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Difference between revisions of "Character Races"
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− | [[File: | + | [[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]] |
− | There | + | There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark adds a 13th playable race, the Iksar. |
;[[Barbarian]]s | ;[[Barbarian]]s | ||
: Faction: Good | : Faction: Good | ||
− | : | + | : Race Abilities: slam, +10 Cold resist |
− | : Starting | + | : Experience Info: -5% Experience Penalty |
− | : | + | : Starting city: [[Halas]] |
− | + | : Available classes: [[Rogue]], [[Shaman]], [[Warrior]] | |
;[[Dark_Elf|Dark Elves]] | ;[[Dark_Elf|Dark Elves]] | ||
: Faction: Evil | : Faction: Evil | ||
− | : | + | : Race Abilities: [[Hide]] and [[Ultravision]] |
− | : Starting | + | : Starting city: [[Neriak]] |
− | : | + | : Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]] |
− | + | ||
;[[Dwarf|Dwarves]] | ;[[Dwarf|Dwarves]] | ||
: Faction: Good | : Faction: Good | ||
− | : | + | : Race Abilities: [[Infravision]], [[Sense Heading]] (50), +5 Poison and Magic Resist |
− | : Starting | + | : Starting city: [[Kaladim]] |
− | : | + | : Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] |
− | + | ||
;[[Erudite]]s | ;[[Erudite]]s | ||
: Faction: Neutral | : Faction: Neutral | ||
− | : | + | : Race Abilities: +5 Magic Resist, -5 Disease Resist |
− | : Starting | + | : Starting cities: [[Erudin]] |
− | : | + | : Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]] |
− | + | ||
;[[Gnome]]s | ;[[Gnome]]s | ||
: Faction: Neutral | : Faction: Neutral | ||
− | : | + | : Race Abilities: [[Skill Tinkering|Tinkering]] |
− | : Starting | + | : Starting city: [[Ak'Anon]] |
− | : | + | : Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]] |
− | + | ||
;[[Half_Elf|Half-Elves]] | ;[[Half_Elf|Half-Elves]] | ||
: Faction: Neutral | : Faction: Neutral | ||
− | : | + | : Race Abilities: [[Infravision]] |
− | : Starting | + | : Starting city: [[Qeynos]], [[Freeport]], [[Surefall Glade]], or [[Kelethin]] (depending on class and deity) |
− | : | + | : Available classes: [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]] |
− | + | ||
;[[Halfling]]s | ;[[Halfling]]s | ||
: Faction: Good | : Faction: Good | ||
− | : | + | : Race Abilities: [[Infravision]], [[Sneak]] (50), [[Hide]] (50), +5 Poison and Disease Resistance |
− | : Starting | + | : Experience info: +5% Experience Bonus |
− | : | + | : Starting city: [[Rivervale]] |
− | + | : Available classes: [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]] | |
;[[High_Elf|High Elves]] | ;[[High_Elf|High Elves]] | ||
: Faction: Good | : Faction: Good | ||
− | : | + | : Race Abilities: [[Infravision]] |
− | : Starting | + | : Starting city: [[Felwithe]] |
− | : | + | : Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]] |
− | + | ||
;[[Human]]s | ;[[Human]]s | ||
: Faction: Neutral | : Faction: Neutral | ||
− | : | + | : Race Abilities: +Fire Resistance? |
− | : Starting | + | : Starting city: [[Qeynos]], [[Freeport]] |
− | : | + | : Available classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]] |
− | + | ||
;[[Iksar]] | ;[[Iksar]] | ||
: Faction: Evil | : Faction: Evil | ||
− | : | + | : Race Abilities: High HP [[Regen]] and increased [[Armor Class]]; [[Infravision]], +5 Fire Resist, -10 Cold Resist, [[Forage]], [[Swimming]] (100) |
− | : Starting | + | : Experience info: -20% Exp penalty |
− | : | + | : Starting city: [[Cabilis]] |
− | + | : Available classes: [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]] | |
;[[Ogre]]s | ;[[Ogre]]s | ||
: Faction: Evil | : Faction: Evil | ||
− | : | + | : Race Abilities: [[Slam]]; can not be stunned from the Front (currently bugged); consumes food/drink faster than other races; [[Infravision]] |
− | : Starting | + | : Experience info: -15% Exp Penalty |
− | : | + | : Starting city: [[Oggok]] |
− | + | : Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]] | |
;[[Troll]]s | ;[[Troll]]s | ||
: Faction: Evil | : Faction: Evil | ||
− | : | + | : Race Abilities: [[Slam]]; higher HP [[regeneration]] (scales with level); [[Infravision]] |
− | : Starting | + | : Experience info: -20% Exp penalty |
− | : | + | : Starting city: [[Grobb]] |
− | + | : Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]] | |
;[[Wood_Elf|Wood Elves]] | ;[[Wood_Elf|Wood Elves]] | ||
− | : | + | : Alignment: Good |
− | : | + | : Innate Abilities: [[Infravision]], [[Hide]], [[Forage]] |
− | : Starting | + | : Starting city: [[Kelethin]] |
− | : | + | : Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]] |
− | + |
Revision as of 18:22, 3 October 2013
There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark adds a 13th playable race, the Iksar.
- Barbarians
- Faction: Good
- Race Abilities: slam, +10 Cold resist
- Experience Info: -5% Experience Penalty
- Starting city: Halas
- Available classes: Rogue, Shaman, Warrior
- Dark Elves
- Faction: Evil
- Race Abilities: Hide and Ultravision
- Starting city: Neriak
- Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Dwarves
- Faction: Good
- Race Abilities: Infravision, Sense Heading (50), +5 Poison and Magic Resist
- Starting city: Kaladim
- Available classes: Cleric, Paladin, Rogue, Warrior
- Erudites
- Faction: Neutral
- Race Abilities: +5 Magic Resist, -5 Disease Resist
- Starting cities: Erudin
- Available classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Gnomes
- Faction: Neutral
- Race Abilities: Tinkering
- Starting city: Ak'Anon
- Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Half-Elves
- Faction: Neutral
- Race Abilities: Infravision
- Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
- Available classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
- Halflings
- Faction: Good
- Race Abilities: Infravision, Sneak (50), Hide (50), +5 Poison and Disease Resistance
- Experience info: +5% Experience Bonus
- Starting city: Rivervale
- Available classes: Druid, Cleric, Rogue, Warrior
- High Elves
- Faction: Good
- Race Abilities: Infravision
- Starting city: Felwithe
- Available classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Humans
- Faction: Neutral
- Race Abilities: +Fire Resistance?
- Starting city: Qeynos, Freeport
- Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Iksar
- Faction: Evil
- Race Abilities: High HP Regen and increased Armor Class; Infravision, +5 Fire Resist, -10 Cold Resist, Forage, Swimming (100)
- Experience info: -20% Exp penalty
- Starting city: Cabilis
- Available classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Ogres
- Faction: Evil
- Race Abilities: Slam; can not be stunned from the Front (currently bugged); consumes food/drink faster than other races; Infravision
- Experience info: -15% Exp Penalty
- Starting city: Oggok
- Available classes: Shadow Knight, Shaman, Warrior
- Trolls
- Faction: Evil
- Race Abilities: Slam; higher HP regeneration (scales with level); Infravision
- Experience info: -20% Exp penalty
- Starting city: Grobb
- Available classes: Shadow Knight, Shaman, Warrior
- Wood Elves
- Alignment: Good
- Innate Abilities: Infravision, Hide, Forage
- Starting city: Kelethin
- Available classes: Bard, Druid, Ranger, Rogue, Warrior