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Difference between revisions of "Skill Hand to Hand"

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The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hands slot (i.e. gloves) item that is "MAGIC ITEM" (which will defeat the magical invulnerabilities of mummies, wisps, and the magical undead).
 
The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hands slot (i.e. gloves) item that is "MAGIC ITEM" (which will defeat the magical invulnerabilities of mummies, wisps, and the magical undead).
  
''Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone; this bug seems to be still in the game as of 2024-01-24''
+
''Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone[https://i.imgur.com/I2DRByT.png]; this bug seems to be still in the game as of 2024-01-24''
  
 
== Classes ==
 
== Classes ==

Latest revision as of 05:15, 30 September 2024

The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hands slot (i.e. gloves) item that is "MAGIC ITEM" (which will defeat the magical invulnerabilities of mummies, wisps, and the magical undead).

Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone[1]; this bug seems to be still in the game as of 2024-01-24

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking