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There are 16 playable races in Everquest, 12 of which are available on the Project 1999 server. Ruins of Kunark will add a 13th playable race, the [[Iksar]].
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[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]]
  
[[Barbarian|Barbarians]]
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There are 16 playable races in Everquest, 12 of which are available on the Project 1999 server. Ruins of Kunark will add a 13th playable race, the [[Iksar]].
  
    Armor Size - Large and medium
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;[[Barbarian|Barbarians]]
    Faction: Good
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    Race Abilities: slam, +10 Cold resist
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    Experience Info: -5% Experience Penalty
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    Starting city: [[Zone_Halas|Halas]]
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    Available classes: [[Rogue]], [[Shaman]], [[Warrior]]
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[[Dark_Elf|Dark Elves]]
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: Armor Size - Large and medium
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: Faction: Good
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: Race Abilities: slam, +10 Cold resist
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: Experience Info: -5% Experience Penalty
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: Starting city: [[Zone_Halas|Halas]]
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: Available classes: [[Rogue]], [[Shaman]], [[Warrior]]
  
    Armor Size - Medium and small
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;[[Dark_Elf|Dark Elves]]
    Faction: Evil
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    Race Abilities: Hide and Night Vision
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    Starting city: [[Zone_Neriak_Foreign_Quater|Neriak]]
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    Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadowknight]], [[Warrior]], [[Wizard]]
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[[Dwarf|Dwarves]]
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: Armor Size - Medium and small
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: Faction: Evil
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: Race Abilities: Hide and Night Vision
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: Starting city: [[Neriak]]
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadowknight]], [[Warrior]], [[Wizard]]
  
    Armor Size - Small
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;[[Dwarf|Dwarves]]
    Faction: Good
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    Race Abilities:
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    Starting city: Kaladim
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    Available classes: Cleric, Paladin, Rogue, Warrior
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[[Erudite|Erudites]]
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: Armor Size - Small
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: Faction: Good
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: Race Abilities:
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: Starting city: [[Zone Kaladim|Kaladim]]
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: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
  
    Armor Size - Medium
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;[[Erudite|Erudites]]
    Faction: Neutral
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    Race Abilities:
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    Starting cities: Erudin
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    Available classes: Cleric, Enchanter, Magician, Wizard
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[[Gnome|Gnomes]]
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: Armor Size - Medium
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: Faction: Neutral
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: Race Abilities:
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: Starting cities: [[Erudin]]
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Wizard]]
  
    Armor Size - Small
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;[[Gnome|Gnomes]]
    Faction: Neutral
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    Race Abilities: Tinkering
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    Starting city: Ak'Anon
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    Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
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[[Half_Elf|Half-Elves]]
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: Armor Size - Small
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: Faction: Neutral
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: Race Abilities: [[Skill Tinkering|Tinkering]]
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: Starting city: [[Zone Ak'Anon|Ak'Anon]]
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]
  
    Armor Size: Medium
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;[[Half_Elf|Half-Elves]]
    Faction: Neutral
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    Race Abilities: Infravision
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    Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
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    Available classes: Bard, Druid, Ranger, Rogue, Warrior
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[[Halfling|Halflings]]
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: Armor Size: Medium
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: Faction: Neutral
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: Race Abilities: Infravision
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: Starting city: [[Qeynos]], [[Freeport]], [[Zone Surefall Glade|Surefall Glade]], or [[Zone Kelethin|Kelethin]] (depending on class and deity)
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: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
  
    Armor Size: Small
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;[[Halfling|Halflings]]
    Faction: Good
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    Race Abilities: Hide; Sneak
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    Experience info: +5% Experience Bonus
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    Starting city: Rivervale
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    Available classes: Druid, cleric, rogue, warrior
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[[High_Elf|High Elves]]
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: Armor Size: Small
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: Faction: Good
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: Race Abilities: Hide; Sneak
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: Experience info: +5% Experience Bonus
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: Starting city: [[Rivervale]]
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: Available classes: [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]
  
    Armor Size: Medium
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;[[High_Elf|High Elves]]
    Faction: Good
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    Race Abilities:
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    Starting city: Felwithe
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    Available classes: Cleric, enchanter, magician, paladin, wizard
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[[Human|Humans]]
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: Armor Size: Medium
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: Faction: Good
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: Race Abilities:
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: Starting city: [[Zone Felwithe|Felwithe]]
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: Available classes: [[Cleric]], [[Enchanter]], [[magician]], [[paladin]], [[wizard]]
  
    Armor Size: Medium
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;[[Human|Humans]]
    Faction: Neutral
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    Race Abilities:
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    Starting city: Qeynos, Freeport
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    Available classes: Bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, ranger, rogue, shadow knight, warrior, wizard
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: Armor Size: Medium
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: Faction: Neutral
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: Race Abilities:
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: Starting city: [[Qeynos]], [[Freeport]]
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: Available classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
  
[[Ogre|Ogres]]
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;[[Ogre|Ogres]]
  
    Armor Size: Large
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: Armor Size: Large
    Faction: Evil
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: Faction: Evil
    Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races
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: Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races
    Experience info: -15% Exp Penalty   
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: Experience info: -15% Exp Penalty   
    Starting city: Oggok
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: Starting city: [[Oggok]]
    Available classes: Shadow Knight, Shaman, Warrior
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: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
  
[[Troll|Trolls]]
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;[[Troll|Trolls]]
  
    Armor Size: Large
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: Armor Size: Large
    Faction: Evil
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: Faction: Evil
    Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
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: Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
    Experience info: -20% Exp penalty  
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: Experience info: -20% Exp penalty  
    Starting city: Grobb
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: Starting city: [[Zone Grobb|Grobb]]
    Available classes: Shadow knight, shaman, warrior
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: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
  
  
[[Wood_Elf|Wood Elves]]
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;[[Wood_Elf|Wood Elves]]
  
    Size: Small  
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: Size: Small  
    Alignment: Good  
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: Alignment: Good  
    Innate Abilities: Infravision; Hide; Forage
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: Innate Abilities: Infravision; Hide; Forage
    Starting city: Kelethin
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: Starting city: [[Zone Kelethin|Kelethin]]
    Available classes: Bard, druid, ranger, rogue, warrior
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: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]

Revision as of 18:22, 28 October 2010

Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)

There are 16 playable races in Everquest, 12 of which are available on the Project 1999 server. Ruins of Kunark will add a 13th playable race, the Iksar.

Barbarians
Armor Size - Large and medium
Faction: Good
Race Abilities: slam, +10 Cold resist
Experience Info: -5% Experience Penalty
Starting city: Halas
Available classes: Rogue, Shaman, Warrior
Dark Elves
Armor Size - Medium and small
Faction: Evil
Race Abilities: Hide and Night Vision
Starting city: Neriak
Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, Wizard
Dwarves
Armor Size - Small
Faction: Good
Race Abilities:
Starting city: Kaladim
Available classes: Cleric, Paladin, Rogue, Warrior
Erudites
Armor Size - Medium
Faction: Neutral
Race Abilities:
Starting cities: Erudin
Available classes: Cleric, Enchanter, Magician, Wizard
Gnomes
Armor Size - Small
Faction: Neutral
Race Abilities: Tinkering
Starting city: Ak'Anon
Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
Half-Elves
Armor Size: Medium
Faction: Neutral
Race Abilities: Infravision
Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
Available classes: Bard, Druid, Ranger, Rogue, Warrior
Halflings
Armor Size: Small
Faction: Good
Race Abilities: Hide; Sneak
Experience info: +5% Experience Bonus
Starting city: Rivervale
Available classes: Druid, Cleric, Rogue, Warrior
High Elves
Armor Size: Medium
Faction: Good
Race Abilities:
Starting city: Felwithe
Available classes: Cleric, Enchanter, magician, paladin, wizard
Humans
Armor Size: Medium
Faction: Neutral
Race Abilities:
Starting city: Qeynos, Freeport
Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Ogres
Armor Size: Large
Faction: Evil
Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races
Experience info: -15% Exp Penalty
Starting city: Oggok
Available classes: Shadow Knight, Shaman, Warrior
Trolls
Armor Size: Large
Faction: Evil
Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
Experience info: -20% Exp penalty
Starting city: Grobb
Available classes: Shadow Knight, Shaman, Warrior


Wood Elves
Size: Small
Alignment: Good
Innate Abilities: Infravision; Hide; Forage
Starting city: Kelethin
Available classes: Bard, Druid, Ranger, Rogue, Warrior