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Difference between revisions of "Character Races"
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;[[Dwarf|Dwarves]] | ;[[Dwarf|Dwarves]] | ||
: <b>Faction Alignment:</b> Good | : <b>Faction Alignment:</b> Good | ||
| − | : <b>Racial(s):</b> [[#Barrel Roll|Barrel Roll]], [[Racial:_Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist | + | : <b>Racial(s):</b> [[Dwarf#Barrel Roll|Barrel Roll]], [[Racial:_Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist |
: <b>Starting City:</b> [[Kaladim]] | : <b>Starting City:</b> [[Kaladim]] | ||
: <b>Playable Classes:</b> [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] | : <b>Playable Classes:</b> [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] | ||
| Line 85: | Line 85: | ||
;[[Ogre]]s | ;[[Ogre]]s | ||
: <b>Faction Alignment:</b> Evil | : <b>Faction Alignment:</b> Evil | ||
| − | : <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[Racial:_Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]] | + | : <b>Racial(s):</b> [[#Increased Consumption Rate|Increased Consumption Rate]], [[Racial:_Infravision|Infravision]], [[Ogre#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]] |
: <b>Starting City:</b> [[Oggok]] | : <b>Starting City:</b> [[Oggok]] | ||
: <b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]] | : <b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]] | ||
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: <b>Experience Modifier:</b> None | : <b>Experience Modifier:</b> None | ||
: <b>Armor:</b> Medium, Small, <i>Cannot Wear Robes</i> | : <b>Armor:</b> Medium, Small, <i>Cannot Wear Robes</i> | ||
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=Experience Modifiers= | =Experience Modifiers= | ||
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: <i>Neutral</i> races can typically enter any city, and <i>Good/Evil</i> races can typically enter theirs. | : <i>Neutral</i> races can typically enter any city, and <i>Good/Evil</i> races can typically enter theirs. | ||
: **There ARE other factors, including Deity and Class choice, completed quests, etc. | : **There ARE other factors, including Deity and Class choice, completed quests, etc. | ||
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=Increased Consumption Rate= | =Increased Consumption Rate= | ||
Revision as of 15:08, 6 October 2013
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the Iksar race, making 13. The Froglok and Vah Shir races will likely never come to the Project 1999 servers, as they were released in much later expansions.
- Barbarians
- Faction Alignment: Good
- Racial(s): Increased Consumption Rate, Slam, +10 Cold Resist
- Starting City: Halas
- Playable Classes: Rogue, Shaman, Warrior
- Experience Modifier: 5% Less Gained
- Armor: Large, Medium, Cannot Wear Robes
- Dark Elves
- Faction Alignment: Evil
- Racial(s): Hide, Ultravision
- Starting City: Neriak
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Dwarves
- Faction Alignment: Good
- Racial(s): Barrel Roll, Infravision, Sense Heading (50), +5 Magic Resist, +5 Poison Resist
- Starting City: Kaladim
- Playable Classes: Cleric, Paladin, Rogue, Warrior
- Experience Modifier: None
- Armor: Small, Cannot Wear Robes
- Erudites
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Armor: Medium
- Gnomes
- Faction Alignment: Neutral
- Racial(s): Tinkering
- Starting City: Ak'Anon
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Experience Modifier: None
- Armor: Small
- Half-Elves
- Faction Alignment: Neutral
- Racial(s): Infravision
- Starting Cities: Freeport, Kelethin, Surefall Glade, Qeynos
- Playable Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Cannot Wear Robes
- Halflings
- Faction Alignment: Good
- Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: 5% More Gained
- Armor: Small, Cannot Wear Robes
- High Elves
- Faction Alignment: Good
- Racial(s): Infravision
- Starting City: Felwithe
- Playable Classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Experience Modifier: None
- Armor: Medium, Small
- Humans
- Faction Alignment: Neutral
- Racial(s): +5 Fire Resist
- Starting Cities: Freeport, Qeynos
- Playable Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Experience Modifier: None
- Armor: Medium
- Iksar
- Faction Alignment: Evil
- Racial(s): Forage, Increased Armor Class, Increased HP Regeneration, Infravision, Swimming (100), -10 Cold Resist, +5 Fire Resist
- Starting City: Cabilis
- Playable Classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Medium, Cannot Wear Plate
- Ogres
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Infravision, Frontal Stun Immunity, Slam
- Starting City: Oggok
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 15% Less Gained
- Armor: Large, Cannot Wear Robes
- Trolls
- Faction Alignment: Evil
- Racial(s): Increased Consumption Rate, Increased HP Regeneration, Infravision, Slam
- Starting City: Grobb
- Playable Classes: Shadow Knight, Shaman, Warrior
- Experience Modifier: 20% Less Gained
- Armor: Large, Cannot Wear Robes
- Wood Elves
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes
Experience Modifiers
To view a list of experience requirements for all class/race combinations, see this Sortable Matrix.
Faction Alignment
A brief explanation:
- Races that are Good can typically enter other Good cities without being attacked.
- Races that are Evil can typically enter other Evil cities without being attacked.
- Neutral races can typically enter any city, and Good/Evil races can typically enter theirs.
- **There ARE other factors, including Deity and Class choice, completed quests, etc.
Increased Consumption Rate
Barbarians, Halflings, Ogres, and Trolls all consume food and drink slightly faster than other races.
Increased HP Regeneration
Both Iksar and Trolls have higher HP regeneration rates:
- Level 01-19: 4 sitting, 2 feigned, 2 standing
- Level 20-49: 6 sitting, 2 feigned, 2 standing
- Level 50: 8 sitting, 2 feigned, 2 standing
- Level 51-55: 12 sitting, 8 feigned, 6 standing
- Level 56-59: 16 sitting, 12 feigned, 10 standing
- Level 60: 18 sitting, 14 feigned, 12 standing