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Difference between revisions of "Skill Bind Wound"

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m (Classes)
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*[[Ranger]] (Max 200)
 
*[[Ranger]] (Max 200)
 
*[[Bard]] (Max 200)
 
*[[Bard]] (Max 200)
*[[Paladin]] (Max 200)
+
*[[Paladin]] (Max 210)
 
*[[Shadow Knight]] (Max 200)
 
*[[Shadow Knight]] (Max 200)
*[[Shaman]] (Max 200)
+
*[[Shaman]] (Max 210)
*[[Cleric]] (Max 200)
+
*[[Cleric]] (Max 210)
*[[Druid]] (Max 200)
+
*[[Druid]] (Max 210)
 
*[[Enchanter]] (Max 100)
 
*[[Enchanter]] (Max 100)
 
*[[Magician]] (Max 100)
 
*[[Magician]] (Max 100)

Revision as of 12:40, 16 September 2019

Bandage your wounds to heal some damage. At 200 skill or below, the formula is 1 HP per 4 points of Bind Wound, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill. Consumes an Aloe Swatch or Bandages when used.

Note: All classes that can exceed 200 skill Bind Wound can bind to 70% at 201, otherwise bind wound can only heal you to 50% health. Monks exceed the 200 skill cap at level 51 while Warriors and Rogues exceed it at level 57.

Classes

Some classes are capped at 100 skill before level 50.

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking