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Difference between revisions of "Skill Hand to Hand"

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The skill that governs how efficiently you fight without weapons.
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The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hands slot (i.e. gloves) item that is "MAGIC ITEM" (which will defeat the magical invulnerabilities of mummies, wisps, and the magical undead).
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''Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone[https://i.imgur.com/I2DRByT.png]; this bug seems to be still in the game as of 2024-01-24''
  
 
== Classes ==
 
== Classes ==
  
*[[Monk]] (Max 245)
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*[[Monk]] (Max 245) (252?)
 
*[[Warrior]] (Max 200)
 
*[[Warrior]] (Max 200)
 
*[[Paladin]] (Max 100)
 
*[[Paladin]] (Max 100)
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*[[Ranger]] (Max 100)
 
*[[Ranger]] (Max 100)
 
*[[Bard]] (Max 100)
 
*[[Bard]] (Max 100)
*[[Shaman]] (Max 75)
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*[[Shaman]] (Max 135)
 
*[[Cleric]] (Max 75)
 
*[[Cleric]] (Max 75)
*[[Druid]] (Max 75)
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*[[Druid]] (Max 135)
 
*[[Enchanter]] (Max 75)
 
*[[Enchanter]] (Max 75)
 
*[[Magician]] (Max 75)
 
*[[Magician]] (Max 75)
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{{Navbox Skills}}
 
{{Navbox Skills}}
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[[Category:Skills]]

Latest revision as of 05:15, 30 September 2024

The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hands slot (i.e. gloves) item that is "MAGIC ITEM" (which will defeat the magical invulnerabilities of mummies, wisps, and the magical undead).

Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone[1]; this bug seems to be still in the game as of 2024-01-24

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking