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Difference between revisions of "Character Races"
From Project 1999 Wiki
| Line 83: | Line 83: | ||
;[[Iksar]] | ;[[Iksar]] | ||
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
| − | : <b>Racial(s):</b> [[Forage]], Increased [[Armor Class]], Increased HP Regeneration | + | : <b>Racial(s):</b> [[Forage]], Increased [[Armor Class]], [[Increased HP Regeneration Rates]], [[Racial:_Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist |
: <b>Starting City:</b> [[Cabilis]] | : <b>Starting City:</b> [[Cabilis]] | ||
: <b>Playable Classes:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]] | : <b>Playable Classes:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]] | ||
| Line 99: | Line 99: | ||
;[[Troll]]s | ;[[Troll]]s | ||
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
| − | : <b>Racial(s):</b> Increased HP Regeneration | + | : <b>Racial(s):</b> [[Increased HP Regeneration Rates]], [[Racial:_Infravision|Infravision]], [[Slam]] |
: <b>Starting City:</b> [[Grobb]] | : <b>Starting City:</b> [[Grobb]] | ||
: <b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]] | : <b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]] | ||
Revision as of 01:14, 5 October 2013
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions.
- A small explanation on Faction Alignment:
- Races that are Good can typically enter other Good cities without being attacked.
- Races that are Evil can typically enter other Evil cities without being attacked.
- Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
- **There ARE other factors, including Deity and Class choice, completed quests, etc.
- Barbarians
- Faction Alignment: Good
- Racial(s): Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: 5% Less Gained
- Armor: Large, Medium, Cannot Wear Robes
- Dark Elves
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Dwarves
- Faction Alignment: Good
- Racial(s): Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Armor: Small, Cannot Wear Robes
- Erudites
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Armor: Medium
- Gnomes
- Faction Alignment: Neutral
- Racial(s): Tinkering
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Armor: Small
- Half-Elves
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Cannot Wear Robes
- Halflings
- Faction Alignment: Good
- Racial(s): Hide (50), Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: 5% More Gained
- Armor: Small, Cannot Wear Robes
- High Elves
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Humans
- Faction Alignment: Neutral
- Racial(s): +5 Fire Resist
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium
- Iksar
- Faction Alignment: Evil
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration Rates, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Medium
- Ogres
- Faction Alignment: Evil
- Racial(s): Increased Food/Drink Consumption Rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 15% Less Gained
- Armor: Large, Cannot Wear Robes
- Trolls
- Faction Alignment: Evil
- Racial(s): Increased HP Regeneration Rates, Infravision, Slam
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Large, Cannot Wear Robes
- Wood Elves
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes