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Difference between revisions of "Character Races"
From Project 1999 Wiki
| Line 13: | Line 13: | ||
;[[Dark_Elf|Dark Elves]] | ;[[Dark_Elf|Dark Elves]] | ||
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
| − | : <b>Racial(s):</b> | + | : <b>Racial(s):</b> [[Hide]], [[Racial:_Ultravision|Ultravision]] |
: <b>Starting City:</b> [[Neriak]] | : <b>Starting City:</b> [[Neriak]] | ||
: <b>Playable Classes:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]] | : <b>Playable Classes:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]] | ||
| Line 21: | Line 21: | ||
;[[Dwarf|Dwarves]] | ;[[Dwarf|Dwarves]] | ||
: <b>Faction Alignment:</b> Good | : <b>Faction Alignment:</b> Good | ||
| − | : <b>Racial(s):</b> [[Racial:_Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist | + | : <b>Racial(s):</b> [[#Barrel Roll|Barrel Roll]], [[Racial:_Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist |
: <b>Starting City:</b> [[Kaladim]] | : <b>Starting City:</b> [[Kaladim]] | ||
: <b>Playable Classes:</b> [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] | : <b>Playable Classes:</b> [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] | ||
Revision as of 04:18, 6 October 2013
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions.
- Barbarians
- Faction Alignment: Good
- Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: 5% Less Gained
- Armor: Large, Medium, Cannot Wear Robes
- Dark Elves
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Dwarves
- Faction Alignment: Good
- Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Armor: Small, Cannot Wear Robes
- Erudites
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Armor: Medium
- Gnomes
- Faction Alignment: Neutral
- Racial(s): Tinkering
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Armor: Small
- Half-Elves
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Cannot Wear Robes
- Halflings
- Faction Alignment: Good
- Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: 5% More Gained
- Armor: Small, Cannot Wear Robes
- High Elves
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Humans
- Faction Alignment: Neutral
- Racial(s): +5 Fire Resist
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium
- Iksar
- Faction Alignment: Evil
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Medium, Cannot Wear Plate
- Ogres
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 15% Less Gained
- Armor: Large, Cannot Wear Robes
- Trolls
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Large, Cannot Wear Robes
- Wood Elves
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes
Barrel Roll
Dwarves have a unique jumping graphic, to see a demonstration watch this video. It is purely cosmetic.
Experience Modifiers
To view a list of experience requirements for all class/race combinations, see this Sortable Matrix.
Faction Alignment
A brief explanation:
- Races that are Good can typically enter other Good cities without being attacked.
- Races that are Evil can typically enter other Evil cities without being attacked.
- Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
- **There ARE other factors, including Deity and Class choice, completed quests, etc.
Frontal Stun Immunity
Ogres cannot be stunned from the front, which gives them a great advantage over other races.
- Enemy attacks can still push you backwards, which will interrupt your spell casting.
- Tip: You can stand in a corner to avoid being pushed back.
Increased Consumption Rate
Barbarians, Halflings, Ogres, and Trolls all consume food and drink slightly faster than other races.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates:
- Level 01-19: 4 sitting, 2 feigned, 2 standing
- Level 20-49: 6 sitting, 2 feigned, 2 standing
- Level 50: 8 sitting, 2 feigned, 2 standing
- Level 51-55: 12 sitting, 8 feigned, 6 standing
- Level 56-59: 16 sitting, 12 feigned, 10 standing
- Level 60: 18 sitting, 14 feigned, 12 standing