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Difference between revisions of "Skill Bind Wound"

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Bandage your wounds to heal some damage. At 200 skill or below, the formula is 1 HP per 4 points of Bind Wound, for a max of 50 HP at 200 skill.  At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill. Consumes a [[Bandages]] or [[:Category:Bandage|similar item]] when used.
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Bandage your wounds to heal some damage, consuming a [[Bandages]] or [[:Category:Bandage|similar item]]. Bind Wound takes approximately 10 seconds, and is interrupted if the user attacks or is attacked.[https://www.project1999.com/forums/showthread.php?t=370884]
  
''Note:'' All classes that can exceed 200 skill Bind Wound can bind to 70% at 201, otherwise bind wound can only heal you to 50% health. Monks exceed the 200 skill cap at level 51 while Warriors, Paladins, and Rogues exceed it at level 57, and Shamans, Clerics, and Druids exceed it at 56.
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== Healing Amount ==
  
Attacking or being attacked while bandaging wounds will now cancel it.[https://www.project1999.com/forums/showthread.php?t=370884]
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With a skill of 200 or less, Bind Wounds heals 1 HP per 4 skill points, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 54 (84?) HP at 210 skill.
  
Bind Wound takes approximately 10 seconds to finish. At the cap of 210, bind wound will heal 54 HP per tick, not including racial, standing regen.
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('''Editor:''' Different wiki editors disagreed on the above max: please can someone with max-level bind wounds check, and correct the entry?)
  
Per level skillcap is (Level * 5) + 5
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Bind Wounds is limited to healing a maximum of 50% of the target's total health, or 70% if the user has 201+ skill.
  
For Warrior: appears skill caps at 175 at 50, 183 at 52, looks like it is going up by 4 per level leading to cross 200 line at 57.
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== Maximum Skill ==
  
== Classes ==
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Every character is limited to a maximum skill of (Level * 5) + 5. In addition, each class has its own maximums; only some classes can exceed 200 (and reach 70% max HP):
 
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''Some classes are capped at 100 skill before level 50.''
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{| class="eoTable3 sortable"
 
{| class="eoTable3 sortable"
! Class !! Max < 51 !! Max  51+
+
! Class !! Max < 51 !! Max  51+ !! 201 (70% of Max HP) Level !! Notes
 
|-
 
|-
|[[Monk]] || 200 || 210
+
|[[Monk]] || 200 || 210 || 51 ||
 
|-
 
|-
|[[Paladin]] || 200 || 210
+
|[[Shaman]] || 200 || 210 || 56 ||
 
|-
 
|-
|[[Shaman]] || 200 || 210
+
|[[Cleric]] ||200|| 210 || 56 ||
 
|-
 
|-
|[[Cleric]] ||200|| 210
+
|[[Druid]] || 200 || 210 || 56 ||
 
|-
 
|-
|[[Druid]] || 200 || 210
+
|[[Paladin]] || 200 || 210 || 57 ||
 
|-
 
|-
|[[Rogue]] || 175 || 210
+
|[[Rogue]] || 175 || 210 || 57 ||
 
|-
 
|-
|[[Warrior]] || 175 || 210
+
|[[Warrior]] || 175 || 210 || 57 || increases 4 per level after 50
 
|-
 
|-
|[[Ranger]] || 100 || 200
+
|[[Ranger]] || 100 || 200 ||  Never ||
 
|-
 
|-
|[[Shadow Knight]] || 100 || 200
+
|[[Shadow Knight]] || 100 || 200 || Never ||
 
|-
 
|-
|[[Bard]] || 100|| 200
+
|[[Bard]] || 100|| 200 || Never ||
 
|-
 
|-
|[[Enchanter]] ||colspan=2 align="center"| 100
+
|[[Enchanter]] ||colspan=2 align="center"| 100 || Never ||
 
|-
 
|-
|[[Magician]] ||colspan=2 align="center"| 100
+
|[[Magician]] ||colspan=2 align="center"| 100 || Never ||
 
|-
 
|-
|[[Necromancer]] ||colspan=2 align="center"| 100
+
|[[Necromancer]] ||colspan=2 align="center"| 100 || Never ||
 
|-
 
|-
|[[Wizard]] ||colspan=2 align="center"| 100
+
|[[Wizard]] ||colspan=2 align="center"| 100 || Never ||
 
|-
 
|-
 
|}
 
|}

Revision as of 22:22, 4 September 2023

Bandage your wounds to heal some damage, consuming a Bandages or similar item. Bind Wound takes approximately 10 seconds, and is interrupted if the user attacks or is attacked.[1]

Healing Amount

With a skill of 200 or less, Bind Wounds heals 1 HP per 4 skill points, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 54 (84?) HP at 210 skill.

(Editor: Different wiki editors disagreed on the above max: please can someone with max-level bind wounds check, and correct the entry?)

Bind Wounds is limited to healing a maximum of 50% of the target's total health, or 70% if the user has 201+ skill.

Maximum Skill

Every character is limited to a maximum skill of (Level * 5) + 5. In addition, each class has its own maximums; only some classes can exceed 200 (and reach 70% max HP):

Class Max < 51 Max 51+ 201 (70% of Max HP) Level Notes
Monk 200 210 51
Shaman 200 210 56
Cleric 200 210 56
Druid 200 210 56
Paladin 200 210 57
Rogue 175 210 57
Warrior 175 210 57 increases 4 per level after 50
Ranger 100 200 Never
Shadow Knight 100 200 Never
Bard 100 200 Never
Enchanter 100 Never
Magician 100 Never
Necromancer 100 Never
Wizard 100 Never

Training

Buy a lot of Bandages and head to Lavastorm Mountains. Stand in shallow lava until you are low health and then move out of the lava. Begin using Bind Wound until you no longer can. Repeat for skill ups. Be careful not to kill yourself in the lava. Fire resist does affect how much damage you take in lava.

  • Having a large hit point buff can allow for more bind wound attempts below 50% hp.
  • Casters can damage themselves with a damage spell to lower their health
  • Shaman can cannibalize their health below 50%
  • Falling from a great height causes fall damage, being encumbered increases the damage you take.
  • Drowning under water damages hit points very quickly.
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