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Difference between revisions of "Character Races"
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[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]] | [[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]] | ||
− | There are 16 playable races in Everquest, 12 of which | + | There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark will add a 13th playable race, the Iksar. |
− | ;[[Barbarian | + | ;[[Barbarian]]s |
− | |||
: Faction: Good | : Faction: Good | ||
: Race Abilities: slam, +10 Cold resist | : Race Abilities: slam, +10 Cold resist | ||
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;[[Dark_Elf|Dark Elves]] | ;[[Dark_Elf|Dark Elves]] | ||
− | |||
: Faction: Evil | : Faction: Evil | ||
: Race Abilities: Hide and Ultravision | : Race Abilities: Hide and Ultravision | ||
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;[[Dwarf|Dwarves]] | ;[[Dwarf|Dwarves]] | ||
− | |||
: Faction: Good | : Faction: Good | ||
: Race Abilities: | : Race Abilities: | ||
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: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] | : Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]] | ||
− | ;[[Erudite | + | ;[[Erudite]]s |
− | |||
: Faction: Neutral | : Faction: Neutral | ||
: Race Abilities: | : Race Abilities: | ||
Line 36: | Line 32: | ||
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]] | : Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]] | ||
− | ;[[Gnome | + | ;[[Gnome]]s |
− | |||
: Faction: Neutral | : Faction: Neutral | ||
: Race Abilities: [[Skill Tinkering|Tinkering]] | : Race Abilities: [[Skill Tinkering|Tinkering]] | ||
− | : Starting city: [[ | + | : Starting city: [[Ak'Anon]] |
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]] | : Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]] | ||
;[[Half_Elf|Half-Elves]] | ;[[Half_Elf|Half-Elves]] | ||
− | |||
: Faction: Neutral | : Faction: Neutral | ||
: Race Abilities: Infravision | : Race Abilities: Infravision | ||
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: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]] | : Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]] | ||
− | ;[[Halfling | + | ;[[Halfling]]s |
− | |||
: Faction: Good | : Faction: Good | ||
: Race Abilities: Hide; Sneak | : Race Abilities: Hide; Sneak | ||
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;[[High_Elf|High Elves]] | ;[[High_Elf|High Elves]] | ||
− | |||
: Faction: Good | : Faction: Good | ||
: Race Abilities: | : Race Abilities: | ||
Line 69: | Line 61: | ||
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]] | : Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]] | ||
− | ;[[Human | + | ;[[Human]]s |
− | |||
: Faction: Neutral | : Faction: Neutral | ||
− | : Race Abilities: | + | : Race Abilities: Boosted HP Regen |
: Starting city: [[Qeynos]], [[Freeport]] | : Starting city: [[Qeynos]], [[Freeport]] | ||
: Available classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]] | : Available classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]] | ||
− | ;[[Ogre | + | ;[[Iksar]] |
+ | |||
+ | : Faction: Evil | ||
+ | : Race Abilities: High HP Regen | ||
+ | : Starting city: [[Cabilis]] | ||
+ | : Available classes: [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]] | ||
+ | |||
+ | ;[[Ogre]]s | ||
− | |||
: Faction: Evil | : Faction: Evil | ||
: Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races | : Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races | ||
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: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]] | : Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]] | ||
− | ;[[Troll | + | ;[[Troll]]s |
− | |||
: Faction: Evil | : Faction: Evil | ||
: Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision | : Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision | ||
Line 97: | Line 93: | ||
;[[Wood_Elf|Wood Elves]] | ;[[Wood_Elf|Wood Elves]] | ||
− | |||
: Alignment: Good | : Alignment: Good | ||
: Innate Abilities: Infravision; Hide; Forage | : Innate Abilities: Infravision; Hide; Forage | ||
: Starting city: [[Kelethin]] | : Starting city: [[Kelethin]] | ||
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]] | : Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]] |
Revision as of 18:31, 13 March 2011
There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark will add a 13th playable race, the Iksar.
- Faction: Good
- Race Abilities: slam, +10 Cold resist
- Experience Info: -5% Experience Penalty
- Starting city: Halas
- Available classes: Rogue, Shaman, Warrior
- Faction: Evil
- Race Abilities: Hide and Ultravision
- Starting city: Neriak
- Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
- Faction: Good
- Race Abilities:
- Starting city: Kaladim
- Available classes: Cleric, Paladin, Rogue, Warrior
- Faction: Neutral
- Race Abilities:
- Starting cities: Erudin
- Available classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Faction: Neutral
- Race Abilities: Tinkering
- Starting city: Ak'Anon
- Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
- Faction: Neutral
- Race Abilities: Infravision
- Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
- Available classes: Bard, Druid, Ranger, Rogue, Warrior
- Faction: Good
- Race Abilities: Hide; Sneak
- Experience info: +5% Experience Bonus
- Starting city: Rivervale
- Available classes: Druid, Cleric, Rogue, Warrior
- Faction: Good
- Race Abilities:
- Starting city: Felwithe
- Available classes: Cleric, Enchanter, Magician, Paladin, Wizard
- Faction: Neutral
- Race Abilities: Boosted HP Regen
- Starting city: Qeynos, Freeport
- Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
- Faction: Evil
- Race Abilities: High HP Regen
- Starting city: Cabilis
- Available classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
- Faction: Evil
- Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races
- Experience info: -15% Exp Penalty
- Starting city: Oggok
- Available classes: Shadow Knight, Shaman, Warrior
- Faction: Evil
- Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
- Experience info: -20% Exp penalty
- Starting city: Grobb
- Available classes: Shadow Knight, Shaman, Warrior