[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Character Races"
From Project 1999 Wiki
(forage) |
(dorf) |
||
Line 18: | Line 18: | ||
;[[Dwarf|Dwarves]] | ;[[Dwarf|Dwarves]] | ||
: Faction: Good | : Faction: Good | ||
− | : Race Abilities: | + | : Race Abilities: [[Infravision]], [[Sense Heading]] (50), +5 Poison and Magic Resist |
: Starting city: [[Kaladim]] | : Starting city: [[Kaladim]] | ||
: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] | : Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] |
Revision as of 18:58, 30 January 2012
There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark adds a 13th playable race, the Iksar.
- Barbarians
- Faction: Good
- Race Abilities: slam, +10 Cold resist
- Experience Info: -5% Experience Penalty
- Starting city: Halas
- Available classes: Rogue, Shaman, Warrior
- Dark Elves
- Faction: Evil
- Race Abilities: Hide and Ultravision
- Starting city: Neriak
- Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Dwarves
- Faction: Good
- Race Abilities: Infravision, Sense Heading (50), +5 Poison and Magic Resist
- Starting city: Kaladim
- Available classes: Cleric, Paladin, Rogue, Warrior
- Erudites
- Faction: Neutral
- Race Abilities: +5 Magic Resist, -5 Disease Resist
- Starting cities: Erudin
- Available classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Gnomes
- Faction: Neutral
- Race Abilities: Tinkering
- Starting city: Ak'Anon
- Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Half-Elves
- Faction: Neutral
- Race Abilities: Infravision
- Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
- Available classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Halflings
- Faction: Good
- Race Abilities: Hide, Sneak
- Experience info: +5% Experience Bonus
- Starting city: Rivervale
- Available classes: Druid, Cleric, Rogue, Warrior
- High Elves
- Faction: Good
- Race Abilities: Infravision
- Starting city: Felwithe
- Available classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Humans
- Faction: Neutral
- Race Abilities: +Fire Resistance?
- Starting city: Qeynos, Freeport
- Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Iksar
- Faction: Evil
- Race Abilities: High HP Regen and increased Armor Class; Forage
- Experience info: -20% Exp penalty
- Starting city: Cabilis
- Available classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Ogres
- Faction: Evil
- Race Abilities: Slam; can not be stunned from the Front (currently bugged); consumes food/drink faster than other races
- Experience info: -15% Exp Penalty
- Starting city: Oggok
- Available classes: Shadow Knight, Shaman, Warrior
- Trolls
- Faction: Evil
- Race Abilities: Slam; higher HP regeneration (scales with level); Infravision
- Experience info: -20% Exp penalty
- Starting city: Grobb
- Available classes: Shadow Knight, Shaman, Warrior
- Wood Elves
- Alignment: Good
- Innate Abilities: Infravision, Hide, Forage
- Starting city: Kelethin
- Available classes: Bard, Druid, Ranger, Rogue, Warrior