[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Skill Defense"
From Project 1999 Wiki
(→Classes) |
|||
| (17 intermediate revisions by 10 users not shown) | |||
| Line 1: | Line 1: | ||
| − | |||
| − | |||
Defense improves your survivability by increasing your AC. | Defense improves your survivability by increasing your AC. | ||
| − | =Classes= | + | == Classes == |
| − | *[[ | + | |
| − | *[[ | + | *[[Warrior]] (Max 252) |
| − | *[[ | + | *[[Monk]] (Max 252) |
| − | *[[ | + | *[[Rogue]] (Max 252) |
| − | *[[ | + | *[[Paladin]] (Max 230)/ 252 |
| − | *[[ | + | *[[Shadow Knight]] (Max 230) / 252 |
| − | *[[ | + | *[[Bard]] (Max 252) |
| − | *[[ | + | *[[Cleric]] (Max 200) |
| − | *[[ | + | *[[Ranger]] (Max 220) |
| − | *[[ | + | *[[Shaman]] (Max 200) |
| − | *[[ | + | *[[Druid]] (Max 200) |
| − | *[[ | + | *[[Enchanter]] (Max 145) |
| − | *[[ | + | *[[Magician]] (Max 145) |
| − | *[[Wizard|Wizard]] ( | + | *[[Necromancer]] (Max 145) |
| + | *[[Wizard]] (Max 145) | ||
| + | |||
| + | {| class="wikitable" | ||
| + | !Class | ||
| + | !Trainable | ||
| + | !Cap Until 50 | ||
| + | !Cap Above 50 | ||
| + | !Feb 21, 2001 | ||
| + | !Oct 8, 2001 | ||
| + | |- | ||
| + | |[[Warrior]] | ||
| + | |Level 1 | ||
| + | |? | ||
| + | |252 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Monk]] | ||
| + | |Level 1 | ||
| + | |230 | ||
| + | |252 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Rogue]] | ||
| + | |Level 1 | ||
| + | |? | ||
| + | |252 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Paladin]] | ||
| + | |Level 9 | ||
| + | |? | ||
| + | |230 | ||
| + | |252 | ||
| + | | | ||
| + | |- | ||
| + | |[[Shadow Knight]] | ||
| + | |Level 9 | ||
| + | |? | ||
| + | |230 | ||
| + | |252 | ||
| + | | | ||
| + | |- | ||
| + | |[[Bard]] | ||
| + | |Level 1? | ||
| + | |200 | ||
| + | |200 | ||
| + | |252 | ||
| + | | | ||
| + | |- | ||
| + | |[[Ranger]] | ||
| + | |Level 9 | ||
| + | |200 | ||
| + | |200 | ||
| + | | | ||
| + | |220 | ||
| + | |- | ||
| + | |[[Cleric]] | ||
| + | |Level 1 | ||
| + | |200 | ||
| + | |200 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Shaman]] | ||
| + | |Level 1 | ||
| + | |200 | ||
| + | |200 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Druid]] | ||
| + | |Level 1 | ||
| + | |200 | ||
| + | |200 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Enchanter]] | ||
| + | |Level 1 | ||
| + | |145 | ||
| + | |145 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Magician]] | ||
| + | |Level 1 | ||
| + | |145 | ||
| + | |145 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Necromancer]] | ||
| + | |Level 1 | ||
| + | |145 | ||
| + | |145 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |[[Wizard]] | ||
| + | |Level 1 | ||
| + | |145 | ||
| + | |145 | ||
| + | | | ||
| + | | | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | == Defense Cap Per Level == | ||
| + | |||
| + | For the cloth casters, it appeared for their Defense skill up to level 10: | ||
| + | |||
| + | Defense(max) = ((level x 4) + 5) | ||
| + | |||
| + | since my three casters had Defense = 45 at level 10. But from what I have gathered since a few have experienced into higher levels, the Defense skill drops to three points per level gain. That is, level 11 = 48, level 12 = 51, level 13 = 54, level 14 = 57. But since the maximum of all maximum is 145, three per level does not evenly divide into (145 - 45) = 100. | ||
| + | |||
| + | Anybody have any insight, especially at higher levels? Does it reach a point to dropping to two points per level, down to one? | ||
| + | |||
| + | So far, this is consistent with my experience as a cloth caster: | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Level !! Defense Cap | ||
| + | |- | ||
| + | | 10 || 45 | ||
| + | |- | ||
| + | | 15 || 60 | ||
| + | |- | ||
| + | | 20 || 75 | ||
| + | |- | ||
| + | | 25 || 90 | ||
| + | |- | ||
| + | | 30 || 105 | ||
| + | |- | ||
| + | | 35 || 120 | ||
| + | |- | ||
| + | | 40 || 135 | ||
| + | |- | ||
| + | | 41 || 138 | ||
| + | |} | ||
| + | |||
| + | {{Navbox Skills}} | ||
| + | |||
| + | [[Category: Skills]] | ||
Latest revision as of 22:49, 5 September 2025
Defense improves your survivability by increasing your AC.
Classes
- Warrior (Max 252)
- Monk (Max 252)
- Rogue (Max 252)
- Paladin (Max 230)/ 252
- Shadow Knight (Max 230) / 252
- Bard (Max 252)
- Cleric (Max 200)
- Ranger (Max 220)
- Shaman (Max 200)
- Druid (Max 200)
- Enchanter (Max 145)
- Magician (Max 145)
- Necromancer (Max 145)
- Wizard (Max 145)
| Class | Trainable | Cap Until 50 | Cap Above 50 | Feb 21, 2001 | Oct 8, 2001 |
|---|---|---|---|---|---|
| Warrior | Level 1 | ? | 252 | ||
| Monk | Level 1 | 230 | 252 | ||
| Rogue | Level 1 | ? | 252 | ||
| Paladin | Level 9 | ? | 230 | 252 | |
| Shadow Knight | Level 9 | ? | 230 | 252 | |
| Bard | Level 1? | 200 | 200 | 252 | |
| Ranger | Level 9 | 200 | 200 | 220 | |
| Cleric | Level 1 | 200 | 200 | ||
| Shaman | Level 1 | 200 | 200 | ||
| Druid | Level 1 | 200 | 200 | ||
| Enchanter | Level 1 | 145 | 145 | ||
| Magician | Level 1 | 145 | 145 | ||
| Necromancer | Level 1 | 145 | 145 | ||
| Wizard | Level 1 | 145 | 145 |
Defense Cap Per Level
For the cloth casters, it appeared for their Defense skill up to level 10:
Defense(max) = ((level x 4) + 5)
since my three casters had Defense = 45 at level 10. But from what I have gathered since a few have experienced into higher levels, the Defense skill drops to three points per level gain. That is, level 11 = 48, level 12 = 51, level 13 = 54, level 14 = 57. But since the maximum of all maximum is 145, three per level does not evenly divide into (145 - 45) = 100.
Anybody have any insight, especially at higher levels? Does it reach a point to dropping to two points per level, down to one?
So far, this is consistent with my experience as a cloth caster:
| Level | Defense Cap |
|---|---|
| 10 | 45 |
| 15 | 60 |
| 20 | 75 |
| 25 | 90 |
| 30 | 105 |
| 35 | 120 |
| 40 | 135 |
| 41 | 138 |
| Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
| Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |