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[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]]
 
[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]]
  
There are 16 playable races in Everquest, 12 of which are available on the Project 1999 server. Ruins of Kunark will add a 13th playable race, the [[Iksar]].
+
There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark will add a 13th playable race, the Iksar.
  
;[[Barbarian|Barbarians]]
+
;[[Barbarian]]s
  
: Armor Size - Large and medium
 
 
: Faction: Good
 
: Faction: Good
 
: Race Abilities: slam, +10 Cold resist
 
: Race Abilities: slam, +10 Cold resist
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;[[Dark_Elf|Dark Elves]]
 
;[[Dark_Elf|Dark Elves]]
  
: Armor Size - Medium and small
 
 
: Faction: Evil
 
: Faction: Evil
 
: Race Abilities: Hide and Ultravision
 
: Race Abilities: Hide and Ultravision
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;[[Dwarf|Dwarves]]
 
;[[Dwarf|Dwarves]]
  
: Armor Size - Small
 
 
: Faction: Good
 
: Faction: Good
 
: Race Abilities:
 
: Race Abilities:
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: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
 
: Available classes: [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]
  
;[[Erudite|Erudites]]
+
;[[Erudite]]s
  
: Armor Size - Medium
 
 
: Faction: Neutral
 
: Faction: Neutral
 
: Race Abilities:
 
: Race Abilities:
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
 
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]
  
;[[Gnome|Gnomes]]
+
;[[Gnome]]s
  
: Armor Size - Small
 
 
: Faction: Neutral
 
: Faction: Neutral
 
: Race Abilities: [[Skill Tinkering|Tinkering]]
 
: Race Abilities: [[Skill Tinkering|Tinkering]]
: Starting city: [[Zone Ak'Anon|Ak'Anon]]
+
: Starting city: [[Ak'Anon]]
 
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]
 
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]
  
 
;[[Half_Elf|Half-Elves]]
 
;[[Half_Elf|Half-Elves]]
  
: Armor Size: Medium
 
 
: Faction: Neutral
 
: Faction: Neutral
 
: Race Abilities: Infravision
 
: Race Abilities: Infravision
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: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
 
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
  
;[[Halfling|Halflings]]
+
;[[Halfling]]s
  
: Armor Size: Small
 
 
: Faction: Good
 
: Faction: Good
 
: Race Abilities: Hide; Sneak
 
: Race Abilities: Hide; Sneak
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;[[High_Elf|High Elves]]
 
;[[High_Elf|High Elves]]
  
: Armor Size: Medium
 
 
: Faction: Good
 
: Faction: Good
 
: Race Abilities:
 
: Race Abilities:
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: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
 
: Available classes: [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
  
;[[Human|Humans]]
+
;[[Human]]s
  
: Armor Size: Medium
 
 
: Faction: Neutral
 
: Faction: Neutral
: Race Abilities:
+
: Race Abilities: Boosted HP Regen
 
: Starting city: [[Qeynos]], [[Freeport]]
 
: Starting city: [[Qeynos]], [[Freeport]]
 
: Available classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
 
: Available classes: [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]
  
;[[Ogre|Ogres]]
+
;[[Iksar]]
 +
 
 +
: Faction: Evil
 +
: Race Abilities: High HP Regen
 +
: Starting city: [[Cabilis]]
 +
: Available classes: [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
 +
 
 +
;[[Ogre]]s
  
: Armor Size: Large
 
 
: Faction: Evil
 
: Faction: Evil
 
: Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races
 
: Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races
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: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
 
: Available classes: [[Shadow Knight]], [[Shaman]], [[Warrior]]
  
;[[Troll|Trolls]]
+
;[[Troll]]s
  
: Armor Size: Large
 
 
: Faction: Evil
 
: Faction: Evil
 
: Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
 
: Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
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;[[Wood_Elf|Wood Elves]]
 
;[[Wood_Elf|Wood Elves]]
  
: Size: Small
 
 
: Alignment: Good  
 
: Alignment: Good  
 
: Innate Abilities: Infravision; Hide; Forage
 
: Innate Abilities: Infravision; Hide; Forage
 
: Starting city: [[Kelethin]]
 
: Starting city: [[Kelethin]]
 
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]
 
: Available classes: [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]

Revision as of 18:31, 13 March 2011

Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)

There are 16 playable races in Everquest, 12 of which were available with the launch of the Project 1999 server. Ruins of Kunark will add a 13th playable race, the Iksar.

Barbarians
Faction: Good
Race Abilities: slam, +10 Cold resist
Experience Info: -5% Experience Penalty
Starting city: Halas
Available classes: Rogue, Shaman, Warrior
Dark Elves
Faction: Evil
Race Abilities: Hide and Ultravision
Starting city: Neriak
Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard
Dwarves
Faction: Good
Race Abilities:
Starting city: Kaladim
Available classes: Cleric, Paladin, Rogue, Warrior
Erudites
Faction: Neutral
Race Abilities:
Starting cities: Erudin
Available classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
Gnomes
Faction: Neutral
Race Abilities: Tinkering
Starting city: Ak'Anon
Available classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Warrior, Wizard
Half-Elves
Faction: Neutral
Race Abilities: Infravision
Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
Available classes: Bard, Druid, Ranger, Rogue, Warrior
Halflings
Faction: Good
Race Abilities: Hide; Sneak
Experience info: +5% Experience Bonus
Starting city: Rivervale
Available classes: Druid, Cleric, Rogue, Warrior
High Elves
Faction: Good
Race Abilities:
Starting city: Felwithe
Available classes: Cleric, Enchanter, Magician, Paladin, Wizard
Humans
Faction: Neutral
Race Abilities: Boosted HP Regen
Starting city: Qeynos, Freeport
Available classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard
Iksar
Faction: Evil
Race Abilities: High HP Regen
Starting city: Cabilis
Available classes: Monk, Necromancer, Shadow Knight, Shaman, Warrior
Ogres
Faction: Evil
Race Abilities: slam; can not be stunned from the Front (currenty bugged); eats faster than other races
Experience info: -15% Exp Penalty
Starting city: Oggok
Available classes: Shadow Knight, Shaman, Warrior
Trolls
Faction: Evil
Race Abilities: slam; higher H.P. regeneration (scales with level); Infravision
Experience info: -20% Exp penalty
Starting city: Grobb
Available classes: Shadow Knight, Shaman, Warrior
Wood Elves
Alignment: Good
Innate Abilities: Infravision; Hide; Forage
Starting city: Kelethin
Available classes: Bard, Druid, Ranger, Rogue, Warrior