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(Undo revision 79935 by Sigle843 (talk))
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[[File:eq_Racial(s)_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial(s) Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]]
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[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]]
  
There were originally 12 playable races at the release of EverQuest. The Ruins of Kunark expansion added the [[Iksar]] race.  Vah Shir and Froglok will likely never come to the Project 1999 servers.
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There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark adds a 13th playable race, the Iksar.
  
 
;[[Barbarian]]s
 
;[[Barbarian]]s
 
: Faction: Good
 
: Faction: Good
: Racial(s): [[Slam]], +10 Cold Resist
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: Race Abilities: slam, +10 Cold resist
: Starting City: [[Halas]]
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: Experience Info: -5% Experience Penalty
: Playable Classes: [[Rogue]], [[Shaman]], [[Warrior]]
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: Starting city: [[Halas]]
: Experience Modifier: -5% penalty
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: Available classes: [[Rogue]], [[Shaman]], [[Warrior]]
  
 
;[[Dark_Elf|Dark Elves]]
 
;[[Dark_Elf|Dark Elves]]
 
: Faction: Evil
 
: Faction: Evil
: Racial(s): [[Hide]] and [[Ultravision]]
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: Race Abilities: [[Hide]] and [[Ultravision]]
: Starting City: [[Neriak]]
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: Starting city: [[Neriak]]
: Playable Classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
: Experience Modifier: None
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;[[Dwarf|Dwarves]]
 
;[[Dwarf|Dwarves]]
 
: Faction: Good
 
: Faction: Good
: Racial(s): [[Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist
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: Race Abilities: [[Infravision]], [[Sense Heading]] (50), +5 Poison and Magic Resist
: Starting City: [[Kaladim]]
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: Starting city: [[Kaladim]]
: Playable Classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
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: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
: Experience Modifier: None
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;[[Erudite]]s
 
;[[Erudite]]s
 
: Faction: Neutral
 
: Faction: Neutral
: Racial(s): -5 Disease Resist, +5 Magic Resist
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: Race Abilities: +5 Magic Resist, -5 Disease Resist
: Starting City: [[Erudin]]
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: Starting cities: [[Erudin]]
: Playable Classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
: Experience Modifier: None
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;[[Gnome]]s
 
;[[Gnome]]s
 
: Faction: Neutral
 
: Faction: Neutral
: Racial(s): [[Skill Tinkering|Tinkering]]
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: Race Abilities: [[Skill Tinkering|Tinkering]]
: Starting City: [[Ak'Anon]]
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: Starting city: [[Ak'Anon]]
: Playable Classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]
: Experience Modifier: None
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;[[Half_Elf|Half-Elves]]
 
;[[Half_Elf|Half-Elves]]
 
: Faction: Neutral
 
: Faction: Neutral
: Racial(s): [[Infravision]]
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: Race Abilities: [[Infravision]]
: Starting Cities: [[Freeport]], [[Kelethin]], [[Surefall Glade]], [[Qeynos]] (depending on class and deity)
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: Starting city: [[Qeynos]], [[Freeport]], [[Surefall Glade]], or [[Kelethin]] (depending on class and deity)
: Playable Classes: [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
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: Available classes: [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]
: Experience Modifier: None
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;[[Halfling]]s
 
;[[Halfling]]s
 
: Faction: Good
 
: Faction: Good
: Racial(s): [[Hide]] (50) , [[Infravision]], [[Sneak]] (50), +5 Disease Resist, +5 Poison Resist
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: Race Abilities: [[Infravision]], [[Sneak]] (50), [[Hide]] (50), +5 Poison and Disease Resistance
: Starting City: [[Rivervale]]
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: Experience info: +5% Experience Bonus
: Playable Classes: [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]
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: Starting city: [[Rivervale]]
: Experience Modifier: +5% bonus
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: Available classes: [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]
  
 
;[[High_Elf|High Elves]]
 
;[[High_Elf|High Elves]]
 
: Faction: Good
 
: Faction: Good
: Racial(s): [[Infravision]]
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: Race Abilities: [[Infravision]]
: Starting City: [[Felwithe]]
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: Starting city: [[Felwithe]]
: Playable Classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
: Experience Modifier: None
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;[[Human]]s
 
;[[Human]]s
 
: Faction: Neutral
 
: Faction: Neutral
: Racial(s): +5Fire Resist
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: Race Abilities: +Fire Resistance?
: Starting Cities: [[Qeynos]], [[Freeport]]
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: Starting city: [[Qeynos]], [[Freeport]]
: Playable Classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
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: Available classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
: Experience Modifier: None
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;[[Iksar]]
 
;[[Iksar]]
 
: Faction: Evil
 
: Faction: Evil
: Racial(s): [[Forage]], Increased [[Armor Class]] and HP [[regeneration]], [[Infravision]], [[Swimming]] skill starts at 100, +5 Fire Resist, -10 Cold Resist
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: Race Abilities: High HP [[Regen]] and increased [[Armor Class]]; [[Infravision]], +5 Fire Resist, -10 Cold Resist, [[Forage]], [[Swimming]] (100)
: Starting City: [[Cabilis]]
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: Experience info: -20% Exp penalty
: Playable Classes: [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
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: Starting city: [[Cabilis]]
: Experience Modifier: -20% penalty
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: Available classes: [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
  
 
;[[Ogre]]s
 
;[[Ogre]]s
 
: Faction: Evil
 
: Faction: Evil
: Racial(s): Consume food/drink faster than other races; [[Infravision]], Frontal stun immunity, [[Slam]]    
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: Race Abilities: [[Slam]]; can not be stunned from the Front (currently bugged); consumes food/drink faster than other races; [[Infravision]]
: Starting City: [[Oggok]]
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: Experience info: -15% Exp Penalty    
: Playable Classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
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: Starting city: [[Oggok]]
: Experience Modifier: -15% penalty
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: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
  
 
;[[Troll]]s
 
;[[Troll]]s
 
: Faction: Evil
 
: Faction: Evil
: Racial(s): Increased HP [[regeneration]] (scales with level), [[Infravision]], [[Slam]]
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: Race Abilities: [[Slam]]; higher HP [[regeneration]] (scales with level); [[Infravision]]
: Starting City: [[Grobb]]
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: Experience info: -20% Exp penalty
: Playable Classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
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: Starting city: [[Grobb]]
: Experience Modifier: -20% penalty
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: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
  
 
;[[Wood_Elf|Wood Elves]]
 
;[[Wood_Elf|Wood Elves]]
: Faction: Good  
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: Alignment: Good  
: Racial(s): [[Forage]], [[Hide]], [[Infravision]]
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: Innate Abilities: [[Infravision]], [[Hide]], [[Forage]]
: Starting City: [[Kelethin]]
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: Starting city: [[Kelethin]]
: Playable Classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
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: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
: Experience Modifier: None
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Revision as of 18:22, 3 October 2013

Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)

There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark adds a 13th playable race, the Iksar.

Barbarians
Faction: Good
Race Abilities: slam, +10 Cold resist
Experience Info: -5% Experience Penalty
Starting city: Halas
Available classes: Rogue, Shaman, Warrior
Dark Elves
Faction: Evil
Race Abilities: Hide and Ultravision
Starting city: Neriak
Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Dwarves
Faction: Good
Race Abilities: Infravision, Sense Heading (50), +5 Poison and Magic Resist
Starting city: Kaladim
Available classes: Cleric, Paladin, Rogue, Warrior
Erudites
Faction: Neutral
Race Abilities: +5 Magic Resist, -5 Disease Resist
Starting cities: Erudin
Available classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Gnomes
Faction: Neutral
Race Abilities: Tinkering
Starting city: Ak'Anon
Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
Half-Elves
Faction: Neutral
Race Abilities: Infravision
Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
Available classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Halflings
Faction: Good
Race Abilities: Infravision, Sneak (50), Hide (50), +5 Poison and Disease Resistance
Experience info: +5% Experience Bonus
Starting city: Rivervale
Available classes: Druid, Cleric, Rogue, Warrior
High Elves
Faction: Good
Race Abilities: Infravision
Starting city: Felwithe
Available classes: Cleric, Enchanter, Magician, Paladin, Wizard
Humans
Faction: Neutral
Race Abilities: +Fire Resistance?
Starting city: Qeynos, Freeport
Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Iksar
Faction: Evil
Race Abilities: High HP Regen and increased Armor Class; Infravision, +5 Fire Resist, -10 Cold Resist, Forage, Swimming (100)
Experience info: -20% Exp penalty
Starting city: Cabilis
Available classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
Ogres
Faction: Evil
Race Abilities: Slam; can not be stunned from the Front (currently bugged); consumes food/drink faster than other races; Infravision
Experience info: -15% Exp Penalty
Starting city: Oggok
Available classes: Shadow Knight, Shaman, Warrior
Trolls
Faction: Evil
Race Abilities: Slam; higher HP regeneration (scales with level); Infravision
Experience info: -20% Exp penalty
Starting city: Grobb
Available classes: Shadow Knight, Shaman, Warrior
Wood Elves
Alignment: Good
Innate Abilities: Infravision, Hide, Forage
Starting city: Kelethin
Available classes: Bard, Druid, Ranger, Rogue, Warrior