Starting Cities:</b> [[Freeport]], [[Qeynos]] | ||
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;[[Iksar]] | ;[[Iksar]] | ||
− | : <b>Faction:</b> Evil | + | : <b>Faction Alignment:</b> Evil |
: <b>Racial(s):</b> [[Forage]], Increased [[Armor Class]], Increased HP Regeneration Rate, [[Racial:_Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist | : <b>Racial(s):</b> [[Forage]], Increased [[Armor Class]], Increased HP Regeneration Rate, [[Racial:_Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist | ||
: <b>Starting City:</b> [[Cabilis]] | : <b>Starting City:</b> [[Cabilis]] | ||
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;[[Ogre]]s | ;[[Ogre]]s | ||
− | : <b>Faction:</b> Evil | + | : <b>Faction Alignment:</b> Evil |
: <b>Racial(s):</b> Increased Food/Drink Consumption Rate, [[Racial:_Infravision|Infravision]], Frontal Stun Immunity, [[Slam]] | : <b>Racial(s):</b> Increased Food/Drink Consumption Rate, [[Racial:_Infravision|Infravision]], Frontal Stun Immunity, [[Slam]] | ||
: <b>Starting City:</b> [[Oggok]] | : <b>Starting City:</b> [[Oggok]] | ||
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;[[Troll]]s | ;[[Troll]]s | ||
− | : <b>Faction:</b> Evil | + | : <b>Faction Alignment:</b> Evil |
: <b>Racial(s):</b> Increased HP Regeneration Rate (Scales With Level), [[Racial:_Infravision|Infravision]], [[Slam]] | : <b>Racial(s):</b> Increased HP Regeneration Rate (Scales With Level), [[Racial:_Infravision|Infravision]], [[Slam]] | ||
: <b>Starting City:</b> [[Grobb]] | : <b>Starting City:</b> [[Grobb]] | ||
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;[[Wood_Elf|Wood Elves]] | ;[[Wood_Elf|Wood Elves]] | ||
− | : <b>Faction:</b> Good | + | : <b>Faction Alignment:</b> Good |
: <b>Racial(s):</b> [[Forage]], [[Hide]], [[Racial:_Infravision|Infravision]] | : <b>Racial(s):</b> [[Forage]], [[Hide]], [[Racial:_Infravision|Infravision]] | ||
: <b>Starting City:</b> [[Kelethin]] | : <b>Starting City:</b> [[Kelethin]] |
Revision as of 21:19, 3 October 2013
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions.
- A small explanation on Faction Alignment:
- Races that are Good can typically enter other Good cities without being attacked.
- Races that are Evil can typically enter other Evil cities without being attacked.
- Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
- NOTE: There ARE other factors, including Deity and Class choice, completed quests, etc.
- Barbarians
- Faction Alignment: Good
- Racial(s): Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: -5% Penalty
- Armor: Large, Medium, Cannot Wear Robes
- Dark Elves
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Dwarves
- Faction Alignment: Good
- Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Armor: Small, Cannot Wear Robes
- Erudites
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Armor: Medium
- Gnomes
- Faction Alignment: Neutral
- Racial(s): Tinkering
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Armor: Small
- Half-Elves
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Cannot Wear Robes
- Halflings
- Faction Alignment: Good
- Racial(s): Hide (50), Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: +5% Bonus
- Armor: Small, Cannot Wear Robes
- High Elves
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Humans
- Faction Alignment: Neutral
- Racial(s): +5 Fire Resist
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium
- Iksar
- Faction Alignment: Evil
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration Rate, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: -20% Penalty
- Armor: Medium
- Ogres
- Faction Alignment: Evil
- Racial(s): Increased Food/Drink Consumption Rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: -15% Penalty
- Armor: Large, Cannot Wear Robes
- Trolls
- Faction Alignment: Evil
- Racial(s): Increased HP Regeneration Rate (Scales With Level), Infravision, Slam
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: -20% Penalty
- Armor: Large, Cannot Wear Robes
- Wood Elves
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes